Understanding Pokémon Types

Types are one of the most fundamental elements in the world of Pokémon. Every Pokémon has one or two types that determine their strengths and weaknesses in battle. Understanding type matchups is crucial for becoming a skilled trainer.

Type Effectiveness

When a Pokémon uses a move in battle, its effectiveness depends on the defending Pokémon's type(s). Moves can be:

  • Super effective (2x damage)
  • Not very effective (0.5x damage)
  • No effect (0x damage)
  • Normal effectiveness (1x damage)

Dual Types

Many Pokémon have two types, which can result in unique defensive properties. Type effectiveness is multiplied when attacking dual-type Pokémon, potentially resulting in 4x damage or 0.25x damage.

STAB (Same Type Attack Bonus)

When a Pokémon uses a move that matches one of its types, the move receives a 50% power boost. This is known as STAB and is a crucial concept in competitive battling.

Type Matchup Details

Normal

Weak to (2x damage):

Fighting

Resistant to (0.5x damage):

None

Immune to (0x damage):

Ghost
Fire

Weak to (2x damage):

WaterGroundRock

Resistant to (0.5x damage):

FireGrassIceBugSteelFairy

Immune to (0x damage):

None
Water

Weak to (2x damage):

ElectricGrass

Resistant to (0.5x damage):

FireWaterIceSteel

Immune to (0x damage):

None
Electric

Weak to (2x damage):

Ground

Resistant to (0.5x damage):

ElectricFlyingSteel

Immune to (0x damage):

None
Grass

Weak to (2x damage):

FireIcePoisonFlyingBug

Resistant to (0.5x damage):

WaterElectricGrassGround

Immune to (0x damage):

None
Ice

Weak to (2x damage):

FireFightingRockSteel

Resistant to (0.5x damage):

Ice

Immune to (0x damage):

None
Fighting

Weak to (2x damage):

FlyingPsychicFairy

Resistant to (0.5x damage):

BugRockDark

Immune to (0x damage):

None
Poison

Weak to (2x damage):

GroundPsychic

Resistant to (0.5x damage):

GrassFightingPoisonBugFairy

Immune to (0x damage):

None
Ground

Weak to (2x damage):

WaterGrassIce

Resistant to (0.5x damage):

PoisonRock

Immune to (0x damage):

Electric
Flying

Weak to (2x damage):

ElectricIceRock

Resistant to (0.5x damage):

GrassFightingBug

Immune to (0x damage):

Ground
Psychic

Weak to (2x damage):

BugGhostDark

Resistant to (0.5x damage):

FightingPsychic

Immune to (0x damage):

None
Bug

Weak to (2x damage):

FireFlyingRock

Resistant to (0.5x damage):

GrassFightingGround

Immune to (0x damage):

None
Rock

Weak to (2x damage):

WaterGrassFightingGroundSteel

Resistant to (0.5x damage):

NormalFirePoisonFlying

Immune to (0x damage):

None
Ghost

Weak to (2x damage):

GhostDark

Resistant to (0.5x damage):

PoisonBug

Immune to (0x damage):

NormalFighting
Dragon

Weak to (2x damage):

IceDragonFairy

Resistant to (0.5x damage):

FireWaterElectricGrass

Immune to (0x damage):

None
Dark

Weak to (2x damage):

FightingBugFairy

Resistant to (0.5x damage):

GhostDark

Immune to (0x damage):

Psychic
Steel

Weak to (2x damage):

FireFightingGround

Resistant to (0.5x damage):

NormalGrassIceFlyingPsychicBugRockDragonSteelFairy

Immune to (0x damage):

Poison
Fairy

Weak to (2x damage):

PoisonSteel

Resistant to (0.5x damage):

FightingBugDark

Immune to (0x damage):

Dragon
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