Generation II · #0230 — Dragon Pokémon
Kingdra, the Dragon Pokémon, is a dual-type Water/Dragon Pokémon introduced in Generation II that represents the final evolutionary stage of the Horsea line. With a National Pokédex number of #230, this remarkable creature combines the grace of an seahorse with the power of a dragon, standing at an imposing 1.8 meters tall and weighing 152 kilograms. As a Water/Dragon-type, Kingdra occupies a unique ecological niche within the Pokémon world, and its balanced base stat total of 540 reflects its versatility as a combatant. The species is neither legendary nor mythical, making it an accessible option for trainers seeking a powerful dragon-type companion. Kingdra's design philosophy emphasizes the harmonious blend of aquatic and draconic characteristics, creating a Pokémon that feels equally at home in the deepest ocean trenches or engaged in combat against fellow dragon-types.
1.8m
152.0kg
Dragon Pokémon
Male 50% / Female 50%
blue
blob
sea
Doubles Speed during rain.
Strengthens critical hits to inflict 3× damage rather than 2×.
Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
Kingdra is a large, piscine Pokémon that bears a striking resemblance to an enlarged seahorse, complete with a tightly curled tail that provides exceptional maneuverability in aquatic environments. Its body is predominantly covered in blue scales, with distinctive yellow, compact belly scales that contrast beautifully against its primary coloration. The Pokémon features thin spines adorned with a single branch atop its head, and delicate white fins positioned beneath its cheeks that aid in precise water navigation. Its thin snout is deceptively powerful, capable of firing devastating jets of water with tremendous force—a characteristic that defines its combat abilities and predatory success. Along its back extends a prominent white fin supported by thin blue spines similar to those crowning its head, creating a striking silhouette that commands respect. This physical structure allows Kingdra to achieve remarkable hydrodynamic efficiency, making it one of the ocean's most formidable predators. The Pokémon's evolutionary adaptations reflect millions of years of oceanic refinement, transforming the humble Horsea into a creature of considerable power and sophistication.
Kingdra exhibits a perfectly balanced gender ratio, with exactly 50% of the species being male and 50% being female, allowing trainers equal opportunity to breed either gender for competitive or collection purposes. The species belongs to both the Water 1 and Dragon egg groups, granting it considerable breeding flexibility and the ability to produce offspring through various cross-breeding combinations with other Pokémon in these groups. Eggs laid by Kingdra or its predecessors require 20 cycles to hatch, translating to approximately 4,884 to 5,140 steps of in-game travel, making the breeding process moderately time-intensive but well within normal parameters for dragon-type Pokémon. With a base friendship value of 70, Kingdra demonstrates moderate affability toward its trainers, suggesting that while it is not as immediately standoffish as some legendary creatures, it requires genuine care and attention to develop deeper bonds. Trainers seeking to breed Kingdra should note that offspring will begin as Horsea, requiring dedication to training through multiple evolutionary stages to reach Kingdra's powerful final form, making the species a rewarding choice for committed breeders seeking meaningful investment returns.
evolution
Traded on a Seadra: Holder evolves into Kingdra.
Cost: 2000
evolution
Traded on a Seadra: Holder evolves into Kingdra.
Cost: 2000
evolution
Traded on a Seadra: Holder evolves into Kingdra.
Cost: 2000
evolution
Traded on a Seadra: Holder evolves into Kingdra.
Cost: 2000
evolution
Traded on a Seadra: Holder evolves into Kingdra.
Cost: 2000
evolution
Traded on a Seadra: Holder evolves into Kingdra.
Cost: 2000
evolution
Traded on a Seadra: Holder evolves into Kingdra.
Cost: 2000
evolution
Traded on a Seadra: Holder evolves into Kingdra.
Cost: 2000
evolution
Traded on a Seadra: Holder evolves into Kingdra.
Cost: 2000
evolution
Traded on a Seadra: Holder evolves into Kingdra.
Cost: 2000
evolution
Traded on a Seadra: Holder evolves into Kingdra.
Cost: 2000
evolution
Traded on a Seadra: Holder evolves into Kingdra.
Cost: 2000
evolution
Traded on a Seadra: Holder evolves into Kingdra.
Cost: 2000
evolution
Traded on a Seadra: Holder evolves into Kingdra.
Cost: 2000
evolution
Traded on a Seadra: Holder evolves into Kingdra.
Cost: 2000
evolution
Traded on a Seadra: Holder evolves into Kingdra.
Cost: 2000
evolution
Traded on a Seadra: Holder evolves into Kingdra.
Cost: 2000
evolution
Traded on a Seadra: Holder evolves into Kingdra.
Cost: 2000
evolution
Traded on a Seadra: Holder evolves into Kingdra.
Cost: 2000
evolution
Traded on a Seadra: Holder evolves into Kingdra.
Cost: 2000
evolution
Traded on a Seadra: Holder evolves into Kingdra.
Cost: 2000
evolution
Traded on a Seadra: Holder evolves into Kingdra.
Cost: 2000
tm01
lets go pikachu lets go eevee
tm02
crystal
tm02
gold silver
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crystal
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gold silver
tm03
ruby sapphire
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platinum
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firered leafgreen
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heartgold soulsilver
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diamond pearl
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emerald
tm03
xd
tm03
colosseum
tm05
lets go pikachu lets go eevee
tm06
yellow
tm06
gold silver
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red blue
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crystal
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emerald
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firered leafgreen
+547 more TMs/HMs
Kingdra is the final evolutionary form of the Horsea line, evolving from Seadra when traded while holding a Dragon Scale—a unique mechanic introduced in Generation II that emphasizes the importance of held items in Pokémon evolution. This trade evolution requirement made Kingdra particularly notable during its original introduction, as it required cooperation between trainers and represented a meaningful investment in the evolutionary process. The transformation from Seadra to Kingdra represents a substantial power increase, with Kingdra's balanced stat distribution providing improvements across the board compared to its predecessor. Unlike many other Pokémon that receive Mega Evolutions or Gigantamax forms, Kingdra has not received alternative forms in subsequent generations, remaining true to its original design philosophy while still maintaining competitive viability through its movepool and abilities. The evolutionary line demonstrates a clear progression from a small seahorse to a graceful water-type and finally to a powerful dragon, with each stage reflecting increased sophistication and combat capability that rewards trainers for completing the full evolutionary journey.
unova
+5 more
unova
+5 more
unova
+5 more
Kingdra is renowned for its reclusive nature, typically inhabiting the deepest, most uninhabited regions of the ocean where few other life forms can survive, storing and building energy through extended periods of hibernation on the seafloor. According to multiple Pokédex entries, the mere yawning of a sleeping Kingdra is powerful enough to create spiraling ocean currents and undercurrents capable of destroying small ships, demonstrating the immense gravitational and pressure forces this creature commands. When storms arrive at sea, Kingdra awakens from its slumber and wanders in search of prey, and its very emergence from the depths is said to cause massive whirlpools and waterspouts capable of swallowing even large vessels. The species is known for its fierce territorial nature, engaging in particularly intense battles whenever it encounters a Dragonite, suggesting a rivalry rooted in evolutionary competition for dominance among dragon-types. Kingdra's isolation and power have made it a legendary figure in nautical folklore, with many sailors attributing sudden storms and maritime disasters to the awakening of this formidable creature from its oceanic sanctuary.
It is said that it usually hides in underwater caves.It can create whirlpools by yawning.
It sleeps deep on the ocean floor to build its energy.It is said to cause tornadoes as it wakes.
It stores energy by sleeping at underwater depthsat which no other life forms can survive.
KINGDRA lives at extreme ocean depths that are otherwise uninhabited. It has long been believed that theyawning of this POKéMON creates spiraling ocean currents.
KINGDRA sleeps on the seafloor where it is otherwise devoid of life. When a storm arrives, the POKéMON issaid to awaken and wander about in search of prey.
It sleeps quietly, deep on the seafloor. When it comes up to the surface, it creates a huge whirlpool that can swallow even ships.
It sleeps deep on the ocean floor to build its energy. It is said to cause tornadoes as it wakes.
It is said that it usually hides in underwater caves. It can create whirlpools by yawning.
It lives in caves on the seafloor and creates giant whirlpools every time it moves.
It is said that it usually hides in underwater caves. It can create whirlpools by yawning.
It sleeps deep on the ocean floor to build its energy. It is said to cause tornadoes as it wakes.
It lives in caves on the seafloor and creates giant whirlpools every time it moves.
It lives in caves on the seafloor and creates giant whirlpools every time it moves.
It is said that it usually hides in underwater caves. It can create whirlpools by yawning.
It stores energy by sleeping at underwater depths at which no other life-forms can survive.
Kingdra lives at extreme ocean depths that are otherwise uninhabited. It has long been believed that the yawning of this Pokémon creates spiraling ocean currents.
Kingdra sleeps on the seafloor where it is otherwise devoid of life. When a storm arrives, the Pokémon is said to awaken and wander about in search of prey.
With the arrival of a storm at sea, this Pokémon will show itself on the surface. When a Kingdra and a Dragonite meet, a fierce battle ensues.
Scales shed by this Pokémon have such a splendorous gleam to them that they’ve been given to royalty as gifts.
The name Kingdra is a straightforward portmanteau of 'king' and 'hydra,' reflecting its status as the most powerful member of the Horsea evolutionary line and its possession of the multiple finned appendages reminiscent of the legendary multi-headed serpent. The Japanese name キングドラ (Kingdora) follows the same linguistic convention, maintaining clarity across both English and Japanese markets. Visually, Kingdra's design draws heavy inspiration from the seahorse, incorporating that creature's distinctive prehensile tail and upright swimming posture while amplifying these characteristics to monstrous proportions. The addition of draconic elements—spines, expanded fins, and an overall sense of power—transforms the delicate seahorse into a fearsome dragon without abandoning the aquatic aesthetic that defines its evolutionary heritage. The color scheme of blue scales with yellow belly segments provides both visual appeal and practical camouflage benefits for an ocean-dwelling predator, while the white fins and head spines create striking visual contrast that emphasizes the Pokémon's noble bearing. This thoughtful design successfully bridges two disparate animal archetypes—seahorse and dragon—into a cohesive and believable creature that feels organic within the Pokémon universe.
Kingdra can learn 78 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| agility | psychic | Status | — | — | 30 |
| attract | normal | Status | — | 100 | 15 |
| aurora beam | ice | Special | 65 | 100 | 20 |
| blizzard | ice | Special | 110 | 70 | 5 |
| body slam | normal | Physical | 85 | 100 | 15 |
| bounce | flying | Physical | 85 | 85 | 5 |
| breaking swipe | dragon | Physical | 60 | 100 | 15 |
| brine | water | Special | 65 | 100 | 10 |
| bubble | water | Special | 40 | 100 | 30 |
| bubble beam | water | Special | 65 | 100 | 20 |
| captivate | normal | Status | — | 100 | 20 |
| chilling water | water | Special | 50 | 100 | 20 |
| clear smog | poison | Special | 50 | — | 15 |
| confide | normal | Status | — | — | 20 |
| curse | ghost | Status | — | — | 10 |
| disable | normal | Status | — | 100 | 20 |
| dive | water | Physical | 80 | 100 | 10 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| draco meteor | dragon | Special | 130 | 90 | 5 |
| dragon breath | dragon | Special | 60 | 100 | 20 |
| dragon dance | dragon | Status | — | — | 20 |
| dragon pulse | dragon | Special | 85 | 100 | 10 |
| endure | normal | Status | — | — | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| flail | normal | Physical | — | 100 | 15 |
| flash cannon | steel | Special | 80 | 100 | 10 |
| flip turn | water | Physical | 60 | 100 | 20 |
| focus energy | normal | Status | — | — | 30 |
| frustration | normal | Physical | — | 100 | 20 |
| giga impact | normal | Physical | 150 | 90 | 5 |
| hail | ice | Status | — | — | 10 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hurricane | flying | Special | 110 | 70 | 10 |
| hydro pump | water | Special | 110 | 80 | 5 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| ice beam | ice | Special | 90 | 100 | 10 |
| icy wind | ice | Special | 55 | 95 | 15 |
| iron head | steel | Physical | 80 | 100 | 15 |
| laser focus | normal | Status | — | — | 30 |
| leer | normal | Status | — | 100 | 30 |
| liquidation | water | Physical | 85 | 100 | 10 |
| mimic | normal | Status | — | — | 10 |
| muddy water | water | Special | 90 | 85 | 10 |
| natural gift | normal | Physical | — | 100 | 15 |
| outrage | dragon | Physical | 120 | 100 | 10 |
| protect | normal | Status | — | — | 10 |
| quash | dark | Status | — | 100 | 15 |
| rain dance | water | Status | — | — | 5 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| round | normal | Special | 60 | 100 | 15 |
| scald | water | Special | 80 | 100 | 15 |
| scale shot | dragon | Physical | 25 | 90 | 20 |
| scary face | normal | Status | — | 100 | 10 |
| secret power | normal | Physical | 70 | 100 | 20 |
| signal beam | bug | Special | 75 | 100 | 15 |
| sleep talk | normal | Status | — | — | 10 |
| smokescreen | normal | Status | — | 100 | 20 |
| snore | normal | Special | 50 | 100 | 15 |
| snowscape | ice | Status | 0 | — | 10 |
| splash | normal | Status | — | — | 40 |
| substitute | normal | Status | — | — | 10 |
| surf | water | Special | 90 | 100 | 15 |
| swagger | normal | Status | — | 85 | 15 |
| swift | normal | Special | 60 | — | 20 |
| take down | normal | Physical | 90 | 85 | 20 |
| tera blast | normal | Special | 80 | 100 | 10 |
| toxic | poison | Status | — | 90 | 10 |
| twister | dragon | Special | 40 | 100 | 20 |
| water gun | water | Special | 40 | 100 | 25 |
| water pulse | water | Special | 60 | 100 | 20 |
| waterfall | water | Physical | 80 | 100 | 15 |
| wave crash | water | Physical | 120 | 100 | 10 |
| weather ball | normal | Special | 50 | 100 | 10 |
| whirlpool | water | Special | 35 | 85 | 15 |
| yawn | normal | Status | — | — | 10 |
Kingdra's competitive viability is anchored in its perfectly balanced stat distribution, with base stats of 95 in Attack, Special Attack, Defense, and Special Defense, coupled with 85 Speed and 75 HP, creating a Pokémon capable of functioning effectively across multiple roles. The species possesses three distinct abilities that enable different strategic approaches: Swift Swim doubles Kingdra's speed during rain, creating opportunities for rain-based team compositions and enabling surprise outspeeding of typically faster threats; Sniper strengthens critical hits to inflict triple damage rather than the standard double, synergizing exceptionally well with moves and abilities that increase critical hit ratios; and the hidden ability Damp prevents opposing Pokémon from using self-destruct, explosion, and aftermath effects, providing utility in specific matchups. Kingdra's movepool encompasses a diverse array of Water and Dragon-type attacks, along with coverage moves that allow it to hit threats outside its primary types, making it a genuinely flexible team member. The EV yield of one Attack, one Special Attack, and one Special Defense per encounter makes Kingdra an efficient grinding choice for trainers seeking to build optimized teams, while its base experience yield of 243 ensures reasonable leveling progression. Competitive players have utilized Kingdra with considerable success in various metagames, particularly in rain-dependent teams where Swift Swim's speed doubling creates devastating momentum-swinging possibilities.
Kingdra is a water and dragon type Pokemon.
Kingdra evolved from seadra that evolved from horsea.
Kingdra is weak to dragon and fairy type moves.
Kingdra can be found in unova route 17 (unova), p2 laboratory (unova) and unova route 18 (unova).
Kingdra has maintained a consistent presence within Pokémon media and fan culture since its introduction in Generation II, establishing itself as a fan-favorite dragon-type despite not achieving the mainstream recognition of creatures like Dragonite or later-generation dragons. The species' unique design and competitive viability have resulted in numerous appearances across the trading card game, with various card iterations featuring Kingdra in different artistic styles that celebrate its majestic dragon-seahorse aesthetic. In the animated series, Kingdra has appeared in several notable episodes, including confrontations where trainers utilize sound-based tactics to lure the creature from its ocean depths, establishing it as a formidable opponent worthy of strategic consideration. The Pokédex entries describing Kingdra's catastrophic power—particularly its ability to create whirlpools and tornadoes—have inspired considerable speculation and discussion within the fan community regarding the true extent of its power relative to other dragon-types. Kingdra's specific evolution mechanic, requiring a Dragon Scale held item during trade, has made it a memorable milestone for players completing their Pokédex, with many trainers recalling the excitement of evolving their Seadra for the first time. The creature has appeared in various Pokémon games, manga series, and supplementary materials, maintaining relevance across different media formats and generational cohorts of Pokémon enthusiasts.
Kingdra's availability has evolved considerably across different Pokémon generations and game versions. In the original Gold, Silver, and Crystal versions where it was introduced, Kingdra could be obtained by trading a Seadra holding a Dragon Scale, making it accessible but requiring inter-player cooperation. Throughout subsequent generations, the species has appeared in numerous regional Pokédex entries, with specific availability varying by game version—appearing in Ruby/Sapphire/Emerald, FireRed/LeafGreen, Diamond/Pearl/Platinum, HeartGold/SoulSilver, and more recent entries like Pokémon X/Y and Omega Ruby/Alpha Sapphire. In modern games, Kingdra can typically be encountered or caught through evolving Seadra with the appropriate held item, or occasionally through direct encounters in water-based locations associated with deeper ocean regions. The species has maintained a catch rate of 45, making it moderately challenging to capture in the wild but far from impossible for determined trainers. In Pokémon Sword and Shield's expansion pass, The Isle of Armor and The Indigo Disk, Kingdra remains available to players, ensuring its continued accessibility to contemporary trainers. For those preferring alternative acquisition methods, Kingdra frequently appears in competitive ladder rewards, mystery gifts, and special distributions, making the species readily obtainable for players of varying dedication levels across the franchise's diverse game library.