Weak to (2x damage):
Resistant to (½x damage):
Generation III · #0338 — Meteorite Pokémon
Solrock is a Rock/Psychic-type Pokémon introduced in Generation III, bearing the official designation #338 in the National Pokédex. Known as the Meteorite Pokémon, Solrock has captivated researchers since its discovery with its mysterious cosmic origins and unique solar-powered nature. Standing at 1.2 meters tall and weighing a substantial 154 kilograms, this spherical creature defies conventional biology with its ability to levitate and generate intense light through rotation. With a base stat total of 460, Solrock emphasizes physical prowess with an Attack stat of 95 and respectable HP of 90, making it a formidable physical attacker in competitive play. Unlike many Pokémon that undergo evolution, Solrock exists as a standalone species without known evolutionary relatives, though it shares an interesting connection as the spiritual counterpart to the lunar-aligned Lunatone, creating a celestial duality in the Pokédex.
1.2m
154.0kg
Meteorite Pokémon
Genderless
red
ball
cave
Evades ground moves.
Solrock presents a striking appearance as a primarily orange, spherical entity adorned with eight prominent yellow, rocky spines extending radially from its body's sides. Its most distinctive features are its large, expressive eyes framed by thick semicircular yellow eyelids that reveal black sclerae with crimson pupils, each surrounded by a black ring with six radiating extensions that resemble solar flares. Multiple small yellow stony bumps run vertically along its center body, while dual rocky mounds sit on its back positioned to either side of its midline, giving the creature an almost geological composition. The Pokémon's anatomy suggests a crystalline structure with an internal energy source derived entirely from solar radiation, allowing it to store and manipulate solar energy with remarkable efficiency. Remarkably, despite its expressionless demeanor and silent hovering movements, Solrock possesses an acute psychic sensitivity that enables it to read the emotions and thoughts of those around it—a fascinating contradiction between its impassive exterior and empathic interior consciousness.
Solrock exists as a genderless Pokémon, classifying it within the Mineral egg group for breeding purposes. This genderless designation reflects its nature as a being of pure elemental and cosmic force rather than a biological organism with conventional reproductive characteristics. Despite lacking gender, Solrock can participate in breeding when paired with Ditto or other Pokémon of compatible egg groups in the presence of a Day Care facility or appropriate breeding mechanics. The genderless classification emphasizes Solrock's alien and ethereal nature—it is fundamentally a piece of the cosmos given Pokémon form, transcending the biological reproductive systems typical of terrestrial creatures. When breeding occurs, offspring emerge after approximately 25 egg cycles, translating to roughly 6,169 to 6,425 steps, suggesting that even reproduction follows the Pokémon's cosmic irregularity. The Mineral egg group membership places Solrock alongside other rock-like and mineral-based Pokémon, reinforcing its geological composition despite its psychic properties and extraterrestrial origins.
evolution
Evolves a Cottonee into Whimsicott, a Gloom into Bellossom, a Petilil into Lilligant, or a Sunkern into Sunflora.
Cost: 3000
evolution
Evolves a Cottonee into Whimsicott, a Gloom into Bellossom, a Petilil into Lilligant, or a Sunkern into Sunflora.
Cost: 3000
evolution
Evolves a Cottonee into Whimsicott, a Gloom into Bellossom, a Petilil into Lilligant, or a Sunkern into Sunflora.
Cost: 3000
evolution
Evolves a Cottonee into Whimsicott, a Gloom into Bellossom, a Petilil into Lilligant, or a Sunkern into Sunflora.
Cost: 3000
evolution
Evolves a Cottonee into Whimsicott, a Gloom into Bellossom, a Petilil into Lilligant, or a Sunkern into Sunflora.
Cost: 3000
evolution
Evolves a Cottonee into Whimsicott, a Gloom into Bellossom, a Petilil into Lilligant, or a Sunkern into Sunflora.
Cost: 3000
evolution
Evolves a Cottonee into Whimsicott, a Gloom into Bellossom, a Petilil into Lilligant, or a Sunkern into Sunflora.
Cost: 3000
evolution
Evolves a Cottonee into Whimsicott, a Gloom into Bellossom, a Petilil into Lilligant, or a Sunkern into Sunflora.
Cost: 3000
evolution
Evolves a Cottonee into Whimsicott, a Gloom into Bellossom, a Petilil into Lilligant, or a Sunkern into Sunflora.
Cost: 3000
evolution
Evolves a Cottonee into Whimsicott, a Gloom into Bellossom, a Petilil into Lilligant, or a Sunkern into Sunflora.
Cost: 3000
evolution
Evolves a Cottonee into Whimsicott, a Gloom into Bellossom, a Petilil into Lilligant, or a Sunkern into Sunflora.
Cost: 3000
evolution
Evolves a Cottonee into Whimsicott, a Gloom into Bellossom, a Petilil into Lilligant, or a Sunkern into Sunflora.
Cost: 3000
evolution
Evolves a Cottonee into Whimsicott, a Gloom into Bellossom, a Petilil into Lilligant, or a Sunkern into Sunflora.
Cost: 3000
evolution
Evolves a Cottonee into Whimsicott, a Gloom into Bellossom, a Petilil into Lilligant, or a Sunkern into Sunflora.
Cost: 3000
evolution
Evolves a Cottonee into Whimsicott, a Gloom into Bellossom, a Petilil into Lilligant, or a Sunkern into Sunflora.
Cost: 3000
evolution
Evolves a Cottonee into Whimsicott, a Gloom into Bellossom, a Petilil into Lilligant, or a Sunkern into Sunflora.
Cost: 3000
evolution
Evolves a Cottonee into Whimsicott, a Gloom into Bellossom, a Petilil into Lilligant, or a Sunkern into Sunflora.
Cost: 3000
evolution
Evolves a Cottonee into Whimsicott, a Gloom into Bellossom, a Petilil into Lilligant, or a Sunkern into Sunflora.
Cost: 3000
evolution
Evolves a Cottonee into Whimsicott, a Gloom into Bellossom, a Petilil into Lilligant, or a Sunkern into Sunflora.
Cost: 3000
evolution
Evolves a Cottonee into Whimsicott, a Gloom into Bellossom, a Petilil into Lilligant, or a Sunkern into Sunflora.
Cost: 3000
evolution
Evolves a Cottonee into Whimsicott, a Gloom into Bellossom, a Petilil into Lilligant, or a Sunkern into Sunflora.
Cost: 3000
evolution
Evolves a Cottonee into Whimsicott, a Gloom into Bellossom, a Petilil into Lilligant, or a Sunkern into Sunflora.
Cost: 3000
loot
Sell for 1000 Pokédollars, or to Ore Collector for 2000 Pokédollars.
Cost: 3000
loot
Sell for 1000 Pokédollars, or to Ore Collector for 2000 Pokédollars.
Cost: 3000
loot
Sell for 1000 Pokédollars, or to Ore Collector for 2000 Pokédollars.
Cost: 3000
loot
Sell for 1000 Pokédollars, or to Ore Collector for 2000 Pokédollars.
Cost: 3000
loot
Sell for 1000 Pokédollars, or to Ore Collector for 2000 Pokédollars.
Cost: 3000
loot
Sell for 1000 Pokédollars, or to Ore Collector for 2000 Pokédollars.
Cost: 3000
loot
Sell to Ore Collector for 60000 Pokédollars.
Cost: 25000
loot
Sell to Ore Collector for 60000 Pokédollars.
Cost: 25000
loot
Sell to Ore Collector for 60000 Pokédollars.
Cost: 25000
loot
Sell to Ore Collector for 60000 Pokédollars.
Cost: 25000
tm03
yellow
tm03
red blue
tm03
x y
tm03
black 2 white 2
tm03
black white
tm03
sun moon
tm03
lets go pikachu lets go eevee
tm03
ultra sun ultra moon
tm03
omega ruby alpha sapphire
tm03
blue japan
tm04
gold silver
tm03
red green japan
tm04
emerald
tm04
firered leafgreen
tm04
ruby sapphire
tm04
diamond pearl
tm04
crystal
tm04
xd
tm04
heartgold soulsilver
tm04
black white
+868 more TMs/HMs
Solrock does not undergo evolution into any other Pokémon species, representing a complete and self-contained evolutionary line. This absence of evolution sets it apart from many Generation III introductions and emphasizes its status as a unique cosmic entity that arrived in its final form. Unlike numerous Pokémon that gain Mega Evolution forms through Mega Stones and trainer bonds, Solrock has never received a Mega Evolution designation, remaining static throughout all subsequent game generations from its debut through to modern titles. The Pokémon's stability as a standalone species mirrors its role as a celestial counterbalance to Lunatone, with both creatures existing as complete forms rather than evolutionary endpoints. This design choice suggests that Solrock's form represents a cosmic constant—an eternal manifestation of solar energy in Pokémon form rather than a developmental stage in a larger biological progression.
hoenn
+49 more
sinnoh
+39 more
sinnoh
+3 more
sinnoh
+51 more
sinnoh
+9 more
sinnoh
+3 more
sinnoh
+3 more
unova
+5 more
unova
+23 more
unova
+1 more
kalos
Solrock exhibits fascinating behavioral patterns centered around its dependence on solar energy, with Pokédex entries noting that on sunny days, groups of these creatures line up facing the sun in synchronized formations to absorb its light efficiently. The species is inherently diurnal, drawing strength during daylight hours and becoming noticeably weaker as solar availability diminishes, making its power fluctuate with seasonal and temporal changes. These Pokémon favor cave environments despite their solar nature, often found floating silently within rocky caverns where they can remain dormant during nighttime hours. When engaged in battle or threatened, Solrock employs an extraordinary defensive mechanism by spinning its body at high velocity, generating intensely bright light that blinds opponents and produces heat comparable to solar radiation itself. The species demonstrates remarkable intelligence and perceptiveness, capable of sensing the emotional state and intentions of potential foes before combat even begins, suggesting a sophisticated psychic awareness that complements its rock-hard physical composition and levitation ability.
SOLROCK is a new species of POKéMON that is said to have fallen from space. It floats in air and moves silently.In battle, this POKéMON releases intensely bright light.
Sunlight is the source of SOLROCK’s power. It is said to possess the ability to read the emotions of others.This POKéMON gives off intense heat while rotating its body.
Solar energy is the source of this POKéMON’s power. On sunny days, groups of SOLROCK line up facing the sun and absorb its light.
It absorbs solar energy during the day. Always expressionless, it can sense what its foe is thinking.
A new Pokémon species, rumored to be from the sun. It gives off light while spinning.
When it rotates itself, it gives off light similar to the sun, thus blinding its foes.
A new Pokémon species, rumored to be from the sun. It gives off light while spinning.
Solar energy is the source of its power, so it is strong during the daytime. When it spins, its body shines.
Solar energy is the source of its power, so it is strong during the daytime. When it spins, its body shines.
It absorbs solar energy during the day. Always expressionless, it can sense what its foe is thinking.
Solrock is a new species of Pokémon that is said to have fallen from space. It floats in air and moves silently. In battle, this Pokémon releases intensely bright light.
Sunlight is the source of Solrock’s power. It is said to possess the ability to read the emotions of others. This Pokémon gives off intense heat while rotating its body.
When it rotates itself, it gives off light similar to the sun, thus blinding its foes.
Solar energy is the source of its power, so it is strong during the daytime. When it spins, its body shines.
The name Solrock derives from a fusion of 'Sol,' the Latin term for the sun and the name of the Roman solar deity, with 'rock,' reflecting the creature's Rock-type classification and mineral composition. In Japanese, it is called Solrock (ソルロック), maintaining the sun-focused etymology while emphasizing its rocky nature. The design itself draws inspiration from meteorites and celestial bodies, with its spherical shape echoing astronomical objects like planets and asteroids while its yellow spines suggest either sunrays or crystalline formations found in meteoritic material. The creature embodies the concept of a sun-born or sun-affiliated entity that somehow fell to Earth, merging mythological solar symbolism with scientific concepts of space-borne minerals. Its visual design creates a perfect counterpart to Lunatone through inverted coloration and thematic opposition—where Lunatone is purple and psychic-focused, Solrock is orange and physically robust, representing the eternal cosmic dance between moon and sun.
Solrock can learn 98 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| acrobatics | flying | Physical | 55 | 100 | 15 |
| ally switch | psychic | Status | — | — | 15 |
| ancient power | rock | Special | 60 | 100 | 5 |
| baton pass | normal | Status | — | — | 40 |
| body slam | normal | Physical | 85 | 100 | 15 |
| bulldoze | ground | Physical | 60 | 100 | 20 |
| calm mind | psychic | Status | — | — | 20 |
| charge beam | electric | Special | 50 | 90 | 10 |
| confide | normal | Status | — | — | 20 |
| confusion | psychic | Special | 50 | 100 | 25 |
| cosmic power | psychic | Status | — | — | 20 |
| defense curl | normal | Status | — | — | 40 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| dream eater | psychic | Special | 100 | 100 | 15 |
| earth power | ground | Special | 90 | 100 | 10 |
| earthquake | ground | Physical | 100 | 100 | 10 |
| embargo | dark | Status | — | 100 | 15 |
| endure | normal | Status | — | — | 10 |
| explosion | normal | Physical | 250 | 100 | 5 |
| facade | normal | Physical | 70 | 100 | 20 |
| fire blast | fire | Special | 110 | 85 | 5 |
| fire spin | fire | Special | 35 | 85 | 15 |
| flamethrower | fire | Special | 90 | 100 | 15 |
| flare blitz | fire | Physical | 120 | 100 | 15 |
| flash | normal | Status | — | 100 | 20 |
| frustration | normal | Physical | — | 100 | 20 |
| giga impact | normal | Physical | 150 | 90 | 5 |
| grass knot | grass | Special | — | 100 | 20 |
| gravity | psychic | Status | — | — | 5 |
| gyro ball | steel | Physical | — | 100 | 5 |
| harden | normal | Status | — | — | 30 |
| heal block | psychic | Status | — | 100 | 15 |
| heat wave | fire | Special | 95 | 90 | 10 |
| helping hand | normal | Status | — | — | 20 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| hypnosis | psychic | Status | — | 60 | 20 |
| incinerate | fire | Special | 60 | 100 | 15 |
| iron defense | steel | Status | — | — | 15 |
| iron head | steel | Physical | 80 | 100 | 15 |
| laser focus | normal | Status | — | — | 30 |
| light screen | psychic | Status | — | — | 30 |
| magic coat | psychic | Status | — | — | 15 |
| meteor beam | rock | Special | 120 | 90 | 10 |
| mimic | normal | Status | — | — | 10 |
| morning sun | normal | Status | — | — | 5 |
| natural gift | normal | Physical | — | 100 | 15 |
| overheat | fire | Special | 130 | 90 | 5 |
| pain split | normal | Status | — | — | 20 |
| power swap | psychic | Status | — | — | 10 |
| protect | normal | Status | — | — | 10 |
| psych up | normal | Status | — | — | 10 |
| psychic | psychic | Special | 90 | 100 | 10 |
| psychic terrain | psychic | Status | — | — | 10 |
| psyshock | psychic | Special | 80 | 100 | 10 |
| psywave | psychic | Special | — | 100 | 15 |
| rain dance | water | Status | — | — | 5 |
| recycle | normal | Status | — | — | 10 |
| reflect | psychic | Status | — | — | 20 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| rock blast | rock | Physical | 25 | 90 | 10 |
| rock polish | rock | Status | — | — | 20 |
| rock slide | rock | Physical | 75 | 90 | 10 |
| rock throw | rock | Physical | 50 | 90 | 15 |
| rock tomb | rock | Physical | 60 | 95 | 15 |
| rollout | rock | Physical | 30 | 90 | 20 |
| round | normal | Special | 60 | 100 | 15 |
| safeguard | normal | Status | — | — | 25 |
| sand tomb | ground | Physical | 35 | 85 | 15 |
| sandstorm | rock | Status | — | — | 10 |
| secret power | normal | Physical | 70 | 100 | 20 |
| self destruct | normal | Physical | 200 | 100 | 5 |
| shadow ball | ghost | Special | 80 | 100 | 15 |
| signal beam | bug | Special | 75 | 100 | 15 |
| skill swap | psychic | Status | — | — | 10 |
| sleep talk | normal | Status | — | — | 10 |
| smack down | rock | Physical | 50 | 100 | 15 |
| snore | normal | Special | 50 | 100 | 15 |
| solar beam | grass | Special | 120 | 100 | 10 |
| stealth rock | rock | Status | — | — | 20 |
| stomping tantrum | ground | Physical | 75 | 100 | 10 |
| stone edge | rock | Physical | 100 | 80 | 5 |
| stored power | psychic | Special | 20 | 100 | 10 |
| substitute | normal | Status | — | — | 10 |
| sunny day | fire | Status | — | — | 5 |
| swagger | normal | Status | — | 85 | 15 |
| swift | normal | Special | 60 | — | 20 |
| swords dance | normal | Status | — | — | 20 |
| tackle | normal | Physical | 40 | 100 | 35 |
| telekinesis | psychic | Status | — | — | 15 |
| toxic | poison | Status | — | 90 | 10 |
| trick room | psychic | Status | — | — | 5 |
| weather ball | normal | Special | 50 | 100 | 10 |
| will o wisp | fire | Status | — | 85 | 15 |
| wonder room | psychic | Status | — | — | 10 |
| zen headbutt | psychic | Physical | 80 | 90 | 15 |
In competitive Pokémon battles, Solrock functions as a reliable physical attacker with respectable bulk, leveraging its Attack stat of 95 and HP of 90 to deliver consistent damage output. Its levitate ability provides a significant tactical advantage by granting complete immunity to ground-type moves, a crucial defensive trait that eliminates a traditional weakness that rock-types normally face. The Pokémon's movepool includes valuable physical attacks like Stone Edge and Earthquake, complemented by utility moves such as Stealth Rock and Light Screen, allowing it to contribute both offensively and defensively to team compositions. Its psychic typing grants useful resistances to Ghost and Fighting moves while providing coverage against Poison-type opponents, making it a surprisingly versatile mid-game threat. However, Solrock's relatively modest Special Attack stat of 55 and weak Speed stat of 70 limit its effectiveness as a special attacker or cleaner, confining it primarily to roles as a physical sweeper, tank, or hazard setter. Its base stat total of 460, while respectable for mid-tier competition, places it above casual viability but below the tiers of truly dominant competitive forces, making it an excellent choice for players seeking reliable performance without relying on overpowered mechanics.
Solrock is a rock and psychic type Pokemon.
Solrock does not evolve.
Solrock is weak to ground, steel, water, grass, bug, ghost and dark type moves.
Solrock can be found in meteor falls (hoenn), turnback cave (sinnoh) and sendoff spring (sinnoh) and 8 other locations.
Solrock holds a memorable place in Pokémon media and fan culture, most notably through its significant role in the Hoenn region where it served as the signature Pokémon of Tate, the psychic-type gym leader of Mossdeep City. The Pokémon's pairing with Lunatone created an enduring archetypal partnership representing celestial harmony, with fans celebrating the day-and-night, sun-and-moon duality that these creatures embody. Its distinctive design has made it a recurring favorite in fan art, merchandise, and competitive team building discussions, appreciated for balancing an exotic concept with practical battlefield utility. The species represents a pivotal moment in Pokémon design philosophy—the introduction of creatures explicitly derived from cosmic sources, challenging players' expectations that all Pokémon must develop from earthly evolutionary lines. Solrock's popularity extends through the trading card game, where it has received multiple card illustrations celebrating its solar nature and psychic properties. The Pokémon exemplifies how Generation III expanded the franchise's thematic scope, introducing creatures that transcended traditional biology and embraced more fantastical, mythological concepts while maintaining strategic depth in gameplay.
Solrock was initially introduced in Pokémon Ruby and Sapphire as a catchable Pokémon in the Hoenn region, appearing in volcanic caves and mountainous terrain where solar energy concentrates. Across subsequent generations, its availability has varied significantly based on regional Pokédex compositions, appearing as a Hoenn encounter in remakes Omega Ruby and Alpha Sapphire with National Pokédex number 338. In Pokémon Black 2 and White 2, Solrock was assigned the regional number 215, indicating its increased prominence in the Unova region's updated Pokédex. Modern titles like Pokémon Sword and Shield included Solrock in their regional Pokédex with the number 363, maintaining its availability for contemporary trainers. The Pokémon can be obtained through standard wild encounters, breeding Solrock pairs with Ditto, and through various in-game trades that different NPCs offer across multiple regions. Additionally, Solrock's popularity in competitive play has ensured its consistent presence in battle facilities and online distribution events, making it readily accessible to players of all experience levels across multiple game generations and platforms.