Weak to (2x damage):
Resistant to (½x damage):
Generation III · #0285 — Mushroom Pokémon
Shroomish, the Mushroom Pokémon from Generation III, represents one of the most distinctly fungal creatures in the Pokédex. As Grass-type Pokémon with National Pokédex number 285, Shroomish occupies a unique ecological niche as a small, spore-producing organism that has adapted to thrive in the damp forest environments of tropical regions. Standing at just 0.4 meters tall and weighing a mere 4.5 kilograms, these diminutive fungi pack a surprisingly potent defensive arsenal through their ability to deploy toxic spores. With a base stat total of 295, Shroomish prioritizes defensive capabilities with balanced HP, Defense, and Special Defense stats of 60 each, though its Attack and Special Attack remain modest at 40, and its Speed is particularly low at 35. The species boasts an exceptionally high catch rate of 255, making it one of the easiest Pokémon to capture in the wild, which reflects its docile nature when undisturbed.
0.4m
4.5kg
Mushroom Pokémon
Male 50% / Female 50%
brown
legs
forest
Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
Heals for 1/8 max HP after each turn when poisoned in place of damage.
Increases Speed to 1.5× with a major status ailment.
Shroomish's anatomy reflects its fungal origins with remarkable clarity, presenting a mushroom-like silhouette dominated by a beige upper body adorned with distinctive green spots and frilled segments along its base. The Pokémon's most notable feature is the small opening at the crown of its head from which it disperses its potent spores, serving as both its primary defense mechanism and evolutionary adaptation. Its lower body transitions entirely to a green coloration, with two small, round feet providing mobility despite the absence of visible arms or hands. The creature's face features beady black eyes and a half-triangle-shaped mouth, giving it an innocuous appearance that belies its toxic capabilities. When threatened, Shroomish can shake its entire body violently, triggering the release of poison spores from its cranial opening. According to multiple Pokédex entries, these spores are remarkably toxic, capable of wilting trees and weeds on contact and causing severe whole-body pain in creatures that inhale them. This defensive strategy represents an elegant evolution of fungal reproduction mechanisms adapted for combat and survival.
Shroomish exhibits a perfectly balanced gender ratio of 50 percent male to 50 percent female, reflecting no sexual dimorphism in appearance or gameplay mechanics. The species belongs to the Fairy and Plant egg groups, allowing it to breed with a diverse array of Pokémon across multiple evolutionary lines and generating considerable breeding flexibility for competitive players and breeders seeking specific movesets and abilities. The base friendship value of 70 indicates a moderately affectionate species that responds reasonably well to trainer care, though not exceptionally so compared to overtly cute Pokémon. Eggs produced by Shroomish hatch after 15 cycles, equivalent to approximately 3,599 to 3,855 steps, placing it firmly in the medium-incubation tier. The species can inherit moves from compatible breeding partners, allowing trainers to create Shroomish with superior move pools than those obtained through normal level-up progression. With access to both the Fairy and Plant egg groups, Shroomish can pass along its genetics to numerous offspring, making it valuable for breeding projects aimed at other desirable Pokémon within these groups. Its reasonable catch rate of 255 combined with good breeding compatibility makes Shroomish an accessible choice for players interested in breeding competitive Pokémon early in their gameplay experience.
loot
Fire Red and Leaf Green: Trade two for prior Level-up moves. Sell for 250 Pokédollars, or to Hungry Maid for 500 Pokédollars.
Cost: 500
loot
Fire Red and Leaf Green: Trade two for prior Level-up moves. Sell for 250 Pokédollars, or to Hungry Maid for 500 Pokédollars.
Cost: 500
loot
Fire Red and Leaf Green: Trade two for prior Level-up moves. Sell for 250 Pokédollars, or to Hungry Maid for 500 Pokédollars.
Cost: 500
loot
Fire Red and Leaf Green: Trade two for prior Level-up moves. Sell for 250 Pokédollars, or to Hungry Maid for 500 Pokédollars.
Cost: 500
loot
Fire Red and Leaf Green: Trade two for prior Level-up moves. Sell for 250 Pokédollars, or to Hungry Maid for 500 Pokédollars.
Cost: 500
loot
Fire Red and Leaf Green: Trade two for prior Level-up moves. Sell for 250 Pokédollars, or to Hungry Maid for 500 Pokédollars.
Cost: 500
loot
Fire Red and Leaf Green: Trade for prior Level-up moves. Sell for 2500 Pokédollars, or to Hungry Maid for 5000 Pokédollars.
Cost: 5000
loot
Fire Red and Leaf Green: Trade for prior Level-up moves. Sell for 2500 Pokédollars, or to Hungry Maid for 5000 Pokédollars.
Cost: 5000
loot
Fire Red and Leaf Green: Trade for prior Level-up moves. Sell for 2500 Pokédollars, or to Hungry Maid for 5000 Pokédollars.
Cost: 5000
loot
Fire Red and Leaf Green: Trade for prior Level-up moves. Sell for 2500 Pokédollars, or to Hungry Maid for 5000 Pokédollars.
Cost: 5000
loot
Fire Red and Leaf Green: Trade for prior Level-up moves. Sell for 2500 Pokédollars, or to Hungry Maid for 5000 Pokédollars.
Cost: 5000
loot
Fire Red and Leaf Green: Trade for prior Level-up moves. Sell for 2500 Pokédollars, or to Hungry Maid for 5000 Pokédollars.
Cost: 5000
type-protection
Held: Consumed when struck by a super-effective Poison-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Poison-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Poison-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Poison-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Poison-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Poison-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Poison-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Poison-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Poison-type attack to halve the damage.
Cost: 80
tm01
platinum
tm01
emerald
tm01
diamond pearl
tm01
firered leafgreen
tm01
ruby sapphire
tm01
xd
tm01
colosseum
tm01
heartgold soulsilver
tm01
lets go pikachu lets go eevee
tm02
crystal
tm02
gold silver
tm03
yellow
tm03
red blue
tm03
lets go pikachu lets go eevee
tm03
blue japan
tm03
red green japan
tm05
lets go pikachu lets go eevee
tm06
yellow
tm06
gold silver
tm06
red blue
+504 more TMs/HMs
Shroomish undergoes a dramatic transformation upon reaching level 23, evolving into Breloom, a dual Grass and Fighting-type Pokémon that represents a significant shift in both physical capability and combat potential. The evolution process fundamentally alters Shroomish's stat distribution, dramatically increasing its Attack stat from 40 to 95 while also improving its Special Attack, Defense, and Special Defense. More profoundly, Breloom gains the Fighting-type designation, granting it access to a vastly expanded moveset including powerful physical moves that capitalize on its enhanced Attack stat. This evolution represents a transition from a defensive, spore-based strategy to an aggressive, martial-arts-inspired combat approach, as Breloom develops the ability to utilize moxie and dynamic punching techniques alongside its inherited spore moves. The evolution chain is relatively straightforward, requiring only a level-based trigger without the need for items, trades, or environmental conditions, making the transition from Shroomish to Breloom accessible to trainers at a reasonable point in their journey. This single-stage evolution makes Shroomish a valuable early-game Pokémon for trainers seeking a Grass-type with genuine long-term viability.
hoenn
+3 more
Shroomish inhabits the dark, damp depths of tropical forests where moisture and decomposing organic matter create ideal conditions for fungal growth. During daylight hours, the species exhibits a sedentary behavior pattern, remaining perfectly still beneath fallen leaves in forest shade where the environment maintains high humidity levels. The Pokémon's diet consists primarily of composted soil enriched with decomposed leaves, making it an important part of forest ecosystems as a decomposer. Pokédex entries note that following prolonged rainfall, one can observe numerous Shroomish feasting communally on freshly composted soil, suggesting they are most active during wet periods when decomposition accelerates. The species demonstrates clear danger-response behaviors, immediately shaking its body and scattering spores whenever it perceives a threat to itself or nearby Pokémon. This defensive response is not merely a physical reaction but appears to be a sophisticated adaptation allowing even the physically weakest Shroomish to deter predators and competitors through chemical means rather than through direct combat.
SHROOMISH live in damp soil in the dark depths of forests. They are often found keeping still under fallen leaves.This POKéMON feeds on compost that is made up of fallen, rotted leaves.
If SHROOMISH senses danger, it shakes its body and scatters spores from the top of its head.This POKéMON’s spores are so toxic, they make trees and weeds wilt.
It loves to eat damp, composted soil in forests. If you enter a forest after a long rain, you can see many SHROOMISH feasting on composted soil.
It prefers damp places. By day it remains still in the forest shade. It releases toxic powder from its head.
It spouts poison spores from the top of its head. These spores cause pain all over if inhaled.
If it senses danger, it scatters spores from the top of its head to protect itself.
It spouts poison spores from the top of its head. These spores cause pain all over if inhaled.
It spouts poison spores from the top of its head. These spores cause pain all over if inhaled.
It prefers damp places. By day it remains still in the forest shade. It releases toxic powder from its head.
It spouts poison spores from the top of its head. These spores cause pain all over if inhaled.
Shroomish live in damp soil in the dark depths of forests. They are often found keeping still under fallen leaves. This Pokémon feeds on compost that is made up of fallen, rotted leaves.
If Shroomish senses danger, it shakes its body and scatters spores from the top of its head. This Pokémon’s spores are so toxic, they make trees and weeds wilt.
The name Shroomish derives from combining "shroom," a colloquial shortening of mushroom, with the diminutive suffix "-ish," emphasizing the creature's small stature and fungal nature. The Japanese name Kinococo similarly references kinoko, meaning mushroom in Japanese, paired with a reduplicative element suggesting something small and rounded. The design philosophy behind Shroomish represents a deliberate attempt to create a Pokémon based on actual fungal biology rather than merely a cute anthropomorphic interpretation of a mushroom. The rounded, segmented upper body echoes the gill structure of real mushrooms, while the spore-dispersal mechanism through the crown perfectly mirrors how fungi reproduce in nature. The color scheme of beige upper portions with green lower sections reflects the biological distinction between the mushroom's fruiting body and its underground mycelial network. This commitment to biological authenticity extends to the Pokémon's behavior and habitat preferences, which align closely with real fungal ecology. The design choices collectively create a creature that feels both naturalistic and distinctly fantastical, grounding Shroomish in genuine mycological science while elevating it to the realm of imaginative fiction.
Shroomish can learn 62 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| absorb | grass | Special | 20 | 100 | 25 |
| attract | normal | Status | — | 100 | 15 |
| body slam | normal | Physical | 85 | 100 | 15 |
| bullet seed | grass | Physical | 25 | 100 | 30 |
| captivate | normal | Status | — | 100 | 20 |
| charm | fairy | Status | — | 100 | 20 |
| confide | normal | Status | — | — | 20 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| drain punch | fighting | Physical | 75 | 100 | 10 |
| endure | normal | Status | — | — | 10 |
| energy ball | grass | Special | 90 | 100 | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| fake tears | dark | Status | — | 100 | 20 |
| false swipe | normal | Physical | 40 | 100 | 40 |
| flash | normal | Status | — | 100 | 20 |
| focus punch | fighting | Physical | 150 | 100 | 20 |
| frustration | normal | Physical | — | 100 | 20 |
| giga drain | grass | Special | 75 | 100 | 10 |
| grass knot | grass | Special | — | 100 | 20 |
| grassy terrain | grass | Status | — | — | 10 |
| growth | normal | Status | — | — | 20 |
| gunk shot | poison | Physical | 120 | 80 | 5 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| helping hand | normal | Status | — | — | 20 |
| hidden power | normal | Special | 60 | 100 | 15 |
| leech seed | grass | Status | — | 90 | 10 |
| magical leaf | grass | Special | 60 | — | 20 |
| mega drain | grass | Special | 40 | 100 | 15 |
| mimic | normal | Status | — | — | 10 |
| natural gift | normal | Physical | — | 100 | 15 |
| poison powder | poison | Status | — | 75 | 35 |
| pounce | bug | Physical | 50 | 100 | 20 |
| protect | normal | Status | — | — | 10 |
| rain dance | water | Status | — | — | 5 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| round | normal | Special | 60 | 100 | 15 |
| safeguard | normal | Status | — | — | 25 |
| secret power | normal | Physical | 70 | 100 | 20 |
| seed bomb | grass | Physical | 80 | 100 | 15 |
| sleep talk | normal | Status | — | — | 10 |
| sludge bomb | poison | Special | 90 | 100 | 10 |
| snatch | dark | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| solar beam | grass | Special | 120 | 100 | 10 |
| spore | grass | Status | — | 100 | 15 |
| stun spore | grass | Status | — | 75 | 30 |
| substitute | normal | Status | — | — | 10 |
| sunny day | fire | Status | — | — | 5 |
| swagger | normal | Status | — | 85 | 15 |
| swift | normal | Special | 60 | — | 20 |
| swords dance | normal | Status | — | — | 20 |
| synthesis | grass | Status | — | — | 5 |
| tackle | normal | Physical | 40 | 100 | 35 |
| take down | normal | Physical | 90 | 85 | 20 |
| tera blast | normal | Special | 80 | 100 | 10 |
| toxic | poison | Status | — | 90 | 10 |
| venoshock | poison | Special | 65 | 100 | 10 |
| wake up slap | fighting | Physical | 70 | 100 | 10 |
| worry seed | grass | Status | — | 100 | 10 |
| zen headbutt | psychic | Physical | 80 | 90 | 15 |
In competitive Pokémon battles, Shroomish functions primarily as a defensive support Pokémon or as a breeding base for its superior evolution, Breloom. Its ability selection includes three distinct options: Effect Spore, which grants a 30 percent chance of inflicting paralysis, poison, or sleep upon contact with attacking Pokémon; Poison Heal, which allows a poisoned Shroomish to recover one-eighth of its maximum HP each turn instead of suffering damage; and the hidden ability Quick Feet, which increases Speed to 1.5 times normal when afflicted with a major status ailment. The Poison Heal ability creates a particularly intriguing niche, as trainers can deliberately poison their Shroomish to gain passive healing while activating its utility. However, Shroomish's low offensive stats and relatively limited movepool make it unsuitable for direct offensive contributions in most competitive formats. Most players utilize Shroomish in Doubles or Triples formats where its Effect Spore ability can incidentally cripple opponents' Pokémon through simple contact, or they evolve it into Breloom to access superior competitive viability. The species occasionally appears in Little Cup formats where its defensive stats and spore moves provide genuine tactical value against the restricted level caps, but in standard competitive play, Shroomish serves primarily as a breeding base rather than a battle-ready Pokémon.
Shroomish is a grass type Pokemon.
Shroomish evolves into breloom.
Shroomish is weak to flying, poison, bug, fire and ice type moves.
Shroomish can be found in petalburg woods (hoenn).
Shroomish holds a distinctive place within Pokémon fandom as one of Generation III's most charming and memorable Grass-type Pokémon, appealing to players who appreciate fungal biology and unconventional creature designs. The species gained particular prominence through its appearance in the Pokémon anime, where multiple Shroomish characters have appeared in various episodes and storylines, contributing to its recognition among anime-only audiences. The radical evolutionary transformation into Breloom captured player imagination, as the jump from a defensive, slow mushroom to an aggressive Fighting-type martial artist remains one of the most dramatic evolutions in terms of combat philosophy and gameplay mechanics. Online communities frequently celebrate Shroomish for its inherent cuteness and innocent appearance contrasted against its surprisingly potent toxic capabilities, creating a popular character archetype of "cute but dangerous." Fan artists have produced considerable creative content featuring Shroomish, particularly exploring its spore mechanics and forest habitat in imaginative ways. The Pokémon's unique place as a fungus-based creature rather than an animal or plant-animal hybrid has garnered appreciation from players interested in biological diversity within the franchise, and its prevalence in early Hoenn routes ensured it received significant screen time in Generation III's narrative and exploration sequences.
Shroomish first appeared in Generation III as a catchable Pokémon in Pokémon Ruby, Sapphire, and Emerald, where it inhabited multiple forest areas including Petalburg Woods as an early-game encounter. The species maintained accessibility throughout subsequent generations, appearing in Pokémon Diamond, Pearl, and Platinum with similar habitat preferences in grass-based routes. In Generation IV's remakes Heartgold and Soulsilver, Shroomish remained available, continuing the pattern of consistent accessibility that defines the species. Generation V's Black and White versions included Shroomish in both the main game and post-game content, ensuring players across different regions could add the Mushroom Pokémon to their teams. Omega Ruby and Alpha Sapphire, the Generation VI remakes of the original Ruby and Sapphire, brought Shroomish back to its native Hoenn region with updated mechanics and appearance. The species has maintained availability through Generations VII and VIII, appearing in various iterations including Sun and Moon, Sword and Shield, and their respective expansions. Most recently, Shroomish appears in Pokémon Scarlet and Violet where it can be found in appropriate grass and forest biomes. This consistent availability across nearly all mainline Pokémon games makes Shroomish one of the most reliably accessible Grass-type Pokémon for players across all experience levels, and the species' presence in Pokémon GO further extends its availability to mobile-platform audiences worldwide.