Generation II · #0234 — Big Horn Pokémon
Stantler, known as the Big Horn Pokémon and designated #234 in the National Pokédex, is a Normal-type Pokémon introduced in Generation II. Standing at 1.4 meters tall and weighing 71.2 kilograms, this quadrupedal cervid Pokémon possesses one of the most distinctive and mysterious features in the entire Pokédex: its intricately curved antlers adorned with black orbs. Throughout its history, Stantler has captivated trainers and researchers alike, not merely for its striking appearance but for the bewildering psychic phenomena that surround its existence. The species represents a unique intersection of physical prowess and reality-distorting abilities, making it far more than a simple deer-like creature.
1.4m
71.2kg
Big Horn Pokémon
Male 50% / Female 50%
brown
quadruped
forest
Lowers opponents' Attack one stage upon entering battle.
Reveals an opponent's held item upon entering battle.
Absorbs grass moves, raising Attack one stage.
Stantler presents a tan-colored pelt with a cream-colored belly and distinctive spots adorning its back, supported by four sturdy black-hooved legs. The most remarkable feature is undoubtedly its pale cream-colored antlers, each crowned with a prominent black orb that creates an uncanny resemblance to watchful eyes. These antlers are not merely decorative; they possess the extraordinary ability to subtly manipulate air currents around them, creating distorted spaces where reality itself bends and warps. The black orbs emit a pleasant, soothing scent with bewildering properties, and when ground into powder, they become an effective medicinal aid for insomnia. Those unfortunate enough to stare directly into Stantler's antlers experience a sensation akin to being drawn into their centers, gradually losing control of their senses until they become incapable of standing. This psychic manipulation represents an evolutionary adaptation that hints at Stantler's eventual evolution into Wyrdeer, a form that more fully embraces its latent psychic potential.
Stantler maintains a perfectly balanced gender ratio of 50% male and 50% female, allowing for straightforward breeding between individuals. The species belongs to the Field Egg Group, classifying it alongside other quadrupedal mammals and creatures that inhabit natural terrestrial environments. With a base friendship value of 70 and a hatch counter of 20 cycles (representing approximately 4,884 to 5,140 steps), Stantler eggs are moderately challenging to incubate but yield reasonable results for patient trainers. The relatively high base friendship suggests that Stantler is naturally inclined toward bonding with its trainer, making it an excellent choice for players seeking a Pokémon that will develop strong attachments early in their journey. Breeding two Stantler or crossing one with compatible Field Group partners can yield new eggs, allowing trainers to raise generations of these magnificent deer-like creatures.
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lets go pikachu lets go eevee
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ultra sun ultra moon
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sun moon
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crystal
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gold silver
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crystal
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gold silver
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lets go pikachu lets go eevee
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emerald
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firered leafgreen
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ruby sapphire
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diamond pearl
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xd
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heartgold soulsilver
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black white
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colosseum
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platinum
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sun moon
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ultra sun ultra moon
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x y
+769 more TMs/HMs
In Pokémon Legends: Arceus, Stantler's evolution into Wyrdeer represents a significant transformation that occurs through specialized battle mechanics rather than traditional level-based progression. A Stantler must successfully use the move Psyshield Bash in its Agile Style at least twenty times during battle to trigger evolution. This unique evolution method emphasizes the conditional mastery of combat technique, reflecting the idea that Stantler, living in gentler modern environments, requires exceptional training and battle experience to awaken the psychic powers necessary for transformation. The resulting Wyrdeer becomes a Normal and Psychic dual-type Pokémon, substantially increasing its special attack and speed statistics while gaining access to powerful psychic-type moves. This evolution signifies the unlocking of Stantler's dormant psychic potential, transforming it from a primarily physical attacker into a far more versatile and mystically capable creature.
johto
+9 more
johto
+7 more
hoenn
hoenn
+9 more
kanto
+21 more
sinnoh
+5 more
johto
+1 more
unova
+1 more
Stantler inhabits temperate, mountainous forests where they live in organized herds that are sometimes led by the more formidable Wyrdeer. These herds have adapted to their forested environment, utilizing Stantler's reality-distorting abilities as both a social and defensive mechanism. Young Stantler separated from their herd display an instinctive survival behavior: when frightened and isolated, they involuntarily generate an illusion of a massive, stampeding herd to deter potential threats. This remarkable defensive adaptation suggests that in harsher, more dangerous environments of the past, this species developed increasingly powerful psychic abilities that eventually allowed for evolution into Wyrdeer. The social structure of Stantler herds reflects a species deeply connected to group survival, with younger members protected by the collective and its illusory defenses until they mature sufficiently to contribute to the herd's wellbeing.
The curved antlers subtly change the flow of air tocreate a strange space where real ity is distorted.
Those who stare at its antlers will gradually losecontrol of their senses and be unable to stand.
The round balls found on the fallen antlers canbe ground into a powder that aids in sleeping.
STANTLER’s magnificent antlers were traded at high prices as works of art. As a result, this POKéMON was huntedclose to extinction by those who were after the priceless antlers.
STANTLER’s magnificent antlers were once traded at high prices as works of art. As a result, this POKéMON was hunted close to extinction.
Those who stare at its antlers will gradually lose control of their senses and be unable to stand.
Its curved antlers subtly change the flow of air to create a strange space where reality is distorted.
Staring at its antlers creates an odd sensation as if one were being drawn into their centers.
The curved antlers subtly change the flow of air to create a strange space where reality is distorted.
Those who stare at its antlers will gradually lose control of their senses and be unable to stand.
Staring at its antlers creates an odd sensation as if one were being drawn into their centers.
Staring at its antlers creates an odd sensation as if one were being drawn into their centers.
Staring at its antlers creates an odd sensation as if one were being drawn into their centers.
The curved antlers subtly change the flow of air to create a strange space where reality is distorted.
Stantler’s magnificent antlers were traded at high prices as works of art. As a result, this Pokémon was hunted close to extinction by those who were after the priceless antlers.
Its strangely shaped antlers have the power to bewitch those who see them. Medicine made by grinding up the black orbs from fallen antlers is an effective treatment for insomnia.
The name Stantler derives from "stand" and "antler," directly referencing its most iconic physical characteristic. The Japanese name Odoshishi combines "odoroku" (meaning to threaten or frighten) and "shika" (the Japanese word for deer), perfectly encapsulating the Pokémon's ability to intimidate through its mesmerizing antlers. The design itself draws heavily from real-world cervids, particularly moose and reindeer, but amplifies their natural antlers into something far more exotic and psychologically potent. The black orbs adorning each antler suggest eyes watching from an otherworldly dimension, reinforcing the Pokémon's association with reality distortion and illusion. This deliberate design choice creates a creature that is simultaneously elegant and unsettling, beautiful yet deeply alien—a cervid from a world where nature has taken a decidedly supernatural turn.
Stantler can learn 91 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| agility | psychic | Status | — | — | 30 |
| attract | normal | Status | — | 100 | 15 |
| bite | dark | Physical | 60 | 100 | 25 |
| body slam | normal | Physical | 85 | 100 | 15 |
| bounce | flying | Physical | 85 | 85 | 5 |
| bulldoze | ground | Physical | 60 | 100 | 20 |
| calm mind | psychic | Status | — | — | 20 |
| captivate | normal | Status | — | 100 | 20 |
| confide | normal | Status | — | — | 20 |
| confuse ray | ghost | Status | — | 100 | 10 |
| confusion | psychic | Special | 50 | 100 | 25 |
| curse | ghost | Status | — | — | 10 |
| detect | fighting | Status | — | — | 5 |
| dig | ground | Physical | 80 | 100 | 10 |
| disable | normal | Status | — | 100 | 20 |
| double kick | fighting | Physical | 30 | 100 | 30 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| dream eater | psychic | Special | 100 | 100 | 15 |
| earth power | ground | Special | 90 | 100 | 10 |
| earthquake | ground | Physical | 100 | 100 | 10 |
| endure | normal | Status | — | — | 10 |
| energy ball | grass | Special | 90 | 100 | 10 |
| extrasensory | psychic | Special | 80 | 100 | 20 |
| facade | normal | Physical | 70 | 100 | 20 |
| flash | normal | Status | — | 100 | 20 |
| frustration | normal | Physical | — | 100 | 20 |
| future sight | psychic | Special | 120 | 100 | 10 |
| giga impact | normal | Physical | 150 | 90 | 5 |
| gravity | psychic | Status | — | — | 5 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| helping hand | normal | Status | — | — | 20 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| hypnosis | psychic | Status | — | 60 | 20 |
| iron tail | steel | Physical | 100 | 75 | 15 |
| jump kick | fighting | Physical | 100 | 95 | 10 |
| last resort | normal | Physical | 140 | 100 | 5 |
| leer | normal | Status | — | 100 | 30 |
| light screen | psychic | Status | — | — | 30 |
| me first | normal | Status | — | — | 20 |
| megahorn | bug | Physical | 120 | 85 | 10 |
| mimic | normal | Status | — | — | 10 |
| mud slap | ground | Special | 20 | 100 | 10 |
| natural gift | normal | Physical | — | 100 | 15 |
| nightmare | ghost | Status | — | 100 | 15 |
| protect | normal | Status | — | — | 10 |
| psybeam | psychic | Special | 65 | 100 | 20 |
| psych up | normal | Status | — | — | 10 |
| psychic | psychic | Special | 90 | 100 | 10 |
| rage | normal | Physical | 20 | 100 | 20 |
| rain dance | water | Status | — | — | 5 |
| reflect | psychic | Status | — | — | 20 |
| rest | psychic | Status | — | — | 5 |
| retaliate | normal | Physical | 70 | 100 | 5 |
| return | normal | Physical | — | 100 | 20 |
| roar | normal | Status | — | — | 20 |
| role play | psychic | Status | — | — | 10 |
| round | normal | Special | 60 | 100 | 15 |
| sand attack | ground | Status | — | 100 | 15 |
| scary face | normal | Status | — | 100 | 10 |
| shadow ball | ghost | Special | 80 | 100 | 15 |
| shock wave | electric | Special | 60 | — | 20 |
| signal beam | bug | Special | 75 | 100 | 15 |
| skill swap | psychic | Status | — | — | 10 |
| sleep talk | normal | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| solar beam | grass | Special | 120 | 100 | 10 |
| spite | ghost | Status | — | 100 | 10 |
| stomp | normal | Physical | 65 | 100 | 20 |
| stored power | psychic | Special | 20 | 100 | 10 |
| substitute | normal | Status | — | — | 10 |
| sucker punch | dark | Physical | 70 | 100 | 5 |
| sunny day | fire | Status | — | — | 5 |
| swagger | normal | Status | — | 85 | 15 |
| swift | normal | Special | 60 | — | 20 |
| tackle | normal | Physical | 40 | 100 | 35 |
| take down | normal | Physical | 90 | 85 | 20 |
| thief | dark | Physical | 60 | 100 | 25 |
| thrash | normal | Physical | 120 | 100 | 10 |
| throat chop | dark | Physical | 80 | 100 | 15 |
| thunder | electric | Special | 110 | 70 | 10 |
| thunder wave | electric | Status | — | 90 | 20 |
| thunderbolt | electric | Special | 90 | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| trick | psychic | Status | — | 100 | 10 |
| trick room | psychic | Status | — | — | 5 |
| uproar | normal | Special | 90 | 100 | 10 |
| wild charge | electric | Physical | 90 | 100 | 15 |
| work up | normal | Status | — | — | 30 |
| zen headbutt | psychic | Physical | 80 | 90 | 15 |
In competitive Pokémon battling, Stantler occupies an interesting niche as a specially-oriented attacker with respectable offensive coverage. With a base Attack of 95 and Special Attack of 85, Stantler initially appears suited to physical attacks, but its Speed stat of 85 and Special Attack make it viable for a mixed or special-focused set. The ability Intimidate provides immediate value by reducing an opponent's Attack upon entry, giving Stantler a defensive cushion against physical threats and allowing it to manage the battle tempo effectively. The hidden ability Sap Sipper offers an alternative niche by granting immunity to Grass-type moves while simultaneously boosting Attack, allowing Stantler to turn defensive liability into offensive opportunity. Frisk, its second standard ability, provides valuable information about an opponent's held item, enabling superior prediction and strategic decision-making. However, Stantler's somewhat fragile defensive stats of 62 Defense and 65 Special Defense, combined with a moderate base stat total of 465, limit its competitive viability in higher-tier formats where it faces more specialized threats.
Stantler is a normal type Pokemon.
Stantler evolves into wyrdeer.
Stantler is weak to fighting type moves.
Stantler can be found in johto route 37 (johto), johto route 36 (johto) and hoenn safari zone (hoenn) and 5 other locations.
Stantler has become deeply significant in Pokémon culture, particularly due to its role in numerous trading card games, anime appearances, and as a symbol of natural beauty threatened by human greed. The Pokédex entries describing how Stantler was hunted nearly to extinction for its magnificent antlers as artworks resonates powerfully with environmental conservation themes, making the species a poignant commentary on humanity's relationship with nature. In the anime series, Stantler has appeared in several notable episodes, with "The Little Big Horn" providing particular insight into the species' defensive behaviors and maternal instincts. The creature's distinctively unsettling appearance—with its reality-distorting antlers and haunting black orb "eyes"—has made it a favorite subject for Pokémon artists and a memorable encounter for players discovering it in the Johto region during their adventures. Its eventual evolution into the majestic Wyrdeer in Pokémon Legends: Arceus further elevated its status within the fanbase, offering longtime players a satisfying endpoint to this remarkable creature's evolutionary journey.
Stantler's availability has varied significantly across different Pokémon generations and regions. In its native Generation II games (Gold, Silver, and Crystal), Stantler could be encountered as wild Pokémon in the Johto region, appearing primarily in grassy areas and mountain routes where its natural habitat preferences were reflected in game design. Subsequent remakes HeartGold and SoulSilver maintained this regional presence, ensuring that modern players could still capture this Generation II species in its intended setting. The creature also appears in Pokémon Legends: Arceus as a common wild encounter in the Hisui region, where trainers can observe its natural herding behavior and capture specimens for their team. In more recent generations, including Scarlet and Violet, Stantler has received expanded availability, allowing new trainers to encounter and train this classic Pokémon. Additionally, Stantler has occasionally appeared in special distributions and post-game encounters, ensuring that dedicated collectors and competitive players can obtain this species across multiple gaming platforms and generations.