Weak to (2x damage):
Resistant to (½x damage):
Generation III · #0297 — Arm Thrust Pokémon
Hariyama, known as the Arm Thrust Pokémon, is a Fighting-type Pokémon introduced in Generation III that has captivated trainers with its incredible physical prowess and gentle spirit. As the evolved form of Makuhita, this bulky humanoid Pokémon stands at an imposing height of 2.3 meters and weighs a substantial 253.8 kilograms, making it one of the larger Fighting-type Pokémon available in the early stages of the Hoenn region games. Despite its massive frame, Hariyama is incredibly popular among competitive players and casual trainers alike, thanks to its exceptional HP stat of 144 and Attack stat of 120, which combine to make it a formidable physical attacker. The species earned its classification as the Arm Thrust Pokémon due to its signature fighting style, wherein it uses powerful straight-arm punches and thrusts to overcome opponents with devastating force.
2.3m
253.8kg
Arm Thrust Pokémon
Male 75% / Female 25%
brown
humanoid
mountain
Halves damage from fire and ice moves.
Increases Attack to 1.5× with a major status ailment.
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Hariyama's body is a masterclass in deceptive appearance, as its seemingly rotund physique is actually composed almost entirely of densely packed muscle rather than fat. The Pokémon's distinctive sumo wrestler-like design features a cream-colored upper body contrasting sharply with a dark blue lower half, with yellow extensions around the waist resembling a sumo loincloth and an orange half-circle marking at its torso center. Its head is crowned with a short triangular crest, and dark blue hair extends from above its eyes down its back, forming a long, flowing ponytail that accentuates its humanoid appearance. When Hariyama tenses its body and tightens all its muscles, they become as hard as solid rock, allowing it to withstand tremendous impact and deliver catastrophic strikes with its large three-fingered hands and small two-toed feet. Its physical design perfectly reflects its role as a ground-stomping powerhouse, with the ability to send 10-ton trucks flying with a single straight-arm punch and even snap telephone poles in two, capabilities that have made Hariyama both respected and feared in battles across multiple generations.
Hariyama exhibits a pronounced gender ratio skewed significantly toward males, with approximately 75 percent of the species being male and only 25 percent female, a disparity that may reflect the species' association with competitive testing and martial prowess. Both male and female Hariyama belong to the Human-Like Egg Group, meaning they can breed with other Pokémon in this classification and can be raised from eggs produced in the Day Care. The species has a base happiness value of 70 out of 255, indicating that Hariyama are reasonably friendly and approachable creatures that form bonds with their trainers more readily than some of the more temperamental Fighting-type Pokémon. Eggs produced by breeding Hariyama require 20 cycles to hatch, which translates to approximately 4,884 to 5,140 steps of overland travel before a new Makuhita emerges from its egg. The Pokémon's fast-then-very-slow growth rate means that experience gains are relatively quick in the early levels but slow considerably as the Pokémon approaches its maximum level, requiring dedicated trainers to invest significant time into raising their Hariyama to its fullest potential. The high catch rate of 200 makes wild Hariyama relatively easy to capture when encountered, allowing trainers to obtain this powerful species without excessive resource expenditure.
held-items
Held: Damaging moves gain a 10% chance to make their target flinch. Traded on a Poliwhirl: Holder evolves into Politoed. Traded on a Slowpoke: Holder evolves into Slowking.
Cost: 5000
held-items
Held: Damaging moves gain a 10% chance to make their target flinch. Traded on a Poliwhirl: Holder evolves into Politoed. Traded on a Slowpoke: Holder evolves into Slowking.
Cost: 5000
held-items
Held: Damaging moves gain a 10% chance to make their target flinch. Traded on a Poliwhirl: Holder evolves into Politoed. Traded on a Slowpoke: Holder evolves into Slowking.
Cost: 5000
held-items
Held: Damaging moves gain a 10% chance to make their target flinch. Traded on a Poliwhirl: Holder evolves into Politoed. Traded on a Slowpoke: Holder evolves into Slowking.
Cost: 5000
held-items
Held: Damaging moves gain a 10% chance to make their target flinch. Traded on a Poliwhirl: Holder evolves into Politoed. Traded on a Slowpoke: Holder evolves into Slowking.
Cost: 5000
held-items
Held: Damaging moves gain a 10% chance to make their target flinch. Traded on a Poliwhirl: Holder evolves into Politoed. Traded on a Slowpoke: Holder evolves into Slowking.
Cost: 5000
held-items
Held: Damaging moves gain a 10% chance to make their target flinch. Traded on a Poliwhirl: Holder evolves into Politoed. Traded on a Slowpoke: Holder evolves into Slowking.
Cost: 5000
held-items
Held: Damaging moves gain a 10% chance to make their target flinch. Traded on a Poliwhirl: Holder evolves into Politoed. Traded on a Slowpoke: Holder evolves into Slowking.
Cost: 5000
held-items
Held: Damaging moves gain a 10% chance to make their target flinch. Traded on a Poliwhirl: Holder evolves into Politoed. Traded on a Slowpoke: Holder evolves into Slowking.
Cost: 5000
held-items
Held: Damaging moves gain a 10% chance to make their target flinch. Traded on a Poliwhirl: Holder evolves into Politoed. Traded on a Slowpoke: Holder evolves into Slowking.
Cost: 5000
held-items
Held: Damaging moves gain a 10% chance to make their target flinch. Traded on a Poliwhirl: Holder evolves into Politoed. Traded on a Slowpoke: Holder evolves into Slowking.
Cost: 5000
held-items
Held: Damaging moves gain a 10% chance to make their target flinch. Traded on a Poliwhirl: Holder evolves into Politoed. Traded on a Slowpoke: Holder evolves into Slowking.
Cost: 5000
held-items
Held: Damaging moves gain a 10% chance to make their target flinch. Traded on a Poliwhirl: Holder evolves into Politoed. Traded on a Slowpoke: Holder evolves into Slowking.
Cost: 5000
held-items
Held: Damaging moves gain a 10% chance to make their target flinch. Traded on a Poliwhirl: Holder evolves into Politoed. Traded on a Slowpoke: Holder evolves into Slowking.
Cost: 5000
held-items
Held: Damaging moves gain a 10% chance to make their target flinch. Traded on a Poliwhirl: Holder evolves into Politoed. Traded on a Slowpoke: Holder evolves into Slowking.
Cost: 5000
held-items
Held: Damaging moves gain a 10% chance to make their target flinch. Traded on a Poliwhirl: Holder evolves into Politoed. Traded on a Slowpoke: Holder evolves into Slowking.
Cost: 5000
held-items
Held: Damaging moves gain a 10% chance to make their target flinch. Traded on a Poliwhirl: Holder evolves into Politoed. Traded on a Slowpoke: Holder evolves into Slowking.
Cost: 5000
held-items
Held: Damaging moves gain a 10% chance to make their target flinch. Traded on a Poliwhirl: Holder evolves into Politoed. Traded on a Slowpoke: Holder evolves into Slowking.
Cost: 5000
held-items
Held: Damaging moves gain a 10% chance to make their target flinch. Traded on a Poliwhirl: Holder evolves into Politoed. Traded on a Slowpoke: Holder evolves into Slowking.
Cost: 5000
held-items
Held: Damaging moves gain a 10% chance to make their target flinch. Traded on a Poliwhirl: Holder evolves into Politoed. Traded on a Slowpoke: Holder evolves into Slowking.
Cost: 5000
held-items
Held: Damaging moves gain a 10% chance to make their target flinch. Traded on a Poliwhirl: Holder evolves into Politoed. Traded on a Slowpoke: Holder evolves into Slowking.
Cost: 5000
held-items
Held: Damaging moves gain a 10% chance to make their target flinch. Traded on a Poliwhirl: Holder evolves into Politoed. Traded on a Slowpoke: Holder evolves into Slowking.
Cost: 5000
tm00
sword shield
tm01
yellow
tm01
gold silver
tm01
crystal
tm01
red blue
tm01
platinum
tm01
emerald
tm01
diamond pearl
tm01
firered leafgreen
tm01
ruby sapphire
tm01
xd
tm01
colosseum
tm01
heartgold soulsilver
tm01
lets go pikachu lets go eevee
tm01
ultra sun ultra moon
tm01
sun moon
tm01
blue japan
tm01
red green japan
tm01
sword shield
tm02
crystal
+771 more TMs/HMs
Hariyama evolves from Makuhita at level 24, representing the culmination of the pre-evolved form's potential for physical power and martial mastery. This evolution is one of the most dramatic in terms of stat distribution adjustments, with Hariyama gaining substantial increases to its HP, Attack, and Defense stats while maintaining its relatively low Special Attack stat of 40 and modest Special Defense of 60. The evolutionary jump from the smaller, more agile Makuhita to the heavyweight Hariyama marks the point at which the Pokémon transitions from a trainee fighter to a fully-fledged martial artist capable of extraordinary feats of strength. Unlike many Pokémon species, Hariyama does not have a Mega Evolution form, remaining in its singular fully-evolved state without variant transformations. However, the discovery of Iron Hands, a Paradox Pokémon from Generation IX's Pokédex, has led to speculation that this futuristic entity may represent an alternate evolutionary path or future version of Hariyama itself, showcasing how the species' design continues to resonate through the broader Pokémon universe across generations and timelines.
hoenn
+12 more
kalos
+1 more
alola
+3 more
Hariyama exhibits a personality that is as complex as its physical appearance is striking, embodying both warrior spirit and gentle sportsmanship in equal measure. These Pokémon have an irrepressible habit of challenging others without hesitation to tests of strength, viewing combat as a noble pursuit of self-improvement rather than a means of dominance. Despite their aggressive competitive nature, Hariyama are known to be kindhearted and practice proper etiquette, often praising their battle opponents regardless of the outcome—a behavior that speaks to their respect for martial discipline. As Hariyama mature, they increasingly focus their energy on training younger Makuhita, taking on mentor-like roles within their communities. The species inhabits mountainous areas where they can test themselves against large-bodied Pokémon and strengthen their already formidable bodies through rigorous training regimens. Their behavior includes stomping on the ground to build up power before executing their signature moves, and they have even been known to stand directly on train tracks, using their arm thrusts to stop trains entirely—a testament to their incredible strength and fearless temperament.
HARIYAMA practices its straight-arm slaps in any number of locations. One hit of this POKéMON’s powerful,openhanded, straight-arm punches could snap a telephone pole in two.
HARIYAMA’s thick body may appear fat, but it is actually a hunk of solid muscle. If this POKéMON bears down andtightens all its muscles, its body becomes as hard as a rock.
It has the habit of challenging others without hesitation to tests of strength. It’s been known to stand on train tracks and stop trains using forearm thrusts.
It stomps on the ground to build power. It can send a 10-ton truck flying with a straight-arm punch.
It loves to match power with big-bodied Pokémon. It can knock a truck flying with its arm thrusts.
It loves challenging others to tests of strength. It has the power to stop a train with a slap.
It loves to match power with big-bodied Pokémon. It can knock a truck flying with its arm thrusts.
It loves to match power with big-bodied Pokémon. It can knock a truck flying with its arm thrusts.
It stomps on the ground to build power. It can send a 10-ton truck flying with a straight-arm punch.
It loves to match power with big-bodied Pokémon. It can knock a truck flying with its arm thrusts.
Hariyama practices its straight-arm slaps in any number of locations. One hit of this Pokémon’s powerful, openhanded, straight-arm punches could snap a telephone pole in two.
Hariyama’s thick body may appear fat, but it is actually a hunk of solid muscle. If this Pokémon bears down and tightens all its muscles, its body becomes as hard as a rock.
It is known for its fantastic strength, but as it grows older, it focuses more on training Makuhita.
Although they enjoy comparing their strength, they’re also kind. They value etiquette, praising opponents they battle.
They love to compare their freakish strength— strength enough to send a truck flying with a single slap.
Hariyama that are big and fat aren’t necessarily strong. There are some small ones that move nimbly and use moves skillfully.
The name Hariyama derives from the Japanese naming convention 'Hariteyama' (ハリテヤマ), which combines elements that reference both its sumo wrestler aesthetic and its fighting prowess. The English name Hariyama cleverly incorporates 'hari' (meaning needle or spike in some contexts, though here relating to sharpness or intensity) with 'yama' (the Japanese word for mountain), creating a name that evokes both the pointedness of its attacks and the immovable strength of a mountain. The Pokémon's design is unmistakably inspired by traditional Japanese sumo wrestlers, from its bulky frame and martial stance to its distinctive ponytail hairstyle and loincloth-like yellow waist extensions. This sumo influence extends to its behavioral characterization as a respectful competitor who values sportsmanship and martial discipline, reflecting the actual code of honor present in professional sumo wrestling. The genus classification 'Arm Thrust Pokémon' directly references the species' primary combat technique and most defining characteristic—the powerful straight-arm thrusting punches that serve as its signature offensive maneuver, making it one of the most directly descriptive Pokémon genus names in the entire National Pokédex.
Hariyama can learn 101 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| arm thrust | fighting | Physical | 15 | 100 | 20 |
| attract | normal | Status | — | 100 | 15 |
| belly drum | normal | Status | — | — | 10 |
| body press | fighting | Physical | 80 | 100 | 10 |
| body slam | normal | Physical | 85 | 100 | 15 |
| brick break | fighting | Physical | 75 | 100 | 15 |
| brine | water | Special | 65 | 100 | 10 |
| bulk up | fighting | Status | — | — | 20 |
| bulldoze | ground | Physical | 60 | 100 | 20 |
| captivate | normal | Status | — | 100 | 20 |
| chilling water | water | Special | 50 | 100 | 20 |
| close combat | fighting | Physical | 120 | 100 | 5 |
| coaching | fighting | Status | — | — | 10 |
| confide | normal | Status | — | — | 20 |
| counter | fighting | Physical | — | 100 | 20 |
| curse | ghost | Status | — | — | 10 |
| detect | fighting | Status | — | — | 5 |
| dig | ground | Physical | 80 | 100 | 10 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| drain punch | fighting | Physical | 75 | 100 | 10 |
| dynamic punch | fighting | Physical | 100 | 50 | 5 |
| earthquake | ground | Physical | 100 | 100 | 10 |
| endure | normal | Status | — | — | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| fake out | normal | Physical | 40 | 100 | 10 |
| fire punch | fire | Physical | 75 | 100 | 15 |
| fling | dark | Physical | — | 100 | 10 |
| focus blast | fighting | Special | 120 | 70 | 5 |
| focus energy | normal | Status | — | — | 30 |
| focus punch | fighting | Physical | 150 | 100 | 20 |
| force palm | fighting | Physical | 60 | 100 | 10 |
| frustration | normal | Physical | — | 100 | 20 |
| giga impact | normal | Physical | 150 | 90 | 5 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| headlong rush | ground | Physical | 120 | 100 | 5 |
| heavy slam | steel | Physical | — | 100 | 10 |
| helping hand | normal | Status | — | — | 20 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| ice punch | ice | Physical | 75 | 100 | 15 |
| iron head | steel | Physical | 80 | 100 | 15 |
| knock off | dark | Physical | 65 | 100 | 20 |
| lash out | dark | Physical | 75 | 100 | 5 |
| low kick | fighting | Physical | — | 100 | 20 |
| low sweep | fighting | Physical | 65 | 100 | 20 |
| mega kick | normal | Physical | 120 | 75 | 5 |
| mega punch | normal | Physical | 80 | 85 | 20 |
| metronome | normal | Status | — | — | 10 |
| mimic | normal | Status | — | — | 10 |
| mud shot | ground | Special | 55 | 95 | 15 |
| mud slap | ground | Special | 20 | 100 | 10 |
| natural gift | normal | Physical | — | 100 | 15 |
| payback | dark | Physical | 50 | 100 | 10 |
| poison jab | poison | Physical | 80 | 100 | 20 |
| power up punch | fighting | Physical | 40 | 100 | 20 |
| protect | normal | Status | — | — | 10 |
| rain dance | water | Status | — | — | 5 |
| rest | psychic | Status | — | — | 5 |
| retaliate | normal | Physical | 70 | 100 | 5 |
| return | normal | Physical | — | 100 | 20 |
| reversal | fighting | Physical | — | 100 | 15 |
| rock climb | normal | Physical | 90 | 85 | 20 |
| rock slide | rock | Physical | 75 | 90 | 10 |
| rock smash | fighting | Physical | 40 | 100 | 15 |
| rock tomb | rock | Physical | 60 | 95 | 15 |
| role play | psychic | Status | — | — | 10 |
| round | normal | Special | 60 | 100 | 15 |
| sand attack | ground | Status | — | 100 | 15 |
| scary face | normal | Status | — | 100 | 10 |
| secret power | normal | Physical | 70 | 100 | 20 |
| seismic toss | fighting | Physical | — | 100 | 20 |
| sleep talk | normal | Status | — | — | 10 |
| smack down | rock | Physical | 50 | 100 | 15 |
| smelling salts | normal | Physical | 70 | 100 | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| stomping tantrum | ground | Physical | 75 | 100 | 10 |
| stone edge | rock | Physical | 100 | 80 | 5 |
| strength | normal | Physical | 80 | 100 | 15 |
| substitute | normal | Status | — | — | 10 |
| sunny day | fire | Status | — | — | 5 |
| superpower | fighting | Physical | 120 | 100 | 5 |
| surf | water | Special | 90 | 100 | 15 |
| swagger | normal | Status | — | 85 | 15 |
| swift | normal | Special | 60 | — | 20 |
| tackle | normal | Physical | 40 | 100 | 35 |
| take down | normal | Physical | 90 | 85 | 20 |
| taunt | dark | Status | — | 100 | 20 |
| tera blast | normal | Special | 80 | 100 | 10 |
| thief | dark | Physical | 60 | 100 | 25 |
| throat chop | dark | Physical | 80 | 100 | 15 |
| thunder punch | electric | Physical | 75 | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| upper hand | fighting | Physical | 65 | 100 | 15 |
| vacuum wave | fighting | Special | 40 | 100 | 30 |
| vital throw | fighting | Physical | 70 | — | 10 |
| wake up slap | fighting | Physical | 70 | 100 | 10 |
| whirlpool | water | Special | 35 | 85 | 15 |
| whirlwind | normal | Status | — | — | 20 |
| work up | normal | Status | — | — | 30 |
| zen headbutt | psychic | Physical | 80 | 90 | 15 |
In competitive Pokémon battling, Hariyama has established itself as a legitimate threat across multiple generations, primarily due to its exceptional HP stat of 144 and respectable Attack stat of 120, which provide an outstanding foundation for physical sweeping strategies. Its three abilities offer distinct competitive niches: Thick Fat halves damage from Fire and Ice-type moves, making Hariyama more resilient against these common attacking types; Guts increases its Attack to 1.5 times its normal value when afflicted with a major status condition, allowing for creative plays involving self-inflicted burns or paralysis; and the hidden ability Sheer Force strengthens moves with additional effects to 1.3 times their power while eliminating those secondary effects, amplifying attacks like Stone Edge and Close Combat. The species learns a comprehensive movepool that includes powerful physical attacks such as Close Combat, Stone Edge, Earthquake, and Superpower, making it capable of dealing massive damage to a wide array of opponents. However, its crippling Speed stat of 50 and defensive weaknesses to Flying, Psychic, and Fairy-type moves mean that Hariyama requires careful team support and strategic positioning to maximize its effectiveness, making it more suitable for bulky offense strategies and lower tiers of competitive play rather than high-speed sweeping roles.
Hariyama is a fighting type Pokemon.
Hariyama evolved from makuhita.
Hariyama is weak to flying, psychic and fairy type moves.
Hariyama can be found in hoenn victory road (hoenn), kalos route 11 (kalos) and poni plains (alola).
Hariyama has made notable appearances in the Pokémon anime, most memorably as the signature Pokémon of Brawly, the Gym Leader of Dewford Town in the Hoenn region, where his Hariyama served as a formidable challenge for protagonist Ash Ketchum during his gym battle quest. The species has become iconic among fans as a representation of physical excellence and martial discipline, embodying the values of hard work, respectful competition, and continuous self-improvement that resonate throughout Pokémon culture. In the Trading Card Game, Hariyama has received numerous cards across multiple generations, with its imposing frame and powerful attacks making it a popular subject for illustrators. The Pokémon's influence extends to merchandise and popular culture, where its distinctive silhouette and sumo wrestler design have made it a recognizable figure even among casual Pokémon fans. The recent discovery of Iron Hands as a Paradox Pokémon in Pokémon Scarlet and Violet has reinvigorated interest in Hariyama, as trainers and theorists consider the possible connections between these two entities and what Iron Hands might represent in terms of Hariyama's evolutionary future.
Hariyama has been available to trainers in nearly every mainline Pokémon game since its introduction in Generation III's Pokémon Ruby, Sapphire, and Emerald versions, where it could be captured in the Hoenn region as Makuhita before evolving into Hariyama at level 24. The species appears in subsequent generations across FireRed, LeafGreen, Diamond, Pearl, Platinum, HeartGold, and SoulSilver, with consistent availability in modern games including Generation V's Black and White titles, Generation VI's X and Y as well as Omega Ruby and Alpha Sapphire, Generation VII's Sun and Moon and Ultra Sun and Ultra Moon, Generation VIII's Sword and Shield, and Generation IX's Scarlet and Violet. In Pokémon GO, Hariyama has been available both through evolution of Makuhita and as a wild encounter, making it accessible to mobile players. The ease of Hariyama's capture, represented by its high catch rate of 200, combined with its prevalence across multiple regions and game generations, means that trainers seeking a powerful Fighting-type Pokémon can almost always obtain one through various legitimate methods regardless of which Pokémon game they choose to play.