Weak to (2x damage):
Resistant to (½x damage):
Immune to (0x damage):
Generation VII · #0799 — Junkivore Pokémon
Guzzlord, known by the International Police codename UB-05 Glutton, is one of the most enigmatic and fearsome Ultra Beasts introduced in Generation VII. As National Pokédex number #799, this Dark/Dragon-type creature represents a fascinating intersection of biological impossibility and interdimensional mystery. With a staggering base HP stat of 223, Guzzlord possesses the highest HP of any non-Legendary Pokémon, making it an absolutely massive organism that dwarfs most known creatures. Despite its incredibly high hit points, Guzzlord remains classified as neither Legendary nor Mythical, underscoring its designation as an Ultra Beast—a species from an alternate dimension that operates under different biological and physical laws than the Pokémon native to the Alola region. Its genderless nature and inability to breed through conventional means further emphasizes its alien origins and fundamental incompatibility with terrestrial life forms.
5.5m
888.0kg
Junkivore Pokémon
Genderless
black
upright
Raises this Pokémon's highest stat by one stage when it faints another Pokémon.
Guzzlord's physiology is a grotesque marvel of evolutionary adaptation that seems to prioritize consumption above all else. Its body is primarily spherical and jet-black, dominated by an enormous yellow mouth positioned at its center with dual rows of razor-sharp teeth—the front row gleaming yellow while the rear row appears an ominous black. Particularly distinctive are the two curved teeth protruding from the upper jaw like tusks, alongside smaller spike-lined structures throughout its mouth cavity. The interior of its maw glows an eerie bright blue, creating a stark contrast against its dark exterior. Two additional tongues resembling pincered appendages extend from its lower jaw, remaining visible even when the mouth is closed, suggesting these may serve sensory or grasping functions. Guzzlord possesses two pairs of glowing blue eyes—a primary pair positioned above its main mouth with a distinctive yellow diamond marking between them, and a secondary, smaller pair atop a conical head protrusion. Its body is decorated with bat-like wings along its sides and back, each trimmed with yellow, and supported by two thick, powerful legs bearing yellow zigzag knee markings and three prominent claws each. Horns with yellow tips crown its head, arranged in both a ring formation and as larger curved projections, completing a silhouette that appears equally adapted for consumption and intimidation.
Guzzlord is classified as genderless, a characteristic it shares with other Ultra Beasts and many artificial or dimensional entities within the Pokémon universe. This genderless designation reflects its fundamental nature as an entity from an alternate dimension with biological structures that don't conform to conventional reproductive categories. Guzzlord cannot breed with any other Pokémon species, belonging to the No Eggs Discovered egg group—a restriction that prevents its reproduction through conventional Pokémon breeding mechanics. The 120 egg cycle hatch counter, while present in its database entries, serves primarily as a structural artifact rather than a functional reproductive timeline, given its inability to produce eggs. Its base friendship rating of zero indicates no natural affinity toward human interaction or companionship, suggesting that captured Guzzlord individuals require significant effort and patience to develop any meaningful relationship with their trainers. This breeding impossibility and genderless nature fundamentally separate Guzzlord from the broader Pokémon ecosystem, reinforcing its status as an entity from elsewhere rather than a native Earth species.
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sword shield
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red blue
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blue japan
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red green japan
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sword shield
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emerald
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firered leafgreen
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ruby sapphire
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black white
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heartgold soulsilver
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platinum
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colosseum
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diamond pearl
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black 2 white 2
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sun moon
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omega ruby alpha sapphire
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+602 more TMs/HMs
Guzzlord does not evolve into or from any other known Pokémon, representing a complete, unchanging form despite its status as an Ultra Beast. This stasis in evolutionary development contrasts sharply with most Pokémon species, which typically display various evolutionary stages representing growth and maturation. The lack of evolution may reflect Guzzlord's alien origins, suggesting that its species has already reached an ultimate form optimized for survival within its native Ultra Space dimension. Unlike many Generation VII Pokémon, Guzzlord has received no Mega Evolution form or regional variant across subsequent generations, remaining visually and functionally identical since its introduction. This evolutionary stagnation paradoxically makes Guzzlord simultaneously complete and frozen in its development, embodying the theoretical final form of a creature already perfectly adapted to its original environment despite being fundamentally maladapted to Earth's ecosystems.
alola
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alola
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According to Pokédex entries, Guzzlord exhibits a virtually insatiable appetite that borders on pathological, described as eating constantly without apparent respite. Reports from the Alola region claim it has devoured entire mountains and swallowed complete buildings whole, suggesting consumption patterns that defy normal ecological logic. Yet paradoxically, despite this constant feeding behavior, researchers have never discovered any trace of its droppings, leading to speculation about either an unknown biological process or its possible digestion of matter into pure energy. In its native Ultra Space dimension, Guzzlord apparently represents a common organism, implying that its ravenous nature is normal and sustainable within that environment's unique conditions. In the Alola region, however, it represents a genuine ecological threat due to its indiscriminate consumption patterns and the incompatibility of its dietary needs with terrestrial ecosystems. The creature's apparent sentience remains unclear, as it shows no apparent preference or discrimination in what it consumes, suggesting behavior driven purely by biological imperatives rather than conscious choice.
It has gobbled mountains and swallowed whole buildings, according to reports. It’s one of the Ultra Beasts.
Although it’s alien to this world and a danger here, it’s apparently a common organism in the world where it normally lives.
A dangerous Ultra Beast, it appears to be eating constantly, but for some reason its droppings have never been found.
An unknown life-form called a UB. It may be constantly hungry—it is certainly always devouring something.
The name Guzzlord derives from the English verb 'guzzle,' meaning to drink or consume greedily and rapidly, perfectly encapsulating the creature's defining characteristic of ravenous, indiscriminate consumption. The Japanese name Akuziking combines elements suggesting 'evil' or 'malice' with connotations of eating or consumption, reflecting its threatening nature. The design itself draws inspiration from various sources including deep-sea organisms such as anglerfish, with the glowing lures and cavernous mouths suggesting adaptation to extreme environments. The spherical body structure and oversized mouth evoke the image of a grotesque, mobile stomach, while the multiple eyes and appendages suggest sensory adaptations optimized for hunting and consuming prey. The bat-like wings and dragon classification place it within a fantasy framework despite its deeply alien aesthetic. The extensive use of yellow accents—on teeth, horn tips, eye markings, and wing edges—creates visual contrast against its predominantly black body, serving as warning coloration or perhaps remnants of bioluminescent displays from its native dimension. Visually, Guzzlord represents what might occur if evolution prioritized maximum feeding capacity and consumption efficiency above all other traits.
Guzzlord can learn 76 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| amnesia | psychic | Status | — | — | 20 |
| belch | poison | Special | 120 | 90 | 10 |
| bite | dark | Physical | 60 | 100 | 25 |
| body press | fighting | Physical | 80 | 100 | 10 |
| body slam | normal | Physical | 85 | 100 | 15 |
| brick break | fighting | Physical | 75 | 100 | 15 |
| brutal swing | dark | Physical | 60 | 100 | 20 |
| bulldoze | ground | Physical | 60 | 100 | 20 |
| corrosive gas | poison | Status | — | 100 | 40 |
| crunch | dark | Physical | 80 | 100 | 15 |
| dark pulse | dark | Special | 80 | 100 | 15 |
| double team | normal | Status | — | — | 15 |
| draco meteor | dragon | Special | 130 | 90 | 5 |
| dragon claw | dragon | Physical | 80 | 100 | 15 |
| dragon pulse | dragon | Special | 85 | 100 | 10 |
| dragon rage | dragon | Special | — | 100 | 10 |
| dragon rush | dragon | Physical | 100 | 75 | 10 |
| dragon tail | dragon | Physical | 60 | 90 | 10 |
| drain punch | fighting | Physical | 75 | 100 | 10 |
| dual chop | dragon | Physical | 40 | 90 | 15 |
| earthquake | ground | Physical | 100 | 100 | 10 |
| endure | normal | Status | — | — | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| fire blast | fire | Special | 110 | 85 | 5 |
| flamethrower | fire | Special | 90 | 100 | 15 |
| fling | dark | Physical | — | 100 | 10 |
| frustration | normal | Physical | — | 100 | 20 |
| gastro acid | poison | Status | — | 100 | 10 |
| giga impact | normal | Physical | 150 | 90 | 5 |
| gyro ball | steel | Physical | — | 100 | 5 |
| hammer arm | fighting | Physical | 100 | 90 | 10 |
| heat crash | fire | Physical | — | 100 | 10 |
| heat wave | fire | Special | 95 | 90 | 10 |
| heavy slam | steel | Physical | — | 100 | 10 |
| hidden power | normal | Special | 60 | 100 | 15 |
| high horsepower | ground | Physical | 95 | 95 | 10 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| iron defense | steel | Status | — | — | 15 |
| iron head | steel | Physical | 80 | 100 | 15 |
| iron tail | steel | Physical | 100 | 75 | 15 |
| knock off | dark | Physical | 65 | 100 | 20 |
| lash out | dark | Physical | 75 | 100 | 5 |
| last resort | normal | Physical | 140 | 100 | 5 |
| magnet rise | electric | Status | — | — | 10 |
| mega kick | normal | Physical | 120 | 75 | 5 |
| mega punch | normal | Physical | 80 | 85 | 20 |
| outrage | dragon | Physical | 120 | 100 | 10 |
| payback | dark | Physical | 50 | 100 | 10 |
| poison jab | poison | Physical | 80 | 100 | 20 |
| protect | normal | Status | — | — | 10 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| rock slide | rock | Physical | 75 | 90 | 10 |
| rock tomb | rock | Physical | 60 | 95 | 15 |
| round | normal | Special | 60 | 100 | 15 |
| shadow claw | ghost | Physical | 70 | 100 | 15 |
| shock wave | electric | Special | 60 | — | 20 |
| sleep talk | normal | Status | — | — | 10 |
| sludge bomb | poison | Special | 90 | 100 | 10 |
| sludge wave | poison | Special | 95 | 100 | 10 |
| smack down | rock | Physical | 50 | 100 | 15 |
| snarl | dark | Special | 55 | 95 | 15 |
| snore | normal | Special | 50 | 100 | 15 |
| steamroller | bug | Physical | 65 | 100 | 20 |
| steel roller | steel | Physical | 130 | 100 | 5 |
| stockpile | normal | Status | — | — | 20 |
| stomp | normal | Physical | 65 | 100 | 20 |
| stomping tantrum | ground | Physical | 75 | 100 | 10 |
| stone edge | rock | Physical | 100 | 80 | 5 |
| substitute | normal | Status | — | — | 10 |
| swallow | normal | Status | — | — | 10 |
| thief | dark | Physical | 60 | 100 | 25 |
| thrash | normal | Physical | 120 | 100 | 10 |
| toxic | poison | Status | — | 90 | 10 |
| wide guard | rock | Status | — | — | 10 |
| wring out | normal | Special | — | 100 | 5 |
Guzzlord's competitive viability rests primarily on its exceptional bulk, most notably its extraordinary base HP of 223, which provides a foundation for endurance-based strategies despite relatively modest defensive stats of 53 in both Defense and Special Defense. Its signature ability Beast Boost activates whenever Guzzlord faints an opposing Pokémon, immediately raising its highest stat by one stage—a powerful snowball effect that rewards successful KOs and can create momentum shifts throughout battles. With base Attack and Special Attack stats of 101 and 97 respectively, Guzzlord functions as a mixed attacker capable of deploying both physical moves like Crunch and Dragon Rush alongside special attacks. Its movepool includes valuable coverage options such as Heavy Slam for Steel-type effectiveness and Hammer Arm for powerful Fighting-type coverage, while utility moves like Wide Guard provide team support capabilities. However, Guzzlord's critical weakness lies in its abysmal base Speed of only 43, making it extremely vulnerable to faster attackers and requiring speed control support from teammates to function effectively. Its 4x weakness to Fairy-type moves represents a significant vulnerability in modern competitive formats where Fairy coverage is increasingly common, while its weakness to Ice, Flying, and Dragon moves limits its ability to reliably switch into common attacking types. Despite these limitations, Guzzlord's combination of exceptional bulk and Beast Boost potential has secured its occasional usage in competitive formats where strategic team building can mitigate its speed deficiency.
Guzzlord is a dark and dragon type Pokemon.
Guzzlord does not evolve.
Guzzlord is weak to fighting, bug, ice, dragon and fairy type moves.
Guzzlord can be found in resolution cave (alola) and ultra space (alola).
Guzzlord represents a significant departure from traditional Pokémon design philosophy, introducing an Ultra Beast whose alien and grotesque appearance challenged established aesthetic conventions within the franchise. Its design language emphasizes cosmic horror and biological implausibility, featuring an approach to creature design that prioritizes function—in this case, consumption—over conventional beauty or approachability. The creature's English name entered popular parlance within the Pokémon community, becoming a shorthand reference for insatiable appetite or gluttony both within and outside gaming contexts. Its iconic mouth and multiple eyes have generated considerable fan art and merchandise, establishing it as a visually distinctive Ultra Beast despite or perhaps because of its unsettling design. In competitive Pokémon communities, Guzzlord occupies a unique niche as a high-risk, high-reward strategy option that rewards skilled play and team building rather than individual competitive power. The mystery surrounding its biology—particularly the impossibly absent droppings and constant consumption—generated considerable speculation and discussion among fans theorizing about alternate dimensions and impossible biology. Its portrayal in the Pokémon Sun and Moon narrative as a genuine threat to the Alola region's ecosystem, rather than simply a powerful opponent, provided narrative weight that elevated its significance beyond mechanical stats, establishing Guzzlord as an entity with genuine environmental consequences.
Guzzlord was first made available to players in Pokémon Sun and Moon as an Ultra Beast encounter, with different availability patterns between versions and subsequent generational releases. In Sun and Moon, the initial encounter featured notably different statistics, with a capture rate of only 15 and a significantly lower base experience yield of 114, compared to later generations' base experience of 257. In Ultra Sun and Ultra Moon, Guzzlord's availability expanded with adjusted encounter mechanics and placement within the Ultra Space dimensions, providing players with more reliable opportunities to encounter and capture this powerful creature. The creature's genderless nature and lack of breeding capability means that any Guzzlord a trainer possesses must be captured in the wild or obtained through direct encounter rather than breeding for optimal individual values. Subsequent generations including Sword and Shield and Legends: Z-A have continued to feature Guzzlord, though availability has shifted with each generational release and the specific mechanic changes implemented in each game's Ultra Beast encounter systems. Its limited availability compared to conventional Pokémon, combined with the requirement for specific Ultra Beast encounter mechanics, has made Guzzlord possession somewhat status-defining among competitive and collection-focused players, as obtaining multiple Guzzlord individuals with different natures or individual value distributions requires significant time investment and repeated playthroughs.