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#0236tyrogue
#0238smoochum
hitmontop

On this page

  1. 01Biology & Appearance
  2. 02Behaviour & Habitat
  3. 03Evolution & Mega Evolution
  4. 04Name Origin & Design
  5. 05Breeding & Gender
  6. 06Competitive Guide
  7. 07Cultural Impact
  8. 08Where to Find Hitmontop

hitmontop #237

Fighting

Type Matchups

Weak to (2x damage):

Flying
Psychic
Fairy

Resistant to (½x damage):

Rock
Bug
Dark

hitmontop

Generation II · #0237 — Handstand Pokémon

Hitmontop, known as the Handstand Pokémon, is a Fighting-type Pokémon introduced in Generation II that represents one of three possible evolutionary outcomes for Tyrogue. This unique martial artist distinguishes itself through its unconventional combat style, which combines acrobatic spinning techniques with graceful, dance-like kicks. With a base stat total of 455, Hitmontop excels in defensive capabilities and special defense, boasting 95 Defense and an impressive 110 Special Defense, making it considerably bulkier than its evolutionary cousins Hitmonlee and Hitmonchan. Standing at 1.4 meters tall and weighing 48 kilograms, Hitmontop is exclusively male, with no female counterpart existing in its species. Its signature characteristic is the ability to spin on its head at remarkable speeds, traveling faster through this method than by walking normally, and potentially boring into the ground like a drill when reaching maximum velocity.

Base Stats

HP50
Attack95
Defense95
Sp. Atk35
Sp. Def110
Speed70
Total455
Height

1.4m

Weight

48.0kg

Category

Handstand Pokémon

Gender

100% Male

Color

brown

Shape

upright

Habitat

urban

Abilities
Intimidate

Lowers opponents' Attack one stage upon entering battle.

Technician

Strengthens moves of 60 base power or less to 1.5× their power.

SteadfastHidden

Raises Speed one stage upon flinching.

Hitmontop Biology & Physical Characteristics

Hitmontop presents a distinctive spherical body design, predominantly blue in coloration with a prominent brown triangular patch adorning its chest. The Pokémon's physiology features short, stubby legs equipped with white bands near the hands and feet, combined with disproportionately large blue feet that possess circular brown pads on their undersides. Most notably, Hitmontop possesses a distinctive brown retractable tail that terminates in a blue sphere with a protruding spike, which serves as the pivot point for its characteristic spinning technique. Its head is round and brown with flat, curved extensions protruding from either side and a single keratinous horn extending from the crown. This horn continuously grows throughout Hitmontop's lifetime, continuously regenerating and lengthening. The Pokémon's spherical hands contain no visible digits, and its beady black eyes convey an intense, focused expression befitting its martial artist nature. The overall design reflects a humanoid structure adapted for acrobatic movement and ground-based combat techniques.

Pokedex Numbers

national#237
original johto#146
updated johto#148
galar#110
blueberry#95

Training

EV Yield2 Sp. Def
Catch Rate45
Base Happiness70
Base Exp.159
Growth Ratemedium

Breeding

Egg Groupshumanshape
Gender100% Male
Egg Cycles25 (6630 steps)

Hitmontop Breeding, Gender Ratio & Egg Groups

Hitmontop exists as an exclusively male species with a gender ratio of 100% male and 0% female, making it impossible for players to encounter or breed female specimens of this Pokémon. This gender-exclusive characteristic places Hitmontop in the Human-Like Egg Group, indicating that it can only breed with Pokémon sharing this classification. The species has a base happiness value of 70 out of 255, suggesting a relatively neutral temperament that requires training and bonding to maximize friendship-based mechanics. Breeding a Hitmontop with compatible females from the Human-Like Egg Group will produce Tyrogue offspring, regardless of Hitmontop's stat distribution, allowing trainers to engineer specific Tyrogue individuals designed to evolve into their desired final form through careful attack and defense stat management. The all-male designation of Hitmontop is consistent with several other Fighting-type Pokémon in the series that emphasize martial prowess and combat specialization, potentially reflecting in-universe biological factors that link male development to combat capability.

Sprites

hitmontop Front
Front
hitmontop Back
Back
hitmontop Shiny Front
Shiny Front
hitmontop Shiny Back
Shiny Back
hitmontop Home
Home
hitmontop Home Shiny
Home Shiny
hitmontop Showdown
Showdown
hitmontop Showdown Shiny
Showdown Shiny

TMs & HMs

tm00

sword shield

tm01

yellow

tm01

red blue

tm01

lets go pikachu lets go eevee

tm01

ultra sun ultra moon

tm01

sun moon

tm01

blue japan

tm01

red green japan

tm01

sword shield

tm02

crystal

tm02

gold silver

tm03

crystal

tm03

gold silver

tm03

lets go pikachu lets go eevee

tm04

gold silver

tm04

crystal

tm05

red blue

tm05

yellow

tm05

red green japan

tm05

lets go pikachu lets go eevee

+624 more TMs/HMs

hitmontop's Evolution Chain

tyrogue

tyrogue

#0236

Fighting
hitmonlee

hitmonlee

#0106

Fighting
hitmonchan

hitmonchan

#0107

Fighting
hitmontop

hitmontop

#0237

Fighting
tyrogue

tyrogue

#0236

Fighting
hitmonlee

hitmonlee

#0106

Fighting
hitmonchan

hitmonchan

#0107

Fighting
hitmontop

hitmontop

#0237

Fighting

Hitmontop Evolution, Mega Evolution & Special Forms

Hitmontop evolves from Tyrogue upon reaching level 20 when Tyrogue's Attack and Defense stats are equal, distinguishing it as the balanced middle ground among Tyrogue's three possible final forms. This evolution method is unique among Tyrogue's evolutionary line, as Hitmonlee requires Attack exceeding Defense, while Hitmonchan requires Attack falling below Defense. The balanced stat distribution of Tyrogue that leads to Hitmontop's evolution creates a Pokémon with equal investment in physical offensive and defensive capabilities, resulting in a more versatile combatant than its specialized evolutionary alternatives. Unlike Hitmonlee's focus on raw physical attack or Hitmonchan's emphasis on mixed physical and special abilities, Hitmontop develops into a defensively-oriented fighter with remarkably high Special Defense at 110, making it particularly resistant to special attacks. Notably, Hitmontop cannot evolve further into any additional forms, and no Mega Evolution or regional variant exists for this Pokémon, making its final evolutionary form the definitive expression of the balanced Tyrogue lineage.

Where to Find

Location data not available for this Pokémon in the database.

Hitmontop Behaviour and Natural Habitat

Hitmontop is renowned for its exceptional combat prowess and dance-like fighting style, combining offensive and defensive capabilities in a seamless, elegant manner. According to Pokédex entries, its smooth, dance-like kicks are so enchanting that opponents may become mesmerized before being struck by powerful drilling attacks. The centrifugal force generated by Hitmontop's rapid spinning increases the destructive power of its attacks by a factor of ten, transforming its rotation from a purely defensive maneuver into a devastating offensive weapon. This dual-purpose technique represents a remarkable evolution in fighting methodology, as Hitmontop uses handstand positioning to throw off opponents' timing before executing its fancy kick moves. The Pokémon's natural habitat preferences and specific environmental requirements remain undocumented in most Pokédex entries, though its presence across multiple regions suggests adaptability to diverse ecosystems. Hitmontop engages in competitive interactions with other members of Tyrogue's evolutionary line, particularly Hitmonlee, as both species seek to establish dominance through superior martial technique.

Pokedex Entries

Generation II

gold

If you become enchanted by its smooth, elegant, dance-like kicks, you may get drilled hard.

silver

It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.

crystal

After doing a handstand to throw off the opponent's timing, it presents its fancy kick moves.

Generation III

rubysapphire

HITMONTOP spins on its head at high speed, all the while delivering kicks. This technique is a remarkable mix of both offense and defense at the same time. The POKéMON travels faster spinning than it does walking.

emerald

Its technique of kicking while spinning is a remarkable mix of both offense and defense. HITMONTOP travel faster spinning than they do walking.

firered

It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.

leafgreen

If you become enchanted by its smooth, elegant, dance-like kicks, you may get drilled hard.

Generation IV

diamondpearlplatinum

It fights while spinning like a top. The centrifugal force boosts its destructive power by ten.

heartgold

If you are enchanted by its smooth, dance-like kicks, you may get a closer experience with one than you’d like.

soulsilver

It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.

Generation V

blackwhite

It fights while spinning like a top. The centrifugal force boosts its destructive power by ten.

black 2white 2

It fights while spinning like a top. The centrifugal force boosts its destructive power by 10.

Generation VI

x

It fights while spinning like a top. The centrifugal force boosts its destructive power by 10.

y

If you are enchanted by its smooth, dance-like kicks, you may get a closer experience with one than you’d like.

omega rubyalpha sapphire

Hitmontop spins on its head at high speed, all the while delivering kicks. This technique is a remarkable mix of both offense and defense at the same time. The Pokémon travels faster spinning than it does walking.

Generation VIII

sword

It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.

shield

After doing a handstand to throw off the opponent’s timing, it presents its fancy kick moves.

Hitmontop Name Origin & Design Inspiration

Hitmontop's name derives from a combination of 'Hitmon,' inherited from the broader Hitmon evolutionary line nomenclature, and 'top,' referring to the spinning toy it emulates through its combat style. The Japanese name 'Kapoerer' (カポエラー) references Capoeira, the Brazilian martial art that seamlessly blends dance-like movements with fighting techniques, providing the cultural and combat inspiration for Hitmontop's distinctive acrobatic fighting style. This etymological foundation perfectly captures the Pokémon's unique position within the Hitmon family, as it represents the artistic and fluid approach to martial combat, contrasting with the specialized striking techniques of its evolutionary counterparts. The English designation 'Handstand Pokémon' as its species classification emphasizes the inverted positioning central to its combat methodology. The Pokémon's visual design, featuring a spherical body with a protruding tail spike used for rotational balance, directly parallels a spinning top toy, creating a cohesive thematic design that merges martial arts discipline with childhood play experiences and the principles of angular momentum.

Learnable Moves

Hitmontop can learn 89 moves:

Move
Type
Cat.
Power
Acc.
PP
aerial aceflying
Physical
60—20
agilitypsychic
Status
——30
attractnormal
Status
—10015
baton passnormal
Status
——40
body slamnormal
Physical
8510015
brick breakfighting
Physical
7510015
brutal swingdark
Physical
6010020
bulk upfighting
Status
——20
bulldozeground
Physical
6010020
bullet punchsteel
Physical
4010030
captivatenormal
Status
—10020
close combatfighting
Physical
1201005
coachingfighting
Status
——10
confidenormal
Status
——20
counterfighting
Physical
—10020
covetnormal
Physical
6010025
curseghost
Status
——10
detectfighting
Status
——5
digground
Physical
8010010
double teamnormal
Status
——15
double edgenormal
Physical
12010015
drill runground
Physical
809510
earthquakeground
Physical
10010010
endeavornormal
Physical
—1005
endurenormal
Status
——10
facadenormal
Physical
7010020
fake outnormal
Physical
4010010
feintnormal
Physical
3010010
focus blastfighting
Special
120705
focus energynormal
Status
——30
frustrationnormal
Physical
—10020
giga impactnormal
Physical
150905
gyro ballsteel
Physical
—1005
headbuttnormal
Physical
7010015
helping handnormal
Status
——20
hidden powernormal
Special
6010015
high jump kickfighting
Physical
1309010
ice spinnerice
Physical
8010015
laser focusnormal
Status
——30
low kickfighting
Physical
—10020
low sweepfighting
Physical
6510020
mach punchfighting
Physical
4010030
mega kicknormal
Physical
120755
mega punchnormal
Physical
808520
mimicnormal
Status
——10
mud slapground
Special
2010010
natural giftnormal
Physical
—10015
protectnormal
Status
——10
pursuitdark
Physical
4010020
quick attacknormal
Physical
4010030
quick guardfighting
Status
——15
rain dancewater
Status
——5
rapid spinnormal
Physical
5010040
restpsychic
Status
——5
retaliatenormal
Physical
701005
returnnormal
Physical
—10020
revengefighting
Physical
6010010
reversalfighting
Physical
—10015
rock sliderock
Physical
759010
rock smashfighting
Physical
4010015
role playpsychic
Status
——10
rolling kickfighting
Physical
608515
rolloutrock
Physical
309020
roundnormal
Special
6010015
sandstormrock
Status
——10
secret powernormal
Physical
7010020
seismic tossfighting
Physical
—10020
sleep talknormal
Status
——10
snorenormal
Special
5010015
stone edgerock
Physical
100805
strengthnormal
Physical
8010015
substitutenormal
Status
——10
sucker punchdark
Physical
701005
sunny dayfire
Status
——5
swaggernormal
Status
—8515
swiftnormal
Special
60—20
tacklenormal
Physical
4010035
take downnormal
Physical
908520
tera blastnormal
Special
8010010
thiefdark
Physical
6010025
toxicpoison
Status
—9010
triple axelice
Physical
209010
triple kickfighting
Physical
109010
twisterdragon
Special
4010020
upper handfighting
Physical
6510015
uproarnormal
Special
9010010
vacuum wavefighting
Special
4010030
wide guardrock
Status
——10
work upnormal
Status
——30

Hitmontop Competitive Battle Guide

In competitive battles, Hitmontop occupies a niche role as a defensive Fighting-type with exceptional Special Defense capabilities, allowing it to function as a dedicated special wall. Its base Special Defense of 110 pairs with respectable Defense of 95, enabling it to withstand significant punishment from both physical and special attacks. The Technician ability amplifies moves with 60 base power or less to 1.5 times their normal power, making signature techniques like Mach Punch and Bullet Punch devastatingly effective while maintaining coverage utility. Alternatively, Intimidate reduces opponents' Attack upon entry, providing valuable team support and enabling Hitmontop to function in support roles. The hidden ability Steadfast raises Speed when the Pokémon flinches, turning potential disruptions into offensive advantages and allowing Hitmontop to outpace normally faster threats during prolonged exchanges. Hitmontop's moderate Attack of 95 and Speed of 70 prevent it from functioning as an offensive powerhouse, but its defensive profile and access to priority moves make it valuable in defensive cores. Its weaknesses to Flying, Psychic, and Fairy-type attacks remain consistent with Fighting-type constraints, requiring careful team construction and coverage options to compensate.

Commonly Asked Questions About Hitmontop

What type is Hitmontop?

Hitmontop is a fighting type Pokemon.

What does Hitmontop evolve from?

Hitmontop evolved from hitmonchan that evolved from hitmonlee that evolved from tyrogue.

What are Hitmontop's weaknesses?

Hitmontop is weak to flying, psychic and fairy type moves.

Hitmontop Cultural Impact & Franchise History

Hitmontop has maintained consistent popularity within the Pokémon franchise since its Generation II introduction, establishing itself as a beloved representative of the Fighting-type family through its distinctive spinning combat style. The Pokémon's design draws significant inspiration from Capoeira, introducing many players to the cultural significance of this Brazilian martial art and its fusion of dance and combat techniques. This cultural bridge has made Hitmontop a particularly appreciated Pokémon within diverse communities, as it represents a martial art tradition beyond the typical Asian martial arts that dominate Fighting-type representation. In competitive formats and casual gameplay alike, Hitmontop's unique aesthetic and balanced stat distribution have earned it a dedicated fanbase appreciative of its unconventional approach to martial combat. The Pokémon has appeared consistently across anime episodes, trading card games, and various spinoff media, often portrayed as a skilled and graceful combatant whose dance-like movements captivate both allies and rivals. Its status as part of the Tyrogue evolutionary family alongside the more specialized Hitmonlee and Hitmonchan further solidifies its position as a representation of martial balance and versatility.

Where to Find Hitmontop in Every Pokémon Game

Hitmontop's availability varies significantly across Pokémon game generations, with its acquisition methods reflecting generational differences in design philosophy and regional Pokédex composition. In the original Generation II games (Gold and Silver), Hitmontop serves as a Johto region Pokémon that players can encounter through the evolution of carefully trained Tyrogue specimens. Throughout subsequent generations, Hitmontop has appeared in multiple regional Pokédexes, though direct wild encounters remain relatively uncommon, with most players obtaining it through Tyrogue evolution rather than direct capture. In modern games including Sword and Shield, Hitmontop is available through various methods including wild encounters in specific locations and guaranteed evolution pathways from Tyrogue. The Scarlet and Violet generation, specifically in the Indigo Disk DLC, includes Hitmontop in its expanded Pokédex, making it accessible to contemporary players through multiple acquisition methods. Across all appearances, Hitmontop maintains a catch rate of 45, making it moderately difficult to capture as a wild specimen, and its base experience yield of 159 provides reasonable experience growth for training purposes, encouraging its development as a viable team member throughout mid-to-late game content.