Weak to (2x damage):
Resistant to (½x damage):
Generation VII · #10146 — Scaly Pokémon
Kommo-o, known as the Scaly Pokémon, is a dual-type Dragon/Fighting Pokémon introduced in Generation VII that represents the final evolution of the Jangmo-o line. This pseudo-legendary Pokémon stands at an impressive 2.4 meters tall and weighs 207.5 kilograms, making it a formidable presence in any battle. With a base stat total of 600, Kommo-o boasts exceptional defensive capabilities, featuring a base Defense stat of 125 and a Special Defense of 105, making it one of the sturdier Dragon-type Pokémon available. Its Attack stat of 110 combined with its Dragon/Fighting typing provides excellent offensive coverage, while its Special Attack of 100 and Speed of 85 round out a well-balanced combat profile. Kommo-o's abilities—Bulletproof, Soundproof, or the hidden ability Overcoat—provide strategic flexibility in competitive and casual play, allowing trainers to adapt their team composition to various threats. The species has inspired cultural fascination due to its legendary status among fans as a pseudo-legendary Pokémon, despite its relatively modest appearance compared to other members of that unofficial category.
2.4m
207.5kg
Scaly Pokémon
Male 50% / Female 50%
gray
upright
Protects against bullet, ball, and bomb-based moves.
Protects against sound-based moves.
Protects against damage from weather.
Kommo-o is a bipedal, reptilian Pokémon whose body is virtually encased in scaly armor as hard as steel. The majority of its body features a gray coloration with lighter gray accents, punctuated by striking yellow and red markings that give it a regal appearance. Its rounded, beak-like snout houses small eyes that are nearly hidden beneath elaborate head armor, while tooth-like spikes protrude from both its upper and lower jaws. The most distinctive feature of Kommo-o's anatomy is its elaborate headdress of scales, arranged in an intricate pattern that serves both aesthetic and functional purposes. At the front of this crown-like structure is an oval scale of brilliant yellow with a red heart-shape at its base, flanked by chains of red and yellow scales that create a striking visual display. Additional chains of plain yellow scales extend from the back of this headdress, and a line of overlapping scales runs down its neck, transitioning from gray to yellow. Kommo-o's shoulders are covered in tufts of spiky white feathers with small gray scales overlapping them, while its arms and hands are covered in similarly segmented scaly armor with yellow and red coloration. Four scaly chains extend from its body, each consisting of four scales, with the most notable being the jingling tail chain that serves as both a weapon and a communication device.
Kommo-o exhibits an equal gender distribution, with a 50% male to 50% female ratio among wild populations and captive specimens. The species belongs exclusively to the Dragon egg group, meaning it can only breed with other Pokémon within that classification. The breeding process for Kommo-o requires considerable patience, as the species has a slow growth rate and takes 40 egg cycles (approximately 10,024 to 10,280 steps) for eggs to hatch into Jangmo-o. The base friendship value of 70 in Generation VII, while moderate, indicates that Kommo-o is somewhat receptive to companionship with its trainer, though it maintains a degree of independence befitting its proud warrior nature. When breeding Kommo-o, trainers should be aware that offspring will begin as Jangmo-o and require significant level grinding through the entire evolutionary line before reaching the final form, as the evolution milestones at level 35 and level 45 are mandatory progression points. The Dragon egg group limitation means Kommo-o can breed with various legendary and pseudo-legendary Dragon-types, allowing creative team-building possibilities for competitive trainers interested in passing down specific movesets or abilities through breeding. Female Kommo-o may be particularly valuable for breeding purposes, as they can pass down the species' traits, though the hidden ability Overcoat cannot be reliably passed without careful planning and specific breeding methodologies.
held-items
Held: Raises the holder’s critical hit ratio by one stage. Held by a Sneasel while levelling up at night: Holder evolves into Weavile.
Cost: 5000
held-items
Held: Raises the holder’s critical hit ratio by one stage. Held by a Sneasel while levelling up at night: Holder evolves into Weavile.
Cost: 5000
held-items
Held: Raises the holder’s critical hit ratio by one stage. Held by a Sneasel while levelling up at night: Holder evolves into Weavile.
Cost: 5000
held-items
Held: Raises the holder’s critical hit ratio by one stage. Held by a Sneasel while levelling up at night: Holder evolves into Weavile.
Cost: 5000
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diamond pearl
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ruby sapphire
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colosseum
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heartgold soulsilver
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lets go pikachu lets go eevee
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ultra sun ultra moon
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firered leafgreen
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ruby sapphire
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black white
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+717 more TMs/HMs
Kommo-o is the final evolutionary form of the Jangmo-o line, which begins as the pure Dragon-type Jangmo-o. At level 35, Jangmo-o evolves into Hakamo-o, which gains the Fighting type, establishing the Dragon/Fighting dual typing that persists through to Kommo-o's final form. The evolution into Kommo-o occurs at level 45, representing a significant power spike in the evolutionary line. The transition from Hakamo-o to Kommo-o involves substantial growth in both size and stat distribution, with the final form becoming considerably larger and heavier. The totem form of Kommo-o appears in Pokémon Sun and Moon as a powerful boss encounter within specific locations, presenting enhanced challenges to trainers due to stat boosts and ally Pokémon support typical of totem encounters. While Kommo-o does not receive a Mega Evolution, its base stats of 600 place it firmly within the pseudo-legendary category, making it capable of competitive viability without requiring mega-level power boosts. The evolution line's progression from a small, spiky dragon to a heavily armored fighting machine reflects a natural maturation process that mirrors the species' legendary purpose of gaining power to combat darkness.
Location data not available for this Pokémon in the database.
Kommo-o is a proud and selective warrior that refuses to engage in combat with opponents it deems unworthy of its time. When it spots potential enemies, this Pokémon threatens them by jingling the scales on its tail in a distinctive, metallic clattering that serves as both a warning and an intimidation tactic. Weak opponents will often crack under this psychological pressure and flee in panic without ever engaging in actual battle. According to legend, Kommo-o seeks out battle specifically to gain the power needed to defeat a great darkness that once covered the world, imbuing the species with an almost noble purpose for combat. When it detects someone approaching, Kommo-o rings its tail scales to announce its presence, making it nearly impossible to surprise one of these Pokémon. After finishing off its prey, the species unleashes a characteristic howl, and according to Pokédex entries, the metallic sounds of celebrating comrades can be heard from all around, suggesting that Kommo-o may operate within social hierarchies or communities. The species demonstrates considerable intelligence and selectivity in choosing battles, showing no desire to waste its considerable strength on trivial or one-sided conflicts.
When it spots enemies, it threatens them by jingling the scales on its tail. Weak opponents will crack and flee in panic.
When it howls after finishing off its prey, the metallic sounds of its celebrating comrades can be heard from all around.
Its rigid scales function as offense and defense. In the past, its scales were processed and used to make weapons and other commodities.
It battles valiantly with its fists, which are armored in steel scales. Kommo-o specializes in uppercuts.
It clatters its tail scales to unnerve opponents. This Pokémon will battle only those who stand steadfast in the face of this display.
Certain ruins have paintings of ancient warriors wearing armor made of Kommo-o scales.
The name Kommo-o is derived from a combination of design elements and Japanese linguistic roots, with its Japanese name Jyararanga reflecting onomatopoeia related to the jingling and clattering sounds its scales produce. The "Kommo" portion likely references the metallic quality of its armor-like scales, while the double 'o' emphasizes the ring-like sound it produces. The Pokémon's design draws heavy inspiration from armadillo-like creatures, featuring segmented, overlapping scales that provide both biological armor and a distinctive aesthetic. The elaborate headdress and scaly chains clearly evoke imagery of ancient warrior regalia and ceremonial armor, which connects directly to the lore indicating that human warriors once fashioned weaponry and armor from Kommo-o scales. Ancient ruins throughout the world contain paintings depicting warriors wearing armor constructed from these legendary scales, cementing the species' place in both Pokémon lore and human history within the games' narrative. The regal yellow and red color scheme combined with the ornate scale arrangement gives Kommo-o an almost nobility-inspired appearance, befitting its selective nature regarding combat and its legendary quest to combat primordial darkness. The species' Fighting-type designation, combined with its emphasis on powerful uppercuts according to Pokédex entries, suggests design influences from martial arts traditions and warrior cultures that valued discipline and honor.
Kommo-o-totem can learn 80 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| aerial ace | flying | Physical | 60 | — | 20 |
| aqua tail | water | Physical | 90 | 90 | 10 |
| attract | normal | Status | — | 100 | 15 |
| autotomize | steel | Status | — | — | 15 |
| belly drum | normal | Status | — | — | 10 |
| bide | normal | Physical | — | — | 10 |
| brick break | fighting | Physical | 75 | 100 | 15 |
| brutal swing | dark | Physical | 60 | 100 | 20 |
| bulk up | fighting | Status | — | — | 20 |
| bulldoze | ground | Physical | 60 | 100 | 20 |
| clanging scales | dragon | Special | 110 | 100 | 5 |
| close combat | fighting | Physical | 120 | 100 | 5 |
| confide | normal | Status | — | — | 20 |
| double team | normal | Status | — | — | 15 |
| draco meteor | dragon | Special | 130 | 90 | 5 |
| dragon claw | dragon | Physical | 80 | 100 | 15 |
| dragon dance | dragon | Status | — | — | 20 |
| dragon pulse | dragon | Special | 85 | 100 | 10 |
| dragon tail | dragon | Physical | 60 | 90 | 10 |
| drain punch | fighting | Physical | 75 | 100 | 10 |
| dual chop | dragon | Physical | 40 | 90 | 15 |
| earthquake | ground | Physical | 100 | 100 | 10 |
| echoed voice | normal | Special | 40 | 100 | 15 |
| endeavor | normal | Physical | — | 100 | 5 |
| facade | normal | Physical | 70 | 100 | 20 |
| false swipe | normal | Physical | 40 | 100 | 40 |
| fire punch | fire | Physical | 75 | 100 | 15 |
| flamethrower | fire | Special | 90 | 100 | 15 |
| flash cannon | steel | Special | 80 | 100 | 10 |
| fling | dark | Physical | — | 100 | 10 |
| focus blast | fighting | Special | 120 | 70 | 5 |
| focus punch | fighting | Physical | 150 | 100 | 20 |
| frustration | normal | Physical | — | 100 | 20 |
| giga impact | normal | Physical | 150 | 90 | 5 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| hyper voice | normal | Special | 90 | 100 | 10 |
| ice punch | ice | Physical | 75 | 100 | 15 |
| iron defense | steel | Status | — | — | 15 |
| iron head | steel | Physical | 80 | 100 | 15 |
| iron tail | steel | Physical | 100 | 75 | 15 |
| laser focus | normal | Status | — | — | 30 |
| leer | normal | Status | — | 100 | 30 |
| low kick | fighting | Physical | — | 100 | 20 |
| noble roar | normal | Status | — | 100 | 30 |
| outrage | dragon | Physical | 120 | 100 | 10 |
| payback | dark | Physical | 50 | 100 | 10 |
| poison jab | poison | Physical | 80 | 100 | 20 |
| protect | normal | Status | — | — | 10 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| roar | normal | Status | — | — | 20 |
| rock polish | rock | Status | — | — | 20 |
| rock slide | rock | Physical | 75 | 90 | 10 |
| rock tomb | rock | Physical | 60 | 95 | 15 |
| round | normal | Special | 60 | 100 | 15 |
| safeguard | normal | Status | — | — | 25 |
| sandstorm | rock | Status | — | — | 10 |
| scary face | normal | Status | — | 100 | 10 |
| screech | normal | Status | — | 85 | 40 |
| shadow claw | ghost | Physical | 70 | 100 | 15 |
| shock wave | electric | Special | 60 | — | 20 |
| sky uppercut | fighting | Physical | 85 | 90 | 15 |
| sleep talk | normal | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| stealth rock | rock | Status | — | — | 20 |
| stomping tantrum | ground | Physical | 75 | 100 | 10 |
| substitute | normal | Status | — | — | 10 |
| superpower | fighting | Physical | 120 | 100 | 5 |
| swagger | normal | Status | — | 85 | 15 |
| swords dance | normal | Status | — | — | 20 |
| tackle | normal | Physical | 40 | 100 | 35 |
| taunt | dark | Status | — | 100 | 20 |
| thunder punch | electric | Physical | 75 | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| uproar | normal | Special | 90 | 100 | 10 |
| water pulse | water | Special | 60 | 100 | 20 |
| work up | normal | Status | — | — | 30 |
| x scissor | bug | Physical | 80 | 100 | 15 |
In competitive Pokémon battles, Kommo-o occupies an interesting position as a pseudo-legendary with excellent bulk and attack power but moderate speed. Its base Defense of 125 makes it exceptionally difficult to break through with physical attacks, while its Special Defense of 110 provides solid protection against special threats. The base Attack of 110 combined with access to powerful Dragon and Fighting-type moves allows Kommo-o to deal significant damage in return, though its base Speed of 85 means it often requires strategic support to outspeed common threats. Bulletproof ability provides valuable protection against moves like Aura Sphere, Shadow Ball, and Focus Blast, making Kommo-o an excellent switch-in against Pokémon that rely on these techniques. Soundproof ability similarly protects against sound-based moves such as Boomburst and Hyper Voice, offering utility in specific metagame contexts. The hidden ability Overcoat makes Kommo-o immune to weather-related damage and powder moves, which can be particularly valuable in weather-based team compositions. Kommo-o's movepool includes coverage options beyond its Dragon and Fighting STAB moves, allowing it to customize its coverage to address specific threats in its competitive environment. Training EV spreads typically emphasize Defense and Special Defense to maximize its bulk advantage, with the remaining EVs distributed between Attack and Special Attack to maintain offensive pressure.
Kommo-o-totem is a dragon and fighting type Pokemon.
Kommo-o-totem does not evolve into any other Pokemon. It is the final form in its evolution line.
Kommo-o-totem is weak to flying, psychic, ice, dragon and fairy type moves.
Kommo-o has achieved significant status within the Pokémon community as a beloved pseudo-legendary, despite being somewhat overshadowed by more traditionally famous dragon-type legendaries and pseudo-legendaries. The species' design aesthetic and warrior-philosophy narrative have resonated with trainers who appreciate Pokémon with honor-based characterization and selective battle philosophy. Within the lore of Pokémon Sun and Moon, Kommo-o carries the weight of ancient legend, supposedly born to combat a great primordial darkness, which has inspired extensive fan theories and discussions about the deeper mythological elements within Generation VII's narrative. The visual similarity between Kommo-o's scale armor and real-world historical weaponry has attracted interest from players interested in realistic design elements within the franchise. Fan communities have created extensive artwork, fiction, and competitive analyses centered around Kommo-o, establishing it as a respectable and formidable option despite its lower representation in official media compared to more prominently featured pseudo-legendaries. The species' appearance as a totem Pokémon in the Alola region has cemented its status as a significant threat within the regional competitive scene, and many players recall their encounters with totem Kommo-o as memorable moments from their Sun and Moon experiences. Merchandise featuring Kommo-o, though not as abundant as more popular species, maintains a dedicated collector base.
Kommo-o is available throughout various Pokémon game generations, though its distribution has evolved significantly since its Generation VII introduction. In Pokémon Sun and Moon, players encounter Kommo-o as a totem Pokémon in specific locations within the Alola region, while the Jangmo-o line can be caught in the wild in designated areas to allow players to breed or train their own specimens. The species appears in Pokémon Ultra Sun and Ultra Moon with similar encounter rates and locations as the original Generation VII games. In later generations, Kommo-o's availability has been adjusted to reflect the expanded Pokédex and regional dex limitations introduced in subsequent games. In Pokémon Sword and Shield, Kommo-o can be obtained through various methods including wild encounters and breeding. The Pokédex entries from multiple generations ensure that Kommo-o remains canon and available across a wide range of games, though specific locations and availability methods differ based on individual game mechanics and regional dex limitations. Players interested in obtaining Kommo-o should consult generation-specific guides to determine the most efficient methods for their particular version. The species' moderate catch rate of 45 means that standard Poké Balls have approximately a 5.9% success rate when used against a full-health Kommo-o, making Ultra Balls or status condition-inducing moves valuable strategies for efficient capture. Trade compatibility between generations allows players to transfer Kommo-o forward through the evolutionary lines, making the species accessible even in games where the full evolution line may not appear as wild encounters.