Weak to (2x damage):
Resistant to (½x damage):
Generation III · #0296 — Guts Pokémon
Makuhita, known as the Guts Pokémon, is a Fighting-type Pokémon introduced in Generation III that embodies the spirit of perseverance and relentless determination. As National Pokédex entry #296, this compact but robust creature stands at 1.0 meter tall and weighs 86.4 kilograms, making it a surprisingly dense and muscular specimen despite its modest stature. With a base stat total of 237, Makuhita specializes in bulk and HP with 72 base HP, establishing itself as a hardy combatant capable of enduring significant punishment. The Pokédex entries across multiple generations consistently emphasize Makuhita's most defining characteristic: its refusal to surrender, storing additional energy within its body each time it rises from defeat, effectively growing stronger through adversity.
1.0m
86.4kg
Guts Pokémon
Male 75% / Female 25%
yellow
humanoid
mountain
Halves damage from fire and ice moves.
Increases Attack to 1.5× with a major status ailment.
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Makuhita is a bipedal humanoid Pokémon with a distinctive bulky physique that immediately conveys strength and durability. Its body is predominantly yellow, accented by a black marking that extends from its chest around its neck like a champion's collar, reinforcing its combat-oriented nature. The most striking features are its round, black appendages resembling boxing gloves, its red ring-shaped cheek markings that evoke a boxer's resilience, and the distinctive knot atop its head that causes it to resemble a training punching bag—a design element that perfectly captures its purpose as a self-improvement machine. Its feet are yellow with two visible toes, and its slit-like eyes give it an expression of unwavering focus. Internally, Makuhita possesses a remarkable physiology that allows it to absorb and convert punishment into raw power, with each recovery from defeat literally strengthening its muscular composition. The Pokédex notes that it eats copious amounts of food and requires extensive sleep, fueling the intense training regimen that defines its existence.
Makuhita exhibits a notably skewed gender ratio, with 75% of wild specimens being male and only 25% being female, a distribution that some theorize correlates with the species' aggressive, combat-focused nature and training-intensive lifestyle. Despite this gender imbalance, Makuhita belongs to the Human-Like egg group, classifying it alongside other humanoid Pokémon for breeding purposes and making it capable of breeding with various compatible Pokémon. The species boasts a relatively high base friendship value of 70 (maintained from Generation III through VII), indicating that despite its aggressive demeanor and relentless training focus, Makuhita forms genuine bonds with trainers and other Pokémon more readily than many Fighting-types. The hatch counter of 20 cycles translates to approximately 4,884 to 5,140 steps required for an egg to hatch, placing it in the moderate incubation category and making it reasonably accessible for players seeking to breed for optimal IVs or natures. The capture rate of 180 is quite generous, significantly higher than many Pokémon, reflecting Makuhita's role as an accessible early-game Fighting-type option for trainers in Hoenn and other regions.
type-enhancement
Held: Fighting-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Fighting-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Fighting-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Fighting-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Fighting-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Fighting-Type moves from holder do 20% more damage.
Cost: 1000
tm00
sword shield
tm01
yellow
tm01
gold silver
tm01
crystal
tm01
red blue
tm01
platinum
tm01
emerald
tm01
diamond pearl
tm01
firered leafgreen
tm01
ruby sapphire
tm01
xd
tm01
colosseum
tm01
heartgold soulsilver
tm01
lets go pikachu lets go eevee
tm01
ultra sun ultra moon
tm01
sun moon
tm01
blue japan
tm01
red green japan
tm01
sword shield
tm02
crystal
+709 more TMs/HMs
Makuhita undergoes a significant transformation at level 24, evolving into Hariyama, a substantially larger and more powerful Fighting-type Pokémon that represents the culmination of its tireless training efforts. This evolution marks a dramatic shift in stat distribution, with Hariyama gaining considerable increases in Attack, HP, and Defense while maintaining the Fighting-type focus that defines the evolutionary line. The evolution mechanic itself reflects Makuhita's core characteristic, as the Pokédex entry from Ruby explicitly states that every time Makuhita gets back up after being knocked down, it stores more energy in its body for evolving—making the level requirement feel thematically appropriate, as Makuhita must accumulate sufficient experience through battle to reach the threshold where its accumulated power can fully manifest. Hariyama serves as the final form of this line, with no further evolutions or Mega Evolutions available, making Makuhita's journey to level 24 a pivotal transformation point in competitive play and narrative progression.
hoenn
+33 more
hoenn
sinnoh
+3 more
johto
+5 more
johto
+13 more
johto
+13 more
johto
+25 more
johto
+1 more
kanto
+17 more
johto
+13 more
johto
+1 more
kanto
+9 more
kanto
+1 more
kanto
+5 more
kanto
+5 more
johto
+9 more
kanto
+9 more
johto
+5 more
alola
+17 more
Makuhita is renowned for its tireless work ethic and indomitable spirit, engaging in strenuous training regimens that leave permanent marks on its environment. According to Pokédex entries from the Emerald generation, the sound of quaking rumbles within caves often signals Makuhita undertaking its rigorous conditioning, demonstrating that this Pokémon treats training as a lifestyle rather than a temporary endeavor. It toughens its body by repeatedly slamming into thick trees, with many snapped and broken trees commonly found near its nest—a testament to the intensity of its self-imposed conditioning program. These mountainous and cave-dwelling habitats provide the isolation and natural obstacles necessary for Makuhita's dedication to self-improvement. Interestingly, Makuhita is known to mistake Exeggutor, another large tree-like Pokémon, for actual trees and will attack them during training sessions, often resulting in being flung away by the defensive Exeggutor. While Makuhita was originally native to other regions, the Pokédex notes that those found in Alola have become notably more famous than their regional counterparts, suggesting that the region's unique environment has made these gritty fighters even more prominent in popular culture.
MAKUHITA is tenacious - it will keep getting up and attacking its foe however many times it is knocked down.Every time it gets back up, this POKéMON stores more energy in its body for evolving.
MAKUHITA has a tireless spirit - it will never give up hope. It eats a lot of food, gets plenty of sleep, and ittrains very rigorously. By living that way, this POKéMON packs its body with energy.
It loves to toughen up its body above all else. If you hear quaking rumbles in a cave, it is the sound of MAKUHITA undertaking strenuous training.
It grows stronger by enduring harsh training. It is a gutsy POKéMON that can withstand any attack.
It toughens its body by slamming into thick trees. Many snapped trees can be found near its nest.
It toughens up by slamming into thick trees over and over. It gains a sturdy body and dauntless spirit.
It toughens its body by slamming into thick trees. Many snapped trees can be found near its nest.
It toughens its body by slamming into thick trees. Many snapped trees can be found near its nest.
It toughens up by slamming into thick trees over and over. It gains a sturdy body and dauntless spirit.
It grows stronger by enduring harsh training. It is a gutsy Pokémon that can withstand any attack.
Makuhita is tenacious—it will keep getting up and attacking its foe however many times it is knocked down. Every time it gets back up, this Pokémon stores more energy in its body for evolving.
Makuhita has a tireless spirit—it will never give up hope. It eats a lot of food, gets plenty of sleep, and it trains very rigorously. By living that way, this Pokémon packs its body with energy.
It was originally brought in from another region, but now Makuhita from Alola are more famous.
It practices its slaps by repeatedly slapping tree trunks. It has been known to slap an Exeggutor and get flung away.
Their daily routine consists of training together first thing in the morning, eating and napping in the afternoon, and then more training afterward.
There’s a rumor of a traditional recipe for stew that Trainers can use to raise strong Makuhita.
The name Makuhita derives from a combination of linguistic and thematic elements that perfectly encapsulate its nature as a fighting-focused Pokémon. In Japanese, its name is マクノシタ (Makunoshita), which combines elements referencing its training-oriented design philosophy. The English name 'Makuhita' carries phonetic similarity to 'maku' (Japanese for 'curtain' or 'round') combined with 'hita' (referencing its humanoid form), though the exact etymology reflects Game Freak's characteristic approach of creating names that sound appropriately aggressive while remaining memorable. The Genus designation as the 'Guts Pokémon' directly references both the Guts ability it commonly possesses and its core character trait of unwavering determination. Visually, Makuhita's design draws clear inspiration from sumo wrestlers, boxing training dummies, and martial arts practitioners, with the knot atop its head specifically evoking a punching bag's appearance. The black 'glove-like' hands and boxing-focused aesthetic position it squarely within fighting sports culture, while the yellow coloration and cheek markings provide visual appeal and distinction from other Fighting-type Pokémon like Machop or Mankey.
Makuhita can learn 99 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| arm thrust | fighting | Physical | 15 | 100 | 20 |
| attract | normal | Status | — | 100 | 15 |
| belly drum | normal | Status | — | — | 10 |
| body press | fighting | Physical | 80 | 100 | 10 |
| body slam | normal | Physical | 85 | 100 | 15 |
| brick break | fighting | Physical | 75 | 100 | 15 |
| bulk up | fighting | Status | — | — | 20 |
| bulldoze | ground | Physical | 60 | 100 | 20 |
| bullet punch | steel | Physical | 40 | 100 | 30 |
| captivate | normal | Status | — | 100 | 20 |
| chilling water | water | Special | 50 | 100 | 20 |
| chip away | normal | Physical | 70 | 100 | 20 |
| close combat | fighting | Physical | 120 | 100 | 5 |
| coaching | fighting | Status | — | — | 10 |
| confide | normal | Status | — | — | 20 |
| counter | fighting | Physical | — | 100 | 20 |
| cross chop | fighting | Physical | 100 | 80 | 5 |
| detect | fighting | Status | — | — | 5 |
| dig | ground | Physical | 80 | 100 | 10 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| drain punch | fighting | Physical | 75 | 100 | 10 |
| dynamic punch | fighting | Physical | 100 | 50 | 5 |
| earthquake | ground | Physical | 100 | 100 | 10 |
| endure | normal | Status | — | — | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| fake out | normal | Physical | 40 | 100 | 10 |
| feint | normal | Physical | 30 | 100 | 10 |
| feint attack | dark | Physical | 60 | — | 20 |
| fire punch | fire | Physical | 75 | 100 | 15 |
| fling | dark | Physical | — | 100 | 10 |
| focus blast | fighting | Special | 120 | 70 | 5 |
| focus energy | normal | Status | — | — | 30 |
| focus punch | fighting | Physical | 150 | 100 | 20 |
| force palm | fighting | Physical | 60 | 100 | 10 |
| foresight | normal | Status | — | — | 40 |
| frustration | normal | Physical | — | 100 | 20 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| heavy slam | steel | Physical | — | 100 | 10 |
| helping hand | normal | Status | — | — | 20 |
| hidden power | normal | Special | 60 | 100 | 15 |
| ice punch | ice | Physical | 75 | 100 | 15 |
| knock off | dark | Physical | 65 | 100 | 20 |
| low kick | fighting | Physical | — | 100 | 20 |
| low sweep | fighting | Physical | 65 | 100 | 20 |
| mega kick | normal | Physical | 120 | 75 | 5 |
| mega punch | normal | Physical | 80 | 85 | 20 |
| metronome | normal | Status | — | — | 10 |
| mimic | normal | Status | — | — | 10 |
| mud shot | ground | Special | 55 | 95 | 15 |
| mud slap | ground | Special | 20 | 100 | 10 |
| natural gift | normal | Physical | — | 100 | 15 |
| poison jab | poison | Physical | 80 | 100 | 20 |
| power up punch | fighting | Physical | 40 | 100 | 20 |
| protect | normal | Status | — | — | 10 |
| rain dance | water | Status | — | — | 5 |
| rest | psychic | Status | — | — | 5 |
| retaliate | normal | Physical | 70 | 100 | 5 |
| return | normal | Physical | — | 100 | 20 |
| revenge | fighting | Physical | 60 | 100 | 10 |
| reversal | fighting | Physical | — | 100 | 15 |
| rock climb | normal | Physical | 90 | 85 | 20 |
| rock slide | rock | Physical | 75 | 90 | 10 |
| rock smash | fighting | Physical | 40 | 100 | 15 |
| rock tomb | rock | Physical | 60 | 95 | 15 |
| role play | psychic | Status | — | — | 10 |
| round | normal | Special | 60 | 100 | 15 |
| sand attack | ground | Status | — | 100 | 15 |
| secret power | normal | Physical | 70 | 100 | 20 |
| seismic toss | fighting | Physical | — | 100 | 20 |
| sleep talk | normal | Status | — | — | 10 |
| smack down | rock | Physical | 50 | 100 | 15 |
| smelling salts | normal | Physical | 70 | 100 | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| stomping tantrum | ground | Physical | 75 | 100 | 10 |
| stone edge | rock | Physical | 100 | 80 | 5 |
| strength | normal | Physical | 80 | 100 | 15 |
| substitute | normal | Status | — | — | 10 |
| sunny day | fire | Status | — | — | 5 |
| superpower | fighting | Physical | 120 | 100 | 5 |
| surf | water | Special | 90 | 100 | 15 |
| swagger | normal | Status | — | 85 | 15 |
| swift | normal | Special | 60 | — | 20 |
| tackle | normal | Physical | 40 | 100 | 35 |
| take down | normal | Physical | 90 | 85 | 20 |
| taunt | dark | Status | — | 100 | 20 |
| tera blast | normal | Special | 80 | 100 | 10 |
| thief | dark | Physical | 60 | 100 | 25 |
| thunder punch | electric | Physical | 75 | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| upper hand | fighting | Physical | 65 | 100 | 15 |
| vacuum wave | fighting | Special | 40 | 100 | 30 |
| vital throw | fighting | Physical | 70 | — | 10 |
| wake up slap | fighting | Physical | 70 | 100 | 10 |
| whirlpool | water | Special | 35 | 85 | 15 |
| whirlwind | normal | Status | — | — | 20 |
| wide guard | rock | Status | — | — | 10 |
| work up | normal | Status | — | — | 30 |
| zen headbutt | psychic | Physical | 80 | 90 | 15 |
In competitive play, Makuhita occupies a niche role as a physical wallbreaker despite its modest base Attack stat of 60, primarily through the strategic use of its three available abilities. The Hidden Ability Sheer Force deserves particular attention, as it amplifies moves with secondary effects to 1.3 times their normal power while eliminating those secondary effects, a trade-off that proves invaluable when running coverage moves that sacrifice raw power for utility. The standard Thick Fat ability provides consistent defensive utility by halving damage from Fire-type and Ice-type moves, addressing common weaknesses and allowing Makuhita to function as a more durable wall despite its relatively low Defense stat of 30. The Guts ability transforms major status conditions into advantages, increasing Attack to 1.5 times normal when burned, poisoned, paralyzed, frozen, or asleep—though this generally remains less reliable than Thick Fat in practical scenarios. Most Makuhita competitively viable sets focus on exploiting its respectable bulk and access to priority moves, though its evolution to Hariyama at level 24 typically makes Hariyama the preferred choice for serious competitive applications where higher stats prove essential. Notably, Makuhita and Hariyama are the only known Pokémon capable of learning Smelling Salts through level-up, providing a niche utility option for status condition strategies.
Makuhita is a fighting type Pokemon.
Makuhita evolves into hariyama.
Makuhita is weak to flying, psychic and fairy type moves.
Makuhita can be found in granite cave (hoenn), hoenn victory road (hoenn) and sinnoh route 225 (sinnoh) and 16 other locations.
Makuhita holds a significant place in Pokémon culture as the iconic Pokémon partner of Brawly, the Fighting-type Gym Leader of Dewford Town in the Hoenn region, establishing it as a recognizable and respected Fighting-type representation in the franchise's storytelling and competitive landscape. Its appearances throughout the Pokémon anime series, particularly in its major role with Brawly's character arc, have cemented its status as a beloved and recognizable Pokémon among fans of the Generation III games and the broader anime community. The species' philosophical underpinnings of never surrendering and constantly self-improving resonate strongly with audiences, making it a fan-favorite for trainers who appreciate underdog narratives and the triumph of determination over initial limitations. In the trading card game, Makuhita has received various printings and mechanical representations that capture its fighting spirit through gameplay mechanics, allowing collectors and players to engage with the character across multiple media formats. The Pokédex lore's emphasis on its dedication to training and its humorous tendency to mistake Exeggutor for trees has generated enduring memes and references within fan communities, ensuring its cultural relevance extends beyond casual players to dedicated enthusiasts and competitive players alike.
Makuhita's availability has evolved significantly across generations, with its distribution reflecting its introduction as a prominent Hoenn-region Pokémon in Generation III. Originally encountered in Ruby, Sapphire, and Emerald versions at Route 8 and various mountain locations, Makuhita remained relatively accessible throughout subsequent generations as Game Freak recognized its appeal as an early-game Fighting-type option. In later generations, Makuhita appeared in Pokémon X and Y's Coastal Kalos regional Pokédex at entry #0095, Omega Ruby and Alpha Sapphire as a returning regional staple, and has received expanded distribution across Sun and Moon, Ultra Sun and Ultra Moon (where it achieved Alola Pokédex prominence at entries #0056 and #0068 respectively), and Pokémon Scarlet and Violet where it appears in the revised National Pokédex at #0116. The species exhibits a fast-then-very-slow leveling rate, meaning trainers receive substantial experience during its pre-evolution phase but require significantly more experience to level during the Hariyama post-evolution stage. With a generous capture rate of 180 (approximately 23.5% when struck by a Poké Ball at full health), even novice trainers can reliably capture Makuhita without requiring specialized techniques, making it an ideal choice for newcomers seeking to build a competitive team with a reliable Fighting-type combatant that can evolve into a genuinely threatening Hariyama for endgame content.