Weak to (2x damage):
Resistant to (½x damage):
Generation VII · #0784 — Scaly Pokémon
Kommo-o is a dual-type Dragon/Fighting-type Pokémon introduced in Generation VII, representing the final evolutionary form of the Jangmo-o line. As National Pokédex entry #784, this pseudo-legendary Pokémon stands at 1.6 meters tall and weighs 78.2 kilograms, presenting an imposing figure covered in battle-hardened scales. With a respectable base stat total of 600, Kommo-o excels in defensive capabilities with a base Defense stat of 125, supported by solid Attack (110) and Special Defense (105) statistics. The Scaly Pokémon is classified as neither Legendary nor Mythical, but its powerful presence and stat distribution have earned it recognition among competitive trainers as a formidable pseudo-legendary contender.
1.6m
78.2kg
Scaly Pokémon
Male 50% / Female 50%
gray
upright
Protects against bullet, ball, and bomb-based moves.
Protects against sound-based moves.
Protects against damage from weather.
Kommo-o is a bipedal, reptilian Pokémon whose body serves as a living fortress of metallic scales. Its entire form is encased in armor-like plating that rivals steel in durability, with the majority of its body displaying gray coloration accented by yellow and red markings. The creature features an elaborate headdress of overlapping scales at the crown, with a distinctive yellow oval scale adorned with a red heart-shaped mark at its center, flanked by chains of red and yellow circular scales that extend backward. Running along its neck is a vertical arrangement of increasingly larger gray scales trimmed in yellow, culminating in a yellow scale positioned at the bottom. Across its chest stretches a thick yellow stripe with a rounded projection, while its shoulders are covered with tufts of spiky white feathers interspersed with small gray scales. Its arms are protected by four overlapping scales per limb—three gray scales with yellow edges and red hand-coverings with yellow trimming—while its tail terminates in a chain of four metallic scales that serve as both intimidation display and resonant instrument.
Kommo-o exhibits a perfectly balanced gender ratio with 50% male and 50% female distribution, allowing for equal breeding opportunities regardless of which individual is selected. As a member of the Dragon egg group, Kommo-o can only breed with other Dragon-type Pokémon or with Ditto, limiting its breeding partners but maintaining genetic purity within the Dragon egg group lineage. The Pokémon has a base Happiness value of 70, indicating moderate friendliness toward its trainer without requiring extensive bonding to achieve high affection. With a slow growth rate and egg cycle of 40 (requiring approximately 10,024 to 10,280 steps to hatch), breeding Kommo-o requires patience and dedication from trainers, though the investment yields a fully-formed member of this prestigious pseudo-legendary line. The species' breeding characteristics reflect its nature as a rare and powerful Pokémon, with the lengthy development period serving as a natural gating mechanism for competitive accessibility.
held-items
Held: Raises the holder’s critical hit ratio by one stage. Held by a Sneasel while levelling up at night: Holder evolves into Weavile.
Cost: 5000
held-items
Held: Raises the holder’s critical hit ratio by one stage. Held by a Sneasel while levelling up at night: Holder evolves into Weavile.
Cost: 5000
held-items
Held: Raises the holder’s critical hit ratio by one stage. Held by a Sneasel while levelling up at night: Holder evolves into Weavile.
Cost: 5000
held-items
Held: Raises the holder’s critical hit ratio by one stage. Held by a Sneasel while levelling up at night: Holder evolves into Weavile.
Cost: 5000
tm00
sword shield
tm01
yellow
tm01
red blue
tm01
platinum
tm01
emerald
tm01
diamond pearl
tm01
firered leafgreen
tm01
ruby sapphire
tm01
xd
tm01
colosseum
tm01
heartgold soulsilver
tm01
lets go pikachu lets go eevee
tm01
ultra sun ultra moon
tm01
sun moon
tm01
blue japan
tm01
red green japan
tm01
sword shield
tm02
emerald
tm02
crystal
tm02
firered leafgreen
+830 more TMs/HMs
Kommo-o is the final evolved form of Jangmo-o, the base form of its evolutionary line. The progression begins with Jangmo-o, a small Dragon-type Pokémon that evolves into the dual-type Hakamo-o at level 35, combining Dragon and Fighting typings for the first time. Kommo-o emerges when Hakamo-o reaches level 45, completing its transformation into a fully-armored warrior Pokémon. This final stage marks a dramatic increase in battle readiness, with significant stat improvements particularly in Defense and Special Defense, reflecting the maturation of its scale-based armor system. The evolution line demonstrates a clear thematic progression from a young, vulnerable dragon to a disciplined fighter wrapped in near-impenetrable protection, each stage adding more elaborate scale arrangements and combat capability. Unlike many pseudo-legendary lines, Kommo-o does not possess a Mega Evolution form, remaining stable in its final evolutionary state.
alola
+1 more
alola
Kommo-o is a battle-hardened Pokémon with a deeply ingrained martial code of honor. According to Pokédex entries, this species only deigns to battle opponents who demonstrate unwavering resolve, as it will retreat from or dismiss weaker challengers with threatening displays of its tail scales. When detecting approaching individuals, Kommo-o rings the scales on its tail as an announcement of its presence—a metallic clattering that unnerves potential adversaries. The creature is known for its valiantly fought battles, specializing in powerful uppercut techniques delivered through fists armored in steel scales. There exists a legendary belief that Kommo-o was blessed with glittering scales to drive away a great darkness covering the world, and these Pokémon actively seek battle to accumulate the power necessary to fulfill this ancient purpose. When successful in hunting, Kommo-o celebrates by howling, its call answered by metallic sounds from celebrating comrades in the surrounding area, suggesting these Pokémon operate in loosely coordinated social groups.
When it spots enemies, it threatens them by jingling the scales on its tail. Weak opponents will crack and flee in panic.
When it howls after finishing off its prey, the metallic sounds of its celebrating comrades can be heard from all around.
Its rigid scales function as offense and defense. In the past, its scales were processed and used to make weapons and other commodities.
It battles valiantly with its fists, which are armored in steel scales. Kommo-o specializes in uppercuts.
It clatters its tail scales to unnerve opponents. This Pokémon will battle only those who stand steadfast in the face of this display.
Certain ruins have paintings of ancient warriors wearing armor made of Kommo-o scales.
Kommo-o's name derives from Japanese roots reflecting its nature as a scale-adorned warrior. The Japanese name "Jyararanga" (ジャラランガ) combines elements suggesting both the rattling of scales (じゃら/jara, imitating metallic sounds) and battle (ランガ/ranga, from "ranga" meaning a kind of warrior or armor). The English name "Kommo-o" maintains this phonetic quality while emphasizing the sonic aspect of the creature's scale-based defense mechanism. The design itself draws inspiration from traditional armored warriors and samurai, with the elaborate scale headdress resembling ornate helmets and the overall silhouette evoking a martial arts master. Pokédex entries confirm that ancient warriors once wore armor crafted from Kommo-o scales, and certain ruins contain paintings depicting these historical warriors, grounding the Pokémon within a fictional archaeological and cultural context. The species name "Scaly Pokémon" underscores the most defining characteristic of its biology and identity.
Kommo-o can learn 107 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| aerial ace | flying | Physical | 60 | — | 20 |
| aqua tail | water | Physical | 90 | 90 | 10 |
| attract | normal | Status | — | 100 | 15 |
| aura sphere | fighting | Special | 80 | — | 20 |
| autotomize | steel | Status | — | — | 15 |
| belly drum | normal | Status | — | — | 10 |
| bide | normal | Physical | — | — | 10 |
| body press | fighting | Physical | 80 | 100 | 10 |
| body slam | normal | Physical | 85 | 100 | 15 |
| boomburst | normal | Special | 140 | 100 | 10 |
| breaking swipe | dragon | Physical | 60 | 100 | 15 |
| brick break | fighting | Physical | 75 | 100 | 15 |
| brutal swing | dark | Physical | 60 | 100 | 20 |
| bulk up | fighting | Status | — | — | 20 |
| bulldoze | ground | Physical | 60 | 100 | 20 |
| clanging scales | dragon | Special | 110 | 100 | 5 |
| clangorous soul | dragon | Status | — | 100 | 5 |
| close combat | fighting | Physical | 120 | 100 | 5 |
| coaching | fighting | Status | — | — | 10 |
| confide | normal | Status | — | — | 20 |
| counter | fighting | Physical | — | 100 | 20 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| draco meteor | dragon | Special | 130 | 90 | 5 |
| dragon breath | dragon | Special | 60 | 100 | 20 |
| dragon cheer | dragon | Status | 0 | 0 | 15 |
| dragon claw | dragon | Physical | 80 | 100 | 15 |
| dragon dance | dragon | Status | — | — | 20 |
| dragon pulse | dragon | Special | 85 | 100 | 10 |
| dragon tail | dragon | Physical | 60 | 90 | 10 |
| drain punch | fighting | Physical | 75 | 100 | 10 |
| dual chop | dragon | Physical | 40 | 90 | 15 |
| earthquake | ground | Physical | 100 | 100 | 10 |
| echoed voice | normal | Special | 40 | 100 | 15 |
| endeavor | normal | Physical | — | 100 | 5 |
| endure | normal | Status | — | — | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| false swipe | normal | Physical | 40 | 100 | 40 |
| fire punch | fire | Physical | 75 | 100 | 15 |
| flamethrower | fire | Special | 90 | 100 | 15 |
| flash cannon | steel | Special | 80 | 100 | 10 |
| fling | dark | Physical | — | 100 | 10 |
| focus blast | fighting | Special | 120 | 70 | 5 |
| focus punch | fighting | Physical | 150 | 100 | 20 |
| frustration | normal | Physical | — | 100 | 20 |
| giga impact | normal | Physical | 150 | 90 | 5 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| helping hand | normal | Status | — | — | 20 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| hyper voice | normal | Special | 90 | 100 | 10 |
| ice punch | ice | Physical | 75 | 100 | 15 |
| iron defense | steel | Status | — | — | 15 |
| iron head | steel | Physical | 80 | 100 | 15 |
| iron tail | steel | Physical | 100 | 75 | 15 |
| laser focus | normal | Status | — | — | 30 |
| leer | normal | Status | — | 100 | 30 |
| low kick | fighting | Physical | — | 100 | 20 |
| mega kick | normal | Physical | 120 | 75 | 5 |
| mega punch | normal | Physical | 80 | 85 | 20 |
| metal claw | steel | Physical | 50 | 95 | 35 |
| metal sound | steel | Status | — | 85 | 40 |
| noble roar | normal | Status | — | 100 | 30 |
| outrage | dragon | Physical | 120 | 100 | 10 |
| payback | dark | Physical | 50 | 100 | 10 |
| poison jab | poison | Physical | 80 | 100 | 20 |
| protect | normal | Status | — | — | 10 |
| rain dance | water | Status | — | — | 5 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| revenge | fighting | Physical | 60 | 100 | 10 |
| reversal | fighting | Physical | — | 100 | 15 |
| roar | normal | Status | — | — | 20 |
| rock polish | rock | Status | — | — | 20 |
| rock slide | rock | Physical | 75 | 90 | 10 |
| rock tomb | rock | Physical | 60 | 95 | 15 |
| round | normal | Special | 60 | 100 | 15 |
| safeguard | normal | Status | — | — | 25 |
| sandstorm | rock | Status | — | — | 10 |
| scale shot | dragon | Physical | 25 | 90 | 20 |
| scary face | normal | Status | — | 100 | 10 |
| screech | normal | Status | — | 85 | 40 |
| shadow claw | ghost | Physical | 70 | 100 | 15 |
| shock wave | electric | Special | 60 | — | 20 |
| sky uppercut | fighting | Physical | 85 | 90 | 15 |
| sleep talk | normal | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| stealth rock | rock | Status | — | — | 20 |
| stomping tantrum | ground | Physical | 75 | 100 | 10 |
| substitute | normal | Status | — | — | 10 |
| sunny day | fire | Status | — | — | 5 |
| superpower | fighting | Physical | 120 | 100 | 5 |
| swagger | normal | Status | — | 85 | 15 |
| swords dance | normal | Status | — | — | 20 |
| tackle | normal | Physical | 40 | 100 | 35 |
| take down | normal | Physical | 90 | 85 | 20 |
| taunt | dark | Status | — | 100 | 20 |
| tera blast | normal | Special | 80 | 100 | 10 |
| throat chop | dark | Physical | 80 | 100 | 15 |
| thunder punch | electric | Physical | 75 | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| upper hand | fighting | Physical | 65 | 100 | 15 |
| uproar | normal | Special | 90 | 100 | 10 |
| vacuum wave | fighting | Special | 40 | 100 | 30 |
| water pulse | water | Special | 60 | 100 | 20 |
| work up | normal | Status | — | — | 30 |
| x scissor | bug | Physical | 80 | 100 | 15 |
In competitive Pokémon battles, Kommo-o occupies a respectable niche as a physical wall and mixed attacker with impressive bulk. Its base Defense stat of 125 and Special Defense of 105 combine for exceptional durability, allowing it to withstand significant punishment while retaining the offensive capability to threaten opponents with a base Attack of 110 and Special Attack of 100. The Dragon/Fighting typing provides useful offensive coverage against common threats, though it does result in a notable weakness to Ice-type moves (4x vulnerability) that trainers must carefully manage. Kommo-o's abilities further enhance its competitive viability: Bulletproof blocks damage from projectile moves like Aura Sphere and Bullet Seed, while Soundproof protects against sonic attacks like Boomburst. The hidden ability Overcoat shields it from weather-induced damage, making it a reliable choice in weather-dependent team compositions. With access to powerful moves through leveling and TM compatibility, Kommo-o can function effectively as a physical attacker, special attacker, or defensive pivot depending on investment and moveset configuration.
Kommo-o is a dragon and fighting type Pokemon.
Kommo-o evolved from hakamo-o that evolved from jangmo-o.
Kommo-o is weak to flying, psychic, ice, dragon and fairy type moves.
Kommo-o can be found in vast poni canyon (alola) and heahea beach (alola).
Kommo-o's introduction in Generation VII marked a significant addition to the Dragon-type roster and contributed meaningfully to the pseudo-legendary archetype established in earlier generations. The species received particular attention within fan communities for its pseudo-legendary status and martial arts aesthetic, resonating with trainers who appreciate warriors with disciplined, honorable battle philosophies. The Pokédex lore suggesting that ancient civilizations crafted weapons and armor from Kommo-o scales adds historical depth and real-world cultural grounding to the creature, positioning it as an important figure in the fictional history of the Alola region. This worldbuilding element has made Kommo-o a favorite subject for fan discussions and creative interpretations exploring the relationship between humans and Pokémon in historical contexts. The species also gained prominence in competitive circuits following its introduction, establishing itself as a legitimate threat in tournament play and earning respect among professional trainers. Media appearances in the Pokémon anime and trading card game further solidified its cultural presence within the broader franchise.
Kommo-o's availability throughout the Pokémon games reflects its status as a rare, late-game encounter or evolution. In Pokémon Sun and Moon, where it was first introduced, Kommo-o appears in the Alola region's Pokédex as entry #273, obtainable primarily through the evolution of Hakamo-o at level 45. The species maintains availability in subsequent generations, appearing in Pokémon Ultra Sun and Ultra Moon (Alola Pokédex #363), Pokémon Sword and Shield (Pokédex #394, with regional availability in The Isle of Armor as entry #167 and The Teal Mask DLC as entry #133), and continues into more recent titles. With a catch rate of 45, wild Kommo-o presents a moderate challenge to capture when encountered directly, though most trainers obtain this species through breeding or evolution rather than direct encounter in the wild. The species' slow growth rate means that even newly evolved Kommo-o require significant training investment before reaching competitive power levels, making it a choice for committed trainers willing to invest time in developing this legendary-tier Pokémon for their teams.