Weak to (2x damage):
Resistant to (½x damage):
Immune to (0x damage):
Generation VI · #0703 — Jewel Pokémon
Carbink, the Jewel Pokémon, is a Rock/Fairy-type Pokémon introduced in Generation VI that has captivated trainers with its unique crystalline composition and defensive prowess. As National Pokédex entry #703, Carbink stands as one of the most intriguing dual-type combinations, blending the ancient, stone-like nature of Rock-types with the mystical charm of Fairy-types. Despite its unassuming appearance and lack of evolution, Carbink has earned a place in Pokémon lore as a fundamental part of underground ecosystems, with legends suggesting that entire kingdoms of Carbink exist deep beneath the world's surface, governed by the mythical Diancie. With a base stat total of 500 and exceptional defensive capabilities featuring a Defense and Special Defense base stat of 150 each, Carbink demonstrates that power doesn't always come from overwhelming offensive presence but rather from unwavering resilience and protection.
0.3m
5.7kg
Jewel Pokémon
Genderless
gray
ball
Prevents stats from being lowered by other Pokémon.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Carbink is a gray, rock-like Pokémon with a distinctly conical body structure, measuring only 0.3 meters in height and weighing a mere 5.7 kilograms, making it one of the shortest Rock-type Pokémon alongside Minior and Dwebble. Its most striking features are the light blue crystals of various shapes and sizes embedded throughout its body, with a particularly prominent crystal crowning the top of its head that serves as its primary weapon for launching high-energy beams. The Pokémon is distinguished by its ethereal white, fluffy collar surrounding its small head—a soft mane that serves a practical purpose, as Carbink use these delicate fibers to polish the jewels of their packmates, preventing tarnish and maintaining the pristine appearance of their crystalline bodies. Bright blue eyes peer out from beneath flat diamond-shaped ears, and the overall composition suggests that Carbink's body is an amalgamation of stone and mineral, hardened by the extreme temperatures and pressures of its underground birthplace. The specific pattern of crystals and the size of the fluffy collar can vary between individual Carbink, suggesting natural variation within the species despite their shared geological origin.
Carbink's genderless classification is a notable aspect of its biology that sets it apart from most other Pokémon species, reflecting its peculiar origins as a creature born from geological processes rather than traditional biological reproduction. Despite being unable to breed under normal circumstances, Carbink belongs to both the Fairy and Mineral egg groups, indicating its compatibility with breeding mechanics when paired with compatible Pokémon or Ditto. The genderless nature of Carbink may reflect its status as a creature that propagates through rare mutations and mineral crystallization processes rather than through sexual reproduction, suggesting that new Carbink emerge from the geological conditions of deep caves rather than through generational inheritance. This characteristic also reinforces Carbink's unique position in the Pokémon world as a fundamentally different type of creature—one that exists at the intersection of geology and biology, where the normal rules of animal reproduction may not apply. In competitive breeding for Pokémon with advantageous natures and IVs, trainers often utilize Carbink's egg group compatibility to produce offspring with desirable traits, making it a valuable breeding partner despite its own inability to directly produce offspring. The genderless classification adds an air of mystery to Carbink's existence and highlights the profound differences between it and more conventionally biological Pokémon species.
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emerald
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firered leafgreen
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ruby sapphire
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diamond pearl
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xd
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heartgold soulsilver
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black white
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colosseum
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platinum
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sun moon
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ultra sun ultra moon
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x y
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omega ruby alpha sapphire
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black 2 white 2
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lets go pikachu lets go eevee
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crystal
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+642 more TMs/HMs
Carbink stands apart from most Pokémon by having no evolutionary chain of its own, remaining unchanging throughout a trainer's journey with it. However, Carbink's biological relationship to the mythical Pokémon Diancie represents perhaps the most extraordinary transformation in the Pokémon world—while not a traditional evolution, Carbink can undergo a rare and mysterious mutation that transforms it into Diancie, the legendary Princess of the Diamond Domain. This mutative process is not something that occurs through standard level progression, happiness, or item usage; rather, it appears to be an extraordinarily rare natural phenomenon or perhaps triggered by unknown circumstances that may relate to the mineral composition of specific cave systems. The existence of this connection suggests that Diancie serves as a matriarch figure for Carbink colonies, with legends indicating that each major underground kingdom is presided over by one such Diancie queen. This unique relationship underscores Carbink's static nature within competitive Pokémon gameplay—trainers must work with Carbink's inherent abilities and base statistics without the prospect of evolving it into a stronger form, making it a Pokémon that must prove its worth through strategic application rather than evolutionary progression.
kalos
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alola
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Carbink are subterranean creatures born from the crushing pressures and extreme temperatures found deep within the earth, where they have slumbered in mineral-rich caverns for hundreds of millions of years since their genesis. According to Pokédex entries, these Pokémon are occasionally discovered during cave excavations, emerging as workers unearth the mineral veins where they rest. Within their underground kingdoms, Carbink display remarkable social cohesion, existing in organized packs where they engage in cooperative jewelry maintenance—using their soft manes to polish one another's gemstones as a form of communal care. Pokédex lore reveals that somewhere in the world, a massive mineral vein houses a large pack of slumbering Carbink ruled by a Diancie queen, though whether this is a single pack or one of many remains shrouded in mystery. When threatened, Carbink become formidable defenders of their territory, firing devastating high-energy beams from the gems embedded in their bodies to eliminate all attackers. Despite being occasionally preyed upon by Sableye and captured by Gabite, Carbink maintain their position in underground ecosystems, and their glittering, jewel-draped bodies make them attractive to human collectors despite their lack of rarity.
Born from the temperatures and pressures deep underground, it fires beams from the stone in its head.
It has slept underground for hundreds of millions of years since its birth. It’s occasionally found during the excavation of caves.
Born from the temperatures and pressures deep underground, it fires beams from the stone in its head.
It has slept underground for hundreds of millions of years since its birth. It’s occasionally found during the excavation of caves.
Born from the high temperatures and pressures deep underground, it defends itself by firing beams from the jewel part of its body.
Some say that deep beneath the surface of the world, a pack of Carbink live with their queen in a kingdom of jewels.
Although this Pokémon is not especially rare, its glittering, jewel-draped body draws attention from people.
To keep the jewels on their bodies free of tarnish, packs of Carbink use their soft manes to polish one another’s jewels.
When beset by attackers, Carbink wipes them all out by firing high-energy beams from the gems embedded in its body.
It’s said that somewhere in the world, there’s a mineral vein housing a large pack of slumbering Carbink. It’s also said that this pack has a queen.
The name Carbink derives from 'carbon,' the fundamental element of diamonds and gemstones, combined with 'link,' suggesting both its crystalline composition and its role as a connected member of underground communities. Its Japanese name, Melecie (メレシー), carries possible connections to 'mer' (relating to minerals or the sea) and 'lessie' or similar suffixes, creating a soft, diminutive quality befitting its small stature. The design itself is a masterwork of visual storytelling—the conical, rocky body speaks to its geological origins and subterranean existence, while the embedded blue crystals immediately establish its association with gems and precious minerals. The fluffy white collar contrasts sharply with the hard stone composition, emphasizing both the delicate care Carbink extends to one another and the duality of its Rock/Fairy typing, which blends the heavy, earthbound nature of rocks with the light, ethereal qualities traditionally associated with Fairy-types. The flat diamond-shaped ears directly reference the gem shapes found throughout its body, creating a cohesive design language where every element reinforces its identity as a jewel-dwelling creature. The choice to make Carbink genderless despite its role in reproductive and social structures emphasizes the almost alien, mineral-born nature of the species—they are creatures of geology and chemistry rather than traditional biology.
Carbink can learn 79 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| after you | normal | Status | — | — | 15 |
| ally switch | psychic | Status | — | — | 15 |
| ancient power | rock | Special | 60 | 100 | 5 |
| body press | fighting | Physical | 80 | 100 | 10 |
| body slam | normal | Physical | 85 | 100 | 15 |
| calm mind | psychic | Status | — | — | 20 |
| charm | fairy | Status | — | 100 | 20 |
| confide | normal | Status | — | — | 20 |
| covet | normal | Physical | 60 | 100 | 25 |
| dazzling gleam | fairy | Special | 80 | 100 | 10 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| earth power | ground | Special | 90 | 100 | 10 |
| endeavor | normal | Physical | — | 100 | 5 |
| endure | normal | Status | — | — | 10 |
| explosion | normal | Physical | 250 | 100 | 5 |
| facade | normal | Physical | 70 | 100 | 20 |
| flail | normal | Physical | — | 100 | 15 |
| flash | normal | Status | — | 100 | 20 |
| flash cannon | steel | Special | 80 | 100 | 10 |
| frustration | normal | Physical | — | 100 | 20 |
| giga impact | normal | Physical | 150 | 90 | 5 |
| gravity | psychic | Status | — | — | 5 |
| guard split | psychic | Status | — | — | 10 |
| guard swap | psychic | Status | — | — | 10 |
| gyro ball | steel | Physical | — | 100 | 5 |
| hail | ice | Status | — | — | 10 |
| harden | normal | Status | — | — | 30 |
| heavy slam | steel | Physical | — | 100 | 10 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| iron defense | steel | Status | — | — | 15 |
| iron head | steel | Physical | 80 | 100 | 15 |
| light screen | psychic | Status | — | — | 30 |
| magic coat | psychic | Status | — | — | 15 |
| magnet rise | electric | Status | — | — | 10 |
| meteor beam | rock | Special | 120 | 90 | 10 |
| misty explosion | fairy | Special | 100 | 100 | 5 |
| misty terrain | fairy | Status | — | — | 10 |
| moonblast | fairy | Special | 95 | 100 | 15 |
| nature power | normal | Status | — | — | 20 |
| power gem | rock | Special | 80 | 100 | 20 |
| protect | normal | Status | — | — | 10 |
| psych up | normal | Status | — | — | 10 |
| psychic | psychic | Special | 90 | 100 | 10 |
| rain dance | water | Status | — | — | 5 |
| reflect | psychic | Status | — | — | 20 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| rock blast | rock | Physical | 25 | 90 | 10 |
| rock polish | rock | Status | — | — | 20 |
| rock slide | rock | Physical | 75 | 90 | 10 |
| rock throw | rock | Physical | 50 | 90 | 15 |
| rock tomb | rock | Physical | 60 | 95 | 15 |
| round | normal | Special | 60 | 100 | 15 |
| safeguard | normal | Status | — | — | 25 |
| sand tomb | ground | Physical | 35 | 85 | 15 |
| sandstorm | rock | Status | — | — | 10 |
| secret power | normal | Physical | 70 | 100 | 20 |
| sharpen | normal | Status | — | — | 30 |
| skill swap | psychic | Status | — | — | 10 |
| sleep talk | normal | Status | — | — | 10 |
| smack down | rock | Physical | 50 | 100 | 15 |
| snore | normal | Special | 50 | 100 | 15 |
| spikes | ground | Status | — | — | 20 |
| stealth rock | rock | Status | — | — | 20 |
| stomping tantrum | ground | Physical | 75 | 100 | 10 |
| stone edge | rock | Physical | 100 | 80 | 5 |
| substitute | normal | Status | — | — | 10 |
| sunny day | fire | Status | — | — | 5 |
| swagger | normal | Status | — | 85 | 15 |
| tackle | normal | Physical | 40 | 100 | 35 |
| take down | normal | Physical | 90 | 85 | 20 |
| telekinesis | psychic | Status | — | — | 15 |
| tera blast | normal | Special | 80 | 100 | 10 |
| terrain pulse | normal | Special | 50 | 100 | 10 |
| toxic | poison | Status | — | 90 | 10 |
| trick room | psychic | Status | — | — | 5 |
| wonder room | psychic | Status | — | — | 10 |
Carbink occupies a fascinating niche in competitive Pokémon battling as a defensive wall with unparalleled bulk in its defensive stats, featuring a Defense and Special Defense base stat of 150 each, coupled with only 50 HP—a setup that rewards clever defensive investment and careful play. Its abilities, Clear Body and the hidden ability Sturdy, provide distinct competitive advantages: Clear Body prevents any stat drops, making Carbink immune to intimidation tactics and moves that lower defense, while Sturdy prevents OHKO moves and guarantees survival from fatal damage by leaving it with 1 HP if struck while at full health. With an abysmal Speed stat of 50, Carbink is designed to operate as a defensive pivot rather than an offensive threat, relying on its 50 Special Attack and Attack stats for only the most modest offensive pressure through moves like Power Gem and Dazzling Gleam. In practice, Carbink functions best as a wall capable of absorbing special attacks from threatening opponents, making it particularly valuable against meta-relevant special attackers while using moves like Iron Defense to amplify its already-formidable defenses or Light Screen to support teammates. The combination of dual resistances from its Rock/Fairy typing—resisting Flying, Poison, and Dark-type moves while benefiting from Fairy's resistance to Fighting and Dark types—provides solid neutral coverage against common threats, though its significant weakness to Ground, Water, Steel, and Grass-type moves requires careful team building to mitigate. Carbink's role as a defensive setup Pokémon has seen modest tournament usage in various formats where bulky defensive cores are valued, particularly in formats that emphasize strategic depth over raw offensive firepower.
Carbink is a rock and fairy type Pokemon.
Carbink does not evolve.
Carbink is weak to ground, steel, water and grass type moves.
Carbink can be found in reflection cave (kalos), poke pelago (alola) and vast poni canyon (alola) and 1 other locations.
Carbink has established itself as a memorable Pokémon within the franchise despite its lack of widespread competitive dominance, earning particular recognition through its prominent role in the Generation VI animated series where Carbink servants and their queen featured in significant episodes and movies. The legendary status of Diancie and its connection to Carbink colonies has inspired numerous fan theories, creative works, and discussions about the mysterious underground kingdoms rumored to exist beneath the Pokémon world's surface. The design of Carbink resonated strongly with players who appreciated its unique Rock/Fairy typing, marking a significant departure from traditional Rock-type designs that typically emphasize raw power and bulk rather than the more delicate, jewel-like aesthetic. In Pokémon trading card games, Carbink has appeared in various sets with artwork emphasizing its crystalline beauty and gemstone composition, appealing to collectors who value visual appeal alongside gameplay mechanics. The species has also become iconic within certain fan communities interested in legendary Pokémon lore and mythology, as Carbink represents the common origin of the legendary Diancie, serving as a bridge between ordinary Pokémon and mythical beings. Its accessibility in games like Pokémon X and Y, combined with its straightforward yet challenging defensive playstyle, has made it an educational Pokémon for new players learning about defensive strategy and stat allocation, contributing to its enduring cultural presence.
Carbink was introduced in Generation VI games Pokémon X and Y, where it was made available relatively early in the Coastal Kalos region, allowing trainers to incorporate it into their teams during the main campaign. In subsequent generations, Carbink's availability has varied significantly—it appeared in Pokémon Sun and Moon's Alola regional Pokédex as entry 0101, with increased availability in the enhanced Ultra Sun and Ultra Moon versions, cementing its presence in the fourth generation's Island Challenge. The Pokémon has been featured in later generations including Pokémon Sword and Shield as part of the Crown Tundra DLC, where it appears in the expanded National Pokédex, and in Pokémon Legends: Arceus as part of the expanded roster. More recent titles like Pokémon Scarlet and Violet include Carbink as part of their monster rosters, making it consistently available to modern players. The Teal Mask DLC for Pokémon Sword and Shield also features Carbink, expanding its territorial distribution within game narratives. As of Generation IX, Carbink is anticipated to appear in Pokémon Legends: Z-A, the upcoming Generation VI remake, where it will likely feature prominently given its Kalos origin. Trainers seeking Carbink have consistently found it available across multiple routes, cave systems, and special encounters throughout the various games where it appears, with capture rates around 60 making it moderately difficult but not frustratingly rare to obtain.