Weak to (2x damage):
Resistant to (½x damage):
Generation VII · #0740 — Woolly Crab Pokémon
Crabominable, the Woolly Crab Pokémon, is a fascinating dual-type Fighting/Ice Pokémon introduced in Generation VII that represents a remarkable example of environmental adaptation in the Pokémon world. As the evolved form of Crabrawler, Crabominable embodies the journey of a tropical crustacean that became lost on the frigid slopes of Mount Lanakila and underwent dramatic physical transformation to survive in its harsh new habitat. This National Pokédex entry #740 stands at 1.7 meters tall and weighs 180 kilograms, making it a formidable physical specimen with a base Attack stat of 132—one of its most impressive attributes. With a total base stat of 478, Crabominable specializes in physical combat with respectable bulk, boasting 97 HP and decent defenses that allow it to absorb punishment while dealing devastating blows with its fighting-type prowess.
1.7m
180.0kg
Woolly Crab Pokémon
Male 50% / Female 50%
white
armor
Prevents Attack from being lowered by other Pokémon.
Strengthens punch-based moves to 1.2× their power.
Raises Attack to the maximum of six stages upon receiving a critical hit.
Crabominable's biology represents a stunning convergence of crustacean anatomy and mammalian adaptation, creating a creature that resembles a yeti crab with pronounced human-like musculature. Its body is ovoid and predominantly covered in thick white fur, particularly fluffy around its mouth, shoulders, and the tips of its massive pincers, providing insulation against extreme cold. Beneath this woolly exterior, exposed areas of its body—including its face, chest, abdomen, and limbs—reveal a desaturated dark purple coloration that resembles developed, bulging muscles, along with light blue striping across its abdomen. Its face is distinctly blue-toned, featuring circular eyes with slanted black pupils and a prominent mouth perpetually displaying two blunt, square teeth. Atop its head sits a distinctive patch of yellow fur with two upright tufts, while its three pairs of legs showcase impressive development, with the foremost pair bearing enormous, rounded light blue pincers marked with dark purple pawprint-shaped patterns. This unique physiological arrangement allows Crabominable to store and channel coldness directly through its pincers while maintaining extraordinary punching power.
Crabominable maintains a perfectly balanced gender ratio of 50% male to 50% female, allowing for straightforward breeding mechanics without bias toward either sex. As a member of the Water 3 egg group, Crabominable can breed with various aquatic and semi-aquatic Pokémon, a somewhat unexpected classification given its evolved form's terrestrial, mountain-dwelling nature—a designation that reflects its evolutionary origin in the aquatic Crabrawler. The species has a relatively moderate hatch counter of 20 cycles, requiring approximately 4,884 to 5,140 steps to produce an egg, making it reasonably accessible for players engaged in breeding programs. With a base friendship value of 70, Crabominable shows moderate predisposition toward bonding with trainers, placing it in a comfortable middle ground that doesn't require excessive affection-building efforts but doesn't start at maximum friendship either. The combination of balanced gender distribution, moderate breeding time, and accessible friendship mechanics makes Crabominable a practical choice for trainers seeking to develop competitive specimens through breeding, though the species' limited egg move pool means most of its moveset will come from leveling or technical machines.
medicine
Held: Consumed when paralyzed to cure paralysis.
Cost: 80
medicine
Held: Consumed when paralyzed to cure paralysis.
Cost: 80
medicine
Held: Consumed when paralyzed to cure paralysis.
Cost: 80
medicine
Held: Consumed when paralyzed to cure paralysis.
Cost: 80
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gold silver
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crystal
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platinum
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emerald
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diamond pearl
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firered leafgreen
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ruby sapphire
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xd
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colosseum
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heartgold soulsilver
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ultra sun ultra moon
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sun moon
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lets go pikachu lets go eevee
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sword shield
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sword shield
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lets go pikachu lets go eevee
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yellow
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gold silver
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red blue
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crystal
+692 more TMs/HMs
Crabominable evolves from Crabrawler through exposure to an Ice Stone or by leveling up at Mount Lanakila in the Alola region, representing one of Generation VII's most dramatic evolutionary transformations. The ice-type component was completely absent in its pre-evolution, making this evolution a fundamental shift in Crabominable's elemental identity that directly reflects the environmental pressures that forced this change. This Pokémon can further Mega Evolve into Mega Crabominable using the Crabominite, a transformation introduced in the Mega Dimension DLC for Pokémon Legends: Z-A. When Mega Evolved, Crabominable grows to an impressive 2.6 meters and gains 72.8 additional kilograms, increasing its base Attack from 132 to an exceptional 157. The Mega Evolution also significantly enhances its defenses, raising Special Defense from 67 to 107 and Defense from 77 to 122, transforming it from a pure physical glass cannon into a genuinely bulky physical attacker with a base stat total of 578. This form demonstrates how Mega Evolution can fundamentally restructure a Pokémon's role in competitive play, trading some speed for exceptional durability without compromising its devastating offensive capabilities.
Location data not available for this Pokémon in the database.
According to Pokédex accounts, Crabominable's behavior is characterized by indiscriminate aggression and a tendency toward action before thought, making it a creature driven primarily by instinct and combat drive. The Pokémon is known to throw punches with reckless abandon, and in moments of desperation, it can literally sever its own pincers and fire them as projectile weapons—a testament to its willingness to sacrifice body parts for combat advantage. Its habitat on Mount Lanakila's snowy slopes has shaped it into a powerhouse of raw physical force; records document instances of Crabominable turning back entire avalanches through sheer ferocity of its punching attacks. The evolution into this form was forced upon its pre-evolution Crabrawler by the unforgiving mountain environment, transforming a tropical fighter into an apex alpine predator. Despite its aggressive nature, Crabominable maintains a base happiness of 70, suggesting that despite its violent tendencies, it can form meaningful bonds with trainers willing to channel its considerable power constructively.
It aimed for the top but got lost and ended up on a snowy mountain. Being forced to endure the cold, this Pokémon evolved and grew fur.
It stores coldness in its pincers and pummels its foes. It can even smash thick walls of ice to bits!
It just throws punches indiscriminately. In times of desperation, it can lop off its own pincers and fire them like rockets.
Before it stops to think, it just starts pummeling. There are records of its turning back avalanches with a flurry of punches.
The name Crabominable cleverly fuses 'crab' with 'abominable,' referencing the legendary Abominable Snowman or yeti—a design choice that perfectly encapsulates this Pokémon's arctic cryptid aesthetic despite its crustacean origins. The Japanese name Kekenkani similarly blends 'kenkaku' (fighting spirit) with 'kani' (crab), emphasizing both its combative nature and crustacean identity. The design brilliantly reimagines a crustacean through the lens of legendary cryptozoology, complete with white fur that evokes the mythical yeti while maintaining distinctly crab-like features such as segmented pincers and multiple pairs of legs. The exposed purple musculature visible beneath the fur creates an almost human-like muscularity, reinforcing the connection to bipedal cryptids while the yellow tufts atop its head add a uniquely alien quality. The pawprint markings on its pincers suggest a hybrid between crab and mammal, while its overall silhouette and stance convey the aggressive, powerful posture of a martial arts master—perfectly complementing its Fighting-type classification and tendency toward constant fisticuffs.
Crabominable can learn 84 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| amnesia | psychic | Status | — | — | 20 |
| attract | normal | Status | — | 100 | 15 |
| avalanche | ice | Physical | 60 | 100 | 10 |
| blizzard | ice | Special | 110 | 70 | 5 |
| block | normal | Status | — | — | 5 |
| body press | fighting | Physical | 80 | 100 | 10 |
| body slam | normal | Physical | 85 | 100 | 15 |
| brick break | fighting | Physical | 75 | 100 | 15 |
| brutal swing | dark | Physical | 60 | 100 | 20 |
| bubble | water | Special | 40 | 100 | 30 |
| bubble beam | water | Special | 65 | 100 | 20 |
| bulk up | fighting | Status | — | — | 20 |
| bulldoze | ground | Physical | 60 | 100 | 20 |
| chilling water | water | Special | 50 | 100 | 20 |
| close combat | fighting | Physical | 120 | 100 | 5 |
| coaching | fighting | Status | — | — | 10 |
| confide | normal | Status | — | — | 20 |
| dig | ground | Physical | 80 | 100 | 10 |
| dizzy punch | normal | Physical | 70 | 100 | 10 |
| double team | normal | Status | — | — | 15 |
| drain punch | fighting | Physical | 75 | 100 | 10 |
| dual chop | dragon | Physical | 40 | 90 | 15 |
| dynamic punch | fighting | Physical | 100 | 50 | 5 |
| earthquake | ground | Physical | 100 | 100 | 10 |
| endeavor | normal | Physical | — | 100 | 5 |
| endure | normal | Status | — | — | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| fling | dark | Physical | — | 100 | 10 |
| focus blast | fighting | Special | 120 | 70 | 5 |
| focus punch | fighting | Physical | 150 | 100 | 20 |
| frost breath | ice | Special | 60 | 90 | 10 |
| frustration | normal | Physical | — | 100 | 20 |
| giga impact | normal | Physical | 150 | 90 | 5 |
| gunk shot | poison | Physical | 120 | 80 | 5 |
| hail | ice | Status | — | — | 10 |
| hard press | steel | Physical | 0 | 100 | 10 |
| helping hand | normal | Status | — | — | 20 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| ice beam | ice | Special | 90 | 100 | 10 |
| ice hammer | ice | Physical | 100 | 90 | 10 |
| ice punch | ice | Physical | 75 | 100 | 15 |
| ice spinner | ice | Physical | 80 | 100 | 15 |
| icy wind | ice | Special | 55 | 95 | 15 |
| iron defense | steel | Status | — | — | 15 |
| iron head | steel | Physical | 80 | 100 | 15 |
| knock off | dark | Physical | 65 | 100 | 20 |
| leer | normal | Status | — | 100 | 30 |
| liquidation | water | Physical | 85 | 100 | 10 |
| mud shot | ground | Special | 55 | 95 | 15 |
| mud slap | ground | Special | 20 | 100 | 10 |
| payback | dark | Physical | 50 | 100 | 10 |
| power up punch | fighting | Physical | 40 | 100 | 20 |
| protect | normal | Status | — | — | 10 |
| pursuit | dark | Physical | 40 | 100 | 20 |
| rain dance | water | Status | — | — | 5 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| reversal | fighting | Physical | — | 100 | 15 |
| rock slide | rock | Physical | 75 | 90 | 10 |
| rock smash | fighting | Physical | 40 | 100 | 15 |
| rock tomb | rock | Physical | 60 | 95 | 15 |
| round | normal | Special | 60 | 100 | 15 |
| scald | water | Special | 80 | 100 | 15 |
| scary face | normal | Status | — | 100 | 10 |
| slam | normal | Physical | 80 | 75 | 20 |
| sleep talk | normal | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| snowscape | ice | Status | 0 | — | 10 |
| stomping tantrum | ground | Physical | 75 | 100 | 10 |
| stone edge | rock | Physical | 100 | 80 | 5 |
| substitute | normal | Status | — | — | 10 |
| sunny day | fire | Status | — | — | 5 |
| superpower | fighting | Physical | 120 | 100 | 5 |
| swagger | normal | Status | — | 85 | 15 |
| swift | normal | Special | 60 | — | 20 |
| take down | normal | Physical | 90 | 85 | 20 |
| tera blast | normal | Special | 80 | 100 | 10 |
| thief | dark | Physical | 60 | 100 | 25 |
| thunder punch | electric | Physical | 75 | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| upper hand | fighting | Physical | 65 | 100 | 15 |
| work up | normal | Status | — | — | 30 |
| zen headbutt | psychic | Physical | 80 | 90 | 15 |
Crabominable's competitive viability centers entirely on its exceptional 132 base Attack stat and access to powerful physical moves, particularly punch-based attacks that benefit from its Iron Fist ability—boosting the power of moves like Close Combat, Ice Punch, Stone Edge, and Earthquake to 1.2× their normal effectiveness. The Hidden Ability Anger Point provides an intriguing alternative niche, instantly maximizing Attack upon receiving a critical hit, creating potential for dramatic comebacks or surprising defensive role reversals in specific strategies. However, Crabominable's glacial base Speed of 43 severely limits its competitive potential at higher levels, requiring significant EV investment or external speed support to function effectively in faster-paced metagames. Its typing, while thematically appropriate, offers limited defensive utility with only one resistance (to normal-type moves) while carrying prominent weaknesses to Fire, Flying, Psychic, Steel, and Fairy-type attacks that many competitive staples exploit. Hyper Cutter as the standard ability prevents Attack drops from opposing moves, which can be situationally valuable but pales in comparison to Iron Fist's raw offensive amplification. In Mega Evolution form, Crabominable gains the defensive bulk necessary to utilize its massive Attack stat more effectively, with significantly improved Special Defense and Defense stats making it capable of withstanding hits while still maintaining respectable offensive pressure.
Crabominable is a fighting and ice type Pokemon.
Crabominable evolved from crabrawler.
Crabominable is weak to fighting, flying, steel, fire, psychic and fairy type moves.
Crabominable represents a unique intersection of cryptozoological folklore and Pokémon design philosophy, bringing the legendary Abominable Snowman into the modern monster-catching experience and introducing Western mythology into Generation VII's island-based setting. The Pokémon's design has resonated with fans seeking unconventional Fighting-type representatives, offering an alternative to the typical humanoid martial artists and animal fighters that dominated the type. Its distinctive appearance and compelling evolutionary narrative—a tropical creature forced to adapt to alpine extremes—have made it a favorite subject for fan art and creative writing exploring themes of environmental adaptation and survival. The character appears in various Pokémon animation media and merchandise, contributing to a growing roster of ice-type Pokémon that continues to attract trainers fascinated by cold-weather ecosystems. Crabominable's relatively niche competitive status hasn't prevented it from developing a dedicated following among players who appreciate its aggressive personality and willingness to sacrifice limbs for victory, creating a cult appeal that transcends typical tier placement. The Pokémon's eventual Mega Evolution form introduced in Pokémon Legends: Z-A further elevated its cultural presence, demonstrating continued developer interest in expanding this unconventional design's competitive and narrative potential.
Crabominable is primarily obtainable through evolution of Crabrawler, which appears in the wild on Mount Lanakila in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon, making the snowy mountain its canonical habitat across multiple Alolan games. In Pokémon Scarlet and Violet, Crabrawler can be found in various locations before evolving into Crabominable, with the evolved form appearing in wild encounters after players meet certain conditions. The species was further integrated into the expanded Pokédex for Pokémon Legends: Z-A through The Indigo Disk DLC and the Mega Dimension content, ensuring continued availability across modern generations. For players in earlier games or those without access to Mount Lanakila, evolution through an Ice Stone provides a reliable alternative method of obtaining Crabominable from Crabrawler anywhere in the game world. The base capture rate of 60 makes Crabrawler reasonably catchable with standard Poké Balls, reducing the grind required to obtain a Crabominable, though patient trainers seeking specific natures or individual values may opt to catch multiple specimens. Trading between games and Pokémon Home integration means players across different generations can transfer Crabominable between titles, ensuring the species remains accessible even if specific regional availability shifts with new game releases.