Generation II · #0161 — Scout Pokémon
Sentret, known as the Scout Pokémon, is a Normal-type Pokémon introduced in Generation II that represents one of the earliest encounters trainers have in the Johto region. With National Pokédex number 161, Sentret embodies the cautious scout archetype with its distinctive tail-standing posture and vigilant nature. Despite its modest base stat total of 215, Sentret serves as an excellent introduction to Pokémon mechanics for new trainers, boasting an exceptionally high catch rate of 255 and a base friendship of 70, making it naturally cooperative and easy to bond with. Its role as a scout is deeply embedded in its design philosophy, with every aspect of its character reflecting a sentinel's watchful temperament and communication skills.
0.8m
6.0kg
Scout Pokémon
Male 50% / Female 50%
brown
quadruped
grassland
Ensures success fleeing from wild battles.
Prevents accuracy from being lowered.
Reveals an opponent's held item upon entering battle.
Sentret is a small, brown-furred mammalian Pokémon standing 0.8 meters tall and weighing only 6.0 kilograms, making it one of the smallest Normal-type Pokémon available in early-game progression. Its body features distinctive long, dark brown ears with dark pink interiors, beady black eyes, and a characteristic round body structure with relatively wide arms supporting its compact frame. The most remarkable biological feature is its long, striped tail, which displays dark brown bands and serves as both a locomotive and visual asset. While Sentret is technically capable of moving on all fours, its primary adaptation involves rearing up on its tail to achieve an elevated vantage point, allowing it to scan vast areas for potential threats or resources. The white ring pattern on its belly and the specific striping on its tail are consistent identifying marks across all Sentret individuals, while its overall morphology suggests ancestry related to terrestrial scout-adapted mammals.
Sentret maintains a perfectly balanced gender ratio of 50% male and 50% female, allowing trainers equal opportunity to develop teams with either gender composition. The species belongs to the Field egg group, categorizing it alongside other terrestrial and mammalian Pokémon such as Mankey, Growlithe, and Nidoran variants. With a hatch counter of 15, Sentret requires approximately 3,599 to 3,855 steps to hatch from an egg, making it relatively quick to breed compared to later-generation Pokémon with higher hatch counters. The base friendship value of 70 indicates that Sentret hatches with a moderately high disposition toward its trainer, encouraging bonding and facilitating breeding activities. For breeders seeking multiple Sentret with optimal individual values or specific natures, the quick hatch time and high friendship provide significant advantages in selective breeding programs. The Field egg group classification opens breeding possibilities with other mammalian Pokémon, though same-species breeding remains the most straightforward approach for producing optimal offspring.
medicine
Held: Consumed at 1/2 max HP to recover 10 HP.
Cost: 80
medicine
Held: Consumed at 1/2 max HP to recover 10 HP.
Cost: 80
medicine
Held: Consumed at 1/2 max HP to recover 10 HP.
Cost: 80
medicine
Held: Consumed at 1/2 max HP to recover 10 HP.
Cost: 80
medicine
Held: Consumed at 1/2 max HP to recover 10 HP.
Cost: 80
medicine
Held: Consumed at 1/2 max HP to recover 10 HP.
Cost: 80
medicine
Held: Consumed at 1/2 max HP to recover 10 HP.
Cost: 80
medicine
Held: Consumed at 1/2 max HP to recover 10 HP.
Cost: 80
medicine
Held: Consumed at 1/2 max HP to recover 10 HP.
Cost: 80
medicine
Held: Consumed at 1/2 max HP to recover 10 HP.
Cost: 80
medicine
Held: Consumed at 1/2 max HP to recover 10 HP.
Cost: 80
medicine
Held: Consumed at 1/2 max HP to recover 10 HP.
Cost: 80
medicine
Held: Consumed at 1/2 max HP to recover 10 HP.
Cost: 80
medicine
Held: Consumed at 1/2 max HP to recover 10 HP.
Cost: 80
tm01
gold silver
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crystal
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platinum
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emerald
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diamond pearl
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firered leafgreen
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ruby sapphire
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black white
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black 2 white 2
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xd
tm01
colosseum
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heartgold soulsilver
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lets go pikachu lets go eevee
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ultra sun ultra moon
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omega ruby alpha sapphire
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sun moon
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x y
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crystal
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gold silver
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crystal
+712 more TMs/HMs
Sentret evolves into the more powerful Furret upon reaching level 15, a transition that represents a significant maturation in the scout's capabilities. While Sentret remains a useful early-game companion with its Run Away ability ensuring safe exits from wild encounters, Furret develops into a substantially faster and more offensively capable Pokémon, with Attack increasing from 46 to 80 and Speed jumping dramatically from 20 to 95. This evolution maintains the Normal-type classification and continues the scout lineage's characteristics, but transforms Sentret from a cautious child-like scout into an agile, confident adult capable of active pursuit or evasion. The evolution typically occurs early enough in most playthroughs that Furret becomes a reliable team member for mid-game challenges, particularly in HeartGold and SoulSilver where Sentret serves as one of Johto's iconic early-route captures. Unlike many evolved forms, Furret does not develop alternative forms or Mega Evolution capabilities, remaining a single evolutionary endpoint that represents the culmination of the scout's development.
johto
+26 more
kanto
+11 more
johto
kanto
+1 more
kanto
+1 more
kanto
+1 more
sinnoh
+9 more
johto
+27 more
kalos
+1 more
The behavioral profile of Sentret is defined almost entirely by its cautious, anxiety-prone temperament and reliance on group dynamics for psychological well-being. According to Pokédex entries from Ruby and Sapphire, Sentret demonstrates a highly organized social structure where individuals take turns serving as sentries while others sleep, with the designated guardian awakening the group at the first sign of danger. This unique behavior becomes pathological when a Sentret becomes separated from its pack, as the individual becomes completely incapable of sleep due to overwhelming fear—a testament to the species' profound dependence on community. When danger is detected, Sentret communicates warnings through distinctive screeching and forceful tail-strikes against the ground, serving as an auditory and physical alarm system for the entire colony. In Crystal, the Pokédex specifically notes Sentret's role as a lookout involves these dual warning mechanisms. Sentret typically inhabits temperate grasslands where open sightlines reward their elevated surveillance tactics, making them most commonly encountered in such environments throughout the Johto region and beyond.
A very cautious POKéMON, it raises itself up usingits tail to get a better view of its surroundings.
It stands on its tail so it can see a long way. If itspots an enemy, it cries loudly to warn its kind.
When acting as a lookout, it warns others of dangerby screeching and hitting the ground with its tail.
When SENTRET sleeps, it does so while another stands guard. The sentry wakes the others at the first sign of danger.When this POKéMON becomes separated from its pack, it becomes incapable of sleep due to fear.
They take turns standing guard when it is time to sleep. The sentry awakens the others if it senses danger. If one becomes separated, it turns sleepless with fear.
It stands on its tail so it can see a long way. If it spots an enemy, it cries loudly to warn its kind.
A very cautious POKéMON, it raises itself up using its tail to get a better view of its surroundings.
It has a very nervous nature. It stands up high on its tail so it can scan wide areas.
A very cautious Pokémon, it raises itself up using its tail to get a better view of its surroundings.
It stands on its tail so it can see a long way. If it spots an enemy, it cries loudly to warn its kind.
It has a very nervous nature. It stands up high on its tail so it can scan wide areas.
It has a very nervous nature. It stands up high on its tail so it can scan wide areas.
When acting as a lookout, it warns others of danger by screeching and hitting the ground with its tail.
It stands on its tail so it can see a long way. If it spots an enemy, it cries loudly to warn its kind.
When Sentret sleeps, it does so while another stands guard. The sentry wakes the others at the first sign of danger. When this Pokémon becomes separated from its pack, it becomes incapable of sleep due to fear.
When Sentret sleeps, it does so while another stands guard. The sentry wakes the others at the first sign of danger. When this Pokémon becomes separated from its pack, it becomes incapable of sleep due to fear.
The name Sentret derives from a combination of 'sentinel' and 'trend' or potentially 'sentry,' perfectly encapsulating its role as a watchful guard Pokémon. The Japanese name Otachi (オタチ) similarly suggests standing or rising up, with 'tachi' meaning 'to stand,' directly referencing its signature tail-standing pose. Sentret's design philosophy draws inspiration from real-world sentient animals known for elevated surveillance behaviors, particularly ground-dwelling mammals such as meerkats or prairie dogs that utilize vertical positioning to monitor their surroundings. The choice to make Sentret a Normal-type rather than Ground-type, despite its terrestrial habitat and ground-egg-group classification, emphasizes its adaptability and straightforward nature rather than geological specialization. The visual distinction of the white belly marking and tail striping follows common mammalian counter-shading patterns, providing camouflage in grassland environments while allowing visual recognition within social groups. The overall aesthetic achieves a balance between cuteness and functionality, presenting a Pokémon that appears simultaneously vulnerable and purposeful, which aligns perfectly with its canon role as an anxious but dedicated scout.
Sentret can learn 88 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| amnesia | psychic | Status | — | — | 20 |
| aqua tail | water | Physical | 90 | 90 | 10 |
| assist | normal | Status | — | — | 20 |
| attract | normal | Status | — | 100 | 15 |
| baton pass | normal | Status | — | — | 40 |
| blizzard | ice | Special | 110 | 70 | 5 |
| body slam | normal | Physical | 85 | 100 | 15 |
| brick break | fighting | Physical | 75 | 100 | 15 |
| captivate | normal | Status | — | 100 | 20 |
| charge beam | electric | Special | 50 | 90 | 10 |
| charm | fairy | Status | — | 100 | 20 |
| covet | normal | Physical | 60 | 100 | 25 |
| curse | ghost | Status | — | — | 10 |
| cut | normal | Physical | 50 | 95 | 30 |
| defense curl | normal | Status | — | — | 40 |
| detect | fighting | Status | — | — | 5 |
| dig | ground | Physical | 80 | 100 | 10 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| dynamic punch | fighting | Physical | 100 | 50 | 5 |
| echoed voice | normal | Special | 40 | 100 | 15 |
| endeavor | normal | Physical | — | 100 | 5 |
| endure | normal | Status | — | — | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| fire punch | fire | Physical | 75 | 100 | 15 |
| flamethrower | fire | Special | 90 | 100 | 15 |
| focus energy | normal | Status | — | — | 30 |
| focus punch | fighting | Physical | 150 | 100 | 20 |
| follow me | normal | Status | — | — | 20 |
| foresight | normal | Status | — | — | 40 |
| frustration | normal | Physical | — | 100 | 20 |
| fury cutter | bug | Physical | 40 | 95 | 20 |
| fury swipes | normal | Physical | 18 | 80 | 15 |
| grass knot | grass | Special | — | 100 | 20 |
| growl | normal | Status | — | 100 | 40 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| helping hand | normal | Status | — | — | 20 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hone claws | dark | Status | — | — | 15 |
| hyper voice | normal | Special | 90 | 100 | 10 |
| ice beam | ice | Special | 90 | 100 | 10 |
| ice punch | ice | Physical | 75 | 100 | 15 |
| iron tail | steel | Physical | 100 | 75 | 15 |
| knock off | dark | Physical | 65 | 100 | 20 |
| last resort | normal | Physical | 140 | 100 | 5 |
| mimic | normal | Status | — | — | 10 |
| mud slap | ground | Special | 20 | 100 | 10 |
| natural gift | normal | Physical | — | 100 | 15 |
| protect | normal | Status | — | — | 10 |
| pursuit | dark | Physical | 40 | 100 | 20 |
| quick attack | normal | Physical | 40 | 100 | 30 |
| rain dance | water | Status | — | — | 5 |
| rest | psychic | Status | — | — | 5 |
| retaliate | normal | Physical | 70 | 100 | 5 |
| return | normal | Physical | — | 100 | 20 |
| reversal | fighting | Physical | — | 100 | 15 |
| rollout | rock | Physical | 30 | 90 | 20 |
| round | normal | Special | 60 | 100 | 15 |
| scratch | normal | Physical | 40 | 100 | 35 |
| secret power | normal | Physical | 70 | 100 | 20 |
| seed bomb | grass | Physical | 80 | 100 | 15 |
| shadow ball | ghost | Special | 80 | 100 | 15 |
| shadow claw | ghost | Physical | 70 | 100 | 15 |
| shock wave | electric | Special | 60 | — | 20 |
| slam | normal | Physical | 80 | 75 | 20 |
| slash | normal | Physical | 70 | 100 | 20 |
| sleep talk | normal | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| solar beam | grass | Special | 120 | 100 | 10 |
| substitute | normal | Status | — | — | 10 |
| sucker punch | dark | Physical | 70 | 100 | 5 |
| sunny day | fire | Status | — | — | 5 |
| super fang | normal | Physical | — | 90 | 10 |
| surf | water | Special | 90 | 100 | 15 |
| swagger | normal | Status | — | 85 | 15 |
| swift | normal | Special | 60 | — | 20 |
| tackle | normal | Physical | 40 | 100 | 35 |
| take down | normal | Physical | 90 | 85 | 20 |
| thief | dark | Physical | 60 | 100 | 25 |
| thunder | electric | Special | 110 | 70 | 10 |
| thunder punch | electric | Physical | 75 | 100 | 15 |
| thunderbolt | electric | Special | 90 | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| trick | psychic | Status | — | 100 | 10 |
| uproar | normal | Special | 90 | 100 | 10 |
| water pulse | water | Special | 60 | 100 | 20 |
| whirlpool | water | Special | 35 | 85 | 15 |
| work up | normal | Status | — | — | 30 |
In competitive battling, Sentret occupies an extremely limited niche due to its base stat total of 215 distributed poorly across most categories, with only Attack reaching 46 and Speed a disappointing 20. The Pokémon's utility derives primarily from its abilities rather than offensive or defensive capabilities: Run Away guarantees escape from wild battles and certain trainer encounters, while Keen Eye prevents accuracy reduction from opponent moves like Growl or Sand Attack. The hidden ability Frisk, introduced in later generations, provides superior competitive value by revealing an opponent's held item upon entry, offering crucial information for switch-in decisions and strategic planning. However, even with Frisk, Sentret's poor Speed and moderate attacking statistics make it unsuitable for standard competitive formats. In lower-tier competitive environments or Pokémon Mystery Dungeon where base stats function differently, Sentret demonstrates marginal viability through access to moves like Quick Attack and Fury Swipes for early-game scenarios. Most competitive players view Sentret as a stepping stone rather than a core team member, though its evolution to Furret at level 15 provides a more legitimately viable option for early-game and lower-tier competitive play, particularly in Nuzlocke challenges where base stats matter less than type coverage and move options.
Sentret is a normal type Pokemon.
Sentret evolves into furret.
Sentret is weak to fighting type moves.
Sentret can be found in johto route 29 (johto), kanto route 1 (kanto) and johto route 43 (johto) and 6 other locations.
Sentret holds a significant nostalgic position within the Pokémon community as one of the definitive early-route captures of Generation II, particularly memorable to players of Gold, Silver, and the remakes HeartGold and SoulSilver. Its unique tail-standing animation and design made it instantly recognizable and mechanically distinct from Generation I's Rattata and Pidgeot, symbolizing the Johto region's fresh aesthetic direction. The species has appeared in numerous anime episodes as a recurring civilian Pokémon, with notable appearances in the Main series where it demonstrates the scout behaviors described in Pokédex entries. In the trading card game, Sentret has received various printings and artwork variations that capture both its cautious demeanor and scout positioning, making it a collectible favorite for fans of Generation II. The Pokémon's reliance on group dynamics and fear of isolation has resonated with players on a thematic level, providing narrative depth unusual for early-game Pokémon. Sentret's design has influenced subsequent scout and sentinel-type Pokémon, establishing a template for vigilant, communication-focused creatures within the franchise.
Sentret is most readily available in the Johto region, where it serves as an abundant early-game encounter with a catch rate of 255, making it catchable with standard Poké Balls regardless of health status. In Pokémon Gold, Silver, and Crystal, Sentret appears as Local Pokédex number 19, appearing on Routes 29, 30, and 31 at low levels perfect for team-building beginnings. HeartGold and SoulSilver maintain this accessibility, featuring Sentret as one of the first wild Pokémon encountered and maintaining its Local Pokédex number 19. The species received expanded distribution in later generations, appearing in Pokémon X and Y as Local Pokédex number 109 in Central Kalos, making it accessible to players in that region as well. Pokémon Legends: Arceus and Pokémon Scarlet and Violet expanded availability further, with Scarlet and Violet including Sentret in The Teal Mask DLC as Local Pokédex number 26. Sentret's high availability and common encounter rates across multiple regions and generations underscore its status as one of the most accessible Normal-type Pokémon, making it an ideal choice for players seeking an early-game team member or Pokédex completion. Additionally, Sentret frequently appears in Pokémon Mystery Dungeon games and various spin-off titles, ensuring its consistent presence throughout the franchise.