Weak to (2x damage):
Resistant to (½x damage):
Immune to (0x damage):
Generation III · #0298 — Polka Dot Pokémon
Azurill is a dual-type Normal/Fairy baby Pokémon that debuted in Generation III, initially introduced alongside Wailmer and Kecleon on March 7, 2001. Officially classified as the Polka Dot Pokémon due to the distinctive white dots on its cheeks, Azurill stands at a diminutive 0.2 meters tall and weighs merely 2.0 kilograms, making it one of the smallest Pokémon species. Despite its minimal stature and unimpressive base stat total of 190, Azurill occupies an important niche as a baby Pokémon in the evolutionary line leading to the formidable Azumarill. The species gained its Fairy typing in Generation VI, a reclassification that significantly enhanced its defensive capabilities and strategic utility in competitive play. With a capture rate of 150 and base happiness of 70, Azurill is relatively easy to obtain and bond with, making it an accessible choice for trainers beginning their journey.
0.2m
2.0kg
Polka Dot Pokémon
Male 25% / Female 75%
blue
legs
waters-edge
Halves damage from fire and ice moves.
Doubles Attack in battle.
Absorbs grass moves, raising Attack one stage.
Azurill presents a distinctive appearance centered around its most notable feature: an oversized, bouncy tail that comprises nearly half its physical mass. The Pokémon's body is predominantly blue with a round, mouse-like silhouette, featuring circular ears with contrasting pink inner surfaces and characteristic white polka dots adorning its cheeks alongside small black eyes. Most remarkably, the tail terminates in a large spherical ball approximately equal in size to Azurill's own body, which appears to be composed of a rubber-like, highly elastic material. This tail ball serves multiple biological functions—it is packed with essential nutrients required for Azurill's growth and development, functioning as an energy reserve that sustains the species during its juvenile stage. The ball also provides buoyancy in aquatic environments, allowing Azurill to remain afloat while swimming by kicking its legs. Notably, Azurill possesses no visible arms whatsoever, having evolved to rely entirely on its tail for both locomotion and combat.
Azurill exhibits a notably skewed gender ratio of approximately 25% male to 75% female, a statistical anomaly among most Pokémon species that reflects the prominence of female trainers in the species' cultural presence, particularly through Misty's Azurill in the anime. As a baby Pokémon, Azurill belongs to the 'No Eggs' egg group, rendering it unable to breed despite its juvenile classification. This restriction means that Azurill cannot be obtained through breeding in any generation, instead requiring capture in the wild or reception through in-game events and distributions. The inability to breed, combined with its baby Pokémon status, emphasizes Azurill's role as a developmental stage rather than a reproductive entity, with only its evolved form Marill gaining breeding capability. The extreme female bias in the population has never been fully explained within canon, though it may reflect biological or evolutionary factors unique to the species' reproduction cycle. This gender distribution makes male Azurill considerably rarer and more sought-after by collectors, contributing to its value in trading communities and competitive breeding circles where gender-specific movesets or abilities may be desired.
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lets go pikachu lets go eevee
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ultra sun ultra moon
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sun moon
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crystal
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gold silver
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ruby sapphire
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platinum
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firered leafgreen
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heartgold soulsilver
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diamond pearl
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emerald
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xd
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colosseum
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lets go pikachu lets go eevee
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gold silver
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crystal
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yellow
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red blue
+498 more TMs/HMs
Azurill occupies the first stage of a three-stage evolutionary line that culminates in the powerful Azumarill. When leveled up while maintaining high friendship with its trainer, Azurill evolves into Marill, a Water/Fairy-type Pokémon that retains the characteristic tail ball while developing a more amphibious appearance with visible arms and enhanced aquatic adaptations. Marill subsequently evolves into Azumarill at level 18, transforming into a large, bipedal Water/Fairy-type that becomes significantly more formidable in both offensive and defensive capabilities. This evolutionary progression represents a dramatic power scaling, with base stat totals increasing from Azurill's modest 190 to Marill's 280 and finally to Azumarill's substantial 420. The friendship requirement for the initial evolution creates an interesting gameplay mechanic encouraging trainer bonding, as players must invest time and care in their Azurill rather than simply leveling it up. Neither Marill nor Azumarill receives Mega Evolution forms, keeping the line grounded in their standard evolutionary development without access to Mega Evolution's stat-boosting capabilities.
sinnoh
+19 more
unova
+3 more
unova
kalos
kalos
+1 more
Azurill is fundamentally a water-dependent species, inhabiting areas adjacent to freshwater and coastal environments where it can frequently be observed during daylight hours. According to multiple Pokédex entries, these Pokémon gather at the water's edge on sunny days to splash about and play, exhibiting playful and docile temperaments under normal circumstances. On land, Azurill exhibits a characteristic bouncing locomotion pattern, propelling itself forward by using its flexible tail ball as a spring, allowing it to move with surprising speed despite its diminutive size. The species demonstrates remarkable physical capability through its unique combat technique: it spins its tail like a lasso before hurling it with considerable force, generating enough momentum to launch its entire body through the air—documented records indicate that an individual Azurill successfully hurled itself a record distance of 33 feet (approximately 10 meters). When confronted by larger opponents or provoked into anger, the normally placid Azurill transforms into an aggressive combatant, swinging its large tail ball to smash into adversaries significantly larger than itself, demonstrating that size offers no protection against determination.
AZURILL spins its tail as if it were a lasso, then hurls it far. The momentum of the throw sends its body flying, too.Using this unique action, one of these POKéMON managed to hurl itself a record 33 feet.
AZURILL’s tail is large and bouncy. It is packed full of the nutrients this POKéMON needs to grow.AZURILL can be seen bouncing and playing on its big, rubbery tail.
Its tail, which is packed with nutrition, is very bouncy like a rubber ball. On sunny days they gather at the edge of water and splash about for fun.
It battles by flinging around its tail, which is bigger than its body. The tail is a flotation device in water.
A Pokémon that lives by water. It moves quickly on land by bouncing on its big tail.
Its tail is filled with nutrients necessary for growth. It plays by bouncing on its tail.
Its tail bounces like a rubber ball. It flings that tail around to fight opponents bigger than itself.
Its tail is packed full of the nutrients it needs to grow.
Its tail bounces like a rubber ball. It flings that tail around to fight opponents bigger than itself.
It swings its large, nutrient-filled tail around to fight opponents bigger than itself.
A Pokémon that lives by water. It moves quickly on land by bouncing on its big tail.
It swings its large, nutrient-filled tail around to fight opponents bigger than itself.
Azurill spins its tail as if it were a lasso, then hurls it far. The momentum of the throw sends its body flying, too. Using this unique action, one of these Pokémon managed to hurl itself a record 33 feet.
Azurill’s tail is large and bouncy. It is packed full of the nutrients this Pokémon needs to grow. Azurill can be seen bouncing and playing on its big, rubbery tail.
The ball on Azurill’s tail bounces like a rubber ball, and it’s full of the nutrients the Pokémon needs to grow.
Although Azurill are normally docile, an angry one will swing around the big ball on its tail and try to smash its opponents.
The name Azurill derives from the combination of 'azure,' referring to the bright blue coloration that defines the species, and 'rill,' a term for a small stream or rivulet that reflects its water-adjacent habitat preferences. The Japanese name Ruriri (ルリリ) similarly emphasizes the blue aesthetic while maintaining a diminutive, cutesy quality appropriate to its status as a baby Pokémon. The design philosophy behind Azurill reflects a deliberate departure from typical mouse-like Pokémon archetypes by emphasizing its tail as the primary anatomical focus, creating an instantly recognizable silhouette defined by proportion and whimsy rather than conventional features. The polka dot pattern on its cheeks serves both aesthetic and communicative purposes, making the species instantly distinctive while suggesting a cheerful, playful demeanor. The complete absence of visible arms represents an unusual design choice that forces Azurill to rely entirely on its tail for interaction with the environment, fundamentally changing how the species functions compared to typical Pokémon body plans. This design constraint translates directly into gameplay mechanics, as Azurill's movepool and combat capabilities center heavily on tail-based attacks, reinforcing the biological narrative through mechanical implementation.
Azurill can learn 74 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| alluring voice | fairy | Special | 80 | 100 | 10 |
| aqua jet | water | Physical | 40 | 100 | 20 |
| attract | normal | Status | — | 100 | 15 |
| belly drum | normal | Status | — | — | 10 |
| blizzard | ice | Special | 110 | 70 | 5 |
| body slam | normal | Physical | 85 | 100 | 15 |
| bounce | flying | Physical | 85 | 85 | 5 |
| brutal swing | dark | Physical | 60 | 100 | 20 |
| bubble | water | Special | 40 | 100 | 30 |
| bubble beam | water | Special | 65 | 100 | 20 |
| camouflage | normal | Status | — | — | 20 |
| captivate | normal | Status | — | 100 | 20 |
| charm | fairy | Status | — | 100 | 20 |
| confide | normal | Status | — | — | 20 |
| copycat | normal | Status | — | — | 20 |
| covet | normal | Physical | 60 | 100 | 25 |
| defense curl | normal | Status | — | — | 40 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| draining kiss | fairy | Special | 50 | 100 | 10 |
| encore | normal | Status | — | 100 | 5 |
| endure | normal | Status | — | — | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| fake tears | dark | Status | — | 100 | 20 |
| frustration | normal | Physical | — | 100 | 20 |
| hail | ice | Status | — | — | 10 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| helping hand | normal | Status | — | — | 20 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hyper voice | normal | Special | 90 | 100 | 10 |
| ice beam | ice | Special | 90 | 100 | 10 |
| icy wind | ice | Special | 55 | 95 | 15 |
| iron tail | steel | Physical | 100 | 75 | 15 |
| knock off | dark | Physical | 65 | 100 | 20 |
| light screen | psychic | Status | — | — | 30 |
| mimic | normal | Status | — | — | 10 |
| mud shot | ground | Special | 55 | 95 | 15 |
| mud slap | ground | Special | 20 | 100 | 10 |
| muddy water | water | Special | 90 | 85 | 10 |
| natural gift | normal | Physical | — | 100 | 15 |
| perish song | normal | Status | — | — | 5 |
| present | normal | Physical | — | 90 | 15 |
| protect | normal | Status | — | — | 10 |
| rain dance | water | Status | — | — | 5 |
| refresh | normal | Status | — | — | 20 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| rollout | rock | Physical | 30 | 90 | 20 |
| round | normal | Special | 60 | 100 | 15 |
| scald | water | Special | 80 | 100 | 15 |
| secret power | normal | Physical | 70 | 100 | 20 |
| sing | normal | Status | — | 55 | 15 |
| slam | normal | Physical | 80 | 75 | 20 |
| sleep talk | normal | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| soak | water | Status | — | 100 | 20 |
| splash | normal | Status | — | — | 40 |
| substitute | normal | Status | — | — | 10 |
| supersonic | normal | Status | — | 55 | 20 |
| surf | water | Special | 90 | 100 | 15 |
| swagger | normal | Status | — | 85 | 15 |
| swift | normal | Special | 60 | — | 20 |
| tail whip | normal | Status | — | 100 | 30 |
| take down | normal | Physical | 90 | 85 | 20 |
| tera blast | normal | Special | 80 | 100 | 10 |
| tickle | normal | Status | — | 100 | 20 |
| toxic | poison | Status | — | 90 | 10 |
| uproar | normal | Special | 90 | 100 | 10 |
| water gun | water | Special | 40 | 100 | 25 |
| water pulse | water | Special | 60 | 100 | 20 |
| water sport | water | Status | — | — | 15 |
| waterfall | water | Physical | 80 | 100 | 15 |
| whirlpool | water | Special | 35 | 85 | 15 |
| work up | normal | Status | — | — | 30 |
Despite its baby Pokémon classification and modest base stats, Azurill possesses legitimate competitive utility through its ability selection and surprising movepool diversity. The standout ability Huge Power proves exceptional, doubling Azurill's otherwise abysmal Attack stat of 20 to an effective 40, transforming it from complete liability to workable offensive threat. Thick Fat offers valuable defensive coverage by halving damage from Fire and Ice-type moves, particularly relevant given Azurill's mediocre defensive stats of 40 in both Defense and Special Defense. The hidden ability Sap Sipper, while less commonly utilized, grants offensive momentum by absorbing Grass-type moves and raising Attack one stage, potentially enabling sweeping opportunities against Grass-heavy teams. Azurill's movepool, while limited compared to its evolved forms, includes useful coverage moves such as Return, Ice Beam, and Aqua Jet, the latter providing priority-based offense that complements Huge Power's offensive amplification. However, Azurill's viability remains severely constrained by its laughably low Speed stat of 20, leaving it outspeed by virtually all competitive threats and relegating it to primarily casual gameplay contexts. In Little Cup formats specifically designed for baby Pokémon and unevolved species, Azurill becomes considerably more viable, where its Huge Power ability can enable genuine threats against appropriately scaled opponents.
Azurill is a normal and fairy type Pokemon.
Azurill evolves into marill, then into azumarill.
Azurill is weak to poison and steel type moves.
Azurill can be found in great marsh (sinnoh), floccesy ranch (unova) and unova route 20 (unova) and 2 other locations.
Azurill achieved significant cultural prominence through its prominent role in the Pokémon anime series, particularly as the companion of Misty throughout multiple seasons and spin-off appearances. Misty's Azurill, evolved from an Egg she received, became iconic for its energetic personality and powerful moves despite its small size, mirroring Misty's own spirited competitive nature and preference for water-type Pokémon. The species' adorable design with its oversized bouncy tail made it immediately popular with younger audiences and merchandise collectors, resulting in extensive plush toy lines, trading card representations, and figurine releases across multiple manufacturers. Azurill's appearance in various Pokémon Trading Card Game sets provided competitive players and collectors with valuable cards, while its visual design made it a natural choice for children's product lines seeking appealing, non-threatening creature designs. The species' unique tail-centric anatomy inspired creative fan artwork and cosplay interpretations, with the bouncing tail mechanism becoming a defining visual motif that trainers recognized instantly. In Japanese popular culture specifically, Azurill's cuteness factor resonated strongly, leading to its inclusion in numerous merchandise collaborations and media appearances beyond the primary games and anime.
Azurill's availability varies significantly across game generations and geographic versions. In Generation III's Pokémon Ruby and Sapphire, Azurill appears in Route 102 and 103, accessible relatively early in the player's progression. Diamond and Pearl versions feature Azurill in Routes 202 and 203, similarly placed for early-game capture. Black 2 and White 2 restrict availability to specific locations, while X and Y positioned Azurill in Central Kalos areas. Omega Ruby and Alpha Sapphire remakes returned it to its original Ruby and Sapphire habitats, with updated encounter mechanics. Brilliant Diamond and Shining Pearl (Generation VIII remakes) include Azurill in appropriate water-adjacent routes mirroring the original generation's placement. Scarlet and Violet (Generation IX) feature Azurill in accessible open-world locations, allowing flexible encounter timing. Pokémon Sword and Shield included Azurill within the Isle of Armor expansion content. Beyond standard gameplay availability, Azurill has received distribution through special events and mystery gift mechanisms across multiple console generations, making it frequently accessible to dedicated players even in generations where wild encounters prove limited. Breeding availability remains permanently restricted due to its baby Pokémon classification, meaning wild encounters or distributions represent the only legitimate acquisition methods across all games.