Weak to (2x damage):
Resistant to (½x damage):
Immune to (0x damage):
Generation VII · #0780 — Placid Pokémon
Drampa, known as the Placid Pokémon, is a dual-type Normal/Dragon Pokémon introduced in Generation VII that embodies a fascinating paradox of temperament. With a National Pokédex number of 780, this remarkable creature stands at an impressive 3.0 meters tall and weighs 185.0 kilograms, making it a substantial presence despite its gentle demeanor. Drampa does not evolve from or into any other Pokémon in its base form, though it gained the ability to Mega Evolve into Mega Drampa in later generations. With a base stat total of 485, Drampa excels in Special Attack with a commanding 135, while its lower Speed stat of 36 reflects its deliberate, methodical nature. This Pokémon's dual typing is particularly notable, as the combination of Normal and Dragon types is relatively uncommon, providing it with unique defensive and offensive characteristics that set it apart from most other dragon-type Pokémon encountered in the Alola region and beyond.
3.0m
185.0kg
Placid Pokémon
Male 50% / Female 50%
white
squiggle
Raises this Pokémon's Special Attack by one stage every time its HP drops below half.
Absorbs grass moves, raising Attack one stage.
Negates all effects of weather, but does not prevent the weather itself.
Drampa is a serpentine Pokémon bearing striking resemblance to a Chinese dragon, with a distinctive bluish-green coloration covering most of its body. Its facial features are particularly endearing, displaying pink eyes framed by rounded yellow eyebrows, short whiskers resembling a sophisticated mustache, and a small white beard with a characteristic circular extension at its tip. The Pokémon's most notable features include a mop of white hair atop its head, split into four rounded sections that drape down either side of its face, along with floppy ears that contribute to its overall placid appearance. Its lower half is adorned with fluffy white fur that conceals its arms when tucked against its chest, though spreading them reveals two short claws on each hand. Three light green spots decorate each side of its body, and it possesses a bushy white tail with a small, curved spike at its base. This draconic creature's physical structure reflects its mountain-dwelling existence, with a physiology adapted to high-altitude living that differs substantially from lowland dragon-type Pokémon.
Drampa exhibits an equal gender distribution with a 50% male to 50% female ratio, allowing for relatively balanced breeding outcomes regardless of the trainer's preferences. The species belongs to two egg groups—Monster and Dragon—making it compatible with a diverse range of Pokémon for breeding purposes, which provides breeders with considerable flexibility in creating specific movesets and stat distributions in offspring. Drampa demonstrates a base happiness value of 70, indicating a moderate level of friendliness that gradually increases through positive interactions with trainers, though it does not reach the exceptionally high happiness values exhibited by some other Pokémon species. The species has a hatch counter of 20 cycles, translating to approximately 4,884 to 5,140 steps required to hatch a Drampa egg, making it a moderate investment for breeders seeking to obtain eggs from captured or bred Drampa. Its medium growth rate means that Drampa reaches its full potential at a moderate pace compared to fast-growing species like Magikarp or slow-growing species like Beldum, requiring dedicated training but not an excessive time commitment. Breeding Drampa allows trainers to pass down valuable moves and abilities, particularly the hidden ability Cloud Nine, which negates weather effects and can provide strategic advantages in competitive scenarios.
medicine
Held: Consumed when confused to cure confusion.
Cost: 80
medicine
Held: Consumed when confused to cure confusion.
Cost: 80
medicine
Held: Consumed when confused to cure confusion.
Cost: 80
medicine
Held: Consumed when confused to cure confusion.
Cost: 80
tm01
ultra sun ultra moon
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sun moon
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yellow
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red blue
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emerald
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firered leafgreen
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ruby sapphire
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black white
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heartgold soulsilver
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platinum
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colosseum
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diamond pearl
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black 2 white 2
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sun moon
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omega ruby alpha sapphire
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blue japan
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red green japan
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ultra sun ultra moon
+880 more TMs/HMs
In its base form, Drampa does not evolve from any prior Pokémon, representing a standalone evolutionary line unique among dragon-type Pokémon. However, Drampa gained the ability to undergo Mega Evolution with the introduction of Mega Drampa, an enhanced form that became available in Pokémon Legends: Z-A. Mega Drampa requires the Mega Stone known as Drampanite to achieve this transformation, and the process significantly enhances its already impressive Special Attack stat, boosting it from 135 to 160, while simultaneously improving its Defense from 85 to 110 and Special Defense from 91 to 116. The Mega Evolution also grants Drampa the ability Cacophony, replacing its standard abilities and providing strategic advantages in specific competitive scenarios. The total base stat value increases from 485 to 585 upon Mega Evolution, representing a substantial power increase that makes Mega Drampa a considerably more formidable opponent than its base form. This Mega Evolution reflects Drampa's potential to transcend its typically placid nature and achieve heights of power befitting its draconic heritage.
alola
Drampa inhabits the mountain peaks at approximately 10,000 feet elevation, dwelling alone in these remote, elevated territories where few other Pokémon venture. Since the Berries it feeds on do not naturally grow at such altitudes, Drampa has developed a remarkable daily migration pattern, descending to the base of the mountains at dawn each day to forage for sustenance before returning to its isolated mountainous home. Despite its powerful draconic nature, Drampa is known throughout the Alola region and beyond for its compassionate and gentle personality, displaying a particular affinity for human interaction and communication with both people and other Pokémon. Most notably, Drampa harbors a profound fondness for children, frequently appearing in towns and populated areas where youngsters gather, such as schools and parks, to engage in peaceful play. However, this gentle disposition conceals a fierce protective instinct; according to Pokédex entries, if a child Drampa has befriended is bullied or endangered, the normally placid dragon transforms into a force of destruction, capable of burning down a bully's house or stirring up gales that flatten everything in its vicinity. Mothers entrust their children's safety to Drampa's watchful care, knowing that the Pokémon will intervene without hesitation when danger presents itself.
It has a compassionate personality, but if it is angered, it completely destroys its surroundings with its intense breath.
If a child it has made friends with is bullied, Drampa will find the bully’s house and burn it to the ground.
This Pokémon is friendly to people and loves children most of all. It comes from deep in the mountains to play with children it likes in town.
It appears in towns and plays with the children. Drampa will protect kids when they’re in danger, so their moms don’t have to worry.
The mountains it calls home are nearly two miles in height. On rare occasions, it descends to play with the children living in the towns below.
Drampa is a kind and friendly Pokémon—up until it’s angered. When that happens, it stirs up a gale and flattens everything around.
The name Drampa is derived from a combination of 'dragon' and the Latin word 'grampa,' referencing the elderly grandfather archetype that the Pokémon's appearance and gentle, child-loving personality embody. Its Japanese name, Jijilong, similarly combines 'jiji' (grandfather) with 'long' (the Chinese word for dragon), creating a cohesive concept across both naming conventions. The design intentionally evokes the aesthetic of traditional Chinese dragons, with its serpentine body, flowing whiskers, and regal bearing, while simultaneously incorporating grandfatherly features such as the white hair, beard, and floppy ears that soften its appearance and make it approachable to children. The color palette of bluish-green with white accents mirrors elderly aesthetics while maintaining the dignity associated with dragon-type Pokémon, and the mop-like hair arrangement gives Drampa a whimsical, almost endearing quality that contrasts sharply with the destructive power it can unleash when provoked. This design philosophy effectively communicates Drampa's dual nature as both a nurturing, gentle companion to children and a tremendously powerful creature capable of devastating destruction when angered.
Drampa can learn 88 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| amnesia | psychic | Status | — | — | 20 |
| attract | normal | Status | — | 100 | 15 |
| blizzard | ice | Special | 110 | 70 | 5 |
| block | normal | Status | — | — | 5 |
| breaking swipe | dragon | Physical | 60 | 100 | 15 |
| bulldoze | ground | Physical | 60 | 100 | 20 |
| calm mind | psychic | Status | — | — | 20 |
| confide | normal | Status | — | — | 20 |
| defog | flying | Status | — | — | 15 |
| double team | normal | Status | — | — | 15 |
| draco meteor | dragon | Special | 130 | 90 | 5 |
| dragon breath | dragon | Special | 60 | 100 | 20 |
| dragon claw | dragon | Physical | 80 | 100 | 15 |
| dragon dance | dragon | Status | — | — | 20 |
| dragon pulse | dragon | Special | 85 | 100 | 10 |
| dragon rage | dragon | Special | — | 100 | 10 |
| dragon rush | dragon | Physical | 100 | 75 | 10 |
| dragon tail | dragon | Physical | 60 | 90 | 10 |
| earthquake | ground | Physical | 100 | 100 | 10 |
| echoed voice | normal | Special | 40 | 100 | 15 |
| endeavor | normal | Physical | — | 100 | 5 |
| endure | normal | Status | — | — | 10 |
| energy ball | grass | Special | 90 | 100 | 10 |
| extrasensory | psychic | Special | 80 | 100 | 20 |
| facade | normal | Physical | 70 | 100 | 20 |
| fire blast | fire | Special | 110 | 85 | 5 |
| flamethrower | fire | Special | 90 | 100 | 15 |
| fling | dark | Physical | — | 100 | 10 |
| fly | flying | Physical | 90 | 95 | 15 |
| focus blast | fighting | Special | 120 | 70 | 5 |
| frustration | normal | Physical | — | 100 | 20 |
| giga impact | normal | Physical | 150 | 90 | 5 |
| glare | normal | Status | — | 100 | 30 |
| grass knot | grass | Special | — | 100 | 20 |
| heat wave | fire | Special | 95 | 90 | 10 |
| helping hand | normal | Status | — | — | 20 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hurricane | flying | Special | 110 | 70 | 10 |
| hydro pump | water | Special | 110 | 80 | 5 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| hyper voice | normal | Special | 90 | 100 | 10 |
| ice beam | ice | Special | 90 | 100 | 10 |
| icy wind | ice | Special | 55 | 95 | 15 |
| lash out | dark | Physical | 75 | 100 | 5 |
| light screen | psychic | Status | — | — | 30 |
| mist | ice | Status | — | — | 30 |
| natural gift | normal | Physical | — | 100 | 15 |
| nature power | normal | Status | — | — | 20 |
| outrage | dragon | Physical | 120 | 100 | 10 |
| play nice | normal | Status | — | — | 20 |
| play rough | fairy | Physical | 90 | 90 | 10 |
| protect | normal | Status | — | — | 10 |
| psych up | normal | Status | — | — | 10 |
| rain dance | water | Status | — | — | 5 |
| razor wind | normal | Special | 80 | 100 | 10 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| roar | normal | Status | — | — | 20 |
| rock slide | rock | Physical | 75 | 90 | 10 |
| roost | flying | Status | — | — | 5 |
| round | normal | Special | 60 | 100 | 15 |
| safeguard | normal | Status | — | — | 25 |
| scale shot | dragon | Physical | 25 | 90 | 20 |
| shadow ball | ghost | Special | 80 | 100 | 15 |
| shadow claw | ghost | Physical | 70 | 100 | 15 |
| shock wave | electric | Special | 60 | — | 20 |
| signal beam | bug | Special | 75 | 100 | 15 |
| sleep talk | normal | Status | — | — | 10 |
| snarl | dark | Special | 55 | 95 | 15 |
| snore | normal | Special | 50 | 100 | 15 |
| solar beam | grass | Special | 120 | 100 | 10 |
| steel wing | steel | Physical | 70 | 90 | 25 |
| stomping tantrum | ground | Physical | 75 | 100 | 10 |
| substitute | normal | Status | — | — | 10 |
| sunny day | fire | Status | — | — | 5 |
| superpower | fighting | Physical | 120 | 100 | 5 |
| surf | water | Special | 90 | 100 | 15 |
| swift | normal | Special | 60 | — | 20 |
| tailwind | flying | Status | — | — | 15 |
| thunder | electric | Special | 110 | 70 | 10 |
| thunder wave | electric | Status | — | 90 | 20 |
| thunderbolt | electric | Special | 90 | 100 | 15 |
| tickle | normal | Status | — | 100 | 20 |
| toxic | poison | Status | — | 90 | 10 |
| twister | dragon | Special | 40 | 100 | 20 |
| uproar | normal | Special | 90 | 100 | 10 |
| water pulse | water | Special | 60 | 100 | 20 |
| work up | normal | Status | — | — | 30 |
Drampa's competitive viability centers on its exceptional Special Attack stat of 135, which makes it an effective special attacker despite its otherwise moderate offensive profile. The Normal/Dragon typing provides useful offensive coverage against a broad range of opponents, though it also imparts several notable weaknesses to Fighting-type and Ice-type moves, both of which are relatively common in competitive play. Drampa's ability Berserk activates when its HP drops below 50%, automatically raising its Special Attack by one stage and potentially triggering multiple times if its health continues to fluctuate, making it a valuable tool for turning the tide in close matches. The hidden ability Cloud Nine offers an alternative competitive strategy by negating all weather effects, removing the benefits opponents gain from weather-dependent strategies while simultaneously protecting Drampa from weather-induced stat penalties. However, Drampa's abysmal Speed stat of only 36 severely hampers its competitive potential, forcing trainers to utilize priority moves or Speed-boosting items and moves to ensure it acts before most opponents. The Mega Evolution into Mega Drampa provides a significant stat boost that partially alleviates these limitations by improving its defensive capabilities and Special Attack to 160, though the Speed issue persists even in its evolved form. Drampa learns a diverse movepool including Dragon Pulse, Hyper Voice, and Psychic, enabling flexible coverage options for competitive teams.
Drampa is a normal and dragon type Pokemon.
Drampa does not evolve.
Drampa is weak to fighting, ice, dragon and fairy type moves.
Drampa can be found in mount lanakila (alola).
Drampa has become a beloved figure in Pokémon culture due to its unique characterization as a powerful creature with a gentle, child-focused personality that subverts typical dragon-type expectations. The Pokémon's storyline of descending from high mountains daily to play with children has resonated with players, particularly those who appreciate character-driven narratives in Pokémon games, and has inspired numerous fan theories about its origins and motivations. In the Pokémon anime, Drampa's protective nature toward children has featured prominently in storylines, further cementing its role as a guardian figure and household name among franchise fans. The concept of a grandfather-like dragon that balances tenderness with tremendous destructive power has spawned considerable fan art, fan fiction, and online discussion communities dedicated to exploring the psychological and philosophical implications of Drampa's dual nature. Tournament players and competitive communities have embraced Drampa as a legitimate strategic option, leading to increased visibility in online battle formats and competitive discussions. The introduction of Mega Drampa in Pokémon Legends: Z-A has renewed interest in the species and sparked speculation about future role-playing game appearances and potential stat redistributions.
Drampa was introduced in Generation VII and is primarily obtainable in Pokémon Sun and Moon, where it appears as a native Alolan Pokédex entry numbered 244. In Pokémon Ultra Sun and Ultra Moon, Drampa receives a higher Pokédex number of 321, indicating its importance in the expanded regional dex. The species is also available in Pokémon Sword and Shield with Pokédex number 346, and appears in Pokémon Legends: Z-A with number 224. Drampa can be encountered in the wild in mountainous locations consistent with its high-altitude habitat, typically appearing on routes and areas that feature elevated terrain. The species has a catch rate of 70, making it moderately difficult to capture but not excessively challenging with appropriate Poké Balls and preparation. Trainers seeking to obtain Drampa should prioritize Ultra Balls or specialized capture items, particularly when attempting to catch Drampa at full health. Breeding is also a viable method for obtaining Drampa, as the species can be bred from compatible parents when introduced into the Monster and Dragon egg groups. Throughout later generations, Drampa has maintained availability in various titles, ensuring that new and returning players can reliably add this compassionate dragon to their teams across multiple game versions.