Weak to (2x damage):
Resistant to (½x damage):
Generation V · #0621 — Cave Pokémon
Druddigon is a Dragon-type Pokémon introduced in Generation V, standing as National Pokédex entry #621. This cave-dwelling reptilian creature represents a fascinating blend of terrestrial and draconic characteristics, embodying the raw power and territorial nature of dragon-type Pokémon. With a base stat total of 485, Druddigon prioritizes physical prowess over finesse, boasting a formidable Attack stat of 120 that makes it a threatening physical sweeper in battle. Unlike many legendary dragons, Druddigon is a standalone Pokémon that does not evolve from or into any other species, making it a unique fixture in the dragon-type roster. Its three available abilities—Rough Skin, Sheer Force, and the hidden ability Mold Breaker—each provide distinct strategic advantages that shape how trainers utilize this fierce Pokémon in competitive play.
1.6m
139.0kg
Cave Pokémon
Male 50% / Female 50%
red
upright
Damages attacking Pokémon for 1/8 their max HP on contact.
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Bypasses targets' abilities if they could hinder or prevent a move.
Druddigon is a large, imposing draconic creature measuring 1.6 meters in height and weighing 139 kilograms, giving it a substantial and muscular frame. Its most striking feature is its bright red head, which according to multiple Pokédex entries possesses skin harder than rock, providing both exceptional defensive protection and a natural weapon for its characteristic head-first charge attacks. The body is predominantly blue, creating a striking contrast with the crimson coloration of its facial region and the numerous conical red spikes adorning its frame—three on each arm, one on each shoulder, two on each leg, and four along its tail. Its medium-sized thistle-leaf-shaped wings, though rarely used for flight, serve a critical thermoregulatory function. Druddigon's arms are notably longer than its legs, giving it a somewhat hunched appearance, while its sharp white claws on both hands and feet are specialized hunting adaptations. Running along its belly are olive-colored ellipsoid scutes that provide additional protective plating, and its distinctive blunt snout features small fang-like protrusions rather than traditional teeth, reflecting its unique evolutionary history.
Druddigon exhibits a balanced gender ratio of 50% male and 50% female, ensuring equal representation of both sexes within the species. This gender distribution allows for straightforward breeding mechanics, with any Druddigon pair capable of producing viable eggs. The species belongs to two distinct egg groups: the Dragon egg group and the Monster egg group, providing flexibility for breeding strategies and expanding the potential genetic combinations available to trainers. Eggs hatch after 30 cycles, equivalent to approximately 7,454 to 7,710 steps, making Druddigon moderately accessible to breed without excessive time investment. The base friendship value of 70 (in Generations V through VII) indicates that Druddigon forms relatively quickly with trainers, though modern generations have seen adjustments to these mechanics. Trainers seeking to breed Druddigon will find compatible partners within either the Dragon or Monster egg groups, opening diverse competitive breeding opportunities.
type-enhancement
Held: Dragon-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Dragon-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Dragon-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Dragon-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Dragon-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Dragon-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Dragon-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Dragon-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Dragon-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Dragon-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Dragon-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Dragon-Type moves from holder do 20% more damage.
Cost: 1000
tm00
sword shield
tm01
yellow
tm01
red blue
tm01
black white
tm01
black 2 white 2
tm01
omega ruby alpha sapphire
tm01
x y
tm01
blue japan
tm01
red green japan
tm02
emerald
tm02
firered leafgreen
tm02
ruby sapphire
tm02
black white
tm02
heartgold soulsilver
tm02
platinum
tm02
colosseum
tm02
diamond pearl
tm02
black 2 white 2
tm02
sun moon
tm02
omega ruby alpha sapphire
+805 more TMs/HMs
Druddigon stands as a non-evolving Pokémon with no evolutionary chain preceding or following it. This classification places it in a unique category within the broader dragon-type roster, as most iconic dragons like Dratini, Bagon, and Axew progress through multi-stage evolutions to reach their final forms. The decision to make Druddigon a standalone species emphasizes its role as a complete, fully-realized predator perfectly adapted to its cave-dwelling ecological niche. This non-evolutionary status does not diminish its competitive viability or thematic importance; rather, it suggests that Druddigon represents an evolutionary endpoint or an entirely separate lineage within the dragon-type family. Throughout all generations since its introduction in Generation V, Druddigon has maintained this consistent classification without any branching evolutionary paths, mega evolutions, regional variants, or alternate forms, making it straightforward to understand but strategically interesting due to the focused nature of its base stat distribution.
unova
+91 more
unova
+29 more
kalos
+13 more
alola
Druddigon is renowned for its aggressive and cunning disposition, preferring to inhabit caves and tunnel systems rather than creating its own nests. According to various Pokédex entries, it opportunistically commandeers tunnels excavated by other Pokémon species such as Diglett, Dugtrio, Onix, and Excadrill, treating these stolen passages as its personal lairs. This parasitic nesting behavior demonstrates both intelligence and a pragmatic approach to survival. The species exhibits notable predatory behavior, nimbly chasing prey through narrow cave passages and employing its sharp claws for capture, while its toughened facial skin allows it to charge head-first into opponents without hesitation. A critical aspect of Druddigon's biology is its dependency on solar thermoregulation—it must absorb sunlight through its wings to maintain adequate body temperature, and if its core temperature drops too significantly, it becomes immobilized and vulnerable. This limitation makes Druddigon particularly active during daylight hours and dependent on regular exposure to warmth, fundamentally shaping its daily behavior patterns and habitat preferences.
It warms its body by absorbing sunlight with its wings. When its body temperature falls, it can no longer move.
It runs through the narrow tunnels formed by Excadrill and Onix. It uses its sharp claws to catch prey.
It races through narrow caves, using its sharp claws to catch prey. The skin on its face is harder than a rock.
It races through narrow caves, using its sharp claws to catch prey. The skin on its face is harder than a rock.
It warms its body by absorbing sunlight with its wings. When its body temperature falls, it can no longer move.
It races through narrow caves, using its sharp claws to catch prey. The skin on its face is harder than a rock.
It warms its body by absorbing sunlight with its wings. When its body temperature falls, it can no longer move.
The red skin on its face is harder than rock. In narrow caves, it squares off against its enemies and charges face-first right into them.
It infiltrates tunnels that Pokémon like Diglett and Dugtrio have dug and quietly waits for prey to pass through.
Druddigon lives in caves, but it never skips sunbathing—it won’t be able to move if its body gets too cold.
Druddigon are vicious and cunning. They take up residence in nests dug out by other Pokémon, treating the stolen nests as their own lairs.
The name Druddigon appears to derive from a combination of linguistic elements, with the Japanese name Crimgan suggesting influences from crimson (referencing its striking red coloration) and perhaps Germanic or Old English roots. The English designation 'Druddigon' likely blends 'drudge' or 'drudging,' reflecting the Pokémon's association with hard labor in tunnels and caves, with the traditional '-igon' suffix common to dragon-type Pokémon nomenclature. The design itself draws inspiration from classic depictions of small, terrestrial dragons—creatures that prioritize physical strength and cave-dwelling over the majestic flight capabilities associated with larger dragons. The thistle-like wings, rather than the broad, bat-like appendages typical of flying dragons, suggest a creature that evolved for different purposes than aerial dominance. The bulky, hunchbacked silhouette, elongated arms, and extensive spine work create a silhouette reminiscent of both theropod dinosaurs and classical fantasy depictions of cave drakes, while the red head and tough exterior suggest both an aggressive disposition and natural armor evolved through countless conflicts in cramped underground spaces.
Druddigon can learn 91 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| aerial ace | flying | Physical | 60 | — | 20 |
| aqua tail | water | Physical | 90 | 90 | 10 |
| attract | normal | Status | — | 100 | 15 |
| bite | dark | Physical | 60 | 100 | 25 |
| body slam | normal | Physical | 85 | 100 | 15 |
| bulldoze | ground | Physical | 60 | 100 | 20 |
| charge beam | electric | Special | 50 | 90 | 10 |
| chip away | normal | Physical | 70 | 100 | 20 |
| confide | normal | Status | — | — | 20 |
| crunch | dark | Physical | 80 | 100 | 15 |
| crush claw | normal | Physical | 75 | 95 | 10 |
| cut | normal | Physical | 50 | 95 | 30 |
| dark pulse | dark | Special | 80 | 100 | 15 |
| dig | ground | Physical | 80 | 100 | 10 |
| double team | normal | Status | — | — | 15 |
| draco meteor | dragon | Special | 130 | 90 | 5 |
| dragon claw | dragon | Physical | 80 | 100 | 15 |
| dragon pulse | dragon | Special | 85 | 100 | 10 |
| dragon rage | dragon | Special | — | 100 | 10 |
| dragon tail | dragon | Physical | 60 | 90 | 10 |
| dual wingbeat | flying | Physical | 40 | 90 | 10 |
| earthquake | ground | Physical | 100 | 100 | 10 |
| endure | normal | Status | — | — | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| feint attack | dark | Physical | 60 | — | 20 |
| fire fang | fire | Physical | 65 | 95 | 15 |
| fire punch | fire | Physical | 75 | 100 | 15 |
| flamethrower | fire | Special | 90 | 100 | 15 |
| flash cannon | steel | Special | 80 | 100 | 10 |
| fling | dark | Physical | — | 100 | 10 |
| focus blast | fighting | Special | 120 | 70 | 5 |
| frustration | normal | Physical | — | 100 | 20 |
| giga impact | normal | Physical | 150 | 90 | 5 |
| glare | normal | Status | — | 100 | 30 |
| gunk shot | poison | Physical | 120 | 80 | 5 |
| heat wave | fire | Special | 95 | 90 | 10 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hone claws | dark | Status | — | — | 15 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| incinerate | fire | Special | 60 | 100 | 15 |
| iron head | steel | Physical | 80 | 100 | 15 |
| iron tail | steel | Physical | 100 | 75 | 15 |
| lash out | dark | Physical | 75 | 100 | 5 |
| leer | normal | Status | — | 100 | 30 |
| mega punch | normal | Physical | 80 | 85 | 20 |
| metal claw | steel | Physical | 50 | 95 | 35 |
| night slash | dark | Physical | 70 | 100 | 15 |
| outrage | dragon | Physical | 120 | 100 | 10 |
| payback | dark | Physical | 50 | 100 | 10 |
| poison tail | poison | Physical | 50 | 100 | 25 |
| power up punch | fighting | Physical | 40 | 100 | 20 |
| protect | normal | Status | — | — | 10 |
| pursuit | dark | Physical | 40 | 100 | 20 |
| rain dance | water | Status | — | — | 5 |
| rest | psychic | Status | — | — | 5 |
| retaliate | normal | Physical | 70 | 100 | 5 |
| return | normal | Physical | — | 100 | 20 |
| revenge | fighting | Physical | 60 | 100 | 10 |
| roar | normal | Status | — | — | 20 |
| rock climb | normal | Physical | 90 | 85 | 20 |
| rock slide | rock | Physical | 75 | 90 | 10 |
| rock smash | fighting | Physical | 40 | 100 | 15 |
| rock tomb | rock | Physical | 60 | 95 | 15 |
| round | normal | Special | 60 | 100 | 15 |
| scale shot | dragon | Physical | 25 | 90 | 20 |
| scary face | normal | Status | — | 100 | 10 |
| scratch | normal | Physical | 40 | 100 | 35 |
| secret power | normal | Physical | 70 | 100 | 20 |
| shadow claw | ghost | Physical | 70 | 100 | 15 |
| shock wave | electric | Special | 60 | — | 20 |
| slash | normal | Physical | 70 | 100 | 20 |
| sleep talk | normal | Status | — | — | 10 |
| sludge bomb | poison | Special | 90 | 100 | 10 |
| smack down | rock | Physical | 50 | 100 | 15 |
| snarl | dark | Special | 55 | 95 | 15 |
| snatch | dark | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| stealth rock | rock | Status | — | — | 20 |
| stomping tantrum | ground | Physical | 75 | 100 | 10 |
| strength | normal | Physical | 80 | 100 | 15 |
| substitute | normal | Status | — | — | 10 |
| sucker punch | dark | Physical | 70 | 100 | 5 |
| sunny day | fire | Status | — | — | 5 |
| superpower | fighting | Physical | 120 | 100 | 5 |
| surf | water | Special | 90 | 100 | 15 |
| swagger | normal | Status | — | 85 | 15 |
| taunt | dark | Status | — | 100 | 20 |
| thunder fang | electric | Physical | 65 | 95 | 15 |
| thunder punch | electric | Physical | 75 | 100 | 15 |
| torment | dark | Status | — | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
Druddigon's competitive viability centers on its exceptional Attack stat of 120, combined with respectable bulk provided by base Defense and Special Defense stats of 90 each and reasonable HP of 77. Its severely lacking Speed stat of 48 makes Druddigon a slow, deliberate physical sweeper that must rely on Choice Scarf investment or priority moves to function in faster metagames. Its three distinct abilities provide different strategic approaches: Rough Skin punishes physical contact by dealing 1/8 damage to attackers, making Druddigon an effective physical wall despite its offensive focus; Sheer Force amplifies move power by 30% while eliminating secondary effects, dramatically increasing move damage at the cost of utility coverage; and Mold Breaker bypasses opposing abilities that would otherwise block or hinder Druddigon's moves, allowing it to circumvent abilities like Levitate or Water Absorb. With an offensive movepool emphasizing physical Dragon, Fighting, and Ground-type moves, Druddigon excels in unpredictable roles as a bulky attacker or modest speed controller. Its typing grants resistance to Fire, Water, Grass, and Electric moves while suffering a 2x weakness to Ice-type moves, necessitating careful team composition to cover this critical weakness.
Druddigon is a dragon type Pokemon.
Druddigon does not evolve.
Druddigon is weak to ice, dragon and fairy type moves.
Druddigon can be found in dragonspiral tower (unova), unova victory road 2 (unova) and kalos victory road (kalos) and 1 other locations.
While Druddigon has not achieved the iconic status of franchise-defining dragons like Dragonite or Salamence, it has cultivated a respectable presence within the Pokémon community since its Generation V introduction. Its distinctive design—the hunched posture, aggressive red coloration, and cave-dwelling behavior—has resonated with players seeking a more grounded, terrestrial dragon as opposed to the majestic sky-dwellers that dominate dragon-type representation. The Pokémon has appeared in competitive tournaments, though with varying success rates across different metagame shifts and competitive eras. Its appearances in the animated series, though less prominent than major dragons, have contributed to its characterization as a fierce, cunning predator. Among the Unova region's Pokédex, Druddigon represents the localized dragon-type option, making it culturally significant to players whose primary experience was Generation V. Fan communities have developed appreciation for Druddigon's unconventional design philosophy and its challenge-based gameplay in competitive contexts, particularly when piloting Sheer Force-based sets that demand careful move selection.
Druddigon was introduced in Generation V and has maintained consistent availability across most subsequent generations, though specific encounter methods vary significantly. In its debut region of Unova, Druddigon appears in Pokémon Black and White as a late-game encounter in Chargestone Cave and subsequent locations, registered as Pokédex #127. In Black 2 and White 2, it appears in similar cave environments with the updated Pokédex number of #270. The species has appeared in subsequent generations including X/Y (Kalos Mountain region, #141), Ultra Sun/Ultra Moon (Alola region, #374), Sword/Shield (Galar region with availability in both The Isle of Armor and The Crown Tundra), and most recently in Scarlet/Violet. Druddigon's consistent availability across multiple generations reflects its role as an accessible dragon-type option for players seeking mid-game to late-game dragon representation without requiring extensive breeding or trade mechanics. Its capture rate of 45 represents moderate difficulty, requiring standard Poké Ball effectiveness without special gimmicks, making it achievable for standard playthrough progression.