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#0327spinda
#0329vibrava
trapinch

On this page

  1. 01Biology & Appearance
  2. 02Behaviour & Habitat
  3. 03Evolution & Mega Evolution
  4. 04Name Origin & Design
  5. 05Breeding & Gender
  6. 06Competitive Guide
  7. 07Cultural Impact
  8. 08Where to Find Trapinch

trapinch #328

Ground

Type Matchups

Weak to (2x damage):

Water
Grass
Ice

Resistant to (½x damage):

Poison
Rock

Immune to (0x damage):

Electric

trapinch

Generation III · #0328 — Ant Pit Pokémon

Trapinch is a Ground-type Pokémon introduced in Generation III, serving as the first stage of a three-part evolution line that ultimately leads to the powerful Flygon. Known as the Ant Pit Pokémon, Trapinch carries the National Pokédex number 328 and embodies the characteristics of a patient, ambush predator adapted to life in arid desert environments. Standing at just 0.7 meters tall and weighing 15 kilograms, this small but mighty Pokémon belies its true strength through its disproportionately large jaws capable of crushing boulders. With a base stat total of 290 and an exceptionally high Attack stat of 100 for its stage of evolution, Trapinch demonstrates remarkable offensive potential that stands in sharp contrast to its other statistical deficiencies. Its capture rate of 255 makes it one of the easiest Pokémon to catch in the wild, reflecting its non-legendary status and role as an accessible entry-level Pokémon for trainers exploring desert regions.

Base Stats

HP45
Attack100
Defense45
Sp. Atk45
Sp. Def45
Speed10
Total290
Height

0.7m

Weight

15.0kg

Category

Ant Pit Pokémon

Gender

Male 50% / Female 50%

Color

brown

Shape

armor

Habitat

rough-terrain

Abilities
Hyper Cutter

Prevents Attack from being lowered by other Pokémon.

Arena Trap

Prevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air.

Sheer ForceHidden

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Trapinch Biology & Physical Characteristics

Trapinch presents a distinctly insectoid appearance, featuring an orange, rounded body with a notable white underside and four stubby legs that seem almost comically small relative to its proportions. The most striking feature is its enormous head, which dominates its frame and houses powerful mandibles lined with a distinctive zigzagging mouth. Its small black eyes, marked with characteristic twinkle-shaped pupils, reflect an intelligence belied by its diminutive size. The Pokédex entries across multiple generations consistently emphasize the crushing power of its jaws, noting that they are strong enough to pulverize boulders as the creature tunnels through desert sand. A peculiar physiological quirk that makes Trapinch vulnerable is its difficulty in righting itself if it tips over onto its back, a consequence of its oversized cranium compared to its compact body. This vulnerability has been noted as a natural weakness that leaves Trapinch defenseless against terrestrial predators such as Sandile, adding an interesting layer of realism to the species' survival challenges.

Pokedex Numbers

national#328
hoenn#116
updated unova#121
kalos mountain#3
updated hoenn#121
original alola#235
original ulaula#107
updated alola#304
updated ulaula#125
galar#321
blueberry#44

Training

EV Yield1 Attack
Catch Rate255
Base Happiness70
Base Exp.58
Growth Ratemedium slow

Breeding

Egg Groupsbug, dragon
GenderMale 50% / Female 50%
Egg Cycles20 (5355 steps)

Trapinch Breeding, Gender Ratio & Egg Groups

Trapinch exhibits a perfectly balanced gender ratio of 50% male to 50% female, making it equally likely for trainers to encounter either sex in the wild or to breed specimens of their preferred gender. The species belongs to both the Bug and Dragon egg groups, a dual classification that reflects its insectoid appearance and eventual Dragon-type evolution, opening diverse breeding possibilities with numerous compatible Pokémon across both groups. This egg group membership is particularly significant because it allows trainers to breed Trapinch with a wide variety of Pokémon to pass down egg moves and beneficial genetics, enhancing competitive viability from its earliest stages. The base happiness value of 70 (with some variation across generations, listed as 50 in more recent sources) indicates that Trapinch bonds reasonably well with its trainer through standard interaction and care, though it is not among the most affectionate species. The hatch counter of 20 cycles translates to approximately 4,884 to 5,140 steps, requiring moderate investment from the player to hatch from an egg compared to more demanding species, making it accessible for players interested in breeding projects without prohibitive time investment. The medium-slow experience growth rate means that Trapinch reaches its evolution thresholds at a measured pace, giving trainers ample opportunity to bond with and train their specimen before it transforms.

Held Items

Soft Sand
ruby5%
Soft Sand
sapphire5%
Soft Sand
emerald5%
Soft Sand
firered5%
Soft Sand
leafgreen5%
Soft Sand
diamond5%
Soft Sand
pearl5%
Soft Sand
platinum5%
Soft Sand
heartgold5%
Soft Sand
soulsilver5%
Soft Sand
black5%
Soft Sand
white5%
Soft Sand
black 25%
Soft Sand
white 25%
Soft Sand
x5%
Soft Sand
y5%
Soft Sand
omega ruby5%
Soft Sand
alpha sapphire5%
Soft Sand
sun5%
Soft Sand
moon5%
Soft Sand
ultra sun5%
Soft Sand
ultra moon5%

Sprites

trapinch Front
Front
trapinch Back
Back
trapinch Shiny Front
Shiny Front
trapinch Shiny Back
Shiny Back
trapinch Home
Home
trapinch Home Shiny
Home Shiny
trapinch Showdown
Showdown
trapinch Showdown Shiny
Showdown Shiny

Held Items

soft-sand

type-enhancement

Held: Ground-Type moves from holder do 20% more damage.

Cost: 1000

soft-sand

type-enhancement

Held: Ground-Type moves from holder do 20% more damage.

Cost: 1000

soft-sand

type-enhancement

Held: Ground-Type moves from holder do 20% more damage.

Cost: 1000

soft-sand

type-enhancement

Held: Ground-Type moves from holder do 20% more damage.

Cost: 1000

soft-sand

type-enhancement

Held: Ground-Type moves from holder do 20% more damage.

Cost: 1000

soft-sand

type-enhancement

Held: Ground-Type moves from holder do 20% more damage.

Cost: 1000

soft-sand

type-enhancement

Held: Ground-Type moves from holder do 20% more damage.

Cost: 1000

soft-sand

type-enhancement

Held: Ground-Type moves from holder do 20% more damage.

Cost: 1000

soft-sand

type-enhancement

Held: Ground-Type moves from holder do 20% more damage.

Cost: 1000

soft-sand

type-enhancement

Held: Ground-Type moves from holder do 20% more damage.

Cost: 1000

soft-sand

type-enhancement

Held: Ground-Type moves from holder do 20% more damage.

Cost: 1000

soft-sand

type-enhancement

Held: Ground-Type moves from holder do 20% more damage.

Cost: 1000

soft-sand

type-enhancement

Held: Ground-Type moves from holder do 20% more damage.

Cost: 1000

soft-sand

type-enhancement

Held: Ground-Type moves from holder do 20% more damage.

Cost: 1000

soft-sand

type-enhancement

Held: Ground-Type moves from holder do 20% more damage.

Cost: 1000

soft-sand

type-enhancement

Held: Ground-Type moves from holder do 20% more damage.

Cost: 1000

soft-sand

type-enhancement

Held: Ground-Type moves from holder do 20% more damage.

Cost: 1000

soft-sand

type-enhancement

Held: Ground-Type moves from holder do 20% more damage.

Cost: 1000

soft-sand

type-enhancement

Held: Ground-Type moves from holder do 20% more damage.

Cost: 1000

soft-sand

type-enhancement

Held: Ground-Type moves from holder do 20% more damage.

Cost: 1000

soft-sand

type-enhancement

Held: Ground-Type moves from holder do 20% more damage.

Cost: 1000

soft-sand

type-enhancement

Held: Ground-Type moves from holder do 20% more damage.

Cost: 1000

TMs & HMs

tm01

lets go pikachu lets go eevee

tm02

crystal

tm02

gold silver

tm05

lets go pikachu lets go eevee

tm06

yellow

tm06

gold silver

tm06

red blue

tm06

crystal

tm06

emerald

tm06

firered leafgreen

tm06

diamond pearl

tm06

platinum

tm06

ruby sapphire

tm06

colosseum

tm06

black 2 white 2

tm06

xd

tm06

black white

tm06

heartgold soulsilver

tm06

omega ruby alpha sapphire

tm06

ultra sun ultra moon

+523 more TMs/HMs

trapinch's Evolution Chain

trapinch

trapinch

#0328

Ground
vibrava

vibrava

#0329

Ground
Dragon
flygon

flygon

#0330

Ground
Dragon
trapinch

trapinch

#0328

Ground
vibrava

vibrava

#0329

Ground
Dragon
flygon

flygon

#0330

Ground
Dragon

Trapinch Evolution, Mega Evolution & Special Forms

Trapinch occupies the crucial first position in a three-stage evolutionary line that represents one of the most dramatic transformations in the Pokémon universe. At level 35, Trapinch evolves into Vibrava, a Pokémon that gains the Dragon type and develops the ability to hover above the ground on vibrating wings, fundamentally altering its mobility and combat potential. The subsequent evolution at level 45 produces Flygon, the final form that retains the Ground and Dragon typing while achieving full aerial capability and significantly enhanced stats across the board. This evolution chain is notable for its thematic progression from a ground-bound ambush predator into a versatile flying combatant, mirroring the natural metamorphosis seen in insects like antlions, which transition from flightless larval forms to winged adult insects. The stat distribution shifts dramatically across the line, with Trapinch's exceptional Attack stat of 100 eventually being balanced by improved Special Attack and Speed in Flygon. Many trainers specifically seek out Trapinch in the early game precisely because of this promising evolutionary line, knowing that their patience in training this modest creature will be rewarded with a powerful dragon-type once both evolution thresholds are cleared.

Where to Find

hoenn route 111

hoenn

rubyLv. 19-19 (5% chance)
rubyLv. 20-20 (20% chance)
rubyLv. 21-21 (10% chance)

+6 more

mirage tower

hoenn

emeraldLv. 24-24 (1% chance)
emeraldLv. 20-20 (10% chance)
emeraldLv. 20-20 (10% chance)

+3 more

sinnoh route 228

sinnoh

diamondLv. 25-25 (1% chance)
diamondLv. 25-25 (1% chance)
pearlLv. 25-25 (1% chance)

+1 more

reversal mountain

unova

black 2Lv. 34-34 (1% chance)
black 2Lv. 32-32 (10% chance)
black 2Lv. 34-34 (4% chance)

+3 more

desert resort

unova

black 2Lv. 21-21 (4% chance)
black 2Lv. 21-21 (1% chance)
white 2Lv. 21-21 (1% chance)

+1 more

kalos route 13

kalos

xLv. 26-26 (10% chance)
xLv. 27-27 (10% chance)
xLv. 27-27 (10% chance)

+5 more

haina desert

alola

sunLv. 28-31 (10% chance)
moonLv. 28-31 (10% chance)
ultra sunLv. 32-35 (10% chance)

+1 more

Trapinch Behaviour and Natural Habitat

Trapinch is endemic to arid desert environments, where it has evolved a sophisticated hunting strategy based on patience and environmental manipulation rather than active pursuit. The Pokémon constructs its characteristic bowl-shaped or conical pit trap in desert sand, with multiple Pokédex sources describing how it digs these inescapable snares and waits patiently at the bottom for unsuspecting prey to tumble down into the trap. Once prey enters this funnel-shaped nest, escape becomes impossible, making Trapinch an efficient and economical hunter. Remarkably, the species demonstrates exceptional physiological adaptation to its harsh habitat, capable of surviving an entire week without access to food or water—a remarkable endurance that reflects the scarce resources of desert ecosystems. When night falls, Trapinch buries itself beneath the sand to sleep, a behavior that provides protection from nocturnal predators and temperature fluctuations. This behavioral pattern of creating elaborate traps and settling into patient ambush demonstrates a level of intelligence and planning uncommon in Pokémon, suggesting that Trapinch's seemingly simple lifestyle masks a complex understanding of predator-prey dynamics.

Pokedex Entries

Generation III

ruby

TRAPINCH’s nest is a sloped, bowl-like pit dug in sand. This POKéMON patiently waits for prey to tumble down the pit. Its giant jaws have enough strength to crush even boulders.

sapphire

TRAPINCH is a patient hunter. It digs an inescapable pit in a desert and waits for its prey to come tumbling down. This POKéMON can go a whole week without access to any water.

emerald

Its big jaws crunch through boulders. Because its head is so big, it has a hard time getting back upright if it tips over onto its back.

fireredleafgreen

It lives in arid deserts. It makes a sloping pit trap in sand where it patiently awaits prey.

Generation IV

diamondpearlplatinum

It makes a conical pit in desert sand and lies in wait at the bottom for prey to come tumbling down.

heartgoldsoulsilver

Its nest is a sloped, bowl-like pit in the desert. Once something has fallen in, there is no escape.

Generation V

blackwhite

It makes a conical pit in desert sand and lies in wait at the bottom for prey to come tumbling down.

black 2white 2

It makes an inescapable conical pit and lies in wait at the bottom for prey to come tumbling down.

Generation VI

x

It lives in arid deserts. It makes a sloping pit trap in sand where it patiently awaits prey.

y

It makes an inescapable conical pit and lies in wait at the bottom for prey to come tumbling down.

omega ruby

Trapinch’s nest is a sloped, bowl-like pit dug in sand. This Pokémon patiently waits for prey to tumble down the pit. Its giant jaws have enough strength to crush even boulders.

alpha sapphire

Trapinch is a patient hunter. It digs an inescapable pit in a desert and waits for its prey to come tumbling down. This Pokémon can go a whole week without access to any water.

Generation VII

sun

It can live for a week without eating a thing. It waits patiently at the bottom of its nest for prey to appear.

ultra sun

Its jaws are strong enough to crush rocks but so heavy that it can’t get up if it flips over. Sandile seize those moments as their chance.

moon

As it digs through the sand, its giant jaws crush any rocks that obstruct its path. It builds a funnel-shaped nest.

ultra moon

It builds nests that double as traps, lying in wait for its prey to get caught. When night falls, it digs itself a spot beneath the sand to sleep.

Generation VIII

sword

Its nest is a sloped, bowl-like pit in the desert. Once something has fallen in, there is no escape.

shield

It makes an inescapable conical pit and lies in wait at the bottom for prey to come tumbling down.

Trapinch Name Origin & Design Inspiration

The name Trapinch derives from a combination of 'trap' and 'antlion,' directly referencing the insect that inspired its design and behavioral patterns. This etymology is reinforced by the Japanese designation 'Nuckrar,' which itself appears to reference the antlion (known as 'nukera' in Japanese) and their characteristic pit-trapping behavior. The design itself is a masterclass in form following function: the oversized mandibles serve as both the creature's primary tool for excavating its pit traps and its lethal weapon in combat, while the sturdy body and short legs are optimized for burrowing rather than sprinting. The orange coloration with white underside provides desert camouflage, allowing the Pokémon to blend into sandy terrain when partially buried. The genus designation 'Ant Pit Pokémon' explicitly acknowledges its dual nature as an insect-inspired creature that constructs and inhabits pit traps similar to those of antlion larvae. This grounded biological approach to Pokémon design—where the creature's appearance, abilities, and behavior all coherently reflect a real-world animal and ecological niche—represents some of Generation III's strongest conceptual work and helps explain why Trapinch has remained a beloved Pokémon across multiple generations.

Learnable Moves

Trapinch can learn 63 moves:

Move
Type
Cat.
Power
Acc.
PP
astonishghost
Physical
3010015
attractnormal
Status
—10015
bidenormal
Physical
——10
bitedark
Physical
6010025
body slamnormal
Physical
8510015
bug bitebug
Physical
6010020
bulldozeground
Physical
6010020
captivatenormal
Status
—10020
confidenormal
Status
——20
crunchdark
Physical
8010015
digground
Physical
8010010
double teamnormal
Status
——15
double edgenormal
Physical
12010015
earth powerground
Special
9010010
earthquakeground
Physical
10010010
endurenormal
Status
——10
facadenormal
Physical
7010020
feintnormal
Physical
3010010
feint attackdark
Physical
60—20
first impressionbug
Physical
9010010
fissureground
Physical
—305
flailnormal
Physical
—10015
focus energynormal
Status
——30
frustrationnormal
Physical
—10020
fury cutterbug
Physical
409520
giga draingrass
Special
7510010
gustflying
Special
4010035
headbuttnormal
Physical
7010015
hidden powernormal
Special
6010015
hyper beamnormal
Special
150905
laser focusnormal
Status
——30
mimicnormal
Status
——10
mud shotground
Special
559515
mud slapground
Special
2010010
natural giftnormal
Physical
—10015
protectnormal
Status
——10
quick attacknormal
Physical
4010030
restpsychic
Status
——5
returnnormal
Physical
—10020
rock sliderock
Physical
759010
rock smashfighting
Physical
4010015
rock tombrock
Physical
609515
roundnormal
Special
6010015
sand attackground
Status
—10015
sand tombground
Physical
358515
sandstormrock
Status
——10
scorching sandsground
Special
7010010
secret powernormal
Physical
7010020
signal beambug
Special
7510015
sleep talknormal
Status
——10
snorenormal
Special
5010015
solar beamgrass
Special
12010010
stealth rockrock
Status
——20
stone edgerock
Physical
100805
strengthnormal
Physical
8010015
struggle bugbug
Special
5010020
substitutenormal
Status
——10
sunny dayfire
Status
——5
superpowerfighting
Physical
1201005
swaggernormal
Status
—8515
take downnormal
Physical
908520
tera blastnormal
Special
8010010
toxicpoison
Status
—9010

Trapinch Competitive Battle Guide

In competitive play, Trapinch occupies an interesting niche as a pure physical attacker with respectable offensive prowess for the early game metagame, though its competitive viability diminishes significantly in higher-tier formats. Its base Attack stat of 100 is genuinely impressive for a first-stage Pokémon, allowing it to deal consistent physical damage with moves like Earthquake once it learns them, and its Ground typing provides valuable offensive coverage against Electric, Fire, Poison, and Rock types. The Arena Trap ability deserves particular attention in competitive contexts, as it prevents opponents from switching out or fleeing, effectively locking in unfavorable matchups and enabling strategic advantage in specific team compositions, though Flying types and airborne Pokémon evade this restriction. However, Trapinch's severe speed deficiency with a base Speed stat of just 10 makes it critically vulnerable to faster opponents, guaranteeing that it will move last in virtually all competitive encounters—a liability that becomes increasingly problematic at higher levels of play. The Hidden Ability Sheer Force, which amplifies moves with secondary effects to 1.3× their power while removing those effects, theoretically provides an alternative competitive avenue, though Trapinch's limited movepool restricts its practical application. Most competitive players view Trapinch as a stepping stone to Vibrava and ultimately Flygon, where the evolutionary benefits provide the bulk and Speed necessary for genuine competitive threat, making Trapinch itself better suited to casual play, in-game progression, and lower-tier format experimentation.

Commonly Asked Questions About Trapinch

What type is Trapinch?

Trapinch is a ground type Pokemon.

What does Trapinch evolve into?

Trapinch evolves into vibrava, then into flygon.

What are Trapinch's weaknesses?

Trapinch is weak to water, grass and ice type moves.

Where can I find Trapinch?

Trapinch can be found in hoenn route 111 (hoenn), mirage tower (hoenn) and sinnoh route 228 (sinnoh) and 4 other locations.

Trapinch Cultural Impact & Franchise History

Trapinch has cultivated a dedicated following within the Pokémon community, earning recognition as one of the most charming and characterful early-game Pokémon despite—or perhaps because of—its humble appearance and seemingly simple design. The creature's design inspiration from the antlion has resonated with trainers who appreciate the show's capacity to ground Pokémon concepts in genuine natural history, making it a subject of educational interest and admiration among biology enthusiasts. In the Pokémon anime, Trapinch has received meaningful representation, most notably through Goh's Trapinch, which has appeared prominently in the Sword and Shield series, introducing the species to new generations of viewers and reinforcing its cultural presence. The evolutionary line from Trapinch to Flygon has become iconic precisely because it represents the possibility of transformation and growth—narratively powerful concepts that resonate with the core themes of Pokémon training and development. Fan communities have created extensive artwork, fiction, and analysis celebrating Trapinch's design philosophy and ecological niche, with appreciation particularly directed toward how the species embodies patience and strategy as survival mechanisms. Merchandise featuring Trapinch has remained relatively consistent across generations, and the creature frequently appears in Pokémon merchandising and promotional materials aimed at celebrating the broader appeal of Generation III, cementing its status as a memorable, if not flagship, member of the Pokédex.

Where to Find Trapinch in Every Pokémon Game

Trapinch's availability has varied significantly across generations, though it has maintained consistent presence as a desert-dwelling Pokémon in its native habitat. In the Generation III originating games—Ruby, Sapphire, and Emerald—Trapinch appears in the Hoenn Pokédex as entry #116 and can be encountered in desert areas, making it accessible to players who explore these biomes. Subsequent generations have relocated Trapinch to various regional Pokédexes: it appears in Black 2 and White 2, the X and Y games (specifically in Mountain Kalos), Omega Ruby and Alpha Sapphire (as expected in the expanded Hoenn region), and later in Sun and Moon as part of the expanded Alola Pokédex. More recent games including Sword and Shield continue to feature Trapinch availability, typically in desert or arid biome areas that thematically match its environmental preferences. The exceptionally high capture rate of 255—the maximum possible—reflects Trapinch's accessibility as a non-rare encounter, ensuring that trainers seeking this species will encounter little difficulty in adding it to their collections once they reach appropriate desert environments. Players interested in breeding Trapinch for competitive purposes or shiny variants will find the species readily available in most modern games, though players in some regions may need to trade or use Pokémon Bank services to transfer specimens between game generations if breeding opportunities are limited in their current version.