Generation II · #0184 — Aqua Rabbit Pokémon
Azumarill, known as the Aqua Rabbit Pokémon, is a Water/Fairy-type Pokémon that made its debut in Generation II. With a National Pokédex number of 184, Azumarill represents the final evolutionary stage of the Azurill line, evolving from Marill when it reaches level 18. Standing at just 0.8 meters tall and weighing 28.5 kilograms, this diminutive aquatic creature belies its surprising effectiveness in both casual and competitive play. The addition of the Fairy type in Generation VI transformed Azumarill from a pure Water-type into a dual-type Pokémon, significantly broadening its strategic applications and typing advantages. With a base stat total of 420, Azumarill excels in bulk with respectable HP, Defense, and Special Defense stats of 100, 80, and 80 respectively, making it a surprisingly durable combatant despite its small frame.
0.8m
28.5kg
Aqua Rabbit Pokémon
Male 50% / Female 50%
blue
upright
waters-edge
Halves damage from fire and ice moves.
Doubles Attack in battle.
Absorbs grass moves, raising Attack one stage.
Azumarill presents a striking blue coloration across its ovoid body, with a distinctive white lower half adorned with bubble-like patterns that serve a crucial camouflage function in aquatic environments. Its most notable physical features are its elongated, rabbit-like ears with prominent red insides that can be rolled up when the Pokémon enters the water to prevent moisture from accumulating inside. The creature possesses short, rounded arms and feet without discernible digits, giving it a compact, buoyant appearance suited to its aquatic lifestyle. Its distinctive black zigzagging tail terminates in a blue, bubble-like tip that glows when Azumarill attacks or becomes excited, serving both as a visual indicator of its emotional state and as a potential weapon in combat. Most remarkably, Azumarill possesses highly developed hearing that functions with extraordinary precision even underwater, allowing it to identify prey and environmental features in wild, fast-moving rivers simply by remaining still and listening intently to the surrounding water.
Azumarill exhibits a perfectly balanced gender ratio of 50% male to 50% female, making it equally viable for breeding purposes regardless of sex. With a base friendship value of 70, Azumarill demonstrates moderate sociability and responds well to trainer interaction, though it requires further relationship development to achieve maximum happiness. The species belongs to both the Water 1 and Fairy egg groups, providing flexibility in breeding strategies and enabling it to breed with a diverse range of compatible Pokémon including other aquatic species and various Fairy-types. The relatively fast growth rate of Azumarill means that leveling bred offspring proceeds at an efficient pace, making it practical for trainers seeking to raise Azumarill competitively or for collection purposes. With a hatch counter value of 10, eggs containing Azumarill or its pre-evolutions require approximately 2,314 to 2,570 steps to hatch, falling well within the mid-range hatching timeframe and making it reasonably accessible for players engaging in breeding activities. The species' presence in both aquatic and fairy breeding categories reflects its dual typing and provides strategic options for trainers seeking specific move pools or ability combinations through selective breeding.
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Azumarill represents the final evolutionary stage of a three-stage evolutionary line beginning with the baby Pokémon Azurill. The progression demonstrates an interesting gender-based mechanic at the first stage, as Azurill requires high friendship to evolve into Marill, after which Marill achieves its final form by reaching level 18 and becoming Azumarill. This evolution introduces the Fairy typing to the line, reflecting the creature's magical aquatic nature and fundamentally altering its type matchups and strategic role. The evolution from Marill to Azumarill represents a quantitative increase in physical presence and power rather than a dramatic transformation in form, though Azumarill does develop a more robust and muscular appearance befitting a fully mature Pokémon. Notably, Azumarill was one of the few Pokémon whose evolutionary line received early exposure to the Fairy type classification, predating many other Fairy-type evolution chains and establishing the dual Water/Fairy combination as a unique typing.
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Azumarill is predominantly aquatic, spending virtually all of its time in water and making rivers and lakes its primary habitat. According to Pokédex entries, on sunny days the creature enjoys floating on the water's surface to sunbathe, suggesting a comfortable duality between aquatic and terrestrial behavior. The Pokémon demonstrates remarkable compassion for its fellow species—when it encounters a drowning Pokémon or spots young Azurill playing dangerously in rivers, Azumarill will create air-filled bubbles to provide emergency breathing assistance, showcasing an altruistic nature rare among wild Pokémon. Its exceptional auditory capabilities make it an expert hunter and navigator, able to perceive the movement of prey and distinguish between different water conditions despite poor visibility. The bubble-like patterns on its stomach function as active camouflage while in water, allowing Azumarill to approach prey undetected and remain relatively concealed from potential threats in its river and lake habitats.
By keeping still and listening in tently, it cantell what is in even wild, fast- moving rivers.
When it plays in water, it rolls up its elongated earsto prevent their insides from get ting wet.
The bubble-like pattern on its stomach helps itcamouflage itself when it's in the water.
AZUMARILL’s long ears are indispensable sensors. By focusing its hearing, this POKéMON can identify what kinds ofprey are around, even in rough and fast-running rivers.
AZUMARILL can make balloons out of air. It makes these air balloons if it spots a drowning POKéMON.The air balloons enable the POKéMON in trouble to breathe.
It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.
When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
By keeping still and listening intently, it can even tell what is in wild, fast-moving rivers.
It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.
Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
It can spend all day in water, since it can inhale and store a large volume of air.
By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
It can spend all day in water, since it can inhale and store a large volume of air.
Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.
Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
The bubble-like pattern on its stomach helps it camouflage itself when it’s in the water.
Azumarill’s long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.
It spends most of its time in the water. On sunny days, Azumarill floats on the surface of the water and sunbathes.
These Pokémon create air-filled bubbles. When Azurill play in rivers, Azumarill will cover them with these bubbles.
The name Azumarill derives from the combination of 'azure,' referring to the sky-blue color of the creature's body, and 'marill,' continuing the naming convention from its pre-evolution. The Japanese name Marilli maintains consistency with the Marill line naming structure. The design itself draws heavy inspiration from rabbits and hares, evident in the pronounced ears and bipedal stance, yet recontextualizes these mammalian features for an aquatic environment. The bubble motif throughout its design—from the bubble-like pattern on its stomach to the bubble-tipped tail and its ability to create air balloons—establishes a cohesive design philosophy centered on buoyancy and aquatic survival mechanics. The red interior of its ears serves as a striking color accent that distinguishes it visually and hints at sensitive inner structures, while the blue bubble tip of its tail may reference bioluminescence or magical energy common in Water and Fairy-type creatures. This thoughtful design synthesis creates a Pokémon that reads as distinctly magical and aquatic while maintaining the adorable, approachable aesthetic characteristic of early Generation II designs.
Azumarill can learn 100 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| alluring voice | fairy | Special | 80 | 100 | 10 |
| amnesia | psychic | Status | — | — | 20 |
| aqua ring | water | Status | — | — | 20 |
| aqua tail | water | Physical | 90 | 90 | 10 |
| attract | normal | Status | — | 100 | 15 |
| blizzard | ice | Special | 110 | 70 | 5 |
| body slam | normal | Physical | 85 | 100 | 15 |
| bounce | flying | Physical | 85 | 85 | 5 |
| brick break | fighting | Physical | 75 | 100 | 15 |
| brutal swing | dark | Physical | 60 | 100 | 20 |
| bubble | water | Special | 40 | 100 | 30 |
| bubble beam | water | Special | 65 | 100 | 20 |
| bulldoze | ground | Physical | 60 | 100 | 20 |
| captivate | normal | Status | — | 100 | 20 |
| charm | fairy | Status | — | 100 | 20 |
| chilling water | water | Special | 50 | 100 | 20 |
| confide | normal | Status | — | — | 20 |
| covet | normal | Physical | 60 | 100 | 25 |
| curse | ghost | Status | — | — | 10 |
| defense curl | normal | Status | — | — | 40 |
| dig | ground | Physical | 80 | 100 | 10 |
| disarming voice | fairy | Special | 40 | — | 15 |
| dive | water | Physical | 80 | 100 | 10 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| draining kiss | fairy | Special | 50 | 100 | 10 |
| dynamic punch | fighting | Physical | 100 | 50 | 5 |
| encore | normal | Status | — | 100 | 5 |
| endure | normal | Status | — | — | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| fake tears | dark | Status | — | 100 | 20 |
| fling | dark | Physical | — | 100 | 10 |
| focus blast | fighting | Special | 120 | 70 | 5 |
| focus punch | fighting | Physical | 150 | 100 | 20 |
| frustration | normal | Physical | — | 100 | 20 |
| future sight | psychic | Special | 120 | 100 | 10 |
| giga impact | normal | Physical | 150 | 90 | 5 |
| grass knot | grass | Special | — | 100 | 20 |
| hail | ice | Status | — | — | 10 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| helping hand | normal | Status | — | — | 20 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hydro pump | water | Special | 110 | 80 | 5 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| hyper voice | normal | Special | 90 | 100 | 10 |
| ice beam | ice | Special | 90 | 100 | 10 |
| ice punch | ice | Physical | 75 | 100 | 15 |
| ice spinner | ice | Physical | 80 | 100 | 15 |
| icy wind | ice | Special | 55 | 95 | 15 |
| iron tail | steel | Physical | 100 | 75 | 15 |
| knock off | dark | Physical | 65 | 100 | 20 |
| light screen | psychic | Status | — | — | 30 |
| liquidation | water | Physical | 85 | 100 | 10 |
| mega kick | normal | Physical | 120 | 75 | 5 |
| mega punch | normal | Physical | 80 | 85 | 20 |
| metronome | normal | Status | — | — | 10 |
| mimic | normal | Status | — | — | 10 |
| misty explosion | fairy | Special | 100 | 100 | 5 |
| misty terrain | fairy | Status | — | — | 10 |
| mud shot | ground | Special | 55 | 95 | 15 |
| mud slap | ground | Special | 20 | 100 | 10 |
| muddy water | water | Special | 90 | 85 | 10 |
| natural gift | normal | Physical | — | 100 | 15 |
| play rough | fairy | Physical | 90 | 90 | 10 |
| power up punch | fighting | Physical | 40 | 100 | 20 |
| protect | normal | Status | — | — | 10 |
| rain dance | water | Status | — | — | 5 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| rock smash | fighting | Physical | 40 | 100 | 15 |
| rollout | rock | Physical | 30 | 90 | 20 |
| round | normal | Special | 60 | 100 | 15 |
| scald | water | Special | 80 | 100 | 15 |
| secret power | normal | Physical | 70 | 100 | 20 |
| seismic toss | fighting | Physical | — | 100 | 20 |
| slam | normal | Physical | 80 | 75 | 20 |
| sleep talk | normal | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| snowscape | ice | Status | 0 | — | 10 |
| splash | normal | Status | — | — | 40 |
| steel roller | steel | Physical | 130 | 100 | 5 |
| strength | normal | Physical | 80 | 100 | 15 |
| substitute | normal | Status | — | — | 10 |
| superpower | fighting | Physical | 120 | 100 | 5 |
| surf | water | Special | 90 | 100 | 15 |
| swagger | normal | Status | — | 85 | 15 |
| swift | normal | Special | 60 | — | 20 |
| tackle | normal | Physical | 40 | 100 | 35 |
| tail whip | normal | Status | — | 100 | 30 |
| take down | normal | Physical | 90 | 85 | 20 |
| tera blast | normal | Special | 80 | 100 | 10 |
| toxic | poison | Status | — | 90 | 10 |
| trailblaze | grass | Physical | 50 | 100 | 20 |
| uproar | normal | Special | 90 | 100 | 10 |
| water gun | water | Special | 40 | 100 | 25 |
| water pulse | water | Special | 60 | 100 | 20 |
| water sport | water | Status | — | — | 15 |
| waterfall | water | Physical | 80 | 100 | 15 |
| whirlpool | water | Special | 35 | 85 | 15 |
| work up | normal | Status | — | — | 30 |
Azumarill's competitive viability centers on its access to three distinct abilities that fundamentally alter its strategic role. Thick Fat provides defensive utility by halving damage from Fire and Ice-type moves, mitigating weaknesses that would otherwise prove problematic. Huge Power stands as Azumarill's most potent competitive option, doubling its Attack stat and transforming it from a modest 50 base Attack into an effective 100, enabling unexpected physical offense despite base stats that initially suggest a defensive role. The hidden ability Sap Sipper provides situational utility by absorbing Grass-type moves and raising Attack, offering niche defensive coverage while maintaining offensive pressure. With base stats of 100 HP, 80 Defense, and 80 Special Defense, Azumarill constructs a durable defensive profile that, when paired with Huge Power, permits effective physical sweeping via moves such as Aqua Jet, Play Rough, and Waterfall. Its access to priority move Aqua Jet, combined with respectable bulk, has established Azumarill as a consistent threat in competitive formats, particularly in formats favoring bulky physical attackers with defensive typing advantages from its Water/Fairy combination.
Azumarill is a water and fairy type Pokemon.
Azumarill evolved from marill that evolved from azurill.
Azumarill is weak to poison, grass and electric type moves.
Azumarill can be found in sinnoh victory road (sinnoh), unova route 6 (unova) and unova route 22 (unova) and 9 other locations.
Azumarill emerged during Generation II as one of the iconic Pokémon of the Johto region and achieved significant recognition through its appearances in the Pokémon animated series, where it demonstrated the compassionate nature outlined in Pokédex entries. The species gained additional cultural prominence through trading card game representations, which have highlighted both its offensive capabilities when utilizing Huge Power and its defensive qualities, creating multiple viable mechanical interpretations across different card game formats and eras. Azumarill's design struck a balance between cute accessibility and practical combat functionality that resonated with players, making it a consistent favorite in fan polls and creative works throughout Pokémon's history. The introduction of its Fairy typing in Generation VI sparked renewed competitive interest and cemented its position as a staple of team-building guides and competitive resources. Its status as one of the most recognizable Water-type Pokémon in the franchise, combined with its appearances in multiple games and media across three decades, established Azumarill as a beloved generation-defining Pokémon that bridges early series nostalgia with modern competitive relevance.
Azumarill's availability varies significantly across different game generations and versions. In Generation II titles (Gold, Silver, and Crystal), players encounter Azumarill in the Johto region and can catch it at a moderate rate with a catch rate of 75. Throughout subsequent generations, Azumarill has remained consistently available, though specific encounter locations shift based on regional Pokédex implementations—appearing in locations such as Route 19 in Emerald, the Eterna Forest area in Diamond and Pearl, and various water routes in HeartGold and SoulSilver. In modern titles including Scarlet and Violet, Azumarill appears in accessible water-based locations within the Paldea region, maintaining its status as a commonly encountered Water-type. Players can more readily obtain Azumarill by capturing its pre-evolution Azurill (which requires friendship evolution) or Marill (which reaches Azumarill at level 18), making the final evolution accessible through natural progression. The species' fast growth rate and availability across multiple generations ensures that trainers can acquire and develop Azumarill relatively early in their journey, though competitive players may prefer breeding to obtain specific ability combinations or advantageous natures and individual values.