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Generation VII · #0781 — Sea Creeper Pokémon
Dhelmise is a Ghost/Grass-type Pokémon introduced in Generation VII, standing at an imposing 3.9 meters tall and weighing 210 kilograms. As the Sea Creeper Pokémon, it earned its designation as National Pokédex #781 through its haunting presence in the waters of the Alola region. Despite its otherworldly appearance, Dhelmise is not a legendary or mythical Pokémon, and it does not evolve into or from any other species, making it a singular entity in the Pokédex. With a base stat total of 517, Dhelmise is characterized by a striking offensive profile, boasting an exceptional Attack stat of 131 that allows it to devastate opponents with powerful physical attacks. Its bulk is respectable with 100 Defense and 90 Special Defense, though its Speed of 40 leaves it among the slowest Pokémon, requiring careful team composition and strategic planning in competitive play.
3.9m
210.0kg
Sea Creeper Pokémon
Genderless
green
blob
This Pokémon's Steel moves have 1.5× power.
Dhelmise is a fascinating composite creature, constructed from the haunted remnants of maritime history. Its true body consists of a mass of verdant green seaweed that has become sentient, serving as the binding force that holds together a rusted ship's anchor and a lavender ship's wheel. The anchor, mottled with blackish spots from years of oxidation, serves as Dhelmise's primary physical component, while the wheel—featuring six yellow-handled spokes and a compass-like mechanism—rotates freely behind the seaweed anchor. This unusual composition reflects the Pokédex entry explaining that the soul of seaweed adrift in the waves became reborn as this ghost Pokémon, maintaining itself through continual infusions of seabed detritus and seaweed. The green seaweed that comprises its body can stretch outward for hundreds of yards, creating a whip-like appendage capable of ensnaring prey from considerable distances. The distinctive formation creates the appearance of sharp, jagged teeth where the seaweed wraps around the anchor's curved base, contributing to its intimidating visage.
Dhelmise exists outside the traditional gender binary within the Pokémon breeding system, classified as a gender-neutral Pokémon that cannot be assigned male or female characteristics. This characteristic is thematically appropriate given its origin as a reborn spirit rather than a biological entity with sexual reproduction capabilities. Despite its gender-neutral status, Dhelmise can still participate in the breeding system by belonging to the Mineral egg group, a classification it shares with other unusual, inanimate, or spiritually-derived Pokémon. Eggs produced through breeding will hatch after 25 cycles, equivalent to approximately 6,169 to 6,425 steps, placing it within the medium hatch time range. The base happiness value of Dhelmise stands at 70 out of the maximum 255, indicating a moderate starting friendliness with its trainer that can be improved through consistent interaction and care. The species exhibits a medium-fast growth rate, meaning it reaches level 100 at a pace faster than many Pokémon but slower than truly expedited levelers, striking a balance in the training investment required to maximize its potential.
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Dhelmise occupies a unique position within the Pokédex as a Pokémon that does not evolve into or from any other species. This makes it a terminal form in its evolutionary line, despite being encountered as a fully-formed adult Pokémon in the wild. Its standalone status means that trainers encounter Dhelmise only in its mature form, with no need to raise it from a weaker pre-evolution or potential for further transformation into a more powerful variant. The concept of Dhelmise as a singular, non-evolving Pokémon reinforces its thematic identity as a supernatural creation born from maritime tragedy—it is already the final form of reincarnation for the seaweed soul that birthed it. Unlike many Pokémon species that develop through evolutionary stages, Dhelmise's power and capabilities are fully realized from the moment it gains sentience, requiring no additional metamorphosis. This distinctive trait places it alongside other generation VII Pokémon that broke the traditional evolutionary mold, contributing to the diverse design philosophy that characterized the Alola region's native fauna.
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Dhelmise dwells in the deep ocean waters surrounding Alola, preferring environments where sunken ships and maritime debris accumulate on the seafloor. According to Pokédex entries, this Sea Creeper Pokémon exhibits deliberate and calculated hunting behavior, particularly targeting large marine Pokémon such as Wailmer and Wailord, which it pursues with surprising determination given its sluggish speed. Its hunting strategy relies on the devastating power of its anchor rather than agility—it swings its massive anchor with enough force to potentially knock out a Wailord in a single blow, a feat that demonstrates the concentrated strength in its physical attacks. Once prey is struck, Dhelmise wraps its victims in its seaweed body and systematically drains their life force, a particularly sinister hunting methodology that reflects its Ghost-type nature. Remarkably, Dhelmise has been observed maintaining peaceful relationships with Skrelp and its evolution Dragalge, suggesting a degree of social intelligence beneath its predatory exterior. The Pokémon maintains itself as a living ecosystem, continuously gathering new detritus and seaweed from the ocean floor to reinvigorate its composition, effectively transforming the refuse of human maritime activities into a form of sustenance.
Swinging its massive anchor, it can KO Wailord in a single blow. What appears to be green seaweed is actually its body.
It wraps its prey in green seaweed and sucks away their vitality. It only likes to go after big prey like Wailord.
The soul of seaweed adrift in the waves became reborn as this Pokémon. It maintains itself with new infusions of seabed detritus and seaweed.
Its chain-like green seaweed can stretch outward for hundreds of yards. For some reason, it gets along well with Skrelp.
After a piece of seaweed merged with debris from a sunken ship, it was reborn as this ghost Pokémon.
After lowering its anchor, it waits for its prey. It catches large Wailord and drains their life-force.
The name Dhelmise derives from a fusion of nautical and marine terminology, combining elements suggestive of its dual nature as both a ghost and a sea-dwelling entity. In Japanese, it is known as Dadarin, a name that evokes both the repetitive sound of maritime mechanisms and the ethereal quality of ghost Pokémon. The design itself represents an intentional juxtaposition of inorganic maritime artifacts—the anchor and ship's wheel—with organic marine life in the form of sentient seaweed, creating a visual metaphor for the transformation of human detritus into supernatural life. The anchor specifically recalls maritime history and maritime disasters, while the ship's wheel symbolizes navigation and control, yet Dhelmise's slow speed ironically contradicts any notion of quick movement. The green seaweed that binds these components together serves as the creative lynchpin, representing the boundary between the material world of shipwrecks and the ethereal realm of spirits. This design philosophy reflects a broader thematic exploration within Generation VII regarding how human influence—particularly the loss of ships and their cargo—has left lasting supernatural imprints on the natural world.
Dhelmise can learn 76 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| absorb | grass | Special | 20 | 100 | 25 |
| aerial ace | flying | Physical | 60 | — | 20 |
| ally switch | psychic | Status | — | — | 15 |
| anchor shot | steel | Physical | 80 | 100 | 20 |
| assurance | dark | Physical | 60 | 100 | 10 |
| astonish | ghost | Physical | 30 | 100 | 15 |
| attract | normal | Status | — | 100 | 15 |
| block | normal | Status | — | — | 5 |
| body press | fighting | Physical | 80 | 100 | 10 |
| brick break | fighting | Physical | 75 | 100 | 15 |
| brine | water | Special | 65 | 100 | 10 |
| brutal swing | dark | Physical | 60 | 100 | 20 |
| bulldoze | ground | Physical | 60 | 100 | 20 |
| confide | normal | Status | — | — | 20 |
| double team | normal | Status | — | — | 15 |
| earthquake | ground | Physical | 100 | 100 | 10 |
| embargo | dark | Status | — | 100 | 15 |
| endure | normal | Status | — | — | 10 |
| energy ball | grass | Special | 90 | 100 | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| flash cannon | steel | Special | 80 | 100 | 10 |
| frustration | normal | Physical | — | 100 | 20 |
| giga drain | grass | Special | 75 | 100 | 10 |
| giga impact | normal | Physical | 150 | 90 | 5 |
| grass knot | grass | Special | — | 100 | 20 |
| grassy glide | grass | Physical | 55 | 100 | 20 |
| growth | normal | Status | — | — | 20 |
| gyro ball | steel | Physical | — | 100 | 5 |
| heavy slam | steel | Physical | — | 100 | 10 |
| helping hand | normal | Status | — | — | 20 |
| hex | ghost | Special | 65 | 100 | 10 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hydro pump | water | Special | 110 | 80 | 5 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| iron defense | steel | Status | — | — | 15 |
| iron head | steel | Physical | 80 | 100 | 15 |
| knock off | dark | Physical | 65 | 100 | 20 |
| liquidation | water | Physical | 85 | 100 | 10 |
| mega drain | grass | Special | 40 | 100 | 15 |
| metal sound | steel | Status | — | 85 | 40 |
| muddy water | water | Special | 90 | 85 | 10 |
| pain split | normal | Status | — | — | 20 |
| payback | dark | Physical | 50 | 100 | 10 |
| phantom force | ghost | Physical | 90 | 100 | 10 |
| poltergeist | ghost | Physical | 110 | 90 | 5 |
| power whip | grass | Physical | 120 | 85 | 10 |
| protect | normal | Status | — | — | 10 |
| rain dance | water | Status | — | — | 5 |
| rapid spin | normal | Physical | 50 | 100 | 40 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| rock slide | rock | Physical | 75 | 90 | 10 |
| role play | psychic | Status | — | — | 10 |
| round | normal | Special | 60 | 100 | 15 |
| shadow ball | ghost | Special | 80 | 100 | 15 |
| shadow claw | ghost | Physical | 70 | 100 | 15 |
| slam | normal | Physical | 80 | 75 | 20 |
| sleep talk | normal | Status | — | — | 10 |
| sludge wave | poison | Special | 95 | 100 | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| solar beam | grass | Special | 120 | 100 | 10 |
| solar blade | grass | Physical | 125 | 100 | 10 |
| spite | ghost | Status | — | 100 | 10 |
| steel roller | steel | Physical | 130 | 100 | 5 |
| substitute | normal | Status | — | — | 10 |
| sunny day | fire | Status | — | — | 5 |
| surf | water | Special | 90 | 100 | 15 |
| swagger | normal | Status | — | 85 | 15 |
| switcheroo | dark | Status | — | 100 | 10 |
| swords dance | normal | Status | — | — | 20 |
| synthesis | grass | Status | — | — | 5 |
| telekinesis | psychic | Status | — | — | 15 |
| thief | dark | Physical | 60 | 100 | 25 |
| toxic | poison | Status | — | 90 | 10 |
| whirlpool | water | Special | 35 | 85 | 15 |
| wrap | normal | Physical | 15 | 90 | 20 |
In competitive Pokémon formats, Dhelmise occupies a specialized niche as a slow, hard-hitting physical attacker with surprising bulk. Its signature ability is Steelworker, which amplifies the power of Steel-type moves by 1.5 times, making moves like Anchor Shot, Heavy Slam, and Gyro Ball devastating tools in its arsenal despite the ability's unconventional pairing with its Ghost/Grass typing. Anchor Shot, Dhelmise's signature move that no other Pokémon can learn, deals 80 base power Steel-type damage and is bolstered significantly by the Steelworker ability, resulting in effective 120 base power attacks. The move distribution available to Dhelmise includes powerful special moves like Energy Ball and Giga Drain for coverage, and utility options such as Rapid Spin for hazard removal, which is uncommon for such an offensively-focused Pokémon. With a Speed stat of only 40, Dhelmise typically requires either Trick Room support or a substantial defense of the Stealth Rock hazard combined with Choice Band or Life Orb damage output to function effectively in modern competitive play. Its dual typing provides interesting defensive coverage against Flying, Ghost, and Dark-type attacks through their reduced effectiveness, though its weakness to common competitive types such as Fire, Flying, Ice, and Dark limits its defensive utility in many metagames.
Dhelmise is a ghost and grass type Pokemon.
Dhelmise does not evolve.
Dhelmise is weak to flying, ghost, fire, ice and dark type moves.
Dhelmise can be found in seafolk village (alola).
Dhelmise has garnered particular attention within the Pokémon community as a result of its singular design philosophy and thematic connection to maritime tragedy and supernatural transformation. Its introduction in Generation VII coincided with a broader shift in Pokémon design that embraced more complex, culturally-embedded backstories, with Dhelmise's narrative of spiritual rebirth resonating with players who appreciated the darker, more mature storytelling elements incorporated into Sun and Moon. The Pokémon has become emblematic of Generation VII's willingness to explore unconventional character designs, combining inanimate objects with supernatural elements in ways that challenged traditional Pokémon design principles. Within competitive circles, Dhelmise has achieved moderate recognition as a specialization choice for players seeking to differentiate their team compositions, though its low Speed stat has limited its mainstream adoption in the highest levels of competitive play. The unique relationship between Dhelmise and Skrelp/Dragalge has also intrigued players and spawned fan theories regarding the ecological relationships between Alola's Pokémon fauna. Additionally, Dhelmise's appearance in the Pokémon Trading Card Game and other media has maintained its visibility within the broader franchise, ensuring its continued relevance despite not reaching the popularity tier of more iconic Generation VII introductions.
Dhelmise can be encountered in the waters of the Alola region in Pokémon Sun and Moon, where it appears as a fully-mature Pokémon without an available pre-evolution. In the regional Pokédex, it is assigned numbers 0263 in Sun/Moon, 0344 in Ultra Sun/Ultra Moon, and 0360 in Sword/Shield, reflecting its status as one of Alola's native Pokémon species. With a catch rate of 25, equivalent to a 7.7 percent success rate when using a standard Poké Ball against a full-health specimen, Dhelmise presents a moderate difficulty in capture compared to common wild Pokémon. The Pokémon is not available through breeding, as genderless Pokémon cannot naturally produce eggs, though it can still participate in breeding mechanics when paired with compatible Ditto. In Pokémon Sword and Shield, Dhelmise appears in the base game's available roster, and further appears in The Crown Tundra expansion, allowing players across multiple Nintendo Switch generations to include it in their competitive and casual teams. While Dhelmise does not appear in Pokémon Legends: Z-A's available moveset data, its continued presence in recent mainline titles suggests ongoing availability in future generation releases, maintaining its position as an accessible if uncommon addition to trainer teams seeking its unique Ghost/Grass typing and powerful physical attacking capabilities.