Weak to (2x damage):
Resistant to (½x damage):
Immune to (0x damage):
Generation V · #0625 — Sword Blade Pokémon
Bisharp, known as the Sword Blade Pokémon, is a Dark and Steel-type Pokémon introduced in Generation V that commands respect through its imposing appearance and ruthless demeanor. As the evolved form of Pawniard, Bisharp represents a significant power spike in its evolutionary line, boasting a base Attack stat of 125 that makes it a formidable physical attacker. With a base stat total of 490, Bisharp establishes itself as a mid-stage threat, though it can evolve further into the powerful Kingambit. This Pokémon embodies the archetype of a merciless leader, showing no emotion even when delivering finishing blows to its opponents, and carries itself with the cold precision expected of a tactical warrior.
1.6m
70.0kg
Sword Blade Pokémon
Male 50% / Female 50%
red
humanoid
Raises Attack two stages upon having any stat lowered.
Prevents flinching.
Increases the PP cost of moves targetting the Pokémon by one.
Bisharp is a bipedal, humanoid Pokémon standing 1.6 meters tall and weighing 70 kilograms, presenting an imposing silhouette reminiscent of a medieval knight in armor. Its most distinctive feature is the double-headed axe blade made of gold with white edges that crowns its round, red and black head like a war helmet, beneath which its yellow-and-black face and triangular eyes are visible. The Pokémon's body is covered in metallic plating, with red shoulder pads that project over its black torso and feature a thin yellow line at their junction. Its hands are white and metallic, resembling armored gloves complete with retractable sharp blades, while two blades encircle its torso, creating the impression of a ribcage. Its thighs are red and taper progressively toward the knees, culminating in metallic feet that are split down the middle to resemble cloven hooves or steel war boots. The axe blade atop Bisharp's head serves as both a weapon and a status symbol—if it becomes chipped or damaged, the Bisharp will voluntarily retire from its position as the pack's leader, demonstrating the importance of this feature to its role and hierarchy.
Bisharp maintains a perfectly balanced gender ratio of 50 percent male and 50 percent female, reflecting its equal accessibility regardless of breeding preferences. As a member of the Human-Like egg group, Bisharp can breed with other Pokémon in this classification, allowing trainers to produce eggs that hatch into Pawniard after 20 egg cycles, equivalent to 4,884 to 5,140 steps. The base happiness value of 35 for Bisharp is notably lower than the standard 70, indicating its natural temperament as a cold, calculating Pokémon that does not form bonds easily and requires significant training effort to develop affection with its trainer. This lower base happiness statistic aligns perfectly with Bisharp's Pokédex characterization as a pitiless, emotionless predator that shows no expression when dealing finishing blows and maintains a suspicious nature toward potential traitors within its ranks. Trainers seeking to maximize happiness-based evolutions or friendship-dependent moves may find breeding Bisharp slightly more challenging than with naturally more affectionate Pokémon, adding a gameplay element that mirrors the species' aloof and demanding personality.
tm01
black white
tm01
black 2 white 2
tm01
omega ruby alpha sapphire
tm01
x y
tm02
lets go pikachu lets go eevee
tm03
yellow
tm03
red blue
tm03
blue japan
tm03
red green japan
tm05
lets go pikachu lets go eevee
tm06
yellow
tm06
gold silver
tm06
red blue
tm06
crystal
tm06
emerald
tm06
firered leafgreen
tm06
diamond pearl
tm06
platinum
tm06
ruby sapphire
tm06
colosseum
+713 more TMs/HMs
Bisharp evolves from Pawniard at level 52, representing a significant power increase that transforms the modest blade-wielding Pokémon into a formidable battlefield presence with substantially improved stats across the board. The evolution into Bisharp grants not only increased raw physical power but also the signature Defiant ability, which raises Attack by two stages whenever any of the Pokémon's stats are lowered, making it an excellent response to stat-reducing strategies. Further evolution into Kingambit represents the pinnacle of this line's development, though this transformation requires a unique condition: Bisharp must level up after defeating three different Bisharp that are holding a Leader's Crest. This evolution method reinforces the hierarchy and competitive nature established throughout the line's concept, as only a truly dominant Bisharp can achieve the ultimate form. The progression from Pawniard to Bisharp to Kingambit creates a compelling narrative arc of rising power and increasing leadership responsibility, with each stage reflecting greater command authority and combat prowess.
unova
alola
In the wild, Bisharp establishes itself as the undisputed leader of organized groups of Pawniard, maintaining absolute dominance through constant vigilance and intimidation. According to Pokédex entries, Bisharp keeps a keen eye on its minions to ensure none of them think of double-crossing it, absorbing entire packs that lose territorial disputes into its own growing retinue. When hunting, Bisharp employs a strategic approach where the group of Pawniard first hounds prey into immobility before Bisharp itself moves in to deliver the finishing blow with calculated indifference—never changing its expression regardless of the brutality of the final strike. Bisharp participates in fierce hierarchical battles with other Bisharp to determine pack leadership; losers of these conflicts are driven from the group entirely. The Pokédex also notes that Bisharp engages in violent territorial conflicts with Fraxure, as both species seek access to the same sharpening stones necessary to maintain their blades, indicating specialized environmental preferences near stone-rich habitats.
It leads a group of Pawniard. It battles to become the boss, but will be driven from the group if it loses.
This pitiless Pokémon commands a group of Pawniard to hound prey into immobility. It then moves in to finish the prey off.
Bisharp pursues prey in the company of a large group of Pawniard. Then Bisharp finishes off the prey.
This pitiless Pokémon commands a group of Pawniard to hound prey into immobility. It then moves in to finish the prey off.
Bisharp pursues prey in the company of a large group of Pawniard. Then Bisharp finishes off the prey.
This pitiless Pokémon commands a group of Pawniard to hound prey into immobility. It then moves in to finish the prey off.
Bisharp pursues prey in the company of a large group of Pawniard. Then Bisharp finishes off the prey.
No matter how strong the Bisharp, it’s said that if the blade on its head is chipped, it will retire from its position as the boss.
It leads a group of Pawniard. Bisharp doesn’t even change its expression when it deals the finishing blow to an opponent.
It’s accompanied by a large retinue of Pawniard. Bisharp keeps a keen eye on its minions, ensuring none of them even think of double-crossing it.
Violent conflicts erupt between Bisharp and Fraxure over places where sharpening stones can be found.
Bisharp's design draws inspiration from feudal Japanese warriors, samurai, and medieval European knights, synthesizing these martial traditions into a singular, intimidating figure. The name itself is derived from 'bishop' (referring to both the chess piece and a rank of authority) combined with 'sharp,' emphasizing both its leadership position and its dangerous cutting edges. The Japanese name, Kirikizan (キリキザン), combines 'kiri' (meaning to cut or slice) with 'kizan' (suggesting sharpness and cutting), directly referencing the blade-based combat style. The double-headed axe blade crowning its head evokes images of executioners' tools and symbols of power, while the metallic body plating and shoulder guards draw clear parallels to armor. The retractable blades in its hands and the ribcage-like blade configuration on its torso emphasize the weaponization of its entire form, making Bisharp less a creature and more a living instrument of combat. The color scheme of red, black, gold, and white reflects both the formality of knightly heraldry and the severity of a warrior committed entirely to its role.
Bisharp can learn 85 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| aerial ace | flying | Physical | 60 | — | 20 |
| air slash | flying | Special | 75 | 95 | 15 |
| assurance | dark | Physical | 60 | 100 | 10 |
| attract | normal | Status | — | 100 | 15 |
| beat up | dark | Physical | — | 100 | 10 |
| brick break | fighting | Physical | 75 | 100 | 15 |
| confide | normal | Status | — | — | 20 |
| cut | normal | Physical | 50 | 95 | 30 |
| dark pulse | dark | Special | 80 | 100 | 15 |
| dig | ground | Physical | 80 | 100 | 10 |
| double team | normal | Status | — | — | 15 |
| dual chop | dragon | Physical | 40 | 90 | 15 |
| embargo | dark | Status | — | 100 | 15 |
| endure | normal | Status | — | — | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| false swipe | normal | Physical | 40 | 100 | 40 |
| feint attack | dark | Physical | 60 | — | 20 |
| flash cannon | steel | Special | 80 | 100 | 10 |
| fling | dark | Physical | — | 100 | 10 |
| focus blast | fighting | Special | 120 | 70 | 5 |
| foul play | dark | Physical | 95 | 100 | 15 |
| frustration | normal | Physical | — | 100 | 20 |
| fury cutter | bug | Physical | 40 | 95 | 20 |
| giga impact | normal | Physical | 150 | 90 | 5 |
| grass knot | grass | Special | — | 100 | 20 |
| guillotine | normal | Physical | — | 30 | 5 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hone claws | dark | Status | — | — | 15 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| iron defense | steel | Status | — | — | 15 |
| iron head | steel | Physical | 80 | 100 | 15 |
| knock off | dark | Physical | 65 | 100 | 20 |
| laser focus | normal | Status | — | — | 30 |
| lash out | dark | Physical | 75 | 100 | 5 |
| leer | normal | Status | — | 100 | 30 |
| low kick | fighting | Physical | — | 100 | 20 |
| low sweep | fighting | Physical | 65 | 100 | 20 |
| magnet rise | electric | Status | — | — | 10 |
| metal burst | steel | Physical | — | 100 | 10 |
| metal claw | steel | Physical | 50 | 95 | 35 |
| metal sound | steel | Status | — | 85 | 40 |
| night slash | dark | Physical | 70 | 100 | 15 |
| payback | dark | Physical | 50 | 100 | 10 |
| poison jab | poison | Physical | 80 | 100 | 20 |
| power up punch | fighting | Physical | 40 | 100 | 20 |
| protect | normal | Status | — | — | 10 |
| psycho cut | psychic | Physical | 70 | 100 | 20 |
| rain dance | water | Status | — | — | 5 |
| rest | psychic | Status | — | — | 5 |
| retaliate | normal | Physical | 70 | 100 | 5 |
| return | normal | Physical | — | 100 | 20 |
| revenge | fighting | Physical | 60 | 100 | 10 |
| reversal | fighting | Physical | — | 100 | 15 |
| rock polish | rock | Status | — | — | 20 |
| rock smash | fighting | Physical | 40 | 100 | 15 |
| rock tomb | rock | Physical | 60 | 95 | 15 |
| role play | psychic | Status | — | — | 10 |
| round | normal | Special | 60 | 100 | 15 |
| sandstorm | rock | Status | — | — | 10 |
| scary face | normal | Status | — | 100 | 10 |
| scratch | normal | Physical | 40 | 100 | 35 |
| screech | normal | Status | — | 85 | 40 |
| secret power | normal | Physical | 70 | 100 | 20 |
| shadow claw | ghost | Physical | 70 | 100 | 15 |
| slash | normal | Physical | 70 | 100 | 20 |
| sleep talk | normal | Status | — | — | 10 |
| snarl | dark | Special | 55 | 95 | 15 |
| snatch | dark | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| spite | ghost | Status | — | 100 | 10 |
| stealth rock | rock | Status | — | — | 20 |
| steel beam | steel | Special | 140 | 95 | 5 |
| stone edge | rock | Physical | 100 | 80 | 5 |
| substitute | normal | Status | — | — | 10 |
| swagger | normal | Status | — | 85 | 15 |
| swords dance | normal | Status | — | — | 20 |
| take down | normal | Physical | 90 | 85 | 20 |
| taunt | dark | Status | — | 100 | 20 |
| tera blast | normal | Special | 80 | 100 | 10 |
| thief | dark | Physical | 60 | 100 | 25 |
| throat chop | dark | Physical | 80 | 100 | 15 |
| thunder wave | electric | Status | — | 90 | 20 |
| torment | dark | Status | — | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| x scissor | bug | Physical | 80 | 100 | 15 |
In competitive play, Bisharp functions as a potent physical sweeper and offensive presence thanks to its exceptional base Attack stat of 125, which is complemented by solid defensive stats including 100 Defense and 70 Special Defense. The Defiant ability stands as Bisharp's primary draw in tournaments, as it transforms stat-lowering moves from opponents into offensive advantages by raising Attack two stages, making hazard setters and stat-reducing strategies risky propositions. With Inner Focus as an alternative ability, Bisharp can avoid flinching effects from moves like Fake Out, enabling more consistent offensive patterns. Common competitive movesets emphasize physical attacks such as Iron Head for reliable Steel-type STAB with a potential flinch chance, Knock Off for coverage and item removal, Sucker Punch for priority damage, and Stone Edge or X-Scissor for coverage against specific threats. A base Speed of 70 means Bisharp typically requires either investment in Speed EVs or supporting teammates to overcome faster threats, though its priority moves partially mitigate this weakness. Bisharp's 490 base stat total situates it as a solid mid-tier threat that excels against specific opponents and team compositions but lacks the supreme power of higher-tier competitive Pokémon, making it a strategic choice for those who value its specific mechanics over raw stat dominance.
Bisharp is a dark and steel type Pokemon.
Bisharp evolves into kingambit.
Bisharp is weak to fighting, ground and fire type moves.
Bisharp can be found in unova route 11 (unova) and alola route 17 (alola).
Bisharp has established itself as a memorable and distinctive design within the Pokémon franchise, particularly appealing to trainers who favor Dark and Steel-type aesthetics and appreciate the strategic, commanding personality archetype. The Pokémon's martial design influenced a generation of players during Generation V, contributing to the popularity of the Dark-type in competitive communities and casual gameplay alike. Its role as a hierarchical leader within its species inspired worldbuilding in subsequent games, with mechanics like the Leader's Crest in Pokémon Scarlet and Violet reinforcing Bisharp's narrative as a species defined by ruthless competition and earned dominance. The design has appeared consistently across merchandise, trading card game releases, and animated media, cementing its position as one of Generation V's more recognizable original species. Bisharp's eventual evolution into Kingambit in Generation IX sparked renewed interest in the line, introducing players to the original form and driving discussions about leadership, ambition, and the costs of power within Pokémon communities.
Bisharp's availability varies significantly across Pokémon generations and game releases. In the original Black and White games where it debuted, Bisharp could be found in the Victory Road and the Pokemon League as a formidable wild encounter, establishing it as a late-game threat. Subsequent games in Generation V including Black 2 and White 2 maintained similar availability, though specific locations shifted accordingly. In later generations including X and Y, Omega Ruby and Alpha Sapphire, Ultra Sun and Ultra Moon, and the recent Sword and Shield, Bisharp appeared in various post-game areas and late-game routes, maintaining its identity as a moderately late-stage encounter. Scarlet and Violet featured Bisharp in their overworld with dynamic leveling, allowing players to encounter it at various power levels throughout the game world. The most accessible method for obtaining Bisharp remains evolution from Pawniard at level 52, though the species also appears in the wild in most games where it is present. Capture rate stands at 45, making it moderately difficult to catch compared to common Pokémon but significantly easier than rare legendaries, requiring standard pokéballs or specialized capture equipment for reliable capture, particularly when encountered at high levels in post-game content.