Weak to (2x damage):
Resistant to (½x damage):
Generation IX · #0992 — Paradox Pokémon
Iron Hands is a dual-type Fighting/Electric Paradox Pokémon introduced in Generation IX, standing as National Pokédex entry #992. This mysterious creature represents a paradoxical entity—a being that seems to exist outside of normal space and time, much like other members of its classification. According to cryptic entries from paranormal publications and expedition journals, Iron Hands bears a striking resemblance to a futuristic cyborg that may have once been an athlete, or alternatively, it could be a version of Hariyama from a parallel timeline or distant future. With a base stat total of 570 distributed heavily toward physical bulk and attacking power, Iron Hands is designed as a formidable physical combatant. Its signature ability, Quark Drive, amplifies its already impressive highest stat when Electric Terrain is active or when holding a Booster Energy, making it a potent threat in the right conditions.
1.8m
380.7kg
Paradox Pokémon
Genderless
gray
humanoid
Raises highest stat on Electric Terrain, or if holding Booster Energy.
Iron Hands presents the appearance of a colossal cyborg sumo wrestler, standing 1.8 meters tall and weighing an impressive 380.7 kilograms. Its design features a deep blue head crest adorned with ten black lines, coupled with a light grey face equipped with cylinder-like ears and striking yellow eyes set within a black faceplate. The upper body is constructed from what appears to be light armor plating, highlighted by two bright yellow circular openings with white spots positioned at the shoulders, and a grey belt fitted with three yellow square armor pieces on each side. The lower half maintains a grey coloration with prominent black line markings, transitioning to dark blue half-sphere legs connected to small yellow rectangular components. Most notably, Iron Hands possesses two massive three-fingered hands that dominate its physiology—the backs of these hands display light grey coloring with bright yellow circles containing three white spots each, while the palms feature four large bright yellow rectangles connected by black lines, all decorated with white spots. The black feet resemble combat boots, each adorned with a small yellow rectangle matching the rest of its color scheme.
Iron Hands is a genderless Pokémon that belongs to the Undiscovered egg group, meaning it cannot breed under any circumstances. This classification places it in the same reproductive category as legendary Pokémon, mythical creatures, and other paradoxical entities that exist outside conventional biological systems. The zero base friendship stat further emphasizes Iron Hands' disconnection from normal Pokémon society and relationships. With a hatch counter value of 50 cycles (equivalent to 12,594–12,850 steps), Iron Hands' growth follows a slow rate compared to many other Pokémon species, though this is largely theoretical given the impossibility of obtaining eggs through standard breeding. Trainers seeking Iron Hands must acquire them through direct encounter or special distribution events rather than through the typical breeding mechanisms employed for most other Pokémon.
tm01
platinum
tm01
emerald
tm01
diamond pearl
tm01
firered leafgreen
tm01
ruby sapphire
tm01
xd
tm01
colosseum
tm01
heartgold soulsilver
tm03
yellow
tm03
red blue
tm03
sword shield
tm04
yellow
tm03
blue japan
tm04
red blue
tm03
red green japan
tm04
sword shield
tm04
red green japan
tm04
blue japan
tm05
sword shield
tm05
lets go pikachu lets go eevee
+413 more TMs/HMs
Iron Hands does not evolve into or from any other known Pokémon species. It exists as a standalone entry in the Pokédex with no evolutionary line, neither possessing a pre-evolution nor evolving into a more advanced form. Additionally, Iron Hands cannot Mega Evolve, as it lacks the capacity for this transformation mechanic. This absence of evolutionary change further reinforces Iron Hands' status as a Paradox Pokémon—a being from outside normal time that may exist as a complete, fully-formed entity unto itself. The concept that Iron Hands might be a future or alternate-timeline version of Hariyama suggests that what we know as Iron Hands may already represent an evolutionary endpoint, though from a temporal direction rather than through conventional biological development.
Location data not available for this Pokémon in the database.
As a Paradox Pokémon, Iron Hands exists in a category that defies conventional biological classification, with virtually no information regarding its natural behavior or preferred habitats beyond the speculative entries found in paranormal magazines and expedition journals. The Pokédex entries suggest that Iron Hands is capable of extraordinary feats of strength, with accounts describing fists that move independently of its body and can reportedly throw large, fast-moving vehicles with tremendous force. This hints at a creature of immense power and unique physiological capabilities far beyond normal Pokémon. The cryptic nature of its existence and the low base friendship stat of zero suggests Iron Hands maintains an aloof, neutral demeanor toward trainers and other beings. Its genderless nature and categorization within the Undiscovered egg group further emphasize its mysterious, otherworldly origins, placing it outside the conventional reproduction and growth patterns observed in typical Pokémon species.
It is very similar to a cyborg covered exclusively by a paranormal magazine. The cyborg was said to be the modified form of a certain athlete.
This Pokémon shares many similarities with Iron Hands, an object mentioned in a certain expedition journal.
The Japanese name Tetsunokaina (テツノカイナ) and English designation Iron Hands derive from the creature's most distinctive feature—its massive, mechanical-looking hands constructed from what appears to be iron or comparable metallic material. The name reflects both its physical composition and its thematic connection to strength and combat capability. According to the Violet Book, a mysterious tome referenced in paranormal magazines, Iron Hands takes its nomenclature from an iron-handed entity described therein, an ancient or futuristic being known for extraordinary physical prowess. The design itself evokes the aesthetic of a futuristic sumo wrestler, blending martial arts tradition with advanced technology, suggesting a being that combines raw physical power with mechanical enhancement. The consistent use of yellow accents throughout its design creates visual focal points that emphasize its electrical capabilities, integrating its Fighting and Electric typing into a cohesive, thematically unified appearance that feels both organic and mechanical simultaneously.
Iron-hands can learn 56 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| arm thrust | fighting | Physical | 15 | 100 | 20 |
| belly drum | normal | Status | — | — | 10 |
| body press | fighting | Physical | 80 | 100 | 10 |
| body slam | normal | Physical | 85 | 100 | 15 |
| brick break | fighting | Physical | 75 | 100 | 15 |
| bulldoze | ground | Physical | 60 | 100 | 20 |
| charge | electric | Status | — | — | 20 |
| close combat | fighting | Physical | 120 | 100 | 5 |
| detect | fighting | Status | — | — | 5 |
| double edge | normal | Physical | 120 | 100 | 15 |
| drain punch | fighting | Physical | 75 | 100 | 10 |
| earthquake | ground | Physical | 100 | 100 | 10 |
| electric terrain | electric | Status | — | — | 10 |
| endure | normal | Status | — | — | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| fake out | normal | Physical | 40 | 100 | 10 |
| fire punch | fire | Physical | 75 | 100 | 15 |
| fling | dark | Physical | — | 100 | 10 |
| focus blast | fighting | Special | 120 | 70 | 5 |
| focus energy | normal | Status | — | — | 30 |
| focus punch | fighting | Physical | 150 | 100 | 20 |
| force palm | fighting | Physical | 60 | 100 | 10 |
| giga impact | normal | Physical | 150 | 90 | 5 |
| hard press | steel | Physical | 0 | 100 | 10 |
| heavy slam | steel | Physical | — | 100 | 10 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| ice punch | ice | Physical | 75 | 100 | 15 |
| iron defense | steel | Status | — | — | 15 |
| iron head | steel | Physical | 80 | 100 | 15 |
| low kick | fighting | Physical | — | 100 | 20 |
| low sweep | fighting | Physical | 65 | 100 | 20 |
| metronome | normal | Status | — | — | 10 |
| play rough | fairy | Physical | 90 | 90 | 10 |
| protect | normal | Status | — | — | 10 |
| rest | psychic | Status | — | — | 5 |
| reversal | fighting | Physical | — | 100 | 15 |
| rock slide | rock | Physical | 75 | 90 | 10 |
| rock tomb | rock | Physical | 60 | 95 | 15 |
| sand attack | ground | Status | — | 100 | 15 |
| scary face | normal | Status | — | 100 | 10 |
| seismic toss | fighting | Physical | — | 100 | 20 |
| slam | normal | Physical | 80 | 75 | 20 |
| sleep talk | normal | Status | — | — | 10 |
| stomping tantrum | ground | Physical | 75 | 100 | 10 |
| substitute | normal | Status | — | — | 10 |
| supercell slam | electric | Physical | 100 | 95 | 15 |
| swords dance | normal | Status | — | — | 20 |
| tackle | normal | Physical | 40 | 100 | 35 |
| take down | normal | Physical | 90 | 85 | 20 |
| tera blast | normal | Special | 80 | 100 | 10 |
| thunder | electric | Special | 110 | 70 | 10 |
| thunder punch | electric | Physical | 75 | 100 | 15 |
| thunderbolt | electric | Special | 90 | 100 | 15 |
| volt switch | electric | Special | 70 | 100 | 20 |
| whirlwind | normal | Status | — | — | 20 |
| wild charge | electric | Physical | 90 | 100 | 15 |
Iron Hands occupies a formidable niche in competitive battling with its substantial bulk and offensive prowess. Its base stat distribution heavily favors attack (140) and HP (154), providing excellent survivability while maintaining serious offensive pressure—a total of 294 stat points invested in these two categories makes it a dangerous physical threat. The base defense stat of 108 offers reasonable physical durability, though its special defense of 68 represents a significant weak point. With an extremely low speed stat of 50, Iron Hands is notably slow, making it vulnerable to priority moves and fast opponents, though its bulk often allows it to survive initial hits. The signature ability Quark Drive is transformative in competitive contexts, boosting its already impressive attack stat when Electric Terrain is active or when holding Booster Energy, enabling knockout potential that borders on terrifying. Its movepool includes essential Fighting-type moves like Close Combat (120 power), Focus Punch (150 power), and Seismic Toss, complemented by Electric-type coverage through Wild Charge and Thunder Punch, and utility options like Detect and Belly Drum. This combination of bulk, power, and the potential for stat amplification makes Iron Hands a legitimate threat in structured tournament play, particularly in doubles formats where Electric Terrain support can be reliably established.
Iron-hands is a fighting and electric type Pokemon.
Iron-hands does not evolve.
Iron-hands is weak to psychic, fairy and ground type moves.
As a Generation IX Paradox Pokémon, Iron Hands represents Game Freak's creative exploration of temporal anomalies and alternate realities within the Pokémon universe. The creature's design and concept have captivated the community due to their enigmatic nature—the suggestion that Iron Hands might be a cybernetically enhanced version of an athlete or an alternate-timeline Hariyama has spawned considerable fan discussion and theory-crafting. The connection to paranormal magazines and expedition journals creates an intriguing lore framework that bridges the gap between documented Pokémon history and cryptic, unexplained phenomena. Iron Hands' prominence in competitive Pokémon has also cemented its status as a fan favorite, with its Quark Drive ability becoming iconic among players who appreciate strategic team building and synergy-focused gameplay. The aesthetic appeal of its futuristic sumo wrestler design has resonated particularly well in fan art communities, where artists frequently depict Iron Hands alongside other Paradox Pokémon or in speculative scenarios exploring its mysterious origins.
Iron Hands is encountered in Pokémon Scarlet and Violet as Paradox Pokémon exclusive to specific locations and events within the game's narrative framework. Players can obtain Iron Hands through direct encounters in designated areas, typically gaining access after progressing sufficiently through the main storyline. The species has also been distributed through Poké Portal News events, allowing players who may have missed in-game encounters to acquire one. The capture rate of 50 indicates moderate difficulty in securing Iron Hands in the wild, requiring standard Poké Balls or alternative capture items to successfully add it to one's team. With a base experience yield of 285 and a slow growth rate, Iron Hands requires significant time investment to level up, though its high base stats make this investment worthwhile for trainers committed to using it competitively or in their primary playthrough team. As of current game releases, Iron Hands remains exclusive to Generation IX titles, unavailable in earlier generations or through Pokémon Home transfers from previous games.