Weak to (2x damage):
Resistant to (½x damage):
Generation IX · #0950 — Ambush Pokémon
Klawf, known as the Ambush Pokémon, is a Rock-type Pokémon introduced in Generation IX with the National Pokédex number 950. This crustacean-inspired creature represents one of the unique additions to the Pokémon roster in the Scarlet and Violet games, distinguished by its status as the Stony Cliff Titan—one of the notable boss encounters players face during their journey through Paldea. With a base stat total of 450, Klawf specializes in physical defense and attack, making it a formidable opponent despite its modest overall power level. The Pokémon's design draws heavily from real-world crustaceans, particularly crabs, but incorporates rocky elements that emphasize its Rock-type classification and cliffdwelling nature.
1.3m
79.0kg
Ambush Pokémon
Male 50% / Female 50%
red
armor
When the Pokémon's HP drops below half, Anger Shell lowers its Defense and Special Defense but its Attack, Special Attack and Speed are raised.
Protects against critical hits.
Heals for 1/3 max HP upon switching out.
Klawf is primarily orange in coloration with a cream-colored underbelly and distinctive pink cheeks that can glow red, creating a striking visual contrast. Its stony, heavily armored carapace features three roughly pentagonal protrusions extending from its top, giving it a characteristic jagged silhouette that aids in camouflage against rocky terrain. The Pokémon possesses eight appendages total, with its two frontmost limbs ending in powerful claws that serve as its primary weapons. Perhaps most remarkably, Klawf's eyes are supported by flexible stalks that extend from within its shell, allowing it to rotate these eyeballs freely in any direction to achieve complete visual awareness without blind spots. Black fur-like bristles protrude from between its eyes and cover the joints of its limbs, adding texture to its otherwise stone-like appearance. Unlike many crustaceans, Klawf possesses the remarkable ability to regenerate its claws if they are lost, and its shed shells and claws are harvested by humans to create culinary delicacies such as Klawf al Ajillo and Klawf Sticks.
Klawf exhibits a perfectly balanced gender ratio of 50% male to 50% female, making it equally viable as a breeding partner regardless of which individual is selected. The species belongs to the Water 3 egg group, a classification that may seem counterintuitive given its primary Rock typing and cliff-dwelling habitat, though it reflects the broader crustacean family from which Klawf draws inspiration. With a base happiness rating of 50 and a medium-fast experience growth rate, Klawf requires moderate investment from trainers seeking to raise it efficiently. Eggs containing Klawf require 35 cycles to hatch, translating to approximately 8,739 to 8,995 steps in the overworld. The species can learn breeding-exclusive moves including Crabhammer, Ancient Power, Endeavor, and Knock Off, providing trainers with opportunities to pass down specialized techniques to offspring that wouldn't otherwise be available through standard level-up progression.
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+415 more TMs/HMs
Klawf does not evolve into any other Pokémon form, nor does it evolve from a previous Pokémon species, making it a complete evolutionary line unto itself. This standalone status is shared by relatively few Pokémon and emphasizes Klawf's unique position within the Generation IX roster. The species remains unchanged throughout all stages of growth, maintaining its distinctive rock-crustacean hybrid appearance from its earliest encounters as a newly hatched Pokémon through its fully mature form. While Klawf lacks traditional evolution, it does possess one of Generation IX's signature mechanics in the form of its Anger Shell ability, which fundamentally transforms its combat effectiveness when its health drops below half. This ability serves as Klawf's dynamic progression system, allowing its strategic role to shift mid-battle as its defensive stats plummet while its offensive capabilities and speed increase dramatically.
Location data not available for this Pokémon in the database.
Klawf is a creature of vertical ecosystems, inhabiting the sheer cliffs and rocky outcrops found throughout Paldea's rugged terrain, particularly in the South Province. The Pokémon employs a patient ambush predation strategy, positioning itself upside-down or sideways against cliff faces while it waits for unsuspecting prey to pass below. According to Pokédex entries, this hunting technique has a notable physiological limitation: if Klawf remains suspended upside-down for too long, blood rushes to its head, causing dizziness that forces it to reposition. In combat, Klawf demonstrates surprising tactical awareness, using its sideways mobility to dodge incoming attacks before lunging for opponents' weak spots with its claws. The species exhibits remarkable dexterity, capable of using one claw to immobilize a target while simultaneously attacking with the other, allowing it to catch adversaries off-guard. These behaviors make Klawf an efficient hunter adapted specifically to its cliff-dwelling lifestyle.
Klawf hangs upside-down from cliffs, waiting for prey. But Klawf can’t remain in this position for long because its blood rushes to its head.
This Pokémon lives on sheer cliffs. It sidesteps opponents’ attacks, then lunges for their weak spots with its claws.
The name Klawf combines the English word 'klaw' (an alternate spelling of 'claw') with the 'f' sound, creating a punchy, onomatopoetic quality that emphasizes its primary anatomical feature and hunting tool. In Japanese, Klawf is known as Gakegani (ガケガニ), which directly translates to 'cliff crab,' perfectly encapsulating both its Rocky-type nature and crustacean biology. The Pokémon's design represents a deliberate synthesis of two distinct biological kingdoms: the hard, angular rock formations that inspire its coloration and body structure, combined with the articulated limbs and claws characteristic of actual crustaceans. Its orange coloring with cream underbelly mirrors real crabs, while the pentagonal protrusions on its carapace and overall geometric appearance ground it firmly in Rock-type aesthetics. The stalked eyeballs and rectangular 'teeth' resembling castle battlements add further character, creating a creature that feels both alien and grounded in observable natural history.
Klawf can learn 53 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| ancient power | rock | Special | 60 | 100 | 5 |
| body slam | normal | Physical | 85 | 100 | 15 |
| brick break | fighting | Physical | 75 | 100 | 15 |
| bulldoze | ground | Physical | 60 | 100 | 20 |
| crabhammer | water | Physical | 100 | 90 | 10 |
| dig | ground | Physical | 80 | 100 | 10 |
| earth power | ground | Special | 90 | 100 | 10 |
| endeavor | normal | Physical | — | 100 | 5 |
| endure | normal | Status | — | — | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| flail | normal | Physical | — | 100 | 15 |
| fling | dark | Physical | — | 100 | 10 |
| giga impact | normal | Physical | 150 | 90 | 5 |
| guillotine | normal | Physical | — | 30 | 5 |
| harden | normal | Status | — | — | 30 |
| helping hand | normal | Status | — | — | 20 |
| high horsepower | ground | Physical | 95 | 95 | 10 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| iron defense | steel | Status | — | — | 15 |
| knock off | dark | Physical | 65 | 100 | 20 |
| metal claw | steel | Physical | 50 | 95 | 35 |
| meteor beam | rock | Special | 120 | 90 | 10 |
| mud shot | ground | Special | 55 | 95 | 15 |
| mud slap | ground | Special | 20 | 100 | 10 |
| power gem | rock | Special | 80 | 100 | 20 |
| protect | normal | Status | — | — | 10 |
| rain dance | water | Status | — | — | 5 |
| rest | psychic | Status | — | — | 5 |
| reversal | fighting | Physical | — | 100 | 15 |
| rock blast | rock | Physical | 25 | 90 | 10 |
| rock slide | rock | Physical | 75 | 90 | 10 |
| rock smash | fighting | Physical | 40 | 100 | 15 |
| rock throw | rock | Physical | 50 | 90 | 15 |
| rock tomb | rock | Physical | 60 | 95 | 15 |
| sandstorm | rock | Status | — | — | 10 |
| scary face | normal | Status | — | 100 | 10 |
| shadow claw | ghost | Physical | 70 | 100 | 15 |
| skitter smack | bug | Physical | 70 | 90 | 10 |
| sleep talk | normal | Status | — | — | 10 |
| smack down | rock | Physical | 50 | 100 | 15 |
| stealth rock | rock | Status | — | — | 20 |
| stomping tantrum | ground | Physical | 75 | 100 | 10 |
| stone edge | rock | Physical | 100 | 80 | 5 |
| substitute | normal | Status | — | — | 10 |
| sunny day | fire | Status | — | — | 5 |
| swords dance | normal | Status | — | — | 20 |
| take down | normal | Physical | 90 | 85 | 20 |
| temper flare | fire | Physical | 75 | 100 | 10 |
| tera blast | normal | Special | 80 | 100 | 10 |
| thief | dark | Physical | 60 | 100 | 25 |
| throat chop | dark | Physical | 80 | 100 | 15 |
| trailblaze | grass | Physical | 50 | 100 | 20 |
| x scissor | bug | Physical | 80 | 100 | 15 |
Klawf's competitive viability centers around its exceptional Defense stat of 115, positioning it as a physically bulky Pokémon capable of absorbing punishment from physical attackers despite its relatively modest 70 HP. Its Attack stat of 100 provides respectable offensive pressure, allowing it to function as a mixed physical wall and damage dealer. However, its Special Attack of 35 and Special Defense of 55 severely limit its viability against special attackers, creating predictable weaknesses that experienced players can readily exploit. Speed of 75 is serviceable but unremarkable, leaving Klawf slower than many competitive threats. The defining aspect of Klawf's competitive identity is its signature ability, Anger Shell, which creates a high-risk, high-reward playstyle by transforming it into an offensive speed threat when damaged—at the cost of severe defensive vulnerabilities. Shell Armor provides reliable protection against critical hits, while the hidden ability Regenerator enables sustainable defensive play through chip healing. Its movepool includes essential physical moves like Rock Slide, High Horsepower, and X-Scissor, though its limited special coverage restricts its adaptability.
Klawf is a rock type Pokemon.
Klawf does not evolve.
Klawf is weak to fighting, ground, steel, water and grass type moves.
As the Stony Cliff Titan, Klawf achieved prominence in Pokémon Scarlet and Violet as one of the player's earliest and most memorable boss encounters, serving as a significant gameplay milestone in the early-game progression. This Titan Pokémon's popularity stems from both its unique design aesthetic and its narrative importance within Paldea's ecosystem structure. The creature's usage in regional cuisine—Klawf al Ajillo and Klawf Sticks—establishes it as culturally integrated within the Scarlet and Violet region's food traditions, distinguishing it from Pokémon that exist solely as battle partners. Additionally, Klawf represents Generation IX's commitment to introducing genuinely novel creature concepts rather than incremental variations on established designs, capturing community interest through its distinctive hybrid nature and innovative ability mechanics. Its status as the only known Pokémon capable of possessing the Anger Shell ability further solidifies its uniqueness within the franchise.
Klawf is available in Pokémon Scarlet and Violet as the Stony Cliff Titan encounter in South Province (Area Three), where it guards Sweet Herba Mystica and serves as a significant boss battle for mid-game progression. As a standalone species with no pre-evolution or evolution, Klawf encounters remain consistent regardless of which version is played. Once captured or after defeating the Titan, Klawf can be found in wild encounters throughout cliff and rocky terrain areas, making it accessible to trainers seeking to add it to their team. Its catch rate of 120 (equivalent to a 24.9% base capture rate with a standard Poké Ball at full health) makes it reasonably easy to catch compared to many legendary or Titan Pokémon, though its respectable defensive capabilities and attack power can make non-lethal capture challenging. The species can also be obtained through breeding if a compatible parent from the Water 3 egg group is available, allowing trainers to produce multiple Klawf with varied natures and IV distributions for competitive purposes.