Generation IV · #0426 — Blimp Pokémon
Drifblim, known as the Blimp Pokémon, is a Ghost/Flying-type Pokémon that was first introduced in Generation IV. With a National Pokédex number of #426, Drifblim represents the evolved form of Drifloon and has captured the imagination of trainers and researchers alike with its mysterious nature and ethereal presence. Standing at 1.2 meters tall and weighing only 15.0 kilograms, Drifblim possesses a surprisingly large HP stat of 150, making it one of the more durable Ghost-types available to trainers. Its base stat total of 498 reflects a well-rounded but unconventional distribution, with emphasis placed on its substantial hit points rather than offensive or defensive capabilities, lending it a unique niche in competitive play.
1.2m
15.0kg
Blimp Pokémon
Male 50% / Female 50%
purple
arms
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Doubles Speed upon using or losing a held item.
Increases Special Attack to 1.5× when burned.
Drifblim's distinctive appearance features a large, spherical purple body divided into two tones, with the upper three-quarters being a deeper purple and the lower quarter a lighter shade, separated by a repeating semicircle pattern that encircles the entire body. Atop its head rests a puffy white mass resembling a cloud, while its torso is marked with a striking yellow X. Its most characteristic features are its small red eyes positioned just above the X mark and its four long, thin arms extending diagonally downward in different directions, each tipped with yellow and ending in three short points. The bottom of its body tapers into a short red extrusion that fans slightly outward, completing its balloon-like silhouette. Internally, Drifblim's body contains an otherworldly composition—its structure is said to be filled with the souls of those burdened with regrets, which serve as fuel for the gas that allows it to float and maneuver through the air. This supernatural origin distinguishes Drifblim from most other Pokémon and contributes to the eerie legends surrounding it.
Drifblim exhibits a perfectly balanced gender ratio with 50% male and 50% female individuals occurring naturally in the wild. It belongs to the Amorphous egg group, which it shares with other ghostly and gelatinous Pokémon, allowing for breeding compatibility with a wide variety of similarly-typed creatures. The base happiness value for Drifblim is 70, indicating a neutral temperament that gradually increases as trainers bond with their specimens. With a hatch counter of 30 cycles and a growth rate classified as fast-then-very-slow, Drifblim follows an unusual experience progression where it gains levels relatively quickly until reaching a certain threshold, after which advancement slows considerably. This growth pattern encourages trainers to evolve Drifloon into Drifblim early to take advantage of the accelerated leveling phase before the growth rate plateaus, making timing strategic for competitive preparation.
held-items
Held: Grants immunity to Ground-type moves, Spikes, and Toxic Spikes. Consumed when the holder takes damage from a move.
Cost: 4000
held-items
Held: Grants immunity to Ground-type moves, Spikes, and Toxic Spikes. Consumed when the holder takes damage from a move.
Cost: 4000
tm03
crystal
tm03
gold silver
tm03
lets go pikachu lets go eevee
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gold silver
tm04
emerald
tm04
firered leafgreen
tm04
ruby sapphire
tm04
diamond pearl
tm04
crystal
tm04
xd
tm04
heartgold soulsilver
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black white
tm04
colosseum
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platinum
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sun moon
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ultra sun ultra moon
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x y
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omega ruby alpha sapphire
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black 2 white 2
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lets go pikachu lets go eevee
+759 more TMs/HMs
Drifblim evolves from Drifloon at level 28, representing a significant growth in size and capability. The evolution process transforms the smaller, more balloon-like Drifloon into the larger, more defined Drifblim, with more pronounced features and a more substantial presence. While Drifblim does not have a Mega Evolution form, its three possible abilities—Aftermath, Unburden, and the hidden ability Flare Boost—each provide distinct strategic advantages depending on the trainer's needs. Aftermath deals 1/4 of an attacker's maximum HP as damage when Drifblim is knocked out by a contact move, rewarding aggressive opponents with a form of retaliation. Unburden doubles Drifblim's Speed stat upon using or losing a held item, making it a valuable tool for hit-and-run strategies or switching scenarios. The hidden ability Flare Boost increases Special Attack to 1.5 times when Drifblim is burned, turning what would normally be a detrimental status condition into a strategic advantage for specially-oriented movesets.
unova
+1 more
unova
+9 more
unova
+9 more
unova
+5 more
alola
+3 more
Drifblim exhibits a notably gentle disposition despite its spectral nature, and it possesses surprising strength that allows it to carry people and Pokémon during flight. However, this strength is offset by a critical limitation: Drifblim has virtually no control over its directional movement and instead drifts passively with the wind, often ending up in completely unpredictable locations. The Pokédex notes that it can generate and release gas within its body to control its altitude, allowing it to rise or descend but not to steer horizontally with any reliability. During daylight hours, Drifblim remains drowsy and inactive, but as dusk approaches, it becomes increasingly active and congregates with others of its kind in large swarms. These evening gatherings, carried aloft on the winds, have become legendary in Pokémon folklore—when noticed by observers, these swarms will suddenly vanish without a trace, leading to speculation about their mysterious destinations. The Pokédex entry from Ultra Sun darkly suggests that if one catches a Drifblim floating on the wind at dusk, they risk being carried away to the afterlife, though whether this represents literal danger or merely folklore remains unclear.
It’s drowzy in daytime, but flies off in the evening in big groups. No one knows where they go.
It carries people and Pokémon when it flies. But since it only drifts, it can end up anywhere.
At dusk, swarms of them are carried aloft on winds. When noticed, they suddenly vanish.
It can generate and release gas within its body. That’s how it can control the altitude of its drift.
At dusk, swarms of them are carried aloft on winds. When noticed, they suddenly vanish.
They carry people and Pokémon, but the wind can catch them, so there can’t be a fixed destination.
It carries people and Pokémon when it flies. But since it only drifts, it can end up anywhere.
It’s drowsy in daytime, but flies off in the evening in big groups. No one knows where they go.
It carries people and Pokémon when it flies. But since it only drifts, it can end up anywhere.
It’s drowsy in daytime, but flies off in the evening in big groups. No one knows where they go.
There was once an incident in which a man took a trip riding a Drifblim, only to go missing.
There’s a rumor that if you catch a Drifblim floating on the wind at dusk, you’ll be carried away to the afterlife.
Even while under careful observation, large flocks of Drifblim flying at dusk will inexplicably disappear from view.
The raw material for the gas inside its body is souls. When its body starts to deflate, it’s thought to carry away people and Pokémon.
Some say this Pokémon is a collection of souls burdened with regrets, silently drifting through the dusk.
It grabs people and Pokémon and carries them off somewhere. Where do they go? Nobody knows.
It drifts along at dusk, perfectly silent. Its transient, melancholy aspect touches some people deeply—every so often, one will come upon a song or poem devoted to Drifblim.
The name Drifblim perfectly encapsulates its nature as a combination of 'drift' and 'blimp,' referencing both its lack of directional control and its balloon-like appearance. The Japanese name, Fuwaride, similarly derives from 'fuwa' (ふわ), meaning fluffy or floating, and 'ride,' reflecting its role as a transportation Pokémon. The visual design draws heavily from hot air balloons and weather balloons, with the white fluffy top resembling a cumulus cloud and the overall spherical body mimicking inflatable aircraft. The yellow X marking across its torso may reference the distinctive markings on research or weather balloons, further cementing its connection to real-world aeronautical inspiration. The four arms extending diagonally suggest cables or ropes that might tether such an aircraft, though in Drifblim's case they serve no functional purpose for steering. The color scheme of purple with red accents and yellow highlights creates a distinctly eerie yet somewhat whimsical appearance that perfectly balances its role as a gentle but potentially dangerous Ghost-type Pokémon.
Drifblim can learn 98 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| acrobatics | flying | Physical | 55 | 100 | 15 |
| aerial ace | flying | Physical | 60 | — | 20 |
| air cutter | flying | Special | 60 | 95 | 25 |
| air slash | flying | Special | 75 | 95 | 15 |
| ally switch | psychic | Status | — | — | 15 |
| amnesia | psychic | Status | — | — | 20 |
| astonish | ghost | Physical | 30 | 100 | 15 |
| attract | normal | Status | — | 100 | 15 |
| baton pass | normal | Status | — | — | 40 |
| bind | normal | Physical | 15 | 85 | 20 |
| body slam | normal | Physical | 85 | 100 | 15 |
| brutal swing | dark | Physical | 60 | 100 | 20 |
| calm mind | psychic | Status | — | — | 20 |
| captivate | normal | Status | — | 100 | 20 |
| charge beam | electric | Special | 50 | 90 | 10 |
| confide | normal | Status | — | — | 20 |
| confusion | psychic | Special | 50 | 100 | 25 |
| constrict | normal | Physical | 10 | 100 | 35 |
| curse | ghost | Status | — | — | 10 |
| cut | normal | Physical | 50 | 95 | 30 |
| defog | flying | Status | — | — | 15 |
| destiny bond | ghost | Status | — | — | 5 |
| double team | normal | Status | — | — | 15 |
| dream eater | psychic | Special | 100 | 100 | 15 |
| embargo | dark | Status | — | 100 | 15 |
| endure | normal | Status | — | — | 10 |
| explosion | normal | Physical | 250 | 100 | 5 |
| extrasensory | psychic | Special | 80 | 100 | 20 |
| facade | normal | Physical | 70 | 100 | 20 |
| flash | normal | Status | — | 100 | 20 |
| fling | dark | Physical | — | 100 | 10 |
| fly | flying | Physical | 90 | 95 | 15 |
| focus energy | normal | Status | — | — | 30 |
| frustration | normal | Physical | — | 100 | 20 |
| giga impact | normal | Physical | 150 | 90 | 5 |
| gust | flying | Special | 40 | 100 | 35 |
| gyro ball | steel | Physical | — | 100 | 5 |
| haze | ice | Status | — | — | 30 |
| helping hand | normal | Status | — | — | 20 |
| hex | ghost | Special | 65 | 100 | 10 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| hypnosis | psychic | Status | — | 60 | 20 |
| icy wind | ice | Special | 55 | 95 | 15 |
| imprison | psychic | Status | — | — | 10 |
| knock off | dark | Physical | 65 | 100 | 20 |
| magic coat | psychic | Status | — | — | 15 |
| minimize | normal | Status | — | — | 10 |
| mud slap | ground | Special | 20 | 100 | 10 |
| mystical fire | fire | Special | 75 | 100 | 10 |
| natural gift | normal | Physical | — | 100 | 15 |
| night shade | ghost | Special | — | 100 | 15 |
| ominous wind | ghost | Special | 60 | 100 | 5 |
| pain split | normal | Status | — | — | 20 |
| payback | dark | Physical | 50 | 100 | 10 |
| phantom force | ghost | Physical | 90 | 100 | 10 |
| protect | normal | Status | — | — | 10 |
| psybeam | psychic | Special | 65 | 100 | 20 |
| psych up | normal | Status | — | — | 10 |
| psychic | psychic | Special | 90 | 100 | 10 |
| rain dance | water | Status | — | — | 5 |
| recycle | normal | Status | — | — | 10 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| rollout | rock | Physical | 30 | 90 | 20 |
| round | normal | Special | 60 | 100 | 15 |
| secret power | normal | Physical | 70 | 100 | 20 |
| self destruct | normal | Physical | 200 | 100 | 5 |
| shadow ball | ghost | Special | 80 | 100 | 15 |
| shock wave | electric | Special | 60 | — | 20 |
| silver wind | bug | Special | 60 | 100 | 5 |
| skill swap | psychic | Status | — | — | 10 |
| sleep talk | normal | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| spit up | normal | Special | — | 100 | 10 |
| spite | ghost | Status | — | 100 | 10 |
| stockpile | normal | Status | — | — | 20 |
| stored power | psychic | Special | 20 | 100 | 10 |
| strength sap | grass | Status | — | 100 | 10 |
| substitute | normal | Status | — | — | 10 |
| sucker punch | dark | Physical | 70 | 100 | 5 |
| sunny day | fire | Status | — | — | 5 |
| swagger | normal | Status | — | 85 | 15 |
| swallow | normal | Status | — | — | 10 |
| swift | normal | Special | 60 | — | 20 |
| tailwind | flying | Status | — | — | 15 |
| telekinesis | psychic | Status | — | — | 15 |
| temper flare | fire | Physical | 75 | 100 | 10 |
| tera blast | normal | Special | 80 | 100 | 10 |
| thief | dark | Physical | 60 | 100 | 25 |
| thunder | electric | Special | 110 | 70 | 10 |
| thunder wave | electric | Status | — | 90 | 20 |
| thunderbolt | electric | Special | 90 | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| trick | psychic | Status | — | 100 | 10 |
| trick room | psychic | Status | — | — | 5 |
| weather ball | normal | Special | 50 | 100 | 10 |
| will o wisp | fire | Status | — | 85 | 15 |
In competitive battle formats, Drifblim occupies a specialized niche thanks to its high HP stat of 150 combined with relatively modest defensive stats of 44 Defense and 54 Special Defense. This distribution makes Drifblim surprisingly bulky in absolute terms while remaining vulnerable to super-effective attacks. Its offensively-oriented stats provide a Special Attack of 90 and Attack of 80, both reasonable but not exceptional, supported by a Speed stat of 80 that allows it to outpace many slower opponents but fall short against dedicated speed threats. The Unburden ability stands out as the most competitive option, as it pairs exceptionally well with item-based strategies—consuming a Choice Scarf boosts Drifblim's speed to potentially outrace most unboosted threats, while using items like Assault Vest before losing them through moves like Knock Off or strategic switches can create momentum shifts. Drifblim's Ghost/Flying typing grants it useful offensive coverage and immunity to Normal and Fighting-type moves, though it leaves it vulnerable to common Rock and Dark-type attacks. Its movepool includes reliable options like Shadow Ball for consistent Ghost STAB damage and Acrobatics for Flying-type coverage, potentially boosted by Unburden when holding no item.
Drifblim is a ghost and flying type Pokemon.
Drifblim evolved from drifloon.
Drifblim is weak to rock, ghost, electric, ice and dark type moves.
Drifblim can be found in giant chasm (unova), unova route 14 (unova) and unova route 13 (unova) and 2 other locations.
Drifblim has secured a meaningful place in Pokémon culture through its memorable appearance in the anime, most notably as the partner of Gym Leader Fantina in the Sinnoh region. Fantina's Drifblim serves as a formidable opponent, showcasing the species' potential in competitive battle despite its unconventional stat distribution. The Pokédex entries contribute significantly to Drifblim's mystique, particularly the chilling implications in the Ultra Sun entry suggesting a connection to the afterlife and the fate of those carried away by drifting swarms at dusk. This supernatural lore has made Drifblim a favorite subject for fan theories and discussions about darker aspects of the Pokémon world. The species has also appeared in trading card games and various spin-off games, maintaining a consistent presence across Pokémon media. Its gentle nature combined with its potentially sinister origins creates a compelling contrast that appeals to players seeking Pokémon with depth and mysterious backstories. The visual design, particularly its cloud-like crown and balloon-like form, has made it instantly recognizable and frequently featured in merchandise and fan art.
Drifblim's availability varies considerably across different Pokémon games and regions. In the original Diamond and Pearl, Drifblim could be found in the Sinnoh Pokédex as #0066, obtainable by evolving Drifloon at level 28. Subsequent generations have maintained Drifblim's accessibility across most mainline titles, appearing in Black 2/White 2 as Pokédex #0209, in X/Y's Coastal Kalos region as #0002, and throughout the more recent generations including Sword/Shield and Scarlet/Violet. The species appears in Pokémon Legends: Arceus as #0038 in the Hisui region Pokédex, and in Let's Go Pikachu/Eevee it received special availability through various methods. Regional Pokédex numbering places it as #0065 in Sun/Moon's Alola Pokédex and #0077 in Ultra Sun/Ultra Moon, with consistent inclusion in remakes like Brilliant Diamond/Shining Pearl where it retains its Sinnoh Pokédex placement as #0066. Its catch rate of 60 makes it moderately difficult to capture in the wild, requiring standard Poké Balls or more specialized items for reliable catches. Drifblim can be obtained through breeding Drifloon with compatible Pokémon from the Amorphous egg group, providing flexible acquisition methods for dedicated players across all game generations where it appears.