Weak to (2x damage):
Resistant to (½x damage):
Generation III · #0325 — Bounce Pokémon
Spoink, known as the Bounce Pokémon, is a Psychic-type Pokémon introduced in Generation III that has captivated trainers with its unusual physiology and dependence on constant motion. Classified under the National Pokédex as #325, Spoink represents a fascinating case study in Pokémon biology where a creature's survival is intrinsically linked to perpetual movement. Standing at just 0.7 meters tall and weighing 30.6 kilograms, this diminutive Pokémon possesses a base stat total of 330, with notable strengths in Special Attack (70) and Special Defense (80) that reflect its psychic nature. With a catch rate of 255, Spoink is among the easiest Pokémon to capture, making it an accessible choice for new trainers exploring the Hoenn region and beyond.
0.7m
30.6kg
Bounce Pokémon
Male 50% / Female 50%
black
arms
mountain
Halves damage from fire and ice moves.
Prevents confusion.
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Spoink is a gray, pig-like Pokémon distinguished by its distinctive springy tail, which serves as both its primary means of locomotion and a vital organ for survival. The creature's body is compact and rounded, featuring a large gray nose, dark circular eyes, and small ears positioned on its rounded head. Notably, Spoink possesses no hind legs, relying entirely on its remarkably elastic tail to bounce and propel itself forward. The shock generated by each bounce directly stimulates its heart, meaning that if Spoink were to cease bouncing, its heart would stop beating entirely—a remarkable evolutionary adaptation that underscores the interconnection between movement and survival in this species. Perched atop Spoink's head sits a lustrous pearl originally produced by Clamperl, which serves a crucial function in amplifying the Pokémon's psychic powers. Without this pearl, Spoink becomes significantly weakened, and the species demonstrates a relentless drive to seek out larger pearls, believing that bigger ones will grant more powerful psychic capabilities. Even during sleep, Spoink continues its bouncing behavior, demonstrating the involuntary nature of this life-sustaining motion.
Spoink maintains a balanced gender ratio of 50% male to 50% female, allowing for standard breeding mechanics without gender-specific complications. The species belongs to the Field egg group, which comprises a diverse array of terrestrial and mammalian-like Pokémon, facilitating breeding compatibility with numerous other species in this category. With an egg hatch counter of 20 cycles (equivalent to approximately 4,884 to 5,140 steps), Spoink eggs hatch relatively quickly compared to many other Pokémon, making it a reasonable choice for players interested in building a collection through breeding. The moderate base happiness value of 70 indicates that newly hatched Spoink will have a reasonable starting relationship with their trainers, though consistent care and interaction will be necessary to strengthen bonds. Bred Spoink can inherit moves from compatible parents within the Field egg group, potentially obtaining move coverage that may not be naturally available through leveling, adding strategic depth to breeding endeavors. The fast growth rate shared by both Spoink and its evolution, Grumpig, means that even bred specimens will reach their evolved form relatively quickly with standard experience gain.
medicine
Held: Consumed when confused to cure confusion.
Cost: 80
medicine
Held: Consumed when confused to cure confusion.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Bug-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Bug-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Bug-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Bug-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Bug-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Bug-type attack to halve the damage.
Cost: 80
type-protection
Held: Consumed when struck by a super-effective Bug-type attack to halve the damage.
Cost: 80
tm01
lets go pikachu lets go eevee
tm02
crystal
tm02
gold silver
tm02
lets go pikachu lets go eevee
tm03
x y
tm03
black 2 white 2
tm03
black white
tm03
sun moon
tm03
lets go pikachu lets go eevee
tm03
ultra sun ultra moon
tm03
omega ruby alpha sapphire
tm04
yellow
tm04
red blue
tm04
emerald
tm04
firered leafgreen
tm04
ruby sapphire
tm04
diamond pearl
tm04
xd
tm04
heartgold soulsilver
tm04
black white
+697 more TMs/HMs
Spoink undergoes a standard evolution into Grumpig upon reaching level 32, marking a significant transformation in both appearance and capabilities. The evolutionary line demonstrates typical Psychic-type progression, with Grumpig inheriting Spoink's typing while developing enhanced physical characteristics and improved stat distributions. At level 32, Spoink's Special Attack increases further, and it gains additional bulk in its defensive stats, making the evolved form substantially more viable in competitive scenarios. Grumpig retains the pearl-wearing characteristic of its pre-evolution but develops a more portly, pig-like appearance with enhanced psychic manifestations visible in its design. The evolution occurs relatively quickly due to Spoink's fast growth rate, allowing trainers to reach Grumpig form with reasonable commitment. No Mega Evolution exists for this evolutionary line, as Spoink and Grumpig were introduced before the Mega Evolution mechanic was implemented in Generation VI.
hoenn
+9 more
sinnoh
+3 more
kanto
+1 more
johto
+1 more
unova
+10 more
kalos
+3 more
Spoink inhabits mountainous and underground regions where it forages for its preferred food source: mushrooms that grow in subterranean environments. The Pokémon's behavioral patterns are dominated by its need to maintain constant motion, creating a unique ecosystem where Spoink must balance feeding, resting, and exploration while never allowing its bouncing to cease. In the Pokémon television series episode "Pearls are a Spoink's Best Friend," it was demonstrated that Spoink can become so fixated on its pearl that it may mistake other round objects for the genuine article, occasionally leading to comical misadventures. This obsessive behavior, combined with its perpetual bouncing, creates a quirky personality that makes Spoink both endearing and somewhat challenging to manage as a companion. The species lives in harmony with its environment, using its psychic abilities to navigate complex mountainous terrain and locate underground mushroom growths. Spoink's social nature is evidenced by its moderate base happiness value of 70, suggesting it forms reasonable bonds with trainers who understand its unique needs.
SPOINK bounces around on its tail. The shock of its bouncing makes its heart pump. As a result, this POKéMONcannot afford to stop bouncing - if it stops, its heart will stop.
SPOINK keeps a pearl on top of its head. The pearl functions to amplify this POKéMON’s psychokinetic powers.It is therefore on a constant search for a bigger pearl.
A POKéMON that manipulates psychic power at will. It doesn’t stop bouncing even when it is asleep. It loves eating mushrooms that grow underground.
It apparently dies if it stops bouncing about. It carries a pearl from CLAMPERL on its head.
It bounces constantly, using its tail like a spring. The shock of bouncing keeps its heart beating.
It bounces around on its tail to keep its heart pumping. It carries a pearl from CLAMPERL on its head.
It bounces constantly, using its tail like a spring. The shock of bouncing keeps its heart beating.
Using its tail like a spring, it keeps its heart beating by bouncing constantly. If it stops, it dies.
It bounces constantly, using its tail like a spring. The shock of bouncing keeps its heart beating.
It bounces around on its tail to keep its heart pumping. It carries a pearl from Clamperl on its head.
Spoink bounces around on its tail. The shock of its bouncing makes its heart pump. As a result, this Pokémon cannot afford to stop bouncing—if it stops, its heart will stop.
Spoink keeps a pearl on top of its head. The pearl functions to amplify this Pokémon’s psychokinetic powers. It is therefore on a constant search for a bigger pearl.
The name Spoink derives from the onomatopoeia "spoing," mimicking the sound of a spring bouncing, combined with "oink," the characteristic vocalization of pigs, creating a name that perfectly encapsulates the creature's dual nature as a pig-like Pokémon that moves via bouncing. In Japanese, Spoink is called Baneboo, where "bane" references the spring-like mechanism of its tail, while "boo" maintains the pig association. The design itself represents a clever conceptual fusion of a piglet's rounded form with the mechanical properties of a coiled spring, allowing the Pokémon to achieve its signature bouncing locomotion. The pearl crown adorning Spoink's head serves as both a biological enhancement to its psychic powers and a visual focal point that distinguishes it from other pig-like Pokémon, drawing inspiration from the lustrous pearls produced by Clamperl in the ocean. The overall aesthetic successfully conveys fragility and dependence on external elements—namely the pearl and constant motion—while maintaining an appearance that is distinctly pig-like and memorable enough to stand out in Generation III's diverse roster.
Spoink can learn 92 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| ally switch | psychic | Status | — | — | 15 |
| amnesia | psychic | Status | — | — | 20 |
| attract | normal | Status | — | 100 | 15 |
| body slam | normal | Physical | 85 | 100 | 15 |
| bounce | flying | Physical | 85 | 85 | 5 |
| calm mind | psychic | Status | — | — | 20 |
| captivate | normal | Status | — | 100 | 20 |
| charge beam | electric | Special | 50 | 90 | 10 |
| chilling water | water | Special | 50 | 100 | 20 |
| confide | normal | Status | — | — | 20 |
| confuse ray | ghost | Status | — | 100 | 10 |
| confusion | psychic | Special | 50 | 100 | 25 |
| covet | normal | Physical | 60 | 100 | 25 |
| dazzling gleam | fairy | Special | 80 | 100 | 10 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| dream eater | psychic | Special | 100 | 100 | 15 |
| encore | normal | Status | — | 100 | 5 |
| endeavor | normal | Physical | — | 100 | 5 |
| endure | normal | Status | — | — | 10 |
| expanding force | psychic | Special | 80 | 100 | 10 |
| extrasensory | psychic | Special | 80 | 100 | 20 |
| facade | normal | Physical | 70 | 100 | 20 |
| flash | normal | Status | — | 100 | 20 |
| flash cannon | steel | Special | 80 | 100 | 10 |
| frustration | normal | Physical | — | 100 | 20 |
| future sight | psychic | Special | 120 | 100 | 10 |
| grass knot | grass | Special | — | 100 | 20 |
| growl | normal | Status | — | 100 | 40 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| heal bell | normal | Status | — | — | 5 |
| helping hand | normal | Status | — | — | 20 |
| hidden power | normal | Special | 60 | 100 | 15 |
| icy wind | ice | Special | 55 | 95 | 15 |
| imprison | psychic | Status | — | — | 10 |
| iron tail | steel | Physical | 100 | 75 | 15 |
| light screen | psychic | Status | — | — | 30 |
| lucky chant | normal | Status | — | — | 30 |
| lunge | bug | Physical | 80 | 100 | 15 |
| magic coat | psychic | Status | — | — | 15 |
| mimic | normal | Status | — | — | 10 |
| mirror coat | psychic | Special | — | 100 | 20 |
| natural gift | normal | Physical | — | 100 | 15 |
| night shade | ghost | Special | — | 100 | 15 |
| odor sleuth | normal | Status | — | — | 40 |
| payback | dark | Physical | 50 | 100 | 10 |
| power gem | rock | Special | 80 | 100 | 20 |
| protect | normal | Status | — | — | 10 |
| psybeam | psychic | Special | 65 | 100 | 20 |
| psych up | normal | Status | — | — | 10 |
| psychic | psychic | Special | 90 | 100 | 10 |
| psychic terrain | psychic | Status | — | — | 10 |
| psyshock | psychic | Special | 80 | 100 | 10 |
| psywave | psychic | Special | — | 100 | 15 |
| rain dance | water | Status | — | — | 5 |
| recycle | normal | Status | — | — | 10 |
| reflect | psychic | Status | — | — | 20 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| role play | psychic | Status | — | — | 10 |
| round | normal | Special | 60 | 100 | 15 |
| secret power | normal | Physical | 70 | 100 | 20 |
| shadow ball | ghost | Special | 80 | 100 | 15 |
| shock wave | electric | Special | 60 | — | 20 |
| signal beam | bug | Special | 75 | 100 | 15 |
| simple beam | normal | Status | — | 100 | 15 |
| skill swap | psychic | Status | — | — | 10 |
| sleep talk | normal | Status | — | — | 10 |
| snarl | dark | Special | 55 | 95 | 15 |
| snatch | dark | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| snowscape | ice | Status | 0 | — | 10 |
| splash | normal | Status | — | — | 40 |
| stored power | psychic | Special | 20 | 100 | 10 |
| substitute | normal | Status | — | — | 10 |
| sunny day | fire | Status | — | — | 5 |
| swagger | normal | Status | — | 85 | 15 |
| swift | normal | Special | 60 | — | 20 |
| take down | normal | Physical | 90 | 85 | 20 |
| taunt | dark | Status | — | 100 | 20 |
| telekinesis | psychic | Status | — | — | 15 |
| tera blast | normal | Special | 80 | 100 | 10 |
| thief | dark | Physical | 60 | 100 | 25 |
| thunder wave | electric | Status | — | 90 | 20 |
| torment | dark | Status | — | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| trailblaze | grass | Physical | 50 | 100 | 20 |
| trick | psychic | Status | — | 100 | 10 |
| trick room | psychic | Status | — | — | 5 |
| uproar | normal | Special | 90 | 100 | 10 |
| whirlwind | normal | Status | — | — | 20 |
| zen headbutt | psychic | Physical | 80 | 90 | 15 |
In competitive play, Spoink faces significant limitations due to its low Attack stat of 25 and mediocre overall bulk, despite respectable Special Defense of 80. The Psychic typing provides useful resistances to Fighting and Psychic-type moves, making it defensively viable against certain threats, while also granting access to valuable Psychic-type moves like Psychic, Zen Headbutt, and Calm Mind. The ability Thick Fat proves valuable in specific metagames, halving damage from Fire-type and Ice-type moves and providing crucial survivability against threats that might otherwise overwhelm the species. Own Tempo serves as an alternative ability, immunizing Spoink to confusion—a status condition that could prove particularly problematic given its low Speed stat of 60. The hidden ability Gluttony, while thematic to Spoink's personality, offers limited practical competitive value compared to the standard abilities. As a pre-evolution, Spoink is rarely used in serious competitive environments, with trainers preferring to invest directly in Grumpig, which offers superior stats across nearly all categories. However, in limited formats or casual battles, Spoink can function as a surprise pick, utilizing its Special Attack and Special Defense to outlast opponents unfamiliar with its movepool and ability options.
Spoink is a psychic type Pokemon.
Spoink evolves into grumpig.
Spoink is weak to bug, ghost and dark type moves.
Spoink can be found in jagged pass (hoenn), sinnoh route 214 (sinnoh) and viridian forest (kanto) and 3 other locations.
Spoink has maintained a consistent presence in Pokémon media since its introduction in Generation III, achieving recognition as one of the franchise's more memorable and distinctive Pokémon designs. The species earned particular prominence through its recurring appearances in the Pokémon animated series, most notably in the episode "Pearls are a Spoink's Best Friend," which became a fan-favorite installment that humorously explored the creature's obsession with pearls and its somewhat clumsy nature. The concept of a Pokémon literally unable to stop moving has resonated with audiences, inspiring creative interpretations in fan art, fanfiction, and competitive strategy discussions across multiple decades. Spoink's unique biology—where survival depends on perpetual bouncing—has made it a subject of scientific speculation within fan communities, with discussions about the physiological implications of such an existence adding depth to the creature's lore. The character design has influenced subsequent Pokémon generations, with Spoink serving as a reference point for creative creature design that combines mechanical and biological elements in unexpected ways. Its high catch rate and availability in multiple games have ensured that countless trainers have encountered Spoink throughout their journeys, making it a staple of Generation III nostalgia.
Spoink is widely available across numerous Pokémon games, reflecting its relatively common status in the wild. In the original Generation III games (Ruby, Sapphire, and Emerald), Spoink appears in mountainous and cave environments throughout the Hoenn region, making it accessible to players seeking a Psychic-type companion early in their adventure. The species continues to appear in subsequent generations, including HeartGold and SoulSilver, Black 2 and White 2, X and Y, Omega Ruby and Alpha Sapphire, and more recent titles in the modern Pokémon lineup. In Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness, Spoink plays a prominent role in the narrative, having lost its pearl and requiring player intervention to recover it from Drenched Bluff, integrating the character into the game's storytelling. Its high catch rate of 255 ensures that trainers need only standard Poké Balls to capture wild Spoink specimens efficiently, removing any requirement for specialized capture equipment or optimal conditions. The species' consistent availability across generations, combined with its fast growth rate and reasonable base stats, makes Spoink an excellent choice for players seeking an early-game Psychic-type that can evolve into the more formidable Grumpig before endgame content.