Generation II · #0215 — Sharp Claw Pokémon
Sneasel, known officially as the Sharp Claw Pokémon, is a Dark and Ice-type Pokémon that debuted in Generation II with National Pokédex number 215. This cunning creature has become a fan favorite due to its striking appearance and deadly efficiency in battle. With a base stat total of 430, Sneasel excels particularly in Speed with an exceptional 115 base Speed stat, making it one of the faster Pokémon available in the early game. Its base Attack of 95 complements its naturally swift movement, allowing it to strike swiftly before opponents can react. Sneasel's relatively low base Happiness of 35 reflects its naturally vicious and antisocial temperament, a trait consistently emphasized throughout Pokédex entries across multiple generations. This iconic Pokémon serves as the foundation for the evolution line that eventually leads to the powerful Weavile in later games, with subsequent regional variants expanding its legacy.
0.9m
28.0kg
Sharp Claw Pokémon
Male 50% / Female 50%
black
upright
forest
Prevents flinching.
Prevents accuracy from being lowered.
Steals attacking Pokémon's held items on contact.
Sneasel is a bipedal Pokémon bearing physical characteristics reminiscent of both feline and mustelid creatures, creating a uniquely menacing appearance. Standing at 0.9 meters tall and weighing 28.0 kilograms, this relatively compact predator features a primarily bluish-black body coloration punctuated by striking visual elements. Three bright red feathers extend from its tail, with an additional shorter feather adorning its left ear, creating a distinctive silhouette that aids in species recognition. Its other ear is short and pointed, and it possesses narrow, piercing red eyes that convey its predatory nature. The creature's most defining physical feature is its pair of hidden claws concealed within its paws, which can be suddenly extended when threatened or in preparation for attack. Yellow gem-like protrusions appear on its forehead and chest, serving an unknown but visually distinctive purpose. Sexual dimorphism exists in the species, with males displaying a longer ear feather than females, allowing trainers to distinguish between genders at a glance.
Sneasel exhibits a perfectly balanced gender ratio with 50 percent male and 50 percent female distributions, allowing equal opportunity for trainer-led breeding programs across all games. The species belongs to the Field egg group, which is shared with numerous other mammal-like Pokémon, enabling diverse breeding combinations for creating competitive specimens with optimal natures and individual values. Sexual dimorphism manifests primarily through ear feather length, with males displaying a notably longer feather on their left ear compared to females, creating visible distinction between genders even during gameplay encounters. The base happiness value of 35—significantly lower than the standard 70—indicates that Sneasel is inherently distrustful and difficult to bond with, presenting a unique challenge for trainers attempting to develop strong relationships with captured specimens. Despite this antisocial predisposition, successful breeding programs can yield eggs that hatch into Sneasel with improved temperaments through careful selection of parents with higher happiness values. Egg hatching requires approximately 20 cycles of travel, making Sneasel breeding a moderately time-intensive process compared to faster-hatching species, though the effort results in a capable Speed-oriented Pokémon valuable for competitive training.
held-items
Held: Holder has a 3/16 (18.75%) chance to move first.
Cost: 4000
held-items
Held: Holder has a 3/16 (18.75%) chance to move first.
Cost: 4000
held-items
Held: Holder has a 3/16 (18.75%) chance to move first.
Cost: 4000
held-items
Held: Holder has a 3/16 (18.75%) chance to move first.
Cost: 4000
held-items
Held: Holder has a 3/16 (18.75%) chance to move first.
Cost: 4000
held-items
Held: Holder has a 3/16 (18.75%) chance to move first.
Cost: 4000
held-items
Held: Holder has a 3/16 (18.75%) chance to move first.
Cost: 4000
held-items
Held: Holder has a 3/16 (18.75%) chance to move first.
Cost: 4000
held-items
Held: Holder has a 3/16 (18.75%) chance to move first.
Cost: 4000
held-items
Held: Holder has a 3/16 (18.75%) chance to move first.
Cost: 4000
held-items
Held: Holder has a 3/16 (18.75%) chance to move first.
Cost: 4000
held-items
Held: Holder has a 3/16 (18.75%) chance to move first.
Cost: 4000
held-items
Held: Holder has a 3/16 (18.75%) chance to move first.
Cost: 4000
held-items
Held: Holder has a 3/16 (18.75%) chance to move first.
Cost: 4000
held-items
Held: Holder has a 3/16 (18.75%) chance to move first.
Cost: 4000
held-items
Held: Holder has a 3/16 (18.75%) chance to move first.
Cost: 4000
held-items
Held: Holder has a 3/16 (18.75%) chance to move first.
Cost: 4000
held-items
Held: Holder has a 3/16 (18.75%) chance to move first.
Cost: 4000
held-items
Held: Holder has a 3/16 (18.75%) chance to move first.
Cost: 4000
held-items
Held: Holder has a 3/16 (18.75%) chance to move first.
Cost: 4000
held-items
Held: Holder’s multi-turn trapping moves last 5 turns.
Cost: 4000
held-items
Held: Holder’s multi-turn trapping moves last 5 turns.
Cost: 4000
held-items
Held: Holder’s multi-turn trapping moves last 5 turns.
Cost: 4000
held-items
Held: Holder’s multi-turn trapping moves last 5 turns.
Cost: 4000
held-items
Held: Holder’s multi-turn trapping moves last 5 turns.
Cost: 4000
held-items
Held: Holder’s multi-turn trapping moves last 5 turns.
Cost: 4000
held-items
Held: Holder’s multi-turn trapping moves last 5 turns.
Cost: 4000
held-items
Held: Holder’s multi-turn trapping moves last 5 turns.
Cost: 4000
held-items
Held: Holder’s multi-turn trapping moves last 5 turns.
Cost: 4000
held-items
Held: Holder’s multi-turn trapping moves last 5 turns.
Cost: 4000
held-items
Held: Holder’s multi-turn trapping moves last 5 turns.
Cost: 4000
tm00
sword shield
tm01
yellow
tm01
gold silver
tm01
crystal
tm01
red blue
tm01
platinum
tm01
emerald
tm01
diamond pearl
tm01
firered leafgreen
tm01
ruby sapphire
tm01
xd
tm01
colosseum
tm01
heartgold soulsilver
tm01
lets go pikachu lets go eevee
tm01
blue japan
tm01
red green japan
tm01
sword shield
tm02
crystal
tm02
gold silver
tm02
lets go pikachu lets go eevee
+751 more TMs/HMs
This Pokémon has visible differences between male and female forms.
Sneasel's evolutionary path represents a significant power spike in competitive Pokémon contexts. This Sharp Claw Pokémon evolves into the formidable Weavile when leveled up while holding a Razor Claw item during nighttime conditions, a mechanic that emphasizes its Dark and Ice-type nature through environmental storytelling. The evolution requirement itself—obtaining a Razor Claw and leveling during night hours—suggests a deepening of Sneasel's predatory instincts as it matures. In the Hisui region, however, Sneasel possesses a regional variant with Fighting and Poison typing that follows a distinctly different evolutionary path. This Hisuian form of Sneasel evolves into Sneasler when leveled up while holding a Razor Claw during daytime, creating an interesting thematic contrast where the regional variant becomes more active during daylight hours compared to its standard form's nocturnal preferences. The existence of these multiple evolutionary paths demonstrates the species' adaptability across different regions and environments, allowing trainers to prepare for distinct competitive threats depending on which form they encounter.
johto
+17 more
kanto
+3 more
johto
+3 more
kanto
sinnoh
+39 more
sinnoh
+8 more
sinnoh
+10 more
sinnoh
+10 more
sinnoh
+4 more
unova
+3 more
kalos
+5 more
alola
+5 more
Sneasel is an exclusively nocturnal predator that thrives in darkness, using the cover of night to hunt unsuspecting prey with ruthless efficiency. According to Pokédex entries spanning multiple game generations, this creature displays remarkably cunning and vicious behavior, driving other Pokémon such as Pidgey from their nests to feast on the unguarded eggs left behind. This predatory strategy demonstrates both intelligence and opportunism, as Sneasel understands that nesting sites represent concentrated food sources during specific times. The species possesses exceptional tree-climbing abilities, scaling bark-covered trunks by punching its hooked claws directly into the wood, allowing access to elevated nests and territories beyond the reach of many predators. Sneasel inhabits mountainous and forested regions where it can leverage its natural climbing abilities and nocturnal nature to maintain ecological dominance. Its behavior reflects a creature perfectly adapted to stealth and aggression, with its lower-than-average base happiness reflecting a solitary, antisocial nature that makes group dynamics challenging.
Its paws conceal sharp claws. If attacked, it suddenly extends the claws and startles its enemy.
Vicious in nature, it drives PIDGEY from their nestsand feasts on the eggs that are left behind.
This cunning POKéMON hides under the coverof darkness, waiting to attack its prey.
SNEASEL scales trees by punching its hooked claws into the bark. This POKéMON seeks out unguardednests and steals eggs for food while the parents are away.
A SNEASEL scales trees by punching its hooked claws into the bark. It seeks out unguarded nests and steals eggs for food while the parents are away.
Vicious in nature, it drives PIDGEY from their nests and feasts on the eggs that are left behind.
Its paws conceal sharp claws. If attacked, it suddenly extends the claws and startles its enemy.
It feeds on eggs stolen from nests. Its sharply hooked claws rip vulnerable spots on prey.
It is extremely vicious and will not stop attacking until its foe is incapable of moving.
A smart and sneaky Pokémon. A pair may work together to steal eggs by having one lure the parents away.
Its paws conceal sharp claws. If attacked, it suddenly extends the claws and startles its enemy.
Vicious in nature, it drives PIDGEY from their nests and scavenges any leftovers it can find.
A smart and sneaky Pokémon. A pair may work together to steal eggs by having one lure the parents away.
A smart and sneaky Pokémon, it makes its opponents flinch by suddenly showing the claws hidden in its paws.
It feeds on eggs stolen from nests. Its sharply hooked claws rip vulnerable spots on prey.
Its paws conceal sharp claws. If attacked, it suddenly extends the claws and startles its enemy.
Sneasel scales trees by punching its hooked claws into the bark. This Pokémon seeks out unguarded nests and steals eggs for food while the parents are away.
It has a cunning yet savage disposition. It waits for parents to leave their nests, and then it sneaks in to steal their eggs.
They will cooperate to steal eggs from the nests of bird Pokémon, but fights break out to determine which one gets to eat the eggs.
It uses its claws to poke holes in eggs so it can slurp out the insides. Breeders consider it a scourge and will drive it away or eradicate it.
It blends into the dark of night to ambush its prey. Sneasel will attack Sandshrew, but its hard skin can cause Sneasel’s claws to snap off.
Its paws conceal sharp claws. If attacked, it suddenly extends the claws and startles its enemy.
It has a cunning yet savage disposition. It waits for parents to leave their nests, and then it sneaks in to steal their eggs.
Its sturdy, curved claws are ideal for traversing precipitous cliffs. From the tips of these claws drips a venom that infiltrates the nerves of any prey caught in Sneasel's grasp.
The name Sneasel derives from a combination of 'sneaky' and 'weasel,' perfectly encapsulating both the Pokémon's stealthy behavioral patterns and its mustelid-adjacent physical design. The Japanese name Nyula (ニューラ) follows a similar conceptual pattern, emphasizing the creature's status as a new predatory force in the Pokémon world. The Sharp Claw designation reflects the creature's most iconic and dangerous feature—its concealed claws that serve as both its primary weapon and defining characteristic. Visually, Sneasel's design synthesizes elements from multiple real-world animals, incorporating feline grace with weasel cunning, creating a wholly unique entity that transcends simple animal mimicry. The red feathers adorning its tail and left ear may draw inspiration from natural warning coloration seen in various real animals, suggesting to other creatures that Sneasel is dangerous and should be avoided. The bluish-black coloration provides perfect camouflage in nighttime environments, allowing the Pokémon to hunt under cover of darkness. The yellow geometric protrusions on its forehead and chest add an otherworldly quality, distinguishing it as a fantastical creature rather than a simple animal derivative.
Sneasel can learn 92 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| aerial ace | flying | Physical | 60 | — | 20 |
| agility | psychic | Status | — | — | 30 |
| assist | normal | Status | — | — | 20 |
| attract | normal | Status | — | 100 | 15 |
| beat up | dark | Physical | — | 100 | 10 |
| bite | dark | Physical | 60 | 100 | 25 |
| blizzard | ice | Special | 110 | 70 | 5 |
| brick break | fighting | Physical | 75 | 100 | 15 |
| calm mind | psychic | Status | — | — | 20 |
| confide | normal | Status | — | — | 20 |
| counter | fighting | Physical | — | 100 | 20 |
| curse | ghost | Status | — | — | 10 |
| cut | normal | Physical | 50 | 95 | 30 |
| defense curl | normal | Status | — | — | 40 |
| detect | fighting | Status | — | — | 5 |
| dig | ground | Physical | 80 | 100 | 10 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| dream eater | psychic | Special | 100 | 100 | 15 |
| dynamic punch | fighting | Physical | 100 | 50 | 5 |
| embargo | dark | Status | — | 100 | 15 |
| endure | normal | Status | — | — | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| false swipe | normal | Physical | 40 | 100 | 40 |
| feint | normal | Physical | 30 | 100 | 10 |
| feint attack | dark | Physical | 60 | — | 20 |
| fling | dark | Physical | — | 100 | 10 |
| focus punch | fighting | Physical | 150 | 100 | 20 |
| foresight | normal | Status | — | — | 40 |
| frustration | normal | Physical | — | 100 | 20 |
| fury cutter | bug | Physical | 40 | 95 | 20 |
| fury swipes | normal | Physical | 18 | 80 | 15 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| helping hand | normal | Status | — | — | 20 |
| hidden power | normal | Special | 60 | 100 | 15 |
| ice beam | ice | Special | 90 | 100 | 10 |
| ice punch | ice | Physical | 75 | 100 | 15 |
| icicle spear | ice | Physical | 25 | 100 | 30 |
| icy wind | ice | Special | 55 | 95 | 15 |
| iron tail | steel | Physical | 100 | 75 | 15 |
| knock off | dark | Physical | 65 | 100 | 20 |
| laser focus | normal | Status | — | — | 30 |
| lash out | dark | Physical | 75 | 100 | 5 |
| leer | normal | Status | — | 100 | 30 |
| low kick | fighting | Physical | — | 100 | 20 |
| mega kick | normal | Physical | 120 | 75 | 5 |
| mega punch | normal | Physical | 80 | 85 | 20 |
| metal claw | steel | Physical | 50 | 95 | 35 |
| mimic | normal | Status | — | — | 10 |
| mud slap | ground | Special | 20 | 100 | 10 |
| natural gift | normal | Physical | — | 100 | 15 |
| nightmare | ghost | Status | — | 100 | 15 |
| payback | dark | Physical | 50 | 100 | 10 |
| poison jab | poison | Physical | 80 | 100 | 20 |
| power up punch | fighting | Physical | 40 | 100 | 20 |
| protect | normal | Status | — | — | 10 |
| psych up | normal | Status | — | — | 10 |
| punishment | dark | Physical | — | 100 | 5 |
| pursuit | dark | Physical | 40 | 100 | 20 |
| quick attack | normal | Physical | 40 | 100 | 30 |
| rain dance | water | Status | — | — | 5 |
| reflect | psychic | Status | — | — | 20 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| reversal | fighting | Physical | — | 100 | 15 |
| scary face | normal | Status | — | 100 | 10 |
| scratch | normal | Physical | 40 | 100 | 35 |
| screech | normal | Status | — | 85 | 40 |
| shadow ball | ghost | Special | 80 | 100 | 15 |
| slash | normal | Physical | 70 | 100 | 20 |
| sleep talk | normal | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| snowscape | ice | Status | 0 | — | 10 |
| spite | ghost | Status | — | 100 | 10 |
| strength | normal | Physical | 80 | 100 | 15 |
| substitute | normal | Status | — | — | 10 |
| sunny day | fire | Status | — | — | 5 |
| surf | water | Special | 90 | 100 | 15 |
| swagger | normal | Status | — | 85 | 15 |
| swift | normal | Special | 60 | — | 20 |
| swords dance | normal | Status | — | — | 20 |
| take down | normal | Physical | 90 | 85 | 20 |
| taunt | dark | Status | — | 100 | 20 |
| tera blast | normal | Special | 80 | 100 | 10 |
| thief | dark | Physical | 60 | 100 | 25 |
| throat chop | dark | Physical | 80 | 100 | 15 |
| torment | dark | Status | — | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| trailblaze | grass | Physical | 50 | 100 | 20 |
| triple axel | ice | Physical | 20 | 90 | 10 |
| upper hand | fighting | Physical | 65 | 100 | 15 |
| water pulse | water | Special | 60 | 100 | 20 |
Sneasel's competitive viability rests primarily upon its exceptional Speed tier of 115 base Speed, which outpaces a substantial portion of the Standard metagame and allows it to secure crucial turn priority in Speed-dependent matchups. With a base Attack stat of 95, Sneasel hits significantly harder than many contemporary competitors, particularly when equipped with appropriate held items or provided stat-boosting support from teammates. The dual Dark and Ice typing grants useful offensive coverage, allowing Sneasel to threaten diverse defensive cores with moves like Ice Shard, Icicle Crash, Dark Pulse, and Sucker Punch, the latter being particularly valuable for securing KOs against faster opponents through priority mechanics. Its three available abilities provide distinct competitive applications: Inner Focus prevents involuntary flinching from moves like Fake Out or Serene Grace effects, Keen Eye blocks accuracy reductions from opposing moves and abilities, while the hidden ability Pickpocket steals held items from opponents upon physical contact, potentially disrupting carefully constructed item strategies. Defensively, Sneasel's 55 base Defense and 75 base Special Defense render it fragile, necessitating careful team composition that avoids common offensive threats like Fire-type moves that deal quadruple damage due to its Ice typing. The species' low HP base stat of 55 exacerbates these defensive liabilities, making Sneasel more effective as an offensive momentum-builder that eliminates threats quickly rather than fulfilling defensive roles.
Sneasel is a dark and ice type Pokemon.
Sneasel evolves into weavile, then into sneasler.
Sneasel is weak to fighting, rock, bug, steel, fire and fairy type moves.
Sneasel can be found in mt silver (johto), kanto route 28 (kanto) and ice path (johto) and 9 other locations.
Sneasel has maintained substantial presence within Pokémon competitive communities and fan cultures since its Generation II introduction, becoming particularly prominent following the release of Weavile in Generation IV. The species appeared as a memorable competitive threat wielded by trainer Harrison in the Pokémon animated series, where his Sneasel demonstrated the species' speed and strategic importance in televised battles. This anime appearance significantly contributed to the Pokémon's popularity among players seeking to replicate competitive strategies from the show. Sneasel's distinctive visual design featuring red feathers and sharp claws has made it a recognizable icon within merchandise collections, trading card game releases, and fan art communities worldwide. The introduction of its Hisuian regional variant in Pokémon Legends: Arceus expanded cultural engagement with the species, introducing it to new audiences curious about how the species adapted to the Sinnoh region's historical setting. Within competitive Pokémon communities, Sneasel remains a subject of strategic discussion regarding Speed-based team building and priority move effectiveness. The species has featured prominently in multiple Pokémon Trading Card Game expansions, with various Sneasel cards representing different competitive and collector-oriented iterations that reflect the species' evolving role across game generations.
Sneasel's distribution across Pokémon games has made it a consistently accessible Pokémon for trainers across most mainline titles and generation releases. The species was originally catchable in the Johto region during Generation II's Gold and Silver versions, appearing in various mountainous and snowy locations where its natural habitat preferences align with in-game geography. Subsequent generations have ensured continued availability, with Sneasel appearing in Diamond and Pearl's Sinnoh region, HeartGold and SoulSilver's remakes, Black 2 and White 2, and nearly every title since including X and Y, Sun and Moon, Sword and Shield, and the modern Scarlet and Violet releases. Its appearance in Pokémon Legends: Arceus was particularly significant as the game location where trainers could first encounter the Hisuian regional form, establishing lore for how the species adapted to historical Sinnoh conditions. The Pokédex Pokéathlon data and held item compatibility reflect the species' presence across multiple game mechanics, with various locations and encounter methods ensuring that dedicated trainers can obtain Sneasel through both wild encounters and breeding programs. Its consistent availability across generations demonstrates the species' enduring importance to Pokémon's core mechanics and appeal, ensuring that new trainers can experience this iconic Dark and Ice-type predator regardless of which game generation they choose to explore.