Generation IV · #0435 — Skunk Pokémon
Skuntank is a dual-type Poison/Dark Pokémon introduced in Generation IV, occupying National Pokédex entry #435. This medium-sized mammalian creature represents the evolutionary pinnacle of the Stunky line, achieved upon reaching level 34. With a base stat total of 479, Skuntank excels primarily in Hit Points with a respectable 103 HP stat, backed by solid Attack power at 93. The species is perhaps most renowned for its signature trait: the ability to spray an intensely odorous fluid from the tip of its tail that can reach distances exceeding 160 feet. This potent defensive and offensive mechanism has made Skuntank a notable fixture in Sinnoh-region battles and competitive Pokémon encounters across multiple generations. Unlike its diminutive pre-evolution, Skuntank carries an air of menace befitting its Poison/Dark typing, making it a formidable opponent for trainers who understand its strengths.
1.0m
38.0kg
Skunk Pokémon
Male 50% / Female 50%
purple
quadruped
Has a 10% chance of making target Pokémon flinch with each hit.
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Prevents accuracy from being lowered.
Skuntank is a quadrupedal mammalian Pokémon that bears a striking resemblance to the real-world skunk, yet with distinctly feline facial features. Its body is covered in purple, spiky fur adorned with tan or cream-colored stripes that create a bold visual contrast. The evolution from Stunky brings significant anatomical changes, most notably the disappearance or transformation of its prominent whiskers into furry purple tufts that frame the sides of its face, giving it a more mature and aggressive appearance. Its legs are tan-colored, and its underside exhibits the same tan hue arranged in a spiky pattern, emphasizing the Pokémon's defensive nature. The creature's most distinctive feature is its massive tail, which sits prominently atop its back and head, adorned with a cream-colored stripe. This tail is far more than decorative; it serves as the primary apparatus for Skuntank's notorious spraying mechanism, with the tip capable of opening to expel the noxious fluid stored within its belly. The fluid itself is a marvel of biological chemistry—its precise composition and potency vary dramatically based on Skuntank's diet, explaining why Pokédex entries note that the stench becomes more powerful the longer the fluid ferments within the Pokémon's body.
Skuntank maintains an equal gender distribution of 50% male and 50% female across its population, indicating no significant sexual dimorphism in its evolutionary line. The species belongs to the Field egg group, which it shares with numerous other Pokémon including Growlithe, Mankey, and Herdier, among many others. This egg group classification means Skuntank can breed with compatible partners, producing Stunky eggs that hatch after twenty egg cycles. Each egg cycle represents a specific number of steps in-game, typically requiring 4,884 to 5,140 steps for a Stunky egg to hatch in most generations. The base friendship value for Skuntank is 70 in Generations IV through VII, and 50 in more recent generations, indicating a moderately approachable disposition that can be improved through proper care and training. Skuntank can breed with other Field egg group Pokémon, and male Skuntank can produce offspring with compatible females, though Stunky itself will always emerge from the breeding process rather than a Skuntank egg. Trainers interested in obtaining a Skuntank through breeding should focus on leveling the evolved offspring to level 34, a relatively modest threshold that most players reach during standard gameplay progression.
medicine
Held: Consumed when poisoned to cure poison.
Cost: 80
medicine
Held: Consumed when poisoned to cure poison.
Cost: 80
medicine
Held: Consumed when poisoned to cure poison.
Cost: 80
medicine
Held: Consumed when poisoned to cure poison.
Cost: 80
medicine
Held: Consumed when poisoned to cure poison.
Cost: 80
medicine
Held: Consumed when poisoned to cure poison.
Cost: 80
medicine
Held: Consumed when poisoned to cure poison.
Cost: 80
medicine
Held: Consumed when poisoned to cure poison.
Cost: 80
medicine
Held: Consumed when poisoned to cure poison.
Cost: 80
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black white
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black 2 white 2
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lets go pikachu lets go eevee
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omega ruby alpha sapphire
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crystal
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gold silver
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lets go pikachu lets go eevee
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lets go pikachu lets go eevee
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ruby sapphire
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platinum
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heartgold soulsilver
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+727 more TMs/HMs
Skuntank evolves from Stunky, its pre-evolution, at level 34. This transformation represents a dramatic shift in the creature's capabilities and appearance, transitioning from a smaller, whiskered skunk-like Pokémon into the larger, more imposing form known as Skuntank. The evolution is straightforward in terms of game mechanics—no special items, trades, or environmental conditions are required, only reaching the designated experience threshold. Upon evolution, Skuntank's base HP rises from 61 to 103, a substantial increase that grants it one of the higher HP pools among Poison-type Pokémon. Its Attack stat increases from 63 to 93, providing it with meaningful offensive capability in physical engagements. The Special Defense stat also improves from 42 to 61, granting it slightly improved resilience against special attacks. Statistically, this evolution transforms Skuntank into a bulky physical attacker with respectable survivability, making it a reliable choice for trainers seeking a durable Poison-type party member. Notably, Skuntank does not receive a Mega Evolution in any generation, nor does it possess any alternate regional forms, maintaining the same singular evolutionary form across all games from Generation IV through the present day.
sinnoh
sinnoh
Skuntank inhabits heavily wooded areas where it constructs nests within large, prickly bushes or by digging holes in the ground. The species is notably territorial, relying on its infamous spraying mechanism to deter intruders and establish dominance within its chosen territory. Unlike its pre-evolution and actual skunks, which spray defensive fluid from their rear anatomy, Skuntank has evolved a unique strategy of projecting poison from its tail tip with remarkable range and accuracy. The Pokédex entries reveal a fascinating quirk of Skuntank's behavior: despite its prowess as a hunter and predator, the species is so overwhelmed by the stench of its own secretions that it frequently abandons successfully defeated prey uneaten, unable to stomach the overwhelming odor it has created. This self-imposed limitation, revealed in Legends: Arceus, suggests a complex behavioral psychology beneath Skuntank's fearsome exterior. The species spends considerable time fermenting its poisonous reservoir, fully aware that extended fermentation produces even more potent and nauseating results—a deliberate tactical preparation. Skuntank occupies an ecological niche as an ambush predator, using its fluid spray to incapacitate prey from considerable distances before closing in to finish the hunt.
It sprays a vile-smelling fluid from the tip of its tail to attack. Its range is over 160 feet.
It sprays a stinky fluid from its tail. The fluid smells worse the longer it is allowed to fester.
It attacks by spraying a horribly smelly fluid from the tip of its tail. Attacks from above confound it.
It attacks by spraying a repugnant fluid from its tail, but the stench dulls after a few squirts.
It attacks by spraying a horribly smelly fluid from the tip of its tail. Attacks from above confound it.
It attacks by spraying a horribly smelly fluid from the tip of its tail. Attacks from above confound it.
It sprays a vile-smelling fluid from the tip of its tail to attack. Its range is over 160 feet.
It sprays a stinky fluid from its tail. The fluid smells worse the longer it is allowed to fester.
It sprays a vile-smelling fluid from the tip of its tail to attack. Its range is over 160 feet.
It sprays a stinky fluid from its tail. The fluid smells worse the longer it is allowed to fester.
In its belly, it reserves stinky fluid that it shoots from its tail during battle. As this Pokémon’s diet varies, so does the stench of its fluid.
It digs holes in the ground to make its nest. The stench of the fluid it lets fly from the tip of its tail is extremely potent.
Sprays a poisonous fluid to take down prey. Sometimes, unable to stomach the stench of its own fluid, it leaves the bested prey uneaten.
The name Skuntank is a straightforward portmanteau of 'skunk' and 'tank,' the latter term evoking both a military tank (a heavily armored combat vehicle) and colloquially referring to a robust or sturdy individual. In Japanese, the species is known as スカタンク (Skutank), which similarly combines スカンク (Sukanku, meaning skunk) with a variation suggesting strength and solidity. This naming convention perfectly encapsulates the Pokémon's design philosophy: a skunk-inspired creature with enhanced durability, defensive capabilities, and weaponized offensive power. The design itself draws inspiration from real skunks while incorporating distinctly Pokémon-specific elements such as the cat-like facial structure, vibrant coloration, and the anthropomorphized tail-based attack mechanism. The evolution from Stunky to Skuntank mirrors the progression from juvenile vulnerability to mature, weaponized formidability—from a young creature with warning stripes to a fully-fledged living tank capable of projecting chemical warfare across distances exceeding 160 feet. The spiky purple coloration and aggressive aesthetic align with its Poison/Dark typing, visually communicating danger and toxicity while the Dark component suggests cunning predatory instinct.
Skuntank can learn 95 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| acid spray | poison | Special | 40 | 100 | 20 |
| assurance | dark | Physical | 60 | 100 | 10 |
| attract | normal | Status | — | 100 | 15 |
| belch | poison | Special | 120 | 90 | 10 |
| bite | dark | Physical | 60 | 100 | 25 |
| body slam | normal | Physical | 85 | 100 | 15 |
| burning jealousy | fire | Special | 70 | 100 | 5 |
| captivate | normal | Status | — | 100 | 20 |
| confide | normal | Status | — | — | 20 |
| corrosive gas | poison | Status | — | 100 | 40 |
| crunch | dark | Physical | 80 | 100 | 15 |
| cut | normal | Physical | 50 | 95 | 30 |
| dark pulse | dark | Special | 80 | 100 | 15 |
| defog | flying | Status | — | — | 15 |
| dig | ground | Physical | 80 | 100 | 10 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| endeavor | normal | Physical | — | 100 | 5 |
| endure | normal | Status | — | — | 10 |
| explosion | normal | Physical | 250 | 100 | 5 |
| facade | normal | Physical | 70 | 100 | 20 |
| feint | normal | Physical | 30 | 100 | 10 |
| fire blast | fire | Special | 110 | 85 | 5 |
| fire spin | fire | Special | 35 | 85 | 15 |
| flamethrower | fire | Special | 90 | 100 | 15 |
| focus energy | normal | Status | — | — | 30 |
| foul play | dark | Physical | 95 | 100 | 15 |
| frustration | normal | Physical | — | 100 | 20 |
| fury cutter | bug | Physical | 40 | 95 | 20 |
| fury swipes | normal | Physical | 18 | 80 | 15 |
| giga impact | normal | Physical | 150 | 90 | 5 |
| gunk shot | poison | Physical | 120 | 80 | 5 |
| haze | ice | Status | — | — | 30 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| helping hand | normal | Status | — | — | 20 |
| hex | ghost | Special | 65 | 100 | 10 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hone claws | dark | Status | — | — | 15 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| incinerate | fire | Special | 60 | 100 | 15 |
| iron tail | steel | Physical | 100 | 75 | 15 |
| knock off | dark | Physical | 65 | 100 | 20 |
| lash out | dark | Physical | 75 | 100 | 5 |
| memento | dark | Status | — | 100 | 10 |
| mud slap | ground | Special | 20 | 100 | 10 |
| nasty plot | dark | Status | — | — | 20 |
| natural gift | normal | Physical | — | 100 | 15 |
| night slash | dark | Physical | 70 | 100 | 15 |
| payback | dark | Physical | 50 | 100 | 10 |
| play rough | fairy | Physical | 90 | 90 | 10 |
| poison gas | poison | Status | — | 90 | 40 |
| poison jab | poison | Physical | 80 | 100 | 20 |
| poison tail | poison | Physical | 50 | 100 | 25 |
| protect | normal | Status | — | — | 10 |
| rain dance | water | Status | — | — | 5 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| roar | normal | Status | — | — | 20 |
| rock smash | fighting | Physical | 40 | 100 | 15 |
| round | normal | Special | 60 | 100 | 15 |
| scary face | normal | Status | — | 100 | 10 |
| scratch | normal | Physical | 40 | 100 | 35 |
| screech | normal | Status | — | 85 | 40 |
| secret power | normal | Physical | 70 | 100 | 20 |
| shadow ball | ghost | Special | 80 | 100 | 15 |
| shadow claw | ghost | Physical | 70 | 100 | 15 |
| slash | normal | Physical | 70 | 100 | 20 |
| sleep talk | normal | Status | — | — | 10 |
| sludge bomb | poison | Special | 90 | 100 | 10 |
| sludge wave | poison | Special | 95 | 100 | 10 |
| smokescreen | normal | Status | — | 100 | 20 |
| snarl | dark | Special | 55 | 95 | 15 |
| snatch | dark | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| strength | normal | Physical | 80 | 100 | 15 |
| substitute | normal | Status | — | — | 10 |
| sucker punch | dark | Physical | 70 | 100 | 5 |
| sunny day | fire | Status | — | — | 5 |
| super fang | normal | Physical | — | 90 | 10 |
| swagger | normal | Status | — | 85 | 15 |
| swift | normal | Special | 60 | — | 20 |
| tackle | normal | Physical | 40 | 100 | 35 |
| tail slap | normal | Physical | 25 | 85 | 10 |
| take down | normal | Physical | 90 | 85 | 20 |
| taunt | dark | Status | — | 100 | 20 |
| temper flare | fire | Physical | 75 | 100 | 10 |
| tera blast | normal | Special | 80 | 100 | 10 |
| thief | dark | Physical | 60 | 100 | 25 |
| throat chop | dark | Physical | 80 | 100 | 15 |
| torment | dark | Status | — | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| toxic spikes | poison | Status | — | — | 20 |
| trailblaze | grass | Physical | 50 | 100 | 20 |
| venom drench | poison | Status | — | 100 | 20 |
| venoshock | poison | Special | 65 | 100 | 10 |
In competitive Pokémon battling, Skuntank occupies a niche as a physical attacker with surprising bulk and access to useful utility moves. Its base Attack stat of 93 is respectable for a Poison-type, allowing it to function as a genuine threat in offensive strategies. The species benefits considerably from its abilities: Stench grants a 10% chance to make opposing Pokémon flinch with each contact move, providing valuable turn disruption potential in crucial battles, while Aftermath damages the attacker for one-quarter of its maximum HP when Skuntank is knocked out by a contact move, a punishing mechanic for overly aggressive opponents. The hidden ability Keen Eye prevents Skuntank's accuracy from being lowered, a niche but useful defensive property. With 103 HP and moderate defenses, Skuntank can absorb several hits, though it isn't overwhelmingly tanky. Its speed stat of 84 is adequate but unremarkable, often requiring strategic support or priority moves to outpace faster threats. Skuntank learns a diverse movepool including physical Poison-type moves, Dark-type attacks, and useful coverage options, making it versatile in team compositions. In lower-tier competitive formats, particularly RarelyUsed and NU tiers, Skuntank has achieved modest success as a bulky physical attacker with defensive utility through Stench or Aftermath. Its 479 base stat total places it comfortably above many casual Pokémon but well below top-tier powerhouses, positioning it as a viable mid-tier choice rather than a competitive mainstay.
Skuntank is a poison and dark type Pokemon.
Skuntank evolved from stunky.
Skuntank is weak to ground and psychic type moves.
Skuntank can be found in sinnoh route 221 (sinnoh) and sinnoh route 225 (sinnoh).
Skuntank has maintained steady presence throughout Pokémon media since its introduction in Generation IV, though it has not achieved the cultural prominence of more iconic species. The Pokémon's distinctive skunk-tank design philosophy resonated with players seeking a creative fusion of real-world animal characteristics with battle-ready mechanical aesthetic. In the Pokémon anime series, Skuntank has made notable appearances, most prominently featured in battles and trainer encounters that emphasize its noxious spray attack as a visually dramatic combat element. The species appears in various Pokémon films and extended media where its fetid spray serves as both comedic and threatening plot devices. Trading card games have regularly included Skuntank across multiple generations, with various card iterations exploring different mechanical interpretations of its signature spray attack and defensive capabilities. Fan communities appreciate Skuntank for its unusual dual typing—the Poison/Dark combination remains relatively uncommon and grants unique resistances and immunities that spark theoretical discussion among competitive players and team-building enthusiasts. The Pokémon's design has inspired fan art, fan fiction, and creative interpretations exploring its behavior and ecology. While Skuntank hasn't achieved the status of mascot-level iconic Pokémon, it represents a successful example of Generation IV's design philosophy: creating functionally competent, visually distinctive Pokémon that serve specific roles without overwhelming power creep.
Skuntank's availability has fluctuated significantly across generations, reflecting the varying regional Pokédexes of different game entries. In Diamond, Pearl, and Platinum, Skuntank inhabits the Sinnoh region and can be encountered as both Stunky and its evolved form in various locations including the Route 209 and Valor Lakefront areas, with Stunky available as early encounters and Skuntank obtainable through evolution at level 34. In HeartGold and SoulSilver, Skuntank appears in the Johto region, offering players the ability to capture or breed the species. Generation V's Black and White versions provided Skuntank availability after the postgame content, while Black 2 and White 2 continued this inclusion. In the X and Y games, Skuntank inhabits the Coastal Kalos region, accessible via encounters or evolution during the main campaign. Pokémon Sword and Shield include Skuntank in the Galar region Pokédex, making it readily available in the main game and expansion passes. Brilliant Diamond and Shining Pearl, remakes of the original Sinnoh games, feature Skuntank prominently in its native habitat with similar availability to the originals. Pokémon Legends: Arceus, set in the Hisui region (ancient Sinnoh), includes Skuntank in various area encounters. More recently, Scarlet and Violet provide Skuntank availability in the Paldea region. For players seeking Skuntank through modern methods, the species remains readily obtainable through Pokémon Home transfers, breeding, or direct encounters in numerous recent titles, ensuring accessibility for both casual collectors and competitive players.