Weak to (2x damage):
Resistant to (½x damage):
Immune to (0x damage):
Generation VII · #0802 — Gloomdweller Pokémon
Marshadow is a mythical Fighting/Ghost-type Pokémon introduced in Generation VII, holding the distinction of being National Pokédex #802. Unlike most legendary Pokémon that receive widespread attention, Marshadow remained shrouded in mystery for countless years, with its very existence relegated to the realm of myth and legend among the Alola region's inhabitants. This elusive nature stems from its remarkable ability to conceal itself completely within shadows, never appearing before humans and thus evading documented discovery until relatively recently. Officially revealed on April 7, 2017, Marshadow occupies a unique position in the Pokémon franchise as one of the mythical creatures—creatures typically distributed through official Nintendo events rather than caught through normal gameplay, reflecting its legendary status within the narrative world.
0.7m
22.2kg
Gloomdweller Pokémon
Genderless
gray
humanoid
Strengthens moves of 60 base power or less to 1.5× their power.
Marshadow presents a striking appearance as a humanoid Pokémon composed entirely of smoky gray shadows, standing merely 0.7 meters tall and weighing 22.2 kilograms. Its distinctive visage features headgear-like markings around its face, topped with two curled horns or ears and a wispy horn between them, giving it an otherworldly martial artist appearance. Its most characteristic features are its piercing orange-red eyes with yellow pupils, complemented by yellow oval markings above each eye that enhance its intense gaze. Small bumps on each wrist and a smoky collar around its neck add to its shadowy composition, while trails of shadows extend from each foot, emphasizing its ghost-type nature. The Pokédex describes Marshadow as appearing almost like a ghostly child, composed entirely of shadow matter that allows it to slip seamlessly into darkness.
Marshadow is a genderless Pokémon classified in the Undiscovered egg group, making it impossible to breed regardless of its placement in the party. This breeding restriction reinforces Marshadow's status as a mythical Pokémon—creatures designed to be unique, non-renewable encounters that cannot be replicated through standard breeding mechanics. The base friendship value of 0 represents the lowest possible baseline, indicating that Marshadow begins with no inherent bond to its trainer, reflecting its isolated and reclusive nature. This low starting friendship emphasizes the player's need to actively develop a relationship with this elusive creature, contrasting sharply with more domesticated Pokémon that begin with higher base happiness values. The 120-egg cycle incubation counter would theoretically indicate the time needed to hatch an egg, but since Marshadow cannot breed, this statistic serves primarily as archived game data.
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sword shield
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red blue
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platinum
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emerald
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diamond pearl
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firered leafgreen
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ruby sapphire
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xd
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colosseum
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heartgold soulsilver
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ultra sun ultra moon
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sun moon
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blue japan
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red green japan
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emerald
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ruby sapphire
+620 more TMs/HMs
Marshadow does not evolve into or from any other Pokémon, remaining a standalone mythical species with no evolutionary chain. As a mythical Pokémon rather than a legendary one, Marshadow is not available through normal gameplay progression but is instead distributed through official Nintendo events, making its acquisition a special occurrence for trainers. The Pokémon cannot undergo Mega Evolution, nor does it have alternate forms that change its fundamental type or appearance. This singular, unchanging nature reflects the mythical Pokémon category's design philosophy, where these creatures represent unique, non-renewable encounters that highlight their special status within the franchise's lore and mechanics.
Location data not available for this Pokémon in the database.
Marshadow exhibits a cautious and somewhat cowardly temperament, described in the Moon Pokédex entry as craven and cowering as it lurks in the shadows of others. Despite this timid nature, the Pokémon possesses a fascinating behavioral trait: it can sink into the shadows of people and Pokémon to observe and understand their feelings while simultaneously copying their abilities and movements. This mimicry capability is not merely imitative—through continued practice and observation, Marshadow gradually becomes stronger than those it imitates, eventually mastering the ultimate techniques of martial arts masters whose shadows it inhabits. The Sword Pokédex entry specifically notes that Marshadow learned the ultimate martial arts techniques by slipping into the shadows of masters and copying their movements. Its reclusive nature means it typically inhabits shadowed areas and locations where it can remain undetected, having managed to avoid human contact for so long that legend and myth became its primary presence in the world.
Able to conceal itself in shadows, it never appears before humans, so its very existence was the stuff of myth.
It slips into the shadows of others and mimics their powers and movements. As it improves, it becomes stronger than those it’s imitating.
It lurks in the shadows of others, copying their movements and powers. This Pokémon is craven and cowering.
It sinks into the shadows of people and Pokémon, where it can understand their feelings and copy their capabilities.
By slipping into the shadow of a martial arts master and copying their movements, this Pokémon learned the ultimate techniques.
This Pokémon can conceal itself in any shadow, so it went undiscovered for a long time.
The name Marshadow is a creative portmanteau combining 'marshal' or 'martial' with 'shadow,' perfectly encapsulating the Pokémon's dual nature as both a shadowy creature and a martial artist. The Japanese name 'マーシャドー' (Marshadow) uses similar phonetic construction, maintaining the martial arts reference across languages. In terms of design inspirations, Marshadow draws heavily from martial arts cinema and mythology, particularly from the trope of the hidden student who masters techniques by observing masters from the shadows. Its humanoid form, while composed of shadowy matter, retains the posture and proportions of a martial artist, with its small stature and wiry frame suggesting speed and agility rather than brute strength. The helmet-like markings on its head and the overall aesthetic evoke both a fighter's headgear and supernatural entities, bridging the gap between its Fighting and Ghost typing. Its design philosophy emphasizes the intersection of physical martial prowess with ghostly evasion and mimicry.
Marshadow can learn 84 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| acrobatics | flying | Physical | 55 | 100 | 15 |
| agility | psychic | Status | — | — | 30 |
| assurance | dark | Physical | 60 | 100 | 10 |
| aura sphere | fighting | Special | 80 | — | 20 |
| blaze kick | fire | Physical | 85 | 90 | 10 |
| bounce | flying | Physical | 85 | 85 | 5 |
| brick break | fighting | Physical | 75 | 100 | 15 |
| bulk up | fighting | Status | — | — | 20 |
| calm mind | psychic | Status | — | — | 20 |
| close combat | fighting | Physical | 120 | 100 | 5 |
| coaching | fighting | Status | — | — | 10 |
| confide | normal | Status | — | — | 20 |
| copycat | normal | Status | — | — | 20 |
| counter | fighting | Physical | — | 100 | 20 |
| double team | normal | Status | — | — | 15 |
| drain punch | fighting | Physical | 75 | 100 | 10 |
| echoed voice | normal | Special | 40 | 100 | 15 |
| endeavor | normal | Physical | — | 100 | 5 |
| endure | normal | Status | — | — | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| false swipe | normal | Physical | 40 | 100 | 40 |
| feint | normal | Physical | 30 | 100 | 10 |
| fire punch | fire | Physical | 75 | 100 | 15 |
| fling | dark | Physical | — | 100 | 10 |
| focus blast | fighting | Special | 120 | 70 | 5 |
| focus punch | fighting | Physical | 150 | 100 | 20 |
| force palm | fighting | Physical | 60 | 100 | 10 |
| foul play | dark | Physical | 95 | 100 | 15 |
| frustration | normal | Physical | — | 100 | 20 |
| giga impact | normal | Physical | 150 | 90 | 5 |
| grass knot | grass | Special | — | 100 | 20 |
| hex | ghost | Special | 65 | 100 | 10 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| ice punch | ice | Physical | 75 | 100 | 15 |
| iron head | steel | Physical | 80 | 100 | 15 |
| jump kick | fighting | Physical | 100 | 95 | 10 |
| knock off | dark | Physical | 65 | 100 | 20 |
| laser focus | normal | Status | — | — | 30 |
| last resort | normal | Physical | 140 | 100 | 5 |
| low kick | fighting | Physical | — | 100 | 20 |
| low sweep | fighting | Physical | 65 | 100 | 20 |
| mega kick | normal | Physical | 120 | 75 | 5 |
| mega punch | normal | Physical | 80 | 85 | 20 |
| outrage | dragon | Physical | 120 | 100 | 10 |
| payback | dark | Physical | 50 | 100 | 10 |
| phantom force | ghost | Physical | 90 | 100 | 10 |
| poison jab | poison | Physical | 80 | 100 | 20 |
| poltergeist | ghost | Physical | 110 | 90 | 5 |
| protect | normal | Status | — | — | 10 |
| psych up | normal | Status | — | — | 10 |
| pursuit | dark | Physical | 40 | 100 | 20 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| revenge | fighting | Physical | 60 | 100 | 10 |
| reversal | fighting | Physical | — | 100 | 15 |
| rock slide | rock | Physical | 75 | 90 | 10 |
| rock tomb | rock | Physical | 60 | 95 | 15 |
| role play | psychic | Status | — | — | 10 |
| rolling kick | fighting | Physical | 60 | 85 | 15 |
| round | normal | Special | 60 | 100 | 15 |
| shadow ball | ghost | Special | 80 | 100 | 15 |
| shadow claw | ghost | Physical | 70 | 100 | 15 |
| shadow punch | ghost | Physical | 60 | — | 20 |
| shadow sneak | ghost | Physical | 40 | 100 | 30 |
| skitter smack | bug | Physical | 70 | 90 | 10 |
| sleep talk | normal | Status | — | — | 10 |
| smack down | rock | Physical | 50 | 100 | 15 |
| snatch | dark | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| spectral thief | ghost | Physical | 90 | 100 | 10 |
| stone edge | rock | Physical | 100 | 80 | 5 |
| substitute | normal | Status | — | — | 10 |
| sucker punch | dark | Physical | 70 | 100 | 5 |
| superpower | fighting | Physical | 120 | 100 | 5 |
| swagger | normal | Status | — | 85 | 15 |
| swift | normal | Special | 60 | — | 20 |
| thief | dark | Physical | 60 | 100 | 25 |
| throat chop | dark | Physical | 80 | 100 | 15 |
| thunder punch | electric | Physical | 75 | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| will o wisp | fire | Status | — | 85 | 15 |
| work up | normal | Status | — | — | 30 |
| zen headbutt | psychic | Physical | 80 | 90 | 15 |
Marshadow possesses exceptional competitive potential, boasting a total base stat of 600 distributed strategically across its offensive and speed capabilities. With a maximum attack stat of 125 and an equally impressive speed stat of 125, Marshadow functions as a swift physical attacker capable of executing devastating strikes before opponents can react. Its ability Technician multiplies the power of moves with 60 base power or less by 1.5×, making moves like Shadow Sneak (40 base power), Mach Punch (40 base power), and Power-Up Punch (40 base power) significantly more dangerous while maintaining their priority or perfect accuracy properties. This ability transforms seemingly weak moves into powerful tools—Shadow Sneak gains priority as a Ghost-type move, allowing Marshadow to strike first while dealing amplified damage. Its defensive stats of 80 defense and 90 special defense provide moderate survivability, while 90 special attack allows it to run mixed sets if desired, though its physical movepool proves substantially more threatening. The Fighting/Ghost typing grants valuable resistances to Dark and Ghost moves while providing immunity to Normal and Fighting attacks, offering strategic advantages in team composition and individual matchups.
Marshadow is a fighting and ghost type Pokemon.
Marshadow does not evolve.
Marshadow is weak to flying, ghost, psychic and fairy type moves.
Marshadow achieved significant cultural prominence following its official reveal in 2017, generating substantial fan excitement due to its mysterious mythical status and unique dual typing. The Pokémon's appearance in the twentieth Pokémon movie 'I Choose You!' (where it was associated with Ho-Oh) introduced the character to a broader audience beyond competitive and hardcore communities, establishing it as an iconic mythical Pokémon of Generation VII. Its design resonated particularly strongly with martial arts enthusiasts and anime fans, who appreciated the sophisticated connection between its shadow-mimicry mechanics and traditional martial arts philosophy. The Pokémon has maintained relevance across multiple game generations, appearing in Pokémon Sword and Shield and subsequent titles, ensuring its continued presence in competitive metagames and casual gameplay experiences. Marshadow's inclusion in Super Smash Bros. Ultimate as an Assist Trophy further elevated its cultural status within gaming communities, representing the broader Pokémon franchise's influence on Nintendo's flagship fighting game.
Marshadow's availability is strictly limited to official Nintendo event distributions, as befits its mythical Pokémon classification. Unlike regular legendary Pokémon that can be encountered in the wild or through story progression, Marshadow requires participation in special promotional events to obtain legitimately. In Pokémon Sun and Moon, Marshadow serves as the final entry in the Alola Pokédex before expansion in Ultra Sun and Ultra Moon, emphasizing its special status within the generation's roster. The Pokémon appears in subsequent generations including Sword and Shield and beyond, though availability remains restricted to event distributions. Players seeking Marshadow must either participate in official Nintendo events during their active distribution periods or obtain it through trading with other trainers who received it from events. The exceptionally low capture rate of 3 (representing only a 1.6% success rate with a standard Poké Ball at full health) underscores the Pokémon's legendary rarity and evasive nature, though this statistic becomes irrelevant given that Marshadow cannot be caught through normal gameplay.