Generation III · #0271 — Jolly Pokémon
Lombre, known as the Jolly Pokémon, is a Water/Grass-type Pokémon introduced in Generation III that occupies the middle stage of a three-part evolutionary line beginning with Lotad. As the second evolutionary form, Lombre represents a significant transition in both appearance and capability, developing from its lily pad-adorned predecessor into a more humanoid creature. With a National Pokédex number of 271, Lombre stands at 1.2 meters tall and weighs 32.5 kilograms, making it a moderately-sized Pokémon with a base stat total of 340. This species is classified in both the Water 1 and Grass egg groups, and it has a moderate capture rate of 120, making it reasonably accessible to trainers. Lombre's mischievous nature and nocturnal habits have made it a memorable fixture in the Pokémon world since its introduction, particularly renowned for its playful interactions with humans and its role in various ecological environments.
1.2m
32.5kg
Jolly Pokémon
Male 50% / Female 50%
green
humanoid
waters-edge
Doubles Speed during rain.
Heals for 1/16 max HP after each turn during rain.
Prevents confusion.
Lombre is a bipedal Pokémon with distinctly humanoid characteristics, featuring a predominantly green body complemented by light blue markings on its face, ears, arms, and back. Its most striking feature is the large lily pad adorning its head, which resembles a sombrero complete with a notch, serving as a visual signature of its Water/Grass classification. The Pokémon possesses stubby, round ears, large expressive eyes with small pupils, and a distinctive red bill-like mouth that gives it a perpetually cheerful expression. Each of Lombre's hands is equipped with four red claws and a thumb, while its feet feature three red claws and a toe, providing it with adequate dexterity both in water and on land. Perhaps most notably, Lombre's entire body is covered by a thin, slimy film that creates an unpleasant, slimy sensation when touched—a defensive adaptation that also contributes to its aquatic lifestyle. This viscous coating is so pronounced that many people who encounter Lombre mistake it for a human child upon first sight, particularly due to its humanoid posture and size, though legend in Kitakami suggests that Lombre may have once been a mischievous child who was reborn as a Pokémon.
Lombre exhibits a perfectly balanced gender ratio of 50% male to 50% female, providing equal opportunity for breeding regardless of which specimen a trainer encounters. With a base friendship value of 70 and classification in both the Water 1 and Grass egg groups, Lombre demonstrates considerable breeding versatility and can produce offspring when paired with appropriate breeding partners from either egg group. The species has a relatively moderate hatch time, requiring 15 egg cycles to mature from egg to hatched Pokémon, equivalent to approximately 3,599 to 3,855 steps depending on factors such as parent Pokémon and in-game mechanics. This moderate breeding speed makes Lombre accessible for trainers interested in breeding projects without requiring excessive time investment compared to species with longer hatch times. The inclusion of Lombre in both Water 1 and Grass egg groups reflects its dual-type nature and allows it to breed with a diverse range of Pokémon, expanding the possibilities for creating competitive offspring with desirable movesets and natures. The base happiness of 70 indicates that Lombre responds relatively well to trainer care, requiring moderate affection to achieve maximum happiness—a characteristic that makes it a rewarding companion for trainers who invest time in bonding with their Pokémon.
held-items
Held: Consumed to cure infatuation. Gen V: Also removes Taunt, Encore, Torment, Disable, and Cursed Body.
Cost: 4000
held-items
Held: Consumed to cure infatuation. Gen V: Also removes Taunt, Encore, Torment, Disable, and Cursed Body.
Cost: 4000
held-items
Held: Consumed to cure infatuation. Gen V: Also removes Taunt, Encore, Torment, Disable, and Cursed Body.
Cost: 4000
held-items
Held: Consumed to cure infatuation. Gen V: Also removes Taunt, Encore, Torment, Disable, and Cursed Body.
Cost: 4000
held-items
Held: Consumed to cure infatuation. Gen V: Also removes Taunt, Encore, Torment, Disable, and Cursed Body.
Cost: 4000
held-items
Held: Consumed to cure infatuation. Gen V: Also removes Taunt, Encore, Torment, Disable, and Cursed Body.
Cost: 4000
tm00
sword shield
tm01
yellow
tm01
gold silver
tm01
crystal
tm01
red blue
tm01
black white
tm01
black 2 white 2
tm01
lets go pikachu lets go eevee
tm01
omega ruby alpha sapphire
tm01
x y
tm01
blue japan
tm01
red green japan
tm01
sword shield
tm02
crystal
tm02
gold silver
tm03
yellow
tm03
ruby sapphire
tm03
red blue
tm03
platinum
tm03
firered leafgreen
+740 more TMs/HMs
Lombre occupies a crucial intermediary position within its evolutionary line, evolving from Lotad when the latter reaches level 14 and subsequently evolving into the final form Ludicolo upon exposure to a Water Stone. This two-stage evolution pattern mirrors the early Pokémon design philosophy while providing meaningful progression through gameplay. The transition from Lotad to Lombre represents a substantial shift in the Pokémon's physical form and stat distribution, moving from a primarily aquatic creature to a more bipedal, humanoid Pokémon capable of functioning both in water and on land. When exposed to a Water Stone—a mineral catalyst representing the Pokémon's deep connection to water-type energy—Lombre transforms into Ludicolo, gaining a more vibrant appearance and significantly improved stats, particularly in Special Attack, which increases from Lombre's moderate 60 to Ludicolo's 90. The evolution line demonstrates an interesting biological progression where the creature becomes progressively more humanoid and dynamic, ultimately culminating in Ludicolo's samba-dancing anthropomorphic form. This evolutionary pathway is relatively uncommon among Pokémon lines in that it requires a specific stone rather than simple leveling, making the acquisition of a Water Stone a significant milestone for trainers seeking to complete this line's development.
hoenn
+2 more
sinnoh
+3 more
sinnoh
kalos
+3 more
kalos
+3 more
kalos
+3 more
kalos
+3 more
kalos
+3 more
kalos
+3 more
alola
True to its classification as the Jolly Pokémon, Lombre exhibits a distinctly playful and mischievous personality that defines its interactions with both other Pokémon and humans. The species is exclusively nocturnal, sleeping during daylight hours on beds of water grass in riverine environments and becoming active only after dusk, a behavioral adaptation that allows it to avoid direct competition with diurnal bird Pokémon that share similar aquatic hunting grounds. Lombre's primary diet consists of aquatic moss that grows on rocks in riverbed ecosystems, making it an important part of freshwater food chains. The Pokémon's mischievous nature manifests most memorably in its interactions with anglers, as documented across multiple Pokédex entries: Lombre delights in tugging on fishing lines from beneath the water's surface and takes great joy in popping out of rivers to startle unsuspecting people. This behavior, while harmless, has made Lombre somewhat infamous among fishing enthusiasts. Lombre prefers waterfronts with abundant food sources and typically inhabits areas with significant aquatic vegetation, making it most common in river systems and wetland areas across various regions.
LOMBRE is nocturnal - it will get active after dusk. It is also a mischief-maker. When this POKéMON spots anglers,it tugs on their fishing lines from beneath the surface and enjoys their consternation.
LOMBRE’s entire body is covered by a slippery, slimy film. It feels horribly unpleasant to be touched by thisPOKéMON’s hands. LOMBRE is often mistaken for a human child.
In the evening, it takes great delight in popping out of rivers and startling people. It feeds on aquatic moss that grows on rocks in the riverbed.
It lives at the water’s edge where it is sunny. It sleeps on a bed of water grass by day and becomes active at night.
It has a mischievous spirit. If it spots an angler, it will tug on the fishing line to interfere.
It is nocturnal and becomes active at nightfall. It feeds on aquatic mosses that grow in the riverbed.
It has a mischievous spirit. If it spots an angler, it will tug on the fishing line to interfere.
It has a mischievous spirit. If it spots an angler, it will tug on the fishing line to interfere.
It lives at the water’s edge where it is sunny. It sleeps on a bed of water-grass by day and becomes active at night.
It has a mischievous spirit. If it spots an angler, it will tug on the fishing line to interfere.
Lombre is nocturnal—it will get active after dusk. It is also a mischief maker. When this Pokémon spots anglers, it tugs on their fishing lines from beneath the surface and enjoys their consternation.
Lombre’s entire body is covered by a slippery, slimy film. It feels horribly unpleasant to be touched by this Pokémon’s hands. Lombre is often mistaken for a human child.
It is nocturnal and becomes active at nightfall. It feeds on aquatic mosses that grow in the riverbed.
It lives at the water’s edge where it is sunny. It sleeps on a bed of water grass by day and becomes active at night.
The name 'Lombre' derives from a combination of linguistic influences that reflect its design and ecological role. The 'Lom' component likely traces back to 'loto,' the Spanish and Portuguese word for lotus, directly referencing the lily pad that crowns its head and its aquatic plant associations. The 'bre' suffix may relate to 'hombre,' the Spanish word for 'man,' reflecting Lombre's distinctive humanoid appearance and bipedal posture that frequently leads observers to mistake it for a human child. In Japanese, Lombre is known as Hasubrero, a name combining 'hasu' (lotus in Japanese) with 'brero' (derived from 'sombrero'), perfectly encapsulating both the lotus lily pad on its head and the hat-like appearance of that same distinctive feature. This multilingual naming approach showcases Game Freak's sophisticated approach to Pokémon nomenclature, creating names that work across different linguistic and cultural contexts while maintaining coherent meaning. The design itself draws inspiration from humanoid aquatic creatures and plants, resulting in a creature that seamlessly blends human characteristics with botanical and aquatic elements, embodying the essence of a Water/Grass-type Pokémon while maintaining visual appeal and memorable distinctiveness.
Lombre can learn 97 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| absorb | grass | Special | 20 | 100 | 25 |
| astonish | ghost | Physical | 30 | 100 | 15 |
| attract | normal | Status | — | 100 | 15 |
| blizzard | ice | Special | 110 | 70 | 5 |
| body slam | normal | Physical | 85 | 100 | 15 |
| brick break | fighting | Physical | 75 | 100 | 15 |
| bubble | water | Special | 40 | 100 | 30 |
| bubble beam | water | Special | 65 | 100 | 20 |
| bullet seed | grass | Physical | 25 | 100 | 30 |
| captivate | normal | Status | — | 100 | 20 |
| chilling water | water | Special | 50 | 100 | 20 |
| confide | normal | Status | — | — | 20 |
| counter | fighting | Physical | — | 100 | 20 |
| disarming voice | fairy | Special | 40 | — | 15 |
| dive | water | Physical | 80 | 100 | 10 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| drain punch | fighting | Physical | 75 | 100 | 10 |
| dynamic punch | fighting | Physical | 100 | 50 | 5 |
| echoed voice | normal | Special | 40 | 100 | 15 |
| encore | normal | Status | — | 100 | 5 |
| endure | normal | Status | — | — | 10 |
| energy ball | grass | Special | 90 | 100 | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| fake out | normal | Physical | 40 | 100 | 10 |
| fire punch | fire | Physical | 75 | 100 | 15 |
| flail | normal | Physical | — | 100 | 15 |
| flash | normal | Status | — | 100 | 20 |
| fling | dark | Physical | — | 100 | 10 |
| frustration | normal | Physical | — | 100 | 20 |
| fury swipes | normal | Physical | 18 | 80 | 15 |
| giga drain | grass | Special | 75 | 100 | 10 |
| grass knot | grass | Special | — | 100 | 20 |
| grassy glide | grass | Physical | 55 | 100 | 20 |
| grassy terrain | grass | Status | — | — | 10 |
| growl | normal | Status | — | 100 | 40 |
| hail | ice | Status | — | — | 10 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hone claws | dark | Status | — | — | 15 |
| hydro pump | water | Special | 110 | 80 | 5 |
| hyper voice | normal | Special | 90 | 100 | 10 |
| ice beam | ice | Special | 90 | 100 | 10 |
| ice punch | ice | Physical | 75 | 100 | 15 |
| icy wind | ice | Special | 55 | 95 | 15 |
| knock off | dark | Physical | 65 | 100 | 20 |
| leech seed | grass | Status | — | 90 | 10 |
| magical leaf | grass | Special | 60 | — | 20 |
| mega drain | grass | Special | 40 | 100 | 15 |
| mega kick | normal | Physical | 120 | 75 | 5 |
| mega punch | normal | Physical | 80 | 85 | 20 |
| metronome | normal | Status | — | — | 10 |
| mimic | normal | Status | — | — | 10 |
| mist | ice | Status | — | — | 30 |
| mud shot | ground | Special | 55 | 95 | 15 |
| mud slap | ground | Special | 20 | 100 | 10 |
| muddy water | water | Special | 90 | 85 | 10 |
| natural gift | normal | Physical | — | 100 | 15 |
| nature power | normal | Status | — | — | 20 |
| power up punch | fighting | Physical | 40 | 100 | 20 |
| protect | normal | Status | — | — | 10 |
| rain dance | water | Status | — | — | 5 |
| razor leaf | grass | Physical | 55 | 95 | 25 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| rock smash | fighting | Physical | 40 | 100 | 15 |
| round | normal | Special | 60 | 100 | 15 |
| scald | water | Special | 80 | 100 | 15 |
| secret power | normal | Physical | 70 | 100 | 20 |
| seed bomb | grass | Physical | 80 | 100 | 15 |
| sleep talk | normal | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| solar beam | grass | Special | 120 | 100 | 10 |
| strength | normal | Physical | 80 | 100 | 15 |
| substitute | normal | Status | — | — | 10 |
| sunny day | fire | Status | — | — | 5 |
| surf | water | Special | 90 | 100 | 15 |
| swagger | normal | Status | — | 85 | 15 |
| sweet scent | normal | Status | — | 100 | 20 |
| swords dance | normal | Status | — | — | 20 |
| synthesis | grass | Status | — | — | 5 |
| take down | normal | Physical | 90 | 85 | 20 |
| teeter dance | normal | Status | — | 100 | 20 |
| tera blast | normal | Special | 80 | 100 | 10 |
| thief | dark | Physical | 60 | 100 | 25 |
| thunder punch | electric | Physical | 75 | 100 | 15 |
| tickle | normal | Status | — | 100 | 20 |
| toxic | poison | Status | — | 90 | 10 |
| trailblaze | grass | Physical | 50 | 100 | 20 |
| uproar | normal | Special | 90 | 100 | 10 |
| water gun | water | Special | 40 | 100 | 25 |
| water pulse | water | Special | 60 | 100 | 20 |
| water sport | water | Status | — | — | 15 |
| waterfall | water | Physical | 80 | 100 | 15 |
| weather ball | normal | Special | 50 | 100 | 10 |
| whirlpool | water | Special | 35 | 85 | 15 |
| zen headbutt | psychic | Physical | 80 | 90 | 15 |
In competitive Pokémon battles, Lombre operates as a moderately viable support and utility Pokémon whose strategic value derives primarily from its abilities rather than raw stats. With a base stat total of only 340, Lombre's individual stats are relatively modest across the board: HP (60), Attack (50), Defense (50), Special Attack (60), Special Defense (70), and Speed (50). However, its dual abilities provide significant utility in weather-dependent strategies. Swift Swim doubles Lombre's Speed during rain, transforming its typically sluggish 50 base Speed into a competitive 100, allowing it to outpace many threats in rain-based teams. Rain Dish provides passive recovery equivalent to 1/16 of maximum HP per turn during rain, granting Lombre surprising longevity in weather-focused builds. The hidden ability Own Tempo prevents confusion, a niche protection useful against specific threats and competitive strategies. Lombre's movepool provides adequate coverage with access to Water-type moves like Waterfall and Aqua Jet, Grass-type attacks including Bullet Seed and Energy Ball, and utility moves such as Leech Seed and Synthesis. While Lombre's evolutionary descendant Ludicolo generally outshines it in competitive play due superior stats and offensive presence, Lombre occupies a valid niche in rain teams where its speed doubling and healing abilities can enable successful strategies in lower competitive tiers.
Lombre is a water and grass type Pokemon.
Lombre evolves into ludicolo.
Lombre is weak to flying, poison and bug type moves.
Lombre can be found in hoenn route 114 (hoenn), sinnoh route 229 (sinnoh) and sinnoh route 212 (sinnoh) and 7 other locations.
Since its introduction in Generation III, Lombre has maintained a consistent presence in Pokémon media and popular culture, though it typically operates in the shadow of its more famous evolutionary line. The species gained particular recognition through Brock's Lombre in the anime series, where the Pokémon showcased its mischievous personality and water-based combat abilities alongside Brock's other team members. Lombre's distinctive appearance—particularly the lily pad sombrero—has made it instantly recognizable and memorable among fans, spawning numerous fan artworks and creative interpretations across online communities. The Pokémon's nocturnal nature and prankster personality have inspired various fan theories and creative works exploring its behavioral patterns and ecological role within the Pokémon world. In the Pokémon Trading Card Game, Lombre has received several card iterations spanning multiple generations, with some notable support in water-focused deck archetypes. The legend from Kitakami that Lombre was once a mischievous child transformed into Pokémon form has resonated with fans as one of the more evocative origin stories within the franchise, contributing additional depth to the species' cultural presence. While not achieving the mainstream recognition of iconic species like Charizard or Gyarados, Lombre maintains a dedicated fanbase that appreciates its unique design, playful nature, and role within water-type ecosystems, ensuring its continued relevance across Pokémon media generations.
Lombre's availability varies considerably across different Pokémon games, though it has appeared in most major titles since Generation III's original Ruby and Sapphire versions. In those foundational games, Lombre could be found in water routes and wetland areas, obtained either by leveling Lotad to level 14 or by encountering Lombre directly in appropriate habitats. The species has maintained consistent availability throughout the main series games, including appearances in FireRed, LeafGreen, Emerald, Diamond, Pearl, Platinum, HeartGold, and SoulSilver, typically accessible through water encounters or evolution of Lotad. In later generations, Lombre appeared in X and Y (specifically in Mountain Kalos locations), with continued presence through Omega Ruby and Alpha Sapphire, Sword and Shield, and more recent titles including the Crown Tundra and Teal Mask DLC content. The Pokémon's moderate catch rate of 120 makes it reasonably accessible to trainers using standard Poké Balls, particularly when encountered at lower health or status conditions. For trainers seeking specific competitive or breeding specimens, Lombre can be reliably obtained by catching Lotad—which typically appears more frequently in early-game water areas—and leveling it to the evolution threshold. The inclusion of Lombre in Pokémon GO further expanded accessibility for mobile players, allowing those who prefer that platform to encounter and potentially evolve the species without mainline game access.