Weak to (2x damage):
Resistant to (½x damage):
Generation VII · #0800 — Prism Pokémon
Necrozma is a legendary Psychic-type Pokémon introduced in Generation VII, holding the distinction of being National Pokédex number #800. This ancient entity, known as the Prism Pokémon, is thought to have arrived on Alola from another world in times long past, where it apparently entered a state of deep slumber underground. Reminiscent of the Ultra Beasts in many respects, Necrozma remains a mysterious figure in Pokémon lore, though it is not officially classified as an Ultra Beast itself. The creature's origin story intertwines with the legendary light trio—alongside Solgaleo and Lunala—suggesting a profound connection to the guardian deities of Alola and the very fabric of light itself that sustains existence across worlds.
2.4m
230.0kg
Prism Pokémon
Genderless
black
arms
Reduces super-effective damage to 0.75×.
Standing at an impressive 2.4 meters tall and weighing 230 kilograms in its base form, Necrozma presents a striking silhouette of crystalline, prism-like structure that befits its classification. Its body exhibits a black coloration with intricate geometric patterns, reflecting light in haunting ways that underscore its dependence on luminous energy. The creature possesses a base stat total of 600, with its Special Attack reaching 127, making it a formidable special sweeper in battle, though its Speed of 79 and Special Defense of 89 suggest certain vulnerabilities. Necrozma's signature ability, Prism Armor, demonstrates an elegant biological adaptation—it reduces the damage taken from super-effective attacks to 75% of their normal value, providing crucial defensive utility despite the Psychic-type's inherent weaknesses. Notably, Necrozma is genderless and cannot breed, placing it in the undiscovered egg group alongside other legendary and mythical Pokémon, with a remarkably generous capture rate of 255 suggesting its availability despite its legendary status.
Necrozma is genderless, as are all legendary Pokémon, reflecting its status as a unique, singular entity rather than a species with natural reproductive cycles. It belongs to the undiscovered egg group, meaning it cannot breed with any partner Pokémon, whether legendary or otherwise. This reproductive classification underscores Necrozma's exceptional nature—as a being from another world that arrived in Alola in ancient times, it exists outside the normal evolutionary and breeding paradigms that govern typical Pokémon populations. The base friendship value of zero, unusually low compared to most Pokémon, further emphasizes Necrozma's alien nature and hostile disposition, suggesting that forming bonds with this creature requires exceptional effort and understanding. The inability to obtain Necrozma through breeding means trainers must acquire it through specific in-game encounters or special events, maintaining its legendary status and rarity in most playthroughs.
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black 2 white 2
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+756 more TMs/HMs
While Necrozma does not evolve naturally, it possesses three remarkable alternate forms that represent transformative states of immense power. Dusk Mane Necrozma, achieved through fusion with Solgaleo using the N-Solarizer item, becomes a dual Psychic/Steel-type standing 3.8 meters tall and weighing 460 kilograms—substantially more massive than its base form. This fusion grants Dusk Mane Necrozma elevated Attack and Defense stats (157 and 127 respectively), along with the ability Cacophony, making it a formidable physical threat. Dawn Wings Necrozma, conversely, fuses with Lunala through the N-Lunarizer to achieve a Psychic/Ghost dual-typing at 4.2 meters tall and 350 kilograms in weight, trading raw offensive power for enhanced Special Attack (157) and greater Special Defense. The most powerful transformation is Ultra Necrozma, accessible when either fusion form holds the Ultranecrozium Z and executes Ultra Burst during battle. This form towers at an staggering 7.5 meters in height, gains Dragon-type alongside Psychic, and receives Neuroforce as its ability, unlocking unprecedented stat distribution and battle potential that has made it one of the most formidable Pokémon in competitive play.
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Necrozma's behavioral patterns are defined almost entirely by its relationship with light, which serves as both its sustenance and driving force. According to multiple Pokédex entries, the creature exhibits an extraordinarily vicious disposition when deprived of luminous energy, going on rampages in search of light to devour, firing off devastating laser beams indiscriminately that can cut through virtually anything. When light is scarce or absent, impurities accumulate within and upon its body, causing Necrozma to darken and eventually cease moving altogether—a state of progressive degradation that underscores the dire consequences of light deprivation for this otherworldly being. The Pokédex descriptions paint a portrait of a creature in constant anguish, raging around with apparent pain as it hunts for the energy that keeps it functional. Its underground habitat in ancient times suggests it may have chosen solitude to escape the demands of its light-dependent physiology, though this extended slumber has only exacerbated the accumulation of impurities within its form, possibly explaining its aggressive temperament in modern encounters.
Reminiscent of the Ultra Beasts, this life-form, apparently asleep underground, is thought to have come from another world in ancient times.
It looks somehow pained as it rages around in search of light, which serves as its energy. It’s apparently from another world.
Light is apparently the source of its energy. It has an extraordinarily vicious disposition and is constantly firing off laser beams.
Light is the source of its energy. If it isn’t devouring light, impurities build up in it and on it, and Necrozma darkens and stops moving.
It survives by absorbing light. After a long time spent slumbering underground, impurities accumulated within it, causing its body to darken.
It needs light to survive, and it goes on a rampage seeking it out. Its laser beams will cut anything to pieces.
Necrozma's name likely derives from the Greek word 'nekros' meaning death or corpse, combined with 'chroma' referring to color or appearance, fitting for a creature that darkens and loses vitality without sufficient light exposure. The prism-like geometry of its form reflects its official species classification and suggests connections to light refraction, color separation, and the prismatic nature of visible light itself. Its design language deliberately echoes the Ultra Beasts with angular, otherworldly features that distinguish it from conventional Pokémon, emphasizing its extraterrestrial origins and alien biology. The crystalline structure visible throughout its body reinforces the 'prism' motif while suggesting a being composed of materials fundamentally different from Earthly organisms. In its various forms, Necrozma's design philosophy shifts notably: Dusk Mane incorporates lion-like majesty reminiscent of Solgaleo with metallic sheen, while Dawn Wings manifests more ethereal, ghostly qualities echoing Lunala's elegance. The Ultra form's dramatic size increase and dragon-like features suggest an unleashing of primal, interdimensional power far exceeding what conventional matter should contain.
Necrozma can learn 90 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| aerial ace | flying | Physical | 60 | — | 20 |
| ally switch | psychic | Status | — | — | 15 |
| autotomize | steel | Status | — | — | 15 |
| body slam | normal | Physical | 85 | 100 | 15 |
| breaking swipe | dragon | Physical | 60 | 100 | 15 |
| brick break | fighting | Physical | 75 | 100 | 15 |
| brutal swing | dark | Physical | 60 | 100 | 20 |
| bulldoze | ground | Physical | 60 | 100 | 20 |
| calm mind | psychic | Status | — | — | 20 |
| charge beam | electric | Special | 50 | 90 | 10 |
| confide | normal | Status | — | — | 20 |
| confusion | psychic | Special | 50 | 100 | 25 |
| cosmic power | psychic | Status | — | — | 20 |
| dark pulse | dark | Special | 80 | 100 | 15 |
| double team | normal | Status | — | — | 15 |
| dragon dance | dragon | Status | — | — | 20 |
| dragon pulse | dragon | Special | 85 | 100 | 10 |
| earth power | ground | Special | 90 | 100 | 10 |
| earthquake | ground | Physical | 100 | 100 | 10 |
| embargo | dark | Status | — | 100 | 15 |
| endure | normal | Status | — | — | 10 |
| expanding force | psychic | Special | 80 | 100 | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| flash cannon | steel | Special | 80 | 100 | 10 |
| fling | dark | Physical | — | 100 | 10 |
| frustration | normal | Physical | — | 100 | 20 |
| future sight | psychic | Special | 120 | 100 | 10 |
| giga impact | normal | Physical | 150 | 90 | 5 |
| gravity | psychic | Status | — | — | 5 |
| gyro ball | steel | Physical | — | 100 | 5 |
| heat wave | fire | Special | 95 | 90 | 10 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| hyper voice | normal | Special | 90 | 100 | 10 |
| imprison | psychic | Status | — | — | 10 |
| iron defense | steel | Status | — | — | 15 |
| iron head | steel | Physical | 80 | 100 | 15 |
| knock off | dark | Physical | 65 | 100 | 20 |
| light screen | psychic | Status | — | — | 30 |
| magnet rise | electric | Status | — | — | 10 |
| metal claw | steel | Physical | 50 | 95 | 35 |
| meteor beam | rock | Special | 120 | 90 | 10 |
| mirror shot | steel | Special | 65 | 85 | 10 |
| moonlight | fairy | Status | — | — | 5 |
| morning sun | normal | Status | — | — | 5 |
| night slash | dark | Physical | 70 | 100 | 15 |
| outrage | dragon | Physical | 120 | 100 | 10 |
| photon geyser | psychic | Special | 100 | 100 | 5 |
| power gem | rock | Special | 80 | 100 | 20 |
| prismatic laser | psychic | Special | 160 | 100 | 10 |
| protect | normal | Status | — | — | 10 |
| psychic | psychic | Special | 90 | 100 | 10 |
| psychic fangs | psychic | Physical | 85 | 100 | 10 |
| psycho cut | psychic | Physical | 70 | 100 | 20 |
| psyshock | psychic | Special | 80 | 100 | 10 |
| recycle | normal | Status | — | — | 10 |
| reflect | psychic | Status | — | — | 20 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| rock blast | rock | Physical | 25 | 90 | 10 |
| rock polish | rock | Status | — | — | 20 |
| rock slide | rock | Physical | 75 | 90 | 10 |
| rock tomb | rock | Physical | 60 | 95 | 15 |
| round | normal | Special | 60 | 100 | 15 |
| sandstorm | rock | Status | — | — | 10 |
| scary face | normal | Status | — | 100 | 10 |
| shadow claw | ghost | Physical | 70 | 100 | 15 |
| shock wave | electric | Special | 60 | — | 20 |
| signal beam | bug | Special | 75 | 100 | 15 |
| slash | normal | Physical | 70 | 100 | 20 |
| sleep talk | normal | Status | — | — | 10 |
| smart strike | steel | Physical | 70 | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| solar beam | grass | Special | 120 | 100 | 10 |
| stealth rock | rock | Status | — | — | 20 |
| stone edge | rock | Physical | 100 | 80 | 5 |
| stored power | psychic | Special | 20 | 100 | 10 |
| substitute | normal | Status | — | — | 10 |
| sunny day | fire | Status | — | — | 5 |
| swagger | normal | Status | — | 85 | 15 |
| swift | normal | Special | 60 | — | 20 |
| swords dance | normal | Status | — | — | 20 |
| telekinesis | psychic | Status | — | — | 15 |
| tera blast | normal | Special | 80 | 100 | 10 |
| thief | dark | Physical | 60 | 100 | 25 |
| thunder wave | electric | Status | — | 90 | 20 |
| toxic | poison | Status | — | 90 | 10 |
| trick room | psychic | Status | — | — | 5 |
| wring out | normal | Special | — | 100 | 5 |
| x scissor | bug | Physical | 80 | 100 | 15 |
In competitive battling, Necrozma's base form operates as a potent special attacker with a Special Attack stat of 127, supported by a solid overall stat total of 600 that provides respectable bulk with 97 HP and 101 Defense. Its Prism Armor ability proves invaluable in the competitive metagame, reducing super-effective damage by 25% and mitigating the vulnerability inherent to Psychic-types facing Dark and Ghost-type moves. However, the base form's relatively modest Speed of 79 limits its utility in faster-paced competitive formats where outspeeding opponents is critical. Dusk Mane Necrozma demonstrates superior offensive and defensive capabilities with significantly increased Attack (157) and Defense (127) stats, making it a threat in physical-heavy competitive environments, though its reduced Speed of 77 remains problematic. Dawn Wings Necrozma similarly impresses with boosted Special Attack (157) and superior Special Defense (109), positioning it as a bulky special sweeper. Ultra Necrozma, however, fundamentally breaks competitive balance with its exceptional base stat total of 690 and the unparalleled Neuroforce ability, which increases super-effective damage output by 25%. This form has been restricted or banned from numerous competitive formats due to its overwhelming power, effectively making it too dominant for fair competitive play.
Necrozma is a psychic type Pokemon.
Necrozma does not evolve.
Necrozma is weak to bug, ghost and dark type moves.
Necrozma can be found in ten carat hill (alola) and mount lanakila (alola).
Necrozma's significance extends far beyond typical Pokémon lore, serving as the mascot and primary narrative focal point for Pokémon Ultra Sun and Ultra Moon, where it appears on both box arts in its Dusk Mane and Dawn Wings forms respectively. This prominent positioning established Necrozma as a central mythological figure in the Alola region's legendary framework, elevating it beyond even Solgaleo and Lunala in narrative importance within those titles. The creature's connection to the guardian deities and its role as a light-dependent entity created fascinating philosophical dimensions to Alola's worldbuilding, exploring themes of natural harmony, environmental balance, and the consequences of light deprivation. Fan communities have collectively termed Necrozma, Solgaleo, and Lunala the 'light trio,' creating a thematic trinity that resonates through competitive battling discourse and fan theories about cosmic legend hierarchy. The restrictive competitive banning of Ultra Necrozma generated considerable debate about balance in Pokémon gameplay, cementing the form's reputation as a game-breaking force and making it iconic among competitive players. Furthermore, Necrozma's mysterious otherworldly nature and vicious temperament have inspired substantial fan speculation and creative reinterpretations exploring its psychological state and the tragedy of its light-seeking compulsion.
Necrozma is available in Pokémon Sun and Moon as a late-game encounter in the Ultra Deep Sea, where it appears in its base form at level 75, with a notably high capture rate of 255 making it surprisingly accessible for a legendary Pokémon despite its power level. In Pokémon Ultra Sun and Ultra Moon, Necrozma becomes far more central to the narrative, encountered during the climactic campaign against Ultra Necrozma in its transformed state at level 75, where it serves as the primary antagonist's companion and the source of the games' central conflict. The Dusk Mane and Dawn Wings forms are obtained through fusion mechanics in Ultra Sun and Ultra Moon respectively, creating version-exclusive alternate forms that reinforce the legendary status of each title. Outside the main games, Necrozma has appeared in various spin-off titles and special distributions, though its availability remains comparatively restricted compared to non-legendary Pokémon. The creature's slow growth rate and unbreedable nature mean that training Necrozma from its base level 75 encounter requires substantial effort and time investment, though its high base stats reward such dedication handsomely. Its presence in competitive formats is carefully regulated—while the base form remains legal in most competitive structures, Dusk Mane and Dawn Wings are restricted in certain formats, and Ultra Necrozma is typically banned outright from official competitive play due to its overwhelming power.