Generation II · #0228 — Dark Pokémon
Houndour, known as the Dark Pokémon and bearing the National Pokédex number #228, represents one of Generation II's most compelling dual-type combinations. This Dark/Fire-type Pokémon was introduced in the Gold and Silver generations, bringing a unique predatory intelligence to the roster of available creatures. Standing at a modest 0.6 meters tall and weighing 10.8 kilograms, Houndour belies its small stature with a personality far more dangerous and cunning than its diminutive frame suggests. With a base stat total of 330, Houndour demonstrates a curious distribution that emphasizes its special attack capability at 80, supported by moderate speed at 65, making it a swift striker rather than a physical powerhouse. The species exhibits a notably low base friendship value of 35, reflecting its inherently wild and untamed nature, though dedicated trainers who earn their trust will find Houndour to be remarkably loyal companions.
0.6m
10.8kg
Dark Pokémon
Male 50% / Female 50%
black
quadruped
rough-terrain
Makes sleep pass twice as quickly.
Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Prevents opposing Pokémon from eating held Berries.
Houndour presents a striking visual design with its predominantly black quadrupedal canine form accentuated by a crimson underbelly and muzzle that immediately evokes its Fire-type nature. Its compact frame features short, pointed ears and an equally diminutive tail, while two prominent fangs protrude menacingly from its upper jaw above a triangular black nose. The most distinctive feature of Houndour's physiognomy is the stylized skull pattern adorning its forehead, with the eye orbits creating eyebrow-like markings above its actual eyes—a design choice that emphasizes the predatory nature of this species. White bands encircle its ankles, providing contrast to its obsidian fur, while rib-like ridges run along its back, further enhancing its skeletal appearance. Each of Houndour's three-toed paws terminates in circular red pads that match its underbelly coloration, creating a cohesive design that seamlessly blends its Dark and Fire typing into a single menacing package.
Houndour maintains a perfectly balanced gender ratio of 50% male and 50% female, allowing equal representation across both sexes in breeding scenarios. The species belongs to the Field egg group, connecting it to other terrestrial and canine-like Pokémon through breeding chains. With a hatch counter of 20 cycles, Houndour eggs require approximately 4,884 to 5,140 steps to hatch, placing them in the middle range of hatching times. This makes Houndour moderately accessible to breeders who wish to obtain perfect-IV specimens or specific natures without excessive grinding. The species' low base happiness of 35 reflects its wild temperament and independent spirit, meaning freshly-caught or newly-hatched Houndour will require additional effort and care from their trainers to develop the bond necessary for optimal performance. However, this low starting friendship value creates a satisfying progression as trainers work to earn their Houndour's trust and loyalty over time.
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lets go pikachu lets go eevee
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crystal
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gold silver
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lets go pikachu lets go eevee
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crystal
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gold silver
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lets go pikachu lets go eevee
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ruby sapphire
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emerald
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gold silver
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crystal
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diamond pearl
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black white
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platinum
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heartgold soulsilver
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firered leafgreen
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black 2 white 2
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omega ruby alpha sapphire
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x y
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xd
+637 more TMs/HMs
Houndour's evolutionary path is straightforward yet impactful, as it evolves into the formidable Houndoom upon reaching level 24. This evolution represents a significant power spike, with Houndoom gaining substantial increases to its Attack, Special Attack, and Speed stats, transforming from a promising youngster into a legitimate competitive threat. The evolution also grants Houndoom the addition of its signature Mega Evolution form in later generations, accessible through the appropriate Mega Stone, which further enhances its capabilities and competitive viability. The transition from Houndour to Houndoom marks not merely a physical transformation but a maturation in the creature's hunting abilities and prowess, reflecting the Pokédex entries' emphasis on pack coordination and tactical intelligence—themes that culminate in Houndoom's fearsome reputation.
kanto
+6 more
hoenn
+9 more
hoenn
kanto
+21 more
sinnoh
+5 more
sinnoh
kalos
alola
Houndour exhibits remarkable behavioral complexity centered entirely on pack dynamics and coordinated hunting strategies. According to multiple Pokédex entries spanning generations, these creatures communicate with one another through a sophisticated system of varied barks and howls that appear to be understood exclusively within their pack, enabling them to coordinate hunting efforts with precision that has been described as unparalleled. The Gold version Pokédex notes that they employ different kinds of cries for communicating with pack members and pursuing prey, while the Silver entry specifically emphasizes their use of location-checking barks during hunts. Beyond their hunting prowess, Houndour demonstrates territorial behavior, as documented in the Crystal entry, which describes the species howling ominously around dawn to announce territorial claims. These Pokémon gravitate toward rough, mountainous terrain where they can establish hunting grounds and demonstrate fierce loyalty to their pack—an episode of the anime series titled "Hour of the Houndour" revealed that pack members will refuse to abandon a sick or injured companion, showcasing an unexpected degree of empathy beneath their fearsome exterior. Interestingly, Pokémon Sleep lore suggests that Houndour continues to howl while sleeping, presumably dreaming of coordinated pack hunts.
It uses different kinds of cries for communicating withothers of its kind and for pursuing its prey.
To corner prey, they check each other's locationusing barks that only they can understand.
Around dawn, its ominous howl echoes through thearea to announce that this is its territory.
HOUNDOUR hunt as a coordinated pack. They communicate with each other using a variety of cries to corner their prey.This POKéMON’s remarkable teamwork is unparalleled.
HOUNDOUR communicate with each other using a variety of cries to corner their prey. This POKéMON’s remarkable teamwork is simply unparalleled.
To corner prey, they check each other’s location using barks that only they can understand.
It uses different kinds of cries for communicating with others of its kind and for pursuing prey.
It conveys its feelings using different cries. It works in a pack to cleverly take down prey.
It is smart enough to hunt in packs. It uses a variety of cries for communicating with others.
It uses different kinds of cries for communicating with others of its kind and for pursuing its prey.
To corner prey, they check each other’s location using barks that only they can understand.
It is smart enough to hunt in packs. It uses a variety of cries for communicating with others.
It is smart enough to hunt in packs. It uses a variety of cries for communicating with others.
Around dawn, its ominous howl echoes through the area to announce that this is its territory.
To corner prey, they check each other’s location using barks that only they can understand.
Houndour hunt as a coordinated pack. They communicate with each other using a variety of cries to corner their prey. This Pokémon’s remarkable teamwork is unparalleled.
Houndour hunt as a coordinated pack. They communicate with each other using a variety of cries to corner their prey. This Pokémon’s remarkable teamwork is unparalleled.
It cooperates with others skillfully. When it becomes your partner, it’s very loyal to you as its Trainer and will obey your orders.
They make repeated eerie howls before dawn to call attention to their pack.
The name Houndour derives from the English words "hound" and "our," with the latter element possibly referencing "hour" or suggesting a possessive quality, though the exact etymology remains somewhat mysterious. The Japanese name, Delvil, appears to be a combination of "devil" and possibly "delve," capturing the creature's dark, devilish nature and subterranean hunting tactics. The design itself pulls heavily from classical demonic and infernal imagery—the skull marking on its forehead, the red coloration suggesting hellfire, and its pack-hunting behavior all contribute to an aesthetic that positions Houndour as a creature of darkness and danger. The rib-like ridges and skeletal appearance reinforce this infernal theming, while the specific choice to present it as a small, young version of Houndoom allows players to appreciate the creature's potential for growth and development. The dual Dark/Fire typing finds perfect expression in both its naming and visual design, creating a cohesive identity that immediately communicates its nature to players.
Houndour can learn 81 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| attract | normal | Status | — | 100 | 15 |
| beat up | dark | Physical | — | 100 | 10 |
| bite | dark | Physical | 60 | 100 | 25 |
| body slam | normal | Physical | 85 | 100 | 15 |
| captivate | normal | Status | — | 100 | 20 |
| counter | fighting | Physical | — | 100 | 20 |
| crunch | dark | Physical | 80 | 100 | 15 |
| curse | ghost | Status | — | — | 10 |
| dark pulse | dark | Special | 80 | 100 | 15 |
| destiny bond | ghost | Status | — | — | 5 |
| detect | fighting | Status | — | — | 5 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| dream eater | psychic | Special | 100 | 100 | 15 |
| embargo | dark | Status | — | 100 | 15 |
| ember | fire | Special | 40 | 100 | 25 |
| endure | normal | Status | — | — | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| feint | normal | Physical | 30 | 100 | 10 |
| feint attack | dark | Physical | 60 | — | 20 |
| fire blast | fire | Special | 110 | 85 | 5 |
| fire fang | fire | Physical | 65 | 95 | 15 |
| fire spin | fire | Special | 35 | 85 | 15 |
| flame charge | fire | Physical | 50 | 100 | 20 |
| flamethrower | fire | Special | 90 | 100 | 15 |
| flare blitz | fire | Physical | 120 | 100 | 15 |
| foul play | dark | Physical | 95 | 100 | 15 |
| frustration | normal | Physical | — | 100 | 20 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| heat wave | fire | Special | 95 | 90 | 10 |
| helping hand | normal | Status | — | — | 20 |
| hidden power | normal | Special | 60 | 100 | 15 |
| howl | normal | Status | — | — | 40 |
| hyper voice | normal | Special | 90 | 100 | 10 |
| iron tail | steel | Physical | 100 | 75 | 15 |
| leer | normal | Status | — | 100 | 30 |
| mimic | normal | Status | — | — | 10 |
| mud shot | ground | Special | 55 | 95 | 15 |
| mud slap | ground | Special | 20 | 100 | 10 |
| nasty plot | dark | Status | — | — | 20 |
| natural gift | normal | Physical | — | 100 | 15 |
| nightmare | ghost | Status | — | 100 | 15 |
| odor sleuth | normal | Status | — | — | 40 |
| overheat | fire | Special | 130 | 90 | 5 |
| pain split | normal | Status | — | — | 20 |
| payback | dark | Physical | 50 | 100 | 10 |
| protect | normal | Status | — | — | 10 |
| punishment | dark | Physical | — | 100 | 5 |
| pursuit | dark | Physical | 40 | 100 | 20 |
| rage | normal | Physical | 20 | 100 | 20 |
| rain dance | water | Status | — | — | 5 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| reversal | fighting | Physical | — | 100 | 15 |
| roar | normal | Status | — | — | 20 |
| rock smash | fighting | Physical | 40 | 100 | 15 |
| role play | psychic | Status | — | — | 10 |
| scary face | normal | Status | — | 100 | 10 |
| secret power | normal | Physical | 70 | 100 | 20 |
| shadow ball | ghost | Special | 80 | 100 | 15 |
| sleep talk | normal | Status | — | — | 10 |
| sludge bomb | poison | Special | 90 | 100 | 10 |
| smog | poison | Special | 30 | 70 | 20 |
| snatch | dark | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| solar beam | grass | Special | 120 | 100 | 10 |
| spite | ghost | Status | — | 100 | 10 |
| substitute | normal | Status | — | — | 10 |
| sucker punch | dark | Physical | 70 | 100 | 5 |
| sunny day | fire | Status | — | — | 5 |
| super fang | normal | Physical | — | 90 | 10 |
| swagger | normal | Status | — | 85 | 15 |
| swift | normal | Special | 60 | — | 20 |
| take down | normal | Physical | 90 | 85 | 20 |
| taunt | dark | Status | — | 100 | 20 |
| thief | dark | Physical | 60 | 100 | 25 |
| thunder fang | electric | Physical | 65 | 95 | 15 |
| torment | dark | Status | — | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| uproar | normal | Special | 90 | 100 | 10 |
| will o wisp | fire | Status | — | 85 | 15 |
In competitive Pokémon battles, Houndour operates as a special attacker with a base Special Attack stat of 80 that becomes the primary avenue for dealing damage through moves like Fire Blast, Dark Pulse, and Sludge Bomb. Its moderate speed of 65 allows it to outpace many bulky defensive Pokémon but falls short against dedicated speed-based threats, positioning Houndour as a mid-tier sweeper rather than an outright cleaner. The creature's three ability options provide distinct tactical advantages: Early Bird halves sleep duration, proving invaluable against status-heavy teams; Flash Fire provides defensive utility by absorbing Fire-type moves and boosting subsequent Fire attacks by 50%, creating opportunities for both survival and counterattacking; and the hidden ability Unnerve prevents opponents from consuming held berries, disrupting common competitive recovery strategies. Houndour's relatively poor defensive statistics of 30 Defense and 50 Special Defense make it a liability if it fails to eliminate threats quickly, necessitating careful team building and strategic placement. However, with proper support and team synergy, Houndour's special attacking power and dual-type coverage can make it a threatening presence on both casual and competitive battlefields, particularly in formats where the evolution to Houndoom significantly amplifies its capabilities.
Houndour is a dark and fire type Pokemon.
Houndour evolves into houndoom.
Houndour is weak to fighting, ground, rock and water type moves.
Houndour can be found in kanto route 7 (kanto), hoenn altering cave (hoenn) and hoenn safari zone (hoenn) and 5 other locations.
Houndour has maintained a steady presence in Pokémon media since its introduction in Generation II, capturing trainers' imaginations with its combination of underdog potential and sinister aesthetic. The species appeared prominently in the anime series episode "Hour of the Houndour," which explored themes of pack loyalty and compassion despite the Pokémon's fearsome reputation, resonating with audiences and establishing Houndour as more than simply a dark, dangerous creature. Its design has influenced subsequent Dark-type Pokémon, establishing visual and thematic precedents that many later generations have followed. In the Pokémon Trading Card Game, Houndour has received numerous cards spanning multiple sets, with some becoming collectible favorites among players and enthusiasts. The creature's presence in core games across nearly every generation since its debut speaks to its enduring appeal and competitive viability, ensuring that new players consistently encounter Houndour and contribute to its legacy. The species represents a particular appeal to trainers who appreciate darker aesthetics and pack-hunting dynamics, occupying a niche that makes it perpetually relevant to the broader Pokémon community.
Houndour's availability has shifted considerably across generations and game versions, reflecting the Pokédex's evolving regional distributions. In the original Gold, Silver, and Crystal versions, Houndour appeared in Johto with the local Pokédex number 0209, making it available to dedicated hunters exploring mountainous and rough terrain. Subsequent remakes like HeartGold and SoulSilver maintained its presence in Johto, though with adjusted encounter rates and locations. In Generation III, Houndour appeared in the Hoenn region, and it has since been included in the majority of mainline games including Platinum, Black 2/White 2, the X/Y generation (in Coastal Kalos), Sun/Moon, Sword/Shield, and most recently Scarlet and Violet. The species exhibits a base catch rate of 120, making it reasonably approachable for trainers using standard Poké Balls, particularly if the creature is weakened first. Its slow growth rate means that leveling Houndour to its evolution threshold at level 24 requires moderate grinding compared to faster-growing species. The consistency of Houndour's availability across generations has made it an accessible option for players seeking a Dark/Fire-type, though availability may vary by specific version and region. For those unable to find Houndour in their preferred version, breeding from a compatible parent species via the Field egg group remains a viable alternative.