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PokédexTypesMovesForms
#0331cacnea
#0333swablu
cacturne

On this page

  1. 01Biology & Appearance
  2. 02Behaviour & Habitat
  3. 03Evolution & Mega Evolution
  4. 04Name Origin & Design
  5. 05Breeding & Gender
  6. 06Competitive Guide
  7. 07Cultural Impact
  8. 08Where to Find Cacturne

cacturne #332

Grass
Dark

Type Matchups

Weak to (2x damage):

Flying
Poison
Bug
Fire
Ice
Fighting
Fairy

Resistant to (½x damage):

Ground
Water
Grass
Electric
Ghost
Dark

Immune to (0x damage):

Psychic

cacturne

Generation III · #0332 — Scarecrow Pokémon

Cacturne, known as the Scarecrow Pokémon, is a Grass/Dark-type Pokémon introduced in Generation III that embodies the harsh, predatory nature of desert life. With National Pokédex number #332, this dual-type evolution of Cacnea stands at 1.3 meters tall and weighs 77.4 kilograms, making it a moderately-sized Pokémon with a distinctive appearance that blurs the line between plant and humanoid creature. Its typing grants it a unique combination of strengths and weaknesses, giving it access to an interesting movepool that leverages both its offensive stats, which sit at an impressive 115 for Attack and 115 for Special Attack against more modest defenses of 60 in both categories. The Scarecrow Pokémon has earned its place in trainers' teams through its balanced offensive capabilities and intriguing abilities that allow it to thrive in specific environmental conditions.

Base Stats

HP70
Attack115
Defense60
Sp. Atk115
Sp. Def60
Speed55
Total475
Height

1.3m

Weight

77.4kg

Category

Scarecrow Pokémon

Gender

Male 50% / Female 50%

Color

green

Shape

humanoid

Habitat

rough-terrain

Abilities
Sand Veil

Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

Water AbsorbHidden

Absorbs water moves, healing for 1/4 max HP.

Cacturne Biology & Physical Characteristics

Cacturne is a visually striking humanoid Pokémon constructed entirely of cactus material, resembling a sentient scarecrow woven from succulent spikes and thorns. Its body features a green coloration with a complex pattern of darker green rhombi adorning its front, with the arrangement differing between genders—females display a large rhombus above a smaller one, while males exhibit three small rhombi in vertical alignment. The Pokémon's face is particularly distinctive, featuring two prominent yellow eye-holes and six smaller holes that form a perpetual grin across its face, all framed by a triangular hat-like structure on its head. Numerous spikes protrude along its arms, legs, and neck, serving both as a defensive mechanism and as tools for its nocturnal hunting practices. According to the Emerald Pokédex entry, after spending thousands of years inhabiting the harshest deserts, Cacturne's blood has undergone a remarkable transformation, converting into substances chemically similar to sand itself, allowing it to survive in conditions that would be lethal to other Pokémon.

Pokedex Numbers

national#332
hoenn#120
updated hoenn#125
paldea#253

Training

EV Yield1 Attack, 1 Sp. Atk
Catch Rate60
Base Happiness35
Base Exp.166
Growth Ratemedium slow

Breeding

Egg Groupsplant, humanshape
GenderMale 50% / Female 50%
Egg Cycles20 (5355 steps)

Cacturne Breeding, Gender Ratio & Egg Groups

Cacturne maintains a perfectly balanced gender distribution with exactly 50% male and 50% female individuals, allowing for straightforward breeding in both directions. The species belongs to the Grass and Human-Like egg groups, making it compatible with a diverse range of breeding partners across multiple evolutionary lines. Sexual dimorphism is visible in Cacturne's design through the pattern of dark green rhombi on its body—males display three small rhombi arranged vertically, while females showcase a larger rhombus positioned above a smaller one, making gender identification possible by visual inspection alone. The Pokémon has a relatively low base happiness of 35, which is lower than the standard baseline, suggesting that Cacturne is naturally aloof and difficult to bond with, reflecting its predatory, nocturnal nature. Breeding Cacturne requires 20 egg cycles to produce offspring, translating to approximately 4,884 to 5,140 steps for eggs to hatch, placing it within a moderate timeframe for breeding endeavors. With a capture rate of 60, wild Cacturne individuals are reasonably obtainable, making breeding programs accessible to most trainers.

Held Items

Poison Barb
ruby5%
Poison Barb
sapphire5%
Poison Barb
emerald5%
Poison Barb
firered5%
Poison Barb
leafgreen5%
Sticky Barb
diamond5%
Sticky Barb
pearl5%
Sticky Barb
platinum5%
Sticky Barb
heartgold5%
Sticky Barb
soulsilver5%
Sticky Barb
black5%
Sticky Barb
white5%
Sticky Barb
black 25%
Sticky Barb
white 25%
Sticky Barb
x5%
Sticky Barb
y5%
Sticky Barb
omega ruby5%
Sticky Barb
alpha sapphire5%
Sticky Barb
sun5%
Sticky Barb
moon5%
Sticky Barb
ultra sun5%
Sticky Barb
ultra moon5%

Sprites

cacturne Front
Front
cacturne Back
Back
cacturne Shiny Front
Shiny Front
cacturne Shiny Back
Shiny Back
cacturne Female Front
Female Front
cacturne Shiny Female
Shiny Female
cacturne Home
Home
cacturne Home Shiny
Home Shiny
cacturne Showdown
Showdown
cacturne Showdown Shiny
Showdown Shiny

Held Items

poison-barb

type-enhancement

Held: Poison-Type moves from holder do 20% more damage.

Cost: 1000

poison-barb

type-enhancement

Held: Poison-Type moves from holder do 20% more damage.

Cost: 1000

poison-barb

type-enhancement

Held: Poison-Type moves from holder do 20% more damage.

Cost: 1000

poison-barb

type-enhancement

Held: Poison-Type moves from holder do 20% more damage.

Cost: 1000

poison-barb

type-enhancement

Held: Poison-Type moves from holder do 20% more damage.

Cost: 1000

sticky-barb

bad-held-items

Held: Holder takes 1/8 (12.5%) its max HP at the end of each turn. When the holder is hit by a contact move, the attacking Pokémon takes 1/8 its max HP in damage and receive the item if not holding one.

Cost: 4000

sticky-barb

bad-held-items

Held: Holder takes 1/8 (12.5%) its max HP at the end of each turn. When the holder is hit by a contact move, the attacking Pokémon takes 1/8 its max HP in damage and receive the item if not holding one.

Cost: 4000

sticky-barb

bad-held-items

Held: Holder takes 1/8 (12.5%) its max HP at the end of each turn. When the holder is hit by a contact move, the attacking Pokémon takes 1/8 its max HP in damage and receive the item if not holding one.

Cost: 4000

sticky-barb

bad-held-items

Held: Holder takes 1/8 (12.5%) its max HP at the end of each turn. When the holder is hit by a contact move, the attacking Pokémon takes 1/8 its max HP in damage and receive the item if not holding one.

Cost: 4000

sticky-barb

bad-held-items

Held: Holder takes 1/8 (12.5%) its max HP at the end of each turn. When the holder is hit by a contact move, the attacking Pokémon takes 1/8 its max HP in damage and receive the item if not holding one.

Cost: 4000

sticky-barb

bad-held-items

Held: Holder takes 1/8 (12.5%) its max HP at the end of each turn. When the holder is hit by a contact move, the attacking Pokémon takes 1/8 its max HP in damage and receive the item if not holding one.

Cost: 4000

sticky-barb

bad-held-items

Held: Holder takes 1/8 (12.5%) its max HP at the end of each turn. When the holder is hit by a contact move, the attacking Pokémon takes 1/8 its max HP in damage and receive the item if not holding one.

Cost: 4000

sticky-barb

bad-held-items

Held: Holder takes 1/8 (12.5%) its max HP at the end of each turn. When the holder is hit by a contact move, the attacking Pokémon takes 1/8 its max HP in damage and receive the item if not holding one.

Cost: 4000

sticky-barb

bad-held-items

Held: Holder takes 1/8 (12.5%) its max HP at the end of each turn. When the holder is hit by a contact move, the attacking Pokémon takes 1/8 its max HP in damage and receive the item if not holding one.

Cost: 4000

sticky-barb

bad-held-items

Held: Holder takes 1/8 (12.5%) its max HP at the end of each turn. When the holder is hit by a contact move, the attacking Pokémon takes 1/8 its max HP in damage and receive the item if not holding one.

Cost: 4000

sticky-barb

bad-held-items

Held: Holder takes 1/8 (12.5%) its max HP at the end of each turn. When the holder is hit by a contact move, the attacking Pokémon takes 1/8 its max HP in damage and receive the item if not holding one.

Cost: 4000

sticky-barb

bad-held-items

Held: Holder takes 1/8 (12.5%) its max HP at the end of each turn. When the holder is hit by a contact move, the attacking Pokémon takes 1/8 its max HP in damage and receive the item if not holding one.

Cost: 4000

sticky-barb

bad-held-items

Held: Holder takes 1/8 (12.5%) its max HP at the end of each turn. When the holder is hit by a contact move, the attacking Pokémon takes 1/8 its max HP in damage and receive the item if not holding one.

Cost: 4000

sticky-barb

bad-held-items

Held: Holder takes 1/8 (12.5%) its max HP at the end of each turn. When the holder is hit by a contact move, the attacking Pokémon takes 1/8 its max HP in damage and receive the item if not holding one.

Cost: 4000

sticky-barb

bad-held-items

Held: Holder takes 1/8 (12.5%) its max HP at the end of each turn. When the holder is hit by a contact move, the attacking Pokémon takes 1/8 its max HP in damage and receive the item if not holding one.

Cost: 4000

sticky-barb

bad-held-items

Held: Holder takes 1/8 (12.5%) its max HP at the end of each turn. When the holder is hit by a contact move, the attacking Pokémon takes 1/8 its max HP in damage and receive the item if not holding one.

Cost: 4000

sticky-barb

bad-held-items

Held: Holder takes 1/8 (12.5%) its max HP at the end of each turn. When the holder is hit by a contact move, the attacking Pokémon takes 1/8 its max HP in damage and receive the item if not holding one.

Cost: 4000

TMs & HMs

tm00

sword shield

tm01

yellow

tm01

gold silver

tm01

crystal

tm01

red blue

tm01

platinum

tm01

emerald

tm01

diamond pearl

tm01

firered leafgreen

tm01

ruby sapphire

tm01

xd

tm01

colosseum

tm01

heartgold soulsilver

tm01

lets go pikachu lets go eevee

tm01

blue japan

tm01

red green japan

tm01

sword shield

tm02

crystal

tm02

gold silver

tm02

lets go pikachu lets go eevee

+793 more TMs/HMs

Gender Differences

This Pokémon has visible differences between male and female forms.

cacturne's Evolution Chain

cacnea

cacnea

#0331

Grass
cacturne

cacturne

#0332

Grass
Dark
cacnea

cacnea

#0331

Grass
cacturne

cacturne

#0332

Grass
Dark

Cacturne Evolution, Mega Evolution & Special Forms

Cacturne evolves from Cacnea starting at level 32, a transformation that significantly alters the Pokémon's appearance and power. The evolution from the round, simplistic Cacnea into the angular, scarecrow-like Cacturne represents a dramatic shift from a herbivorous defensive form into a predatory, offensive-oriented creature. Upon evolution, Cacturne gains its Dark typing alongside its Grass typing, fundamentally changing its type matchups and enabling access to a broader range of offensive moves. The stat distribution also shifts to emphasize attack power, with both Attack and Special Attack reaching 115 base points while maintaining relatively low defensive and Speed values, indicating a glass cannon archetype. This evolutionary jump from level 32 represents a significant power spike for trainers, as Cacturne gains access to substantially improved movepool options, including powerful moves like Needle Arm, which was Cacturne's signature move prior to Generation V. The evolution also grants potential access to different abilities—while Sand Veil remains a viable option that increases evasion during sandstorms and grants sandstorm immunity, the hidden ability Water Absorb opens alternative strategic possibilities by allowing Cacturne to absorb water-type moves to recover 25% of its maximum HP.

Where to Find

sinnoh route 228

sinnoh

diamondLv. 53-53 (20% chance)
diamondLv. 52-52 (10% chance)
diamondLv. 52-52 (10% chance)

+6 more

Cacturne Behaviour and Natural Habitat

Cacturne is a strictly nocturnal Pokémon that demonstrates remarkable behavioral adaptations to desert survival. During daylight hours, it remains virtually motionless, a strategic behavior that minimizes moisture loss to the intense desert sun—this energy conservation approach is critical to its survival in arid environments where water is scarce. As darkness falls and temperatures drop, Cacturne becomes an active and purposeful hunter, seeking prey that has been exhausted by the day's heat. More unsettlingly, the Sapphire Pokédex entry reveals that Cacturne exhibits pack hunting behavior, with multiple individuals following travelers through deserts in coordinated groups, patiently waiting for their quarry to become too fatigued to continue moving before striking. This predatory patience and organized social structure make Cacturne a formidable presence in desert ecosystems, where it occupies an apex predator role, targeting weakened prey and exhausted travelers. Its habitat is exclusively desert terrain, where its unique physiological adaptations give it overwhelming advantages.

Pokedex Entries

Generation III

ruby

During the daytime, CACTURNE remains unmoving so that it does not lose any moisture to the harsh desert sun. This POKéMON becomes active at night when the temperature drops.

sapphire

If a traveler is going through a desert in the thick of night, CACTURNE will follow in a ragtag group. The POKéMON are biding their time, waiting for the traveler to tire and become incapable of moving.

emerald

After spending thousands of years in harsh deserts, its blood transformed into the same substances as sand. It is nocturnal, so it hunts at night.

fireredleafgreen

It lives in deserts. It becomes active at night when it hunts for prey exhausted from the desert’s heat.

Generation IV

diamondpearlplatinum

It becomes active at night, seeking prey that is exhausted from the day’s desert heat.

heartgoldsoulsilver

Packs of them follow travelers through the desert until the travelers can no longer move.

Generation V

blackwhite

It becomes active at night, seeking prey that is exhausted from the day’s desert heat.

black 2white 2

It becomes active at night, seeking prey that is exhausted from the day’s desert heat.

Generation VI

x

It becomes active at night, seeking prey that is exhausted from the day’s desert heat.

y

Packs of them follow travelers through the desert until the travelers can no longer move.

omega ruby

During the daytime, Cacturne remains unmoving so that it does not lose any moisture to the harsh desert sun. This Pokémon becomes active at night when the temperature drops.

alpha sapphire

If a traveler is going through a desert in the thick of night, Cacturne will follow in a ragtag group. The Pokémon are biding their time, waiting for the traveler to tire and become incapable of moving.

Cacturne Name Origin & Design Inspiration

The name Cacturne combines 'cactus' with 'nocturne,' a musical composition meant to evoke the night, perfectly encapsulating the Pokémon's dual nature as a cactus-based creature with distinctly nocturnal habits. The Japanese name Noctus similarly emphasizes its nighttime activity patterns, derived from the Latin word for night. Visually, Cacturne's design takes heavy inspiration from scarecrows, agricultural figures traditionally used to frighten away birds from crops, which explains its official classification as the Scarecrow Pokémon. The humanoid bipedal structure, the hat-like feature on its head, and the menacing grin-like mouth all reinforce this scarecrow aesthetic, while the cactus spikes maintain the plant-based nature essential to the Grass typing. The design philosophy deliberately contrasts a traditionally harmless, inanimate object—the scarecrow—with a living, predatory creature, creating an unsettling duality that's reinforced by the Dark typing. This juxtaposition of the innocuous and the sinister, combined with its desert scarecrow appearance, makes Cacturne one of Generation III's most memorable and thematically cohesive designs.

Learnable Moves

Cacturne can learn 112 moves:

Move
Type
Cat.
Power
Acc.
PP
absorbgrass
Special
2010025
assurancedark
Physical
6010010
attractnormal
Status
—10015
blocknormal
Status
——5
body slamnormal
Physical
8510015
brick breakfighting
Physical
7510015
bulldozeground
Physical
6010020
bullet seedgrass
Physical
2510030
captivatenormal
Status
—10020
confidenormal
Status
——20
cotton sporegrass
Status
—10040
counterfighting
Physical
—10020
curseghost
Status
——10
cutnormal
Physical
509530
dark pulsedark
Special
8010015
destiny bondghost
Status
——5
digground
Physical
8010010
double teamnormal
Status
——15
double edgenormal
Physical
12010015
drain punchfighting
Physical
7510010
dynamic punchfighting
Physical
100505
embargodark
Status
—10015
encorenormal
Status
—1005
endeavornormal
Physical
—1005
endurenormal
Status
——10
energy ballgrass
Special
9010010
facadenormal
Physical
7010020
feint attackdark
Physical
60—20
flashnormal
Status
—10020
flingdark
Physical
—10010
focus blastfighting
Special
120705
focus punchfighting
Physical
15010020
foul playdark
Physical
9510015
frustrationnormal
Physical
—10020
fury cutterbug
Physical
409520
giga draingrass
Special
7510010
giga impactnormal
Physical
150905
grass knotgrass
Special
—10020
grassy glidegrass
Physical
5510020
grassy terraingrass
Status
——10
growthnormal
Status
——20
headbuttnormal
Physical
7010015
helping handnormal
Status
——20
hidden powernormal
Special
6010015
hyper beamnormal
Special
150905
ingraingrass
Status
——20
knock offdark
Physical
6510020
lash outdark
Physical
751005
leaf stormgrass
Special
130905
leech seedgrass
Status
—9010
leernormal
Status
—10030
low kickfighting
Physical
—10020
lungebug
Physical
8010015
magical leafgrass
Special
60—20
mega kicknormal
Physical
120755
mega punchnormal
Physical
808520
mimicnormal
Status
——10
mud slapground
Special
2010010
nasty plotdark
Status
——20
natural giftnormal
Physical
—10015
nature powernormal
Status
——20
needle armgrass
Physical
6010015
paybackdark
Physical
5010010
pin missilebug
Physical
259520
poison jabpoison
Physical
8010020
poison stingpoison
Physical
1510035
power tripdark
Physical
2010010
power up punchfighting
Physical
4010020
protectnormal
Status
——10
rain dancewater
Status
——5
restpsychic
Status
——5
retaliatenormal
Physical
701005
returnnormal
Physical
—10020
revengefighting
Physical
6010010
role playpsychic
Status
——10
roundnormal
Special
6010015
sand attackground
Status
—10015
sandstormrock
Status
——10
scary facenormal
Status
—10010
secret powernormal
Physical
7010020
seed bombgrass
Physical
8010015
seismic tossfighting
Physical
—10020
shadow ballghost
Special
8010015
skitter smackbug
Physical
709010
sleep talknormal
Status
——10
snorenormal
Special
5010015
solar beamgrass
Special
12010010
spikesground
Status
——20
spiky shieldgrass
Status
——10
spiteghost
Status
—10010
stomping tantrumground
Physical
7510010
strengthnormal
Physical
8010015
substitutenormal
Status
——10
sucker punchdark
Physical
701005
sunny dayfire
Status
——5
superpowerfighting
Physical
1201005
swaggernormal
Status
—8515
swiftnormal
Special
60—20
swords dancenormal
Status
——20
synthesisgrass
Status
——5
take downnormal
Physical
908520
tauntdark
Status
—10020
tera blastnormal
Special
8010010
thiefdark
Physical
6010025
throat chopdark
Physical
8010015
thunder punchelectric
Physical
7510015
toxicpoison
Status
—9010
toxic spikespoison
Status
——20
trailblazegrass
Physical
5010020
venoshockpoison
Special
6510010
worry seedgrass
Status
—10010
zen headbuttpsychic
Physical
809015

Cacturne Competitive Battle Guide

In competitive Pokémon battles, Cacturne occupies a niche role as a physical or special attacker with equal investment potential in either stat, given its identical 115 base values in Attack and Special Attack. Its offensive typing provides excellent coverage, with Grass-type moves targeting Water, Rock, and Ground-type opponents while Dark-type moves neutralize Psychic and Ghost-types, creating natural synergy. However, Cacturne's competitive viability is significantly hampered by its extremely poor Speed stat of only 55, forcing it to rely on priority moves or trick room strategies to outpace opponents. Its defensive stats of 60 across Defense and Special Defense are similarly underwhelming, making it difficult to switch in safely or withstand neutral hits. The Sand Veil ability provides utility in sandstorm teams, increasing evasion to 1.25 times normal while granting immunity to sandstorm damage, though this is considered a gimmicky strategy in competitive play. Its hidden ability Water Absorb offers more consistent utility, allowing Cacturne to switch into Water-type moves and recover health, making it a reasonable counter to water-based threats. Movepool access includes coverage options like Focus Blast, Stone Edge, and Sucker Punch, enabling it to threaten common threats, but its low Speed and middling defenses prevent it from achieving consistent success in higher-tier competitive formats.

Commonly Asked Questions About Cacturne

What type is Cacturne?

Cacturne is a grass and dark type Pokemon.

What does Cacturne evolve from?

Cacturne evolved from cacnea.

What are Cacturne's weaknesses?

Cacturne is weak to flying, poison, bug, fire, ice, fighting and fairy type moves.

Where can I find Cacturne?

Cacturne can be found in sinnoh route 228 (sinnoh).

Cacturne Cultural Impact & Franchise History

Cacturne has maintained a notable presence in Pokémon media since its introduction in Generation III, particularly through its notable appearance in the anime series where it was featured as a signature Pokémon of Harley, a memorable rival character. The character association elevated Cacturne's profile among fans, contributing to its recognition beyond its competitive viability. The Pokémon has appeared consistently throughout the Trading Card Game, receiving multiple card iterations across various sets and maintaining relevance in TCG strategies over more than two decades. Its striking scarecrow design and predatory nocturnal nature have made it a favorite among players who appreciate Pokémon designs that subvert traditional expectations, combining cute plant-like features with genuinely unsettling predatory behavior patterns. The creature's concept as a packhunting desert predator has influenced fan fiction and creative interpretations, with many trainers drawn to the psychological appeal of a Pokémon that appears docile but conceals a patient, calculating hunting strategy. Cacturne's representation in later generations, including appearances in Pokémon Scarlet and Violet, demonstrates lasting appeal and relevance within the franchise's expanding universe.

Where to Find Cacturne in Every Pokémon Game

Cacturne's availability varies significantly across different Pokémon games, primarily being obtainable in desert regions or through evolution. In Generation III games (Ruby, Sapphire, and Emerald), it appears in the Hoenn region as Pokédex #120, found in desert habitats where trainers can encounter Cacnea and raise them to level 32 for evolution. In later generations, availability shifted, with Cacturne appearing in various regional Pokédexes including Sinnoh, Unova, and Kalos regions, allowing trainers multiple opportunities to add the species to their teams. Pokémon Omega Ruby and Alpha Sapphire, the Generation III remakes, featured Cacturne prominently in desert areas of the Hoenn region. More recently, Pokémon Scarlet and Violet included Cacturne in their Pokédex as #253 in the regional listing, making it accessible to modern players. The species has consistently maintained reasonable catch rates of 60, making wild encounters relatively straightforward, though the prerequisite level 32 evolution requirement from Cacnea means planning ahead is necessary. Breeding populations can also be established in most games featuring the Pokémon, allowing players to obtain multiple individuals through the breeding system if they possess compatible parents.