Pokemondex
#0326grumpig
#0328trapinch

spinda

Generation III · #0327 — Spot Panda Pokémon

Spinda, known as the Spot Panda Pokémon, is a distinctive Normal-type Pokémon from Generation III that has captured the imagination of trainers and researchers alike due to its remarkable individuality. Standing 1.1 meters tall and weighing just 5.0 kilograms, this small but memorable creature is famous throughout the Pokémon world for a characteristic that sets it apart from virtually every other species: no two Spinda are said to have identical spot patterns. The statistical probability of this phenomenon is staggering—sources indicate that the chances of two Spinda sharing the same pattern is less than one in four billion, making each individual truly unique. This biological quirk has made Spinda a subject of fascination for both casual trainers and dedicated collectors, many of whom seek out different Spinda specifically to document their various spot configurations.

Base Stats

HP60
Attack60
Defense60
Sp. Atk60
Sp. Def60
Speed60
Total360
Height

1.1m

Weight

5.0kg

Category

Spot Panda Pokémon

Gender

Male 50% / Female 50%

Color

brown

Shape

upright

Habitat

mountain

Abilities
Own Tempo

Prevents confusion.

Tangled Feet

Doubles evasion when confused.

ContraryHidden

Inverts stat changes.

Spinda Biology & Physical Characteristics

Spinda is a bipedal Pokémon with a distinctive appearance that blends characteristics of a red panda with rabbit-like features, creating an endearing and somewhat comical aesthetic. Its most striking features are its spiral-shaped eyes that point in opposite directions from one another, mirrored by similar swirling patterns on its ears that give it a perpetually dizzy appearance. The Pokémon's small frame is supported by short, stumpy limbs, and its coat is primarily cream-colored with red arms and a red stripe that borders the bottom of its belly. Most notably, Spinda bears five spot markings: four that can appear anywhere on its face and ears, with a fifth positioned on the back of its head. These spots are the source of Spinda's infinite variety, as they vary dramatically in size, position, and combination across different individuals. Additionally, Spinda has two small spots on the soles of its feet, which are visible only upon close inspection.

Pokedex Numbers

national#327
hoenn#114
kalos mountain#131
updated hoenn#119
original alola#105
original melemele#105
updated alola#128
updated melemele#128

Training

EV Yield1 Sp. Atk
Catch Rate255
Base Happiness70
Base Exp.126
Growth Ratefast

Breeding

Egg Groupsground, humanshape
GenderMale 50% / Female 50%
Egg Cycles15 (4080 steps)

Spinda Breeding, Gender Ratio & Egg Groups

Spinda has a balanced gender ratio of 50% male and 50% female, making it equally likely to encounter either sex in the wild or when breeding. The species belongs to the Field and Human-Like egg groups, allowing it to breed with a diverse range of compatible Pokémon partners. With a base happiness value of 70, Spinda is moderately friendly toward its trainer, though it takes some effort and care to maximize its affection. The Pokémon has a fast growth rate, meaning it reaches higher levels relatively quickly compared to species with slower growth curves, making it an attractive option for trainers seeking quicker progression. The species requires 15 egg cycles to hatch from an egg, translating to approximately 3,599 to 3,855 steps of travel, placing it in the moderate range for egg hatching times. Its exceptionally high catch rate of 255 means that wild Spinda are almost trivial to capture, making them easily obtainable for any trainer seeking to add one to their team or collection.

Held Items

Chesto Berry
ruby5%
Chesto Berry
sapphire5%
Chesto Berry
emerald5%
Chesto Berry
firered5%
Chesto Berry
leafgreen5%
Chesto Berry
diamond5%
Chesto Berry
pearl5%
Chesto Berry
platinum5%
Chesto Berry
heartgold5%
Chesto Berry
soulsilver5%
Chesto Berry
black5%
Chesto Berry
white5%
Chesto Berry
black 25%
Chesto Berry
white 25%

Sprites

spinda Front
Front
spinda Back
Back
spinda Shiny Front
Shiny Front
spinda Shiny Back
Shiny Back
spinda Home
Home
spinda Home Shiny
Home Shiny
spinda Showdown
Showdown
spinda Showdown Shiny
Showdown Shiny

Held Items

chesto-berry

medicine

Held: Consumed when asleep to cure sleep.

Cost: 80

chesto-berry

medicine

Held: Consumed when asleep to cure sleep.

Cost: 80

chesto-berry

medicine

Held: Consumed when asleep to cure sleep.

Cost: 80

chesto-berry

medicine

Held: Consumed when asleep to cure sleep.

Cost: 80

chesto-berry

medicine

Held: Consumed when asleep to cure sleep.

Cost: 80

chesto-berry

medicine

Held: Consumed when asleep to cure sleep.

Cost: 80

chesto-berry

medicine

Held: Consumed when asleep to cure sleep.

Cost: 80

chesto-berry

medicine

Held: Consumed when asleep to cure sleep.

Cost: 80

chesto-berry

medicine

Held: Consumed when asleep to cure sleep.

Cost: 80

chesto-berry

medicine

Held: Consumed when asleep to cure sleep.

Cost: 80

chesto-berry

medicine

Held: Consumed when asleep to cure sleep.

Cost: 80

chesto-berry

medicine

Held: Consumed when asleep to cure sleep.

Cost: 80

chesto-berry

medicine

Held: Consumed when asleep to cure sleep.

Cost: 80

chesto-berry

medicine

Held: Consumed when asleep to cure sleep.

Cost: 80

TMs & HMs

tm00

sword shield

tm01

yellow

tm01

gold silver

tm01

crystal

tm01

red blue

tm01

platinum

tm01

emerald

tm01

diamond pearl

tm01

firered leafgreen

tm01

ruby sapphire

tm01

xd

tm01

colosseum

tm01

heartgold soulsilver

tm01

lets go pikachu lets go eevee

tm01

ultra sun ultra moon

tm01

sun moon

tm01

blue japan

tm01

red green japan

tm01

sword shield

tm02

crystal

+721 more TMs/HMs

Spinda Evolution, Mega Evolution & Special Forms

Spinda is a Pokémon that does not evolve from any other species, nor does it evolve into any other form. It represents a complete evolutionary line unto itself, with no baby form, intermediate stages, or final evolution in any generation. This makes Spinda unique among many Generation III Pokémon that have branched evolutionary chains. Additionally, Spinda has not received a Mega Evolution form in the games where Mega Evolution was introduced, meaning it remains in its original form throughout all main series Pokémon games. The lack of an evolutionary progression is somewhat thematic for Spinda, as the Pokémon's singular, unchanging form stands in contrast to its infinite variety through spot patterns—while the species as a whole exhibits extraordinary diversity, each individual Spinda never transforms into anything else.

Where to Find

hoenn route 113

hoenn

rubyLv. 16-16 (1% chance)
rubyLv. 15-15 (20% chance)
rubyLv. 15-15 (20% chance)

+18 more

sinnoh route 227

sinnoh

diamondLv. 55-55 (20% chance)
diamondLv. 55-55 (20% chance)
pearlLv. 55-55 (20% chance)

+3 more

bell tower

johto

heartgoldLv. 22-22 (10% chance)
heartgoldLv. 22-22 (10% chance)
heartgoldLv. 22-22 (10% chance)

+33 more

sprout tower

johto

heartgoldLv. 5-5 (10% chance)
heartgoldLv. 5-5 (10% chance)
heartgoldLv. 5-5 (10% chance)

+5 more

burned tower

johto

heartgoldLv. 15-15 (10% chance)
heartgoldLv. 15-15 (10% chance)
heartgoldLv. 16-16 (10% chance)

+5 more

kalos route 21

kalos

xLv. 52-52 (10% chance)
xLv. 50-50 (10% chance)
xLv. 50-50 (10% chance)

+5 more

ten carat hill

alola

sunLv. 10-13 (10% chance)
moonLv. 10-13 (10% chance)
ultra sunLv. 11-14 (30% chance)

+1 more

Spinda Behaviour and Natural Habitat

Spinda is known throughout its mountainous habitats for its peculiar and distinctive movement patterns that have become legendary in Pokémon culture. The Pokémon moves in what appears to be a dizzying, tottering manner, as if it is stumbling or stumbling in confusion, though Spinda itself believes it is walking in a perfectly straight line. This unsteady gait creates the illusion of a graceful, dance-like performance, causing observers to describe its movement as having an appearance of dancing. Most remarkably, these lurching, scattering movements serve a crucial combat function: they confuse Spinda's opponents and actively foul their aim, making it difficult for adversaries to land accurate attacks during battle. This combination of involuntary awkwardness and combat effectiveness makes Spinda a more formidable opponent than its small stature and modest base stats might initially suggest. The Pokémon's movements are so characteristic that it is virtually impossible to mistake a Spinda for any other species, and its swaying gait has become iconic in Pokémon battles and lore.

Pokedex Entries

ruby

All the SPINDA that exist in the world are said to have utterly unique spot patterns. The shaky, tottering steps of this POKéMON give it the appearance of dancing.

sapphire

No two SPINDA are said to have identical spot patterns on their hides. This POKéMON moves in a curious manner as if it is stumbling in dizziness. Its lurching movements can cause the opponent to become confused.

emerald

It is distinguished by a pattern of spots that is always different. Its unsteady, tottering walk has the effect of fouling its foe’s aim.

fireredleafgreen

No two SPINDA are said to have identical patterns. It confuses foes with its stumbling motions.

diamondpearlplatinum

No two SPINDA have the same pattern of spots. Its tottering step fouls the aim of foes.

heartgoldsoulsilver

The chances of two SPINDA having identical spot patterns is less than one in four billion.

blackwhite

No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes.

black 2white 2

No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes.

x

No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes.

y

The chances of two Spinda having identical spot patterns is less than one in four billion.

omega ruby

All the Spinda that exist in the world are said to have utterly unique spot patterns. The shaky, tottering steps of this Pokémon give it the appearance of dancing.

alpha sapphire

No two Spinda are said to have identical spot patterns on their hides. This Pokémon moves in a curious manner as if it is stumbling in dizziness. Its lurching movements can cause the opponent to become confused.

sun

Its steps are staggering and unsteady, but Spinda thinks it’s walking in a straight line.

ultra sun

Its steps are shaky and stumbling. Walking for a long time makes it feel sick.

moon

Each and every Spinda has a slightly different configuration of spots. There are collectors who enjoy the tiny differences in their spot patterns.

ultra moon

Each Spinda’s spot pattern is different. With its stumbling movements, it evades opponents’ attacks brilliantly!

Spinda Name Origin & Design Inspiration

The name Spinda is derived from the Spanish word "panda," referencing the Pokémon's resemblance to a red panda combined with its own unique characteristics. In Japanese, Spinda is called Patcheel (パッチール), which comes from the English word "patch," directly referencing the distinctive spot markings that define the species. The design itself cleverly merges the gentle, rotund appearance of a panda with rabbit-like features such as its ear shape and eye configuration, creating a creature that is simultaneously cute and somewhat peculiar. The spiral eyes and swirling ear patterns reinforce the concept of dizziness and confusion that pervades Spinda's entire design philosophy. The distinctive spot pattern—the central gimmick of the species—draws inspiration from real-world panda markings and fingerprints, both naturally variable across individuals, making it a clever biological reference that gives scientific credibility to Spinda's fictional variation mechanic.

Learnable Moves

Spinda can learn 100 moves:

Move
Type
Cat.
Power
Acc.
PP
assistnormal
Status
20
attractnormal
Status
10015
baton passnormal
Status
40
body slamnormal
Physical
8510015
brick breakfighting
Physical
7510015
calm mindpsychic
Status
20
captivatenormal
Status
10020
confidenormal
Status
20
copycatnormal
Status
20
counterfighting
Physical
10020
covetnormal
Physical
6010025
defense curlnormal
Status
40
digground
Physical
8010010
disablenormal
Status
10020
dizzy punchnormal
Physical
7010010
double teamnormal
Status
15
double edgenormal
Physical
12010015
drain punchfighting
Physical
7510010
dream eaterpsychic
Special
10010015
dynamic punchfighting
Physical
100505
encorenormal
Status
1005
endurenormal
Status
10
facadenormal
Physical
7010020
fake outnormal
Physical
4010010
fake tearsdark
Status
10020
feint attackdark
Physical
6020
fire punchfire
Physical
7510015
flailnormal
Physical
10015
flashnormal
Status
10020
flingdark
Physical
10010
focus punchfighting
Physical
15010020
frustrationnormal
Physical
10020
guard splitpsychic
Status
10
headbuttnormal
Physical
7010015
helping handnormal
Status
20
hidden powernormal
Special
6010015
hyper voicenormal
Special
9010010
hypnosispsychic
Status
6020
ice punchice
Physical
7510015
icy windice
Special
559515
last resortnormal
Physical
1401005
low kickfighting
Physical
10020
mega kicknormal
Physical
120755
mega punchnormal
Physical
808520
metronomenormal
Status
10
mimicnormal
Status
10
mud slapground
Special
2010010
natural giftnormal
Physical
10015
nightmareghost
Status
10015
power up punchfighting
Physical
4010020
protectnormal
Status
10
psybeampsychic
Special
6510020
psych upnormal
Status
10
psychicpsychic
Special
9010010
psycho cutpsychic
Physical
7010020
psycho shiftpsychic
Status
10010
rain dancewater
Status
5
rapid spinnormal
Physical
5010040
recyclenormal
Status
10
restpsychic
Status
5
retaliatenormal
Physical
701005
returnnormal
Physical
10020
rock sliderock
Physical
759010
rock smashfighting
Physical
4010015
rock tombrock
Physical
609515
role playpsychic
Status
10
rolloutrock
Physical
309020
roundnormal
Special
6010015
safeguardnormal
Status
25
secret powernormal
Physical
7010020
seismic tossfighting
Physical
10020
shadow ballghost
Special
8010015
shock waveelectric
Special
6020
skill swappsychic
Status
10
sleep talknormal
Status
10
smelling saltsnormal
Physical
7010010
snatchdark
Status
10
snorenormal
Special
5010015
spotlightnormal
Status
15
stomping tantrumground
Physical
7510010
strengthnormal
Physical
8010015
substitutenormal
Status
10
sucker punchdark
Physical
701005
sunny dayfire
Status
5
swaggernormal
Status
8515
swiftnormal
Special
6020
tacklenormal
Physical
4010035
teeter dancenormal
Status
10020
thiefdark
Physical
6010025
thrashnormal
Physical
12010010
thunder punchelectric
Physical
7510015
toxicpoison
Status
9010
trickpsychic
Status
10010
trick roompsychic
Status
5
uproarnormal
Special
9010010
water pulsewater
Special
6010020
wild chargeelectric
Physical
9010015
wishnormal
Status
10
work upnormal
Status
30
zen headbuttpsychic
Physical
809015

Spinda Competitive Battle Guide

In competitive Pokémon battles, Spinda occupies an extremely niche position due to its completely balanced but modest base statistics. Every single base stat—HP, Attack, Defense, Special Attack, Special Defense, and Speed—is an identical 60, resulting in a total base stat of 360, well below the standards of competitive viability at higher levels of play. This perfectly even distribution means Spinda has no particular strengths to exploit and no obvious weaknesses to compensate for, making it fundamentally outclassed by most other Pokémon in organized competition. However, Spinda's abilities provide some interesting strategic possibilities: Own Tempo prevents confusion, which can be useful against confusion-inducing opponents; Tangled Feet doubles evasion when Spinda is confused, creating a niche defensive strategy; and its hidden ability Contrary inverts all stat changes, potentially turning stat drops into boosts in creative team compositions. Moves like Teeter Dance, Spinda's former signature move, and confusion-inducing attacks can create situational strategies, but such gimmicks rarely prove effective against optimized competitive teams. For the vast majority of serious competitive play, Spinda serves more as a novelty pick or a fun casual battle option rather than a legitimate tournament contender.

Commonly Asked Questions About Spinda

What type is Spinda?

Spinda is a normal type Pokemon.

What does Spinda evolve from?

Spinda does not evolve.

What are Spinda's weaknesses?

Spinda is weak to fighting type moves.

Where can I find Spinda?

Spinda can be found in hoenn route 113 (hoenn), sinnoh route 227 (sinnoh) and bell tower (johto) and 4 other locations.

Spinda Cultural Impact & Franchise History

Spinda has developed a cult following within the Pokémon community that extends far beyond its modest competitive utility, largely due to the mathematical and biological intrigue surrounding its infinite spot pattern variations. The concept that no two Spinda are identical in the entire world appeals to collectors and completionists who are fascinated by attempting to catalog or obtain multiple Spinda with dramatically different patterns. This has led to Spinda being featured prominently in discussions about Pokémon genetics and variation systems, making it a memorable example of procedural variation in gaming. The Pokémon's appearance in the Pokémon Mystery Dungeon games, where it plays a narrative role as a character seeking a legendary Mirage Pokémon, added additional character depth and lore significance beyond its base-game mechanics. Online communities have documented numerous Spinda patterns and created guides for finding specific pattern types, turning the seemingly simple Pokémon into a subject of genuine scientific and mathematical interest. Its quirky design, perpetually dizzy appearance, and the philosophical appeal of absolute individuality have made Spinda a beloved representative of Generation III's creative Pokémon designs.

Where to Find Spinda in Every Pokémon Game

Spinda was first introduced in Generation III and has maintained consistent availability across the majority of subsequent games, making it one of the more accessible Pokémon for trainers seeking to obtain it. In its native generation, Spinda could be found in Ruby, Sapphire, and Emerald versions in mountainous areas, establishing its expected habitat. The species has appeared in subsequent generations including the Sinnoh region (Diamond and Pearl), Unova (Black and White), Kalos (X and Y), Alola (Sun, Moon, Ultra Sun, and Ultra Moon), Galar, and Paldea, though specific locations and encounter methods vary by game. Its exceptionally high catch rate of 255 means that even at full health, a standard Poké Ball has an approximately 33.3% chance of successfully capturing a wild Spinda, making it one of the easiest Pokémon to add to any team. The species does not require trading or special conditions to obtain, and it is not version-exclusive to any particular game, ensuring that all trainers have fair access regardless of which version they choose. With a fast growth rate and a base experience yield of 126 (increased from 85 in later generations), Spinda gains levels efficiently once trained, making it viable for progression through a story campaign.