Weak to (2x damage):
Resistant to (½x damage):
Generation I · #0056 — Pig Monkey Pokémon
Mankey, known as the Pig Monkey Pokémon, is a Fighting-type Pokémon that debuted in Generation I and occupies National Pokédex slot #056. This diminutive yet ferocious creature stands merely 0.5 meters tall and weighs 28.0 kilograms, making it one of the smallest Fighting-type Pokémon available to trainers in the early game. Despite its modest size, Mankey possesses a base Attack stat of 80, which combined with its respectable base Speed of 70, allows it to function as an aggressive physical fighter in battle. With a base stat total of just 305, Mankey is clearly designed as an early-game Pokémon, yet it serves as an excellent foundation for players seeking a dedicated Fighting-type team member through its evolution into the formidable Primeape at level 28.
0.5m
28.0kg
Pig Monkey Pokémon
Male 50% / Female 50%
brown
upright
mountain
Prevents sleep.
Raises Attack to the maximum of six stages upon receiving a critical hit.
Raises Attack two stages upon having any stat lowered.
Mankey is a small, bipedal simian Pokémon bearing a striking resemblance to New World primates, distinguished by its pig-like snout and aggressive demeanor. Its body is covered in whitish, shaggy fur, with brown coloration marking its three-fingered hands, two-toed feet, and the curved tip of its prehensile tail. The creature possesses narrow, red eyes that reflect its predatory nature, and triangular ears with brown insides that twitch during moments of agitation. Mankey's physical structure is optimized for climbing and combat, with its prehensile tail providing additional balance and leverage when traversing the treetops of its natural habitat. When the creature becomes angry—which occurs with alarming frequency—its body begins to shake violently, and its nasal breathing turns rough and labored, serving as visible warning signs to any nearby threats that an explosive outburst is imminent. This peculiar physiology grants Mankey an unusual advantage: the constant stress relief from its frequent rampages actually contributes to an extended lifespan, suggesting that aggressive expression is not merely behavioral but deeply physiological.
Mankey exhibits a perfectly balanced gender ratio of 50% male to 50% female, allowing equal breeding opportunity regardless of which gender a trainer captures. The species belongs to the Field egg group, which it shares with numerous other terrestrial Pokémon, making it compatible for breeding with a wide range of partner species. With a base friendship value of 70 and a medium-slow growth rate, Mankey presents moderate breeding compatibility compared to other first-generation Pokémon. The species has a relatively short egg hatch counter of 20 cycles, translating to approximately 4,884 to 5,140 steps required for an egg to hatch, making Mankey one of the quicker Pokémon to breed if players are pursuing competitive or collectible specimens. The consistent gender distribution means that breeders need not worry about gender-specific hunting, unlike Pokémon with skewed ratios, making Mankey an accessible choice for new trainers interested in breeding mechanics.
type-protection
Held: Consumed when struck by a super-effective Psychic-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Psychic-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Psychic-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Psychic-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Psychic-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Psychic-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Psychic-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Psychic-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Psychic-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Psychic-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Psychic-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Psychic-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Psychic-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Psychic-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Psychic-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Psychic-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Psychic-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Psychic-type attack to halve the damage.
Cost: 80
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sword shield
tm01
yellow
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gold silver
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crystal
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red blue
tm01
platinum
tm01
emerald
tm01
diamond pearl
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firered leafgreen
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ruby sapphire
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black white
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black 2 white 2
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xd
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colosseum
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heartgold soulsilver
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lets go pikachu lets go eevee
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ultra sun ultra moon
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omega ruby alpha sapphire
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sun moon
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x y
+649 more TMs/HMs
Mankey evolves into Primeape upon reaching level 28, a transformation that represents a significant increase in power across all offensive statistics. However, Primeape possesses a further evolution in the more recent games: it evolves into Annihilape, a Fighting and Ghost-type Pokémon, when leveled up after using the move Rage Fist twenty times. This unique evolution mechanism emphasizes Mankey's core characteristic of channeling its aggression into powerful physical attacks, with Rage Fist serving as the emotional and mechanical lynchpin of its evolutionary line. The progression from Mankey to Primeape to Annihilape represents a journey from simple aggression to transcendent fury, with each stage becoming progressively more dangerous and refined in its combat capabilities. While Mankey itself remains purely Fighting-type, the eventual acquisition of Ghost typing through the Annihilape evolution marks a dramatic thematic shift, suggesting that uncontrolled rage can transform into something far more sinister and supernatural.
kanto
+5 more
kanto
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kanto
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kanto
+1 more
kanto
+3 more
kanto
+1 more
kanto
+9 more
kanto
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johto
+2 more
kanto
+2 more
kanto
+5 more
sinnoh
+3 more
sinnoh
+3 more
alola
+5 more
Mankey inhabits mountainous regions where it lives in colonial groups within the treetops, displaying a complex social structure that paradoxically hinges on its volatile temperament. According to Pokédex entries, these creatures can shift from docile to thrashing in an instant, making them unpredictable and potentially dangerous even to one another. The loneliness caused by losing sight of its colony sends Mankey into an uncontrollable fury that can spread like wildfire through the entire group, causing mass rampage with no logical target or reason. A particularly revealing Crystal-generation entry notes that Mankey will rampage until it falls asleep, yet its rage persists even in its dreams, causing it to awaken and become furious all over again—a cyclical pattern of aggression that defines its existence. Wild groups of Mankey will attack nearly any handy target without provocation, making them notoriously unsafe to approach, especially when violently enraged to the point where they cannot distinguish friends from foes. This combination of social dependency and hair-trigger aggression makes Mankey one of the most temperamental Pokémon species, despite its small stature.
Extremely quick to anger. It could be docile onemoment then thrashing away the next instant.
An agile POKéMON that lives in trees. It angerseasily and will not hesitate to attack anything.
It is extremely ill-tempered. Groups of themwill attack any handy target for no reason.
It's unsafe to ap proach if it gets violently enragedfor no reason and can't distinguish friends from foes.
It lives in groups in the treetops. If it loses sightof its group, it becomes infuriated by its loneliness.
When MANKEY starts shaking and its nasal breathing turns rough, it’s a sure sign that it is becoming angry.However, because it goes into a towering rage almost instantly, it is impossible for anyone to flee its wrath.
When it starts shaking and its nasal breathing turns rough, it’s a sure sign of anger. However, since this happens instantly, there is no time to flee.
Light and agile on its feet, and ferocious in temperament. When angered, it flies into an uncontrollable frenzy.
Extremely quick to anger. It could be docile one moment, then thrashing away the next instant.
It lives in treetop colonies. If one becomes enraged, the whole colony rampages for no reason.
It is extremely ill-tempered. Groups of them will attack any handy target for no reason.
It’s unsafe to approach if it gets violently enraged for no reason and can’t distinguish friends from foes.
It lives in treetop colonies. If one becomes enraged, the whole colony rampages for no reason.
It lives in treetop colonies. If one becomes enraged, the whole colony rampages for no reason.
It’s unsafe to approach if it gets violently enraged for no reason and can’t distinguish friends from foes.
It lives in treetop colonies. If one becomes enraged, the whole colony rampages for no reason.
When Mankey starts shaking and its nasal breathing turns rough, it’s a sure sign that it is becoming angry. However, because it goes into a towering rage almost instantly, it is impossible for anyone to flee its wrath.
It can spontaneously become enraged. Everyone near it clears out as it rampages, and the resulting loneliness makes it angrier still.
The smallest of things could cause it to lose its temper. Because it doesn’t hold in its stress, this Pokémon can live a long time.
Its raging tires it out and causes it to fall asleep, but the anger resonating in its dreams causes it to wake up—which infuriates it all over again.
If one gets angry, all the others around it will get angry, so silence is a rare visitor in a troop of Mankey.
An agile Pokémon that lives in trees. It angers easily and will not hesitate to attack anything.
The name Mankey derives from a clear portmanteau of 'man' and 'monkey,' reflecting its nature as a simian creature with humanoid characteristics and bipedal locomotion. The 'Man' component emphasizes its primate intelligence and tool-using potential, while 'monkey' grounds it firmly in the animal kingdom. The Japanese name マンキー (Manki) follows an identical naming convention, maintaining consistency across language barriers. Visually, Mankey's design draws inspiration from real-world New World monkeys, particularly spider monkeys and capuchins, known for their intelligence, agility, and strong social bonds, yet the addition of the pig-like snout creates an intentional chimera that distinguishes it from simple animal mimicry. This hybrid design perfectly captures the Pokémon's designation as the 'Pig Monkey Pokémon,' a classification that emphasizes the blending of two distinct animal characteristics. The brown and whitish color scheme reflects earth tones found in natural mountain habitats, while the red eyes convey inherent aggression and danger, ensuring that even a player encountering Mankey for the first time understands its volatile nature through visual design alone.
Mankey can learn 83 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| acrobatics | flying | Physical | 55 | 100 | 15 |
| assurance | dark | Physical | 60 | 100 | 10 |
| attract | normal | Status | — | 100 | 15 |
| beat up | dark | Physical | — | 100 | 10 |
| bide | normal | Physical | — | — | 10 |
| body slam | normal | Physical | 85 | 100 | 15 |
| bulldoze | ground | Physical | 60 | 100 | 20 |
| close combat | fighting | Physical | 120 | 100 | 5 |
| counter | fighting | Physical | — | 100 | 20 |
| cross chop | fighting | Physical | 100 | 80 | 5 |
| curse | ghost | Status | — | — | 10 |
| defense curl | normal | Status | — | — | 40 |
| dig | ground | Physical | 80 | 100 | 10 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| dual chop | dragon | Physical | 40 | 90 | 15 |
| dynamic punch | fighting | Physical | 100 | 50 | 5 |
| earthquake | ground | Physical | 100 | 100 | 10 |
| encore | normal | Status | — | 100 | 5 |
| facade | normal | Physical | 70 | 100 | 20 |
| fire punch | fire | Physical | 75 | 100 | 15 |
| fling | dark | Physical | — | 100 | 10 |
| focus energy | normal | Status | — | — | 30 |
| focus punch | fighting | Physical | 150 | 100 | 20 |
| frustration | normal | Physical | — | 100 | 20 |
| fury swipes | normal | Physical | 18 | 80 | 15 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| helping hand | normal | Status | — | — | 20 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hone claws | dark | Status | — | — | 15 |
| ice punch | ice | Physical | 75 | 100 | 15 |
| iron tail | steel | Physical | 100 | 75 | 15 |
| karate chop | fighting | Physical | 50 | 100 | 25 |
| leer | normal | Status | — | 100 | 30 |
| low kick | fighting | Physical | — | 100 | 20 |
| low sweep | fighting | Physical | 65 | 100 | 20 |
| meditate | psychic | Status | — | — | 40 |
| mega kick | normal | Physical | 120 | 75 | 5 |
| mega punch | normal | Physical | 80 | 85 | 20 |
| metronome | normal | Status | — | — | 10 |
| mimic | normal | Status | — | — | 10 |
| mud slap | ground | Special | 20 | 100 | 10 |
| pay day | normal | Physical | 40 | 100 | 20 |
| payback | dark | Physical | 50 | 100 | 10 |
| protect | normal | Status | — | — | 10 |
| psych up | normal | Status | — | — | 10 |
| pursuit | dark | Physical | 40 | 100 | 20 |
| rage | normal | Physical | 20 | 100 | 20 |
| rain dance | water | Status | — | — | 5 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| revenge | fighting | Physical | 60 | 100 | 10 |
| reversal | fighting | Physical | — | 100 | 15 |
| rock slide | rock | Physical | 75 | 90 | 10 |
| rock smash | fighting | Physical | 40 | 100 | 15 |
| role play | psychic | Status | — | — | 10 |
| round | normal | Special | 60 | 100 | 15 |
| scary face | normal | Status | — | 100 | 10 |
| scratch | normal | Physical | 40 | 100 | 35 |
| screech | normal | Status | — | 85 | 40 |
| seismic toss | fighting | Physical | — | 100 | 20 |
| skull bash | normal | Physical | 130 | 100 | 10 |
| sleep talk | normal | Status | — | — | 10 |
| smack down | rock | Physical | 50 | 100 | 15 |
| smelling salts | normal | Physical | 70 | 100 | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| spite | ghost | Status | — | 100 | 10 |
| strength | normal | Physical | 80 | 100 | 15 |
| submission | fighting | Physical | 80 | 80 | 20 |
| substitute | normal | Status | — | — | 10 |
| sunny day | fire | Status | — | — | 5 |
| swagger | normal | Status | — | 85 | 15 |
| swift | normal | Special | 60 | — | 20 |
| take down | normal | Physical | 90 | 85 | 20 |
| taunt | dark | Status | — | 100 | 20 |
| thief | dark | Physical | 60 | 100 | 25 |
| thrash | normal | Physical | 120 | 100 | 10 |
| thunder | electric | Special | 110 | 70 | 10 |
| thunder punch | electric | Physical | 75 | 100 | 15 |
| thunderbolt | electric | Special | 90 | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| uproar | normal | Special | 90 | 100 | 10 |
| work up | normal | Status | — | — | 30 |
In competitive Pokémon battle environments, Mankey itself rarely sees use beyond casual formats, as its base stat total of 305 leaves it severely outmatched by the evolved Primeape and its final form Annihilape. However, Mankey's three ability options provide interesting strategic possibilities in limited formats or specific metagames: Vital Spirit prevents sleep status, granting immunity to moves like Sleep Powder and Spore; Anger Point raises Attack to maximum upon receiving a critical hit, potentially creating comeback opportunities; and the hidden ability Defiant raises Attack by two stages whenever any stat is lowered by an opponent, enabling Mankey to punish stat-lowering strategies. Mankey's Attack stat of 80 combined with its Speed stat of 70 allows it to function as a physical sweeper in early-game playthroughs, though this role is strictly limited to the early game before stronger Pokémon become available. For players planning to use Mankey competitively, rapid evolution to Primeape at level 28 is the standard strategy, as the evolved form's enhanced base Attack of 105 and Speed of 95 make it significantly more viable in actual competitive battles.
Mankey is a fighting type Pokemon.
Mankey evolves into primeape, then into annihilape.
Mankey is weak to flying, psychic and fairy type moves.
Mankey can be found in kanto route 5 (kanto), kanto route 6 (kanto) and kanto route 7 (kanto) and 11 other locations.
Mankey holds particular significance in Pokémon anime history through a notable wild Mankey that regularly attacked the series protagonist Ash Ketchum, establishing a memorable comedic recurring gag in the early seasons of the show. This Mankey's unpredictable aggression and rapid mood swings provided entertaining conflict that highlighted the challenges of dealing with genuinely wild Pokémon, contrasting sharply with the relatively peaceful nature of captured teammates. The character's iconic status in anime culture has maintained Mankey's visibility despite its lack of competitive prominence, ensuring the species remains recognizable to both veteran trainers and newer generations of Pokémon enthusiasts. Additionally, Mankey's primal aggression and volatile nature have made it a favorite subject for character studies exploring the relationship between emotion and power in the Pokémon universe, with its eventual evolution into the more controlled Primeape serving as a metaphor for channeling rage into productive strength. The species' straightforward design and honest portrayal as a dangerous but ultimately sympathetic creature have granted it lasting cultural relevance beyond mere competitive viability.
Mankey is widely available across numerous Pokémon games, with its presence particularly prominent in early-generation titles where it occupies slot #056 in the National Pokédex. In the original Red and Blue versions, as well as their FireRed and LeafGreen remakes, Mankey can be encountered in various mountain and forest routes, making it accessible to trainers relatively early in their adventures. In Gold and Silver and their remakes HeartGold and SoulSilver, Mankey maintains availability as a fightable and capturable Pokémon, though its Pokédex number shifts to #0134 in the regional dex. The species also appears in later generations, including Sun and Moon's Alola region (dex #0079) and the Galar region in Sword and Shield, though with varying encounter rates and availability methods. In the Let's Go Pikachu and Eevee remakes, Mankey retains its traditional #056 slot with relatively straightforward capture availability. More recent titles like Pokémon Scarlet and Violet have included Mankey in their rosters, ensuring the species remains accessible to modern trainers seeking to build nostalgic teams or complete their Pokédexes, with a capture rate of 190 ensuring that even with basic Poké Balls, trainers have a reasonable chance of securing a specimen.