Generation I · #0126 — Spitfire Pokémon
Magmar, known as the Spitfire Pokémon, is a Fire-type Pokémon from Generation I that embodies the raw power of volcanic heat and intense flame. As National Pokédex entry #126, Magmar stands at 1.3 meters tall and weighs 44.5 kilograms, making it a moderately-sized Pokémon with a commanding presence in battle. With a base stat total of 495, Magmar excels in Special Attack (100) and Attack (95), complemented by respectable Speed (93), making it a formidable offensive threat in both special and physical movesets. The Pokémon's twin abilities—Flame Body, which has a 30% chance of burning attacking Pokémon on contact, and its hidden ability Vital Spirit, which prevents sleep—provide strategic flexibility in competitive play and casual encounters alike.
1.3m
44.5kg
Spitfire Pokémon
Male 75% / Female 25%
red
upright
mountain
Has a 30% chance of burning attacking Pokémon on contact.
Prevents sleep.
Magmar is a bipedal Pokémon featuring a striking red body with distinctive yellow flame designs running along its lower half and shoulders. Its most notable features include a puckered tan beak, small beady eyes, and two lumps protruding from its forehead, each topped with a yellow flame that burns perpetually. Rigid red scales cover its arms, which end in five clawed fingers perfect for gripping and attacking, while its yellow thighs contrast with its red feet sporting two clawed toes each. Perhaps most distinctive are the black metallic shackles adorning its neck and ankles, reminiscent of mystical restraints, and a row of red spikes trailing down its back, culminating in a tapering yellow tail with a flame at its tip. Magmar's body temperature reaches nearly 2,200 degrees Fahrenheit (approximately 1,200 degrees Celsius), producing an unmistakable orange glow that allows it to blend seamlessly among volcanic flames and fire. According to regional variations documented in Alola, Magmar specimens discovered in that region display noticeably sturdier constitutions than their counterparts found elsewhere in the world.
Magmar displays a significant gender bias in the wild, with approximately 75% of encountered specimens being male and only 25% being female, a distribution that reflects many Fire-type Pokémon in the franchise. Both genders share identical base stats and movepool availability, ensuring that competitive viability is not determined by gender. Magmar belongs to the Human-Like egg group, placing it alongside other humanoid Pokémon like Mankey, Machop, and Abra, which influences its breeding compatibility and potential for producing specific offspring combinations. When bred, Magmar has a hatch counter of 25 cycles, translating to approximately 6,169 to 6,425 steps required for an egg to hatch, providing a moderate breeding timeframe for trainers seeking to obtain Magby offspring. The base friendship value of 70 indicates that Magmar is reasonably affable toward trainers, though not exceptionally so, meaning players must invest some effort to maximize happiness-based evolution requirements or move learning in certain games.
medicine
Held: Consumed when burned to cure a burn.
Cost: 80
medicine
Held: Consumed when burned to cure a burn.
Cost: 80
medicine
Held: Consumed when burned to cure a burn.
Cost: 80
evolution
Traded on a Magmar: Holder evolves into Magmortar.
Cost: 2000
evolution
Traded on a Magmar: Holder evolves into Magmortar.
Cost: 2000
evolution
Traded on a Magmar: Holder evolves into Magmortar.
Cost: 2000
evolution
Traded on a Magmar: Holder evolves into Magmortar.
Cost: 2000
evolution
Traded on a Magmar: Holder evolves into Magmortar.
Cost: 2000
evolution
Traded on a Magmar: Holder evolves into Magmortar.
Cost: 2000
evolution
Traded on a Magmar: Holder evolves into Magmortar.
Cost: 2000
evolution
Traded on a Magmar: Holder evolves into Magmortar.
Cost: 2000
evolution
Traded on a Magmar: Holder evolves into Magmortar.
Cost: 2000
tm00
sword shield
tm01
yellow
tm01
gold silver
tm01
crystal
tm01
red blue
tm01
platinum
tm01
emerald
tm01
diamond pearl
tm01
firered leafgreen
tm01
ruby sapphire
tm01
xd
tm01
colosseum
tm01
heartgold soulsilver
tm01
lets go pikachu lets go eevee
tm01
blue japan
tm01
red green japan
tm01
sword shield
tm02
crystal
tm02
gold silver
tm02
lets go pikachu lets go eevee
+675 more TMs/HMs
Magmar evolves from Magby starting at level 30, representing the natural progression from the baby Pokémon to its more mature form. The evolution line continues with the introduction of Magmortar, a more advanced Fire-type form accessible through a specialized evolution method introduced in Generation IV. To evolve Magmar into Magmortar, trainers must trade their Magmar while it holds a Magmarizer item, a distinctive evolution method that sets this line apart and rewards players for engaging in trade mechanics. This evolution path emphasizes the Pokémon's growth from a fiery child into increasingly powerful forms, with Magmortar featuring a more heavily armored appearance and enhanced stats that build upon Magmar's offensive strengths. The Magmarizer requirement for Magmortar's evolution creates a meaningful decision point for trainers, as many choose to keep Magmar for its balanced movepool and competitive viability across various game formats.
kanto
+9 more
johto
+23 more
johto
kanto
sinnoh
johto
+1 more
alola
+1 more
Magmar is inherently drawn to extremely hot environments and is typically found inhabiting active volcanoes, where it is believed to be born from the volcanic fury itself. This Pokémon actively dislikes cold places and will take deliberate action to combat unfavorable temperatures by blowing scorching flames to establish a warm, suitable environment for itself. According to Crystal-era Pokédex entries, Magmar moves more frequently in hot areas and possesses a remarkable ability to heal its wounds by dipping them into lava, showcasing an incredible adaptation to its volcanic home. In battle, Magmar demonstrates aggressive and intimidating behavior, unleashing intensely hot flames from all across its body to threaten opponents and establish dominance. The sheer intensity of these fiery bursts creates powerful heat waves capable of igniting grass and trees in surrounding areas, making Magmar a dangerous force in any encounter that takes place near vegetation or combustible materials.
Its body always burns with an orange glow thatenables it to hide perfectly among flames.
Born in an active volcano. Its body is always cloakedin flames, so it looks like a big ball of fire.
It dislikes cold places, so it blows scorchingflames to make the environment suit able for itself.
The fiery surface of its body gives off a wavering,rippling glare that is similar to the sun.
It moves more frequently in hot areas. It can healitself by dipping its wound into lava.
In battle, MAGMAR blows out intensely hot flames from all over its body to intimidate its opponent.This POKéMON’s fiery bursts create heat waves that ignite grass and trees in its surroundings.
In battle, it blows out intense flames from all over its body to intimidate its foe. These fiery bursts create heat waves that ignite grass and trees in the area.
Found near the mouth of a volcano. This fire-breather’s body temperature is nearly 2,200 degrees Fahrenheit.
Its body always burns with an orange glow that enables it to hide perfectly amidst flames.
Born in the spout of a volcano, its body is covered by flames that shimmer like the sun.
When it breathes deeply, heat waves form around its body, making it hard to see clearly.
It dislikes cold places, so it blows scorching flames to make the environment suitable for itself.
The fiery surface of its body gives off a wavering, rippling glare that is similar to the sun.
When it breathes deeply, heat waves form around its body, making it hard to see clearly.
The scorching fire exhaled by Magmar forms heat waves around its body, making it hard to see the Pokémon clearly.
Found near the mouth of a volcano. This fire-breather’s body temperature is nearly 2,200 degrees Fahrenheit.
Born in the spout of a volcano, its body is covered by flames that shimmer like the sun.
In battle, Magmar blows out intensely hot flames from all over its body to intimidate its opponent. This Pokémon’s fiery bursts create heat waves that ignite grass and trees in its surroundings.
In battle, Magmar blows out intensely hot flames from all over its body to intimidate its opponent. This Pokémon’s fiery bursts create heat waves that ignite grass and trees in its surroundings.
When it’s tired, it leaps into the mouth of a volcano and soaks its body in magma to ease its weariness. Its body burns at 2,192 degrees F.
Its entire body is burning. When it breathes, the temperature rises. When it sneezes, flames shoot out!
When angered, it spouts brilliant fire from all over its body. It doesn’t calm down until its opponent has burned to ash.
The hotter the place, the better they feel. Magmar in Alola are said to be hardier than those in other areas.
Born in an active volcano. Its body is always cloaked in flames, so it looks like a big ball of fire.
Magmar dispatches its prey with fire. But it regrets this habit once it realizes that it has burned its intended prey to a charred crisp.
These Pokémon’s bodies are constantly burning. Magmar are feared as one of the causes behind fires.
Legend has it that this Pokémon was born from the crater of a volcano. When wounded, it bathes in lava to heal its body, much as one would soak in a hot spring.
The name Magmar is derived from the geological term magma, the molten rock found beneath the Earth's crust, perfectly encapsulating the Pokémon's volcanic nature and fiery essence. In Japanese, Magmar is known as Boober (ブーバー), a name that phonetically suggests blazing heat and intense flame. The design itself draws clear inspiration from humanoid creatures wreathed in fire, combining an upright posture with flame-based anatomy that makes it visually distinctive among Fire-type Pokémon. The metallic shackles adorning Magmar's neck and ankles evoke imagery of restraint and confinement, suggesting a wild, untamed force of nature barely held in check by mortal constraints. The bipedal stance and humanoid proportions place Magmar within the Human-Like egg group, reinforcing its design philosophy as a creature that bridges the gap between primal elemental force and intelligent, combative being. Every design element—from the twin flame-topped head lumps to the spike-laden back and flame-tipped tail—contributes to an overall aesthetic that screams volcanic intensity and uncontrolled power.
Magmar can learn 95 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| acid spray | poison | Special | 40 | 100 | 20 |
| attract | normal | Status | — | 100 | 15 |
| belch | poison | Special | 120 | 90 | 10 |
| belly drum | normal | Status | — | — | 10 |
| bide | normal | Physical | — | — | 10 |
| body slam | normal | Physical | 85 | 100 | 15 |
| brick break | fighting | Physical | 75 | 100 | 15 |
| burning jealousy | fire | Special | 70 | 100 | 5 |
| clear smog | poison | Special | 50 | — | 15 |
| confide | normal | Status | — | — | 20 |
| confuse ray | ghost | Status | — | 100 | 10 |
| counter | fighting | Physical | — | 100 | 20 |
| covet | normal | Physical | 60 | 100 | 25 |
| cross chop | fighting | Physical | 100 | 80 | 5 |
| curse | ghost | Status | — | — | 10 |
| detect | fighting | Status | — | — | 5 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| dual chop | dragon | Physical | 40 | 90 | 15 |
| dynamic punch | fighting | Physical | 100 | 50 | 5 |
| ember | fire | Special | 40 | 100 | 25 |
| endure | normal | Status | — | — | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| feint attack | dark | Physical | 60 | — | 20 |
| fire blast | fire | Special | 110 | 85 | 5 |
| fire punch | fire | Physical | 75 | 100 | 15 |
| fire spin | fire | Special | 35 | 85 | 15 |
| flame wheel | fire | Physical | 60 | 100 | 25 |
| flamethrower | fire | Special | 90 | 100 | 15 |
| flare blitz | fire | Physical | 120 | 100 | 15 |
| fling | dark | Physical | — | 100 | 10 |
| focus blast | fighting | Special | 120 | 70 | 5 |
| focus energy | normal | Status | — | — | 30 |
| focus punch | fighting | Physical | 150 | 100 | 20 |
| follow me | normal | Status | — | — | 20 |
| frustration | normal | Physical | — | 100 | 20 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| heat crash | fire | Physical | — | 100 | 10 |
| heat wave | fire | Special | 95 | 90 | 10 |
| helping hand | normal | Status | — | — | 20 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| incinerate | fire | Special | 60 | 100 | 15 |
| iron tail | steel | Physical | 100 | 75 | 15 |
| knock off | dark | Physical | 65 | 100 | 20 |
| leer | normal | Status | — | 100 | 30 |
| low kick | fighting | Physical | — | 100 | 20 |
| low sweep | fighting | Physical | 65 | 100 | 20 |
| mach punch | fighting | Physical | 40 | 100 | 30 |
| mega kick | normal | Physical | 120 | 75 | 5 |
| mega punch | normal | Physical | 80 | 85 | 20 |
| metronome | normal | Status | — | — | 10 |
| mimic | normal | Status | — | — | 10 |
| mud slap | ground | Special | 20 | 100 | 10 |
| natural gift | normal | Physical | — | 100 | 15 |
| overheat | fire | Special | 130 | 90 | 5 |
| poison gas | poison | Status | — | 90 | 40 |
| poison jab | poison | Physical | 80 | 100 | 20 |
| power swap | psychic | Status | — | — | 10 |
| power up punch | fighting | Physical | 40 | 100 | 20 |
| protect | normal | Status | — | — | 10 |
| psychic | psychic | Special | 90 | 100 | 10 |
| psywave | psychic | Special | — | 100 | 15 |
| rage | normal | Physical | 20 | 100 | 20 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| roar | normal | Status | — | — | 20 |
| rock smash | fighting | Physical | 40 | 100 | 15 |
| round | normal | Special | 60 | 100 | 15 |
| scary face | normal | Status | — | 100 | 10 |
| scorching sands | ground | Special | 70 | 100 | 10 |
| screech | normal | Status | — | 85 | 40 |
| secret power | normal | Physical | 70 | 100 | 20 |
| seismic toss | fighting | Physical | — | 100 | 20 |
| skull bash | normal | Physical | 130 | 100 | 10 |
| sleep talk | normal | Status | — | — | 10 |
| smog | poison | Special | 30 | 70 | 20 |
| smokescreen | normal | Status | — | 100 | 20 |
| snore | normal | Special | 50 | 100 | 15 |
| strength | normal | Physical | 80 | 100 | 15 |
| submission | fighting | Physical | 80 | 80 | 20 |
| substitute | normal | Status | — | — | 10 |
| sunny day | fire | Status | — | — | 5 |
| swagger | normal | Status | — | 85 | 15 |
| tackle | normal | Physical | 40 | 100 | 35 |
| take down | normal | Physical | 90 | 85 | 20 |
| taunt | dark | Status | — | 100 | 20 |
| teleport | psychic | Status | — | — | 20 |
| temper flare | fire | Physical | 75 | 100 | 10 |
| tera blast | normal | Special | 80 | 100 | 10 |
| thief | dark | Physical | 60 | 100 | 25 |
| thunder punch | electric | Physical | 75 | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| uproar | normal | Special | 90 | 100 | 10 |
| will o wisp | fire | Status | — | 85 | 15 |
In competitive Pokémon battling, Magmar occupies a niche role as a special attacking Fire-type that can function effectively in various formats, though it faces stiff competition from more specialized Fire-types and dual-types with superior type coverage. Its Special Attack stat of 100 paired with a respectable Attack of 95 allows Magmar to function as a mixed attacker, though most competitive sets prioritize special moves like Flamethrower, Fire Blast, and Focus Blast for maximum damage output. The Speed stat of 93 provides meaningful outspeeding potential against slower threats, allowing Magmar to strike first against many common defensive Pokémon without requiring Speed-boosting natures or investment. Flame Body as an ability provides passive damage and disruption by burning physical attackers, discouraging switch-ins and creating opportunities for momentum shifts, while Vital Spirit's hidden ability serves niche purposes in formats where sleep conditions are prevalent. Competitive Magmar typically runs Choice Specs or Life Orb to maximize damage output, though some sets employ more defensive spreads to leverage Flame Body as a deterrent. Its moderate bulk with Defense (57) and Special Defense (85) means Magmar is not exceptionally bulky and requires careful play and positioning to avoid being overwhelmed by faster threats or powerful super-effective moves from Water, Ground, and Rock-types.
Magmar is a fire type Pokemon.
Magmar evolves into magmortar.
Magmar is weak to ground, rock and water type moves.
Magmar can be found in pokemon mansion (kanto), burned tower (johto) and mt silver (johto) and 4 other locations.
Magmar has maintained a steady presence in Pokémon media since Generation I, appearing as a memorable opponent in the anime series through notable trainer battles, particularly as Blaine's signature Pokémon in the Cinnabar Island gym. The design of Magmar has resonated with fans as an iconic representation of Fire-type Pokémon, easily recognizable by its unique flame-topped silhouette and vibrant red-and-yellow color scheme that evokes volcanic imagery. In the trading card game, Magmar has received numerous card iterations across various sets, sometimes serving as supporting attackers and other times as tech choices in Fire-type focused decks. The Pokémon's appearance in spin-off games, mobile applications, and promotional materials has cemented its status as a beloved member of the Fire-type family, appealing to trainers who appreciate its aggressive aesthetic and powerful flame-based attack patterns. Fan communities have embraced Magmar's role as a bridge between Magby's cute baby form and Magmortar's heavily armored adult form, appreciating its positioning as the intermediate stage that captures volcanic energy in its purest, most recognizable form.
Magmar's availability has varied significantly across Pokémon games, with its first appearance in Generation I's Red, Blue, and Yellow versions establishing it as a moderately rare encounter in volcanic regions, particularly near Mount Ember in FireRed and LeafGreen. Throughout the generations, Magmar has remained consistently available in most mainline Pokémon titles, though its exact locations shift with each region and game iteration—appearing in volcanic caves, lava-filled chambers, and hot spring areas that suit its environmental preferences. In Generation II's Gold, Silver, and Crystal, Magmar could be encountered in burned tower areas and other heat-intensive locations, continuing its association with extreme thermal environments. Modern games including Sword and Shield's DLC areas, Scarlet and Violet, and Legends: Arceus have ensured that Magmar remains accessible to contemporary players, often appearing as random encounters in volcanic biomes or as potential raid Pokémon in game-specific mechanics. The introduction of the Magmarizer item in Generation IV expanded Magmar's relevance by providing a meaningful evolution path, and this item has remained available in most subsequent games either through held item drops from wild Pokémon or purchase from in-game vendors, ensuring trainers can obtain both Magmar and its evolved form Magmortar across most modern Pokémon titles.