Generation I · #0084 — Twin Bird Pokémon
Doduo is a dual-type Normal/Flying Pokémon that has captivated trainers since Generation I with its distinctive two-headed design and remarkable athletic abilities. Despite its classification as a Flying-type, Doduo is far better known for its exceptional running speed than its aerial prowess, making it a unique entry in the avian Pokémon category. With a National Pokédex number of 84, this Twin Bird Pokémon stands at 1.4 meters tall and weighs 39.2 kilograms, featuring a sturdy build perfectly adapted for terrestrial locomotion rather than flight. Doduo's base stat total of 310 is heavily weighted toward its Attack stat of 85 and Speed stat of 75, reflecting its role as a swift ground-based combatant that can deliver quick, powerful strikes.
1.4m
39.2kg
Twin Bird Pokémon
Male 50% / Female 50%
brown
legs
grassland
Ensures success fleeing from wild battles.
Makes sleep pass twice as quickly.
Doubles evasion when confused.
Doduo is a bipedal avian Pokémon with a distinctly unusual physiology centered around its two independent heads, each possessing a long, sharp beak and keen black eyes. The creature's body is covered in a bristly, down-like layer of brown feathers, with males displaying characteristic black flexible necks while females sport brown necks; both genders share sturdy, clawed brown legs with four digits on each foot. Most remarkably, each of Doduo's heads contains an identical brain, though scientific research has documented rare cases where individual specimens possess different sets of brains altogether, suggesting the possibility of neurological variation within the species. The two heads are believed to communicate through an undocumented form of telepathy for perfect coordination, and they maintain a vigilant defensive strategy by taking turns sleeping—one head remains alert and watchful while the other rests, with both heads only sleeping simultaneously when Doduo feels completely secure from danger.
Doduo exhibits a perfectly balanced gender ratio of 50% male and 50% female, allowing for straightforward breeding mechanics without preference or restriction. The most visually distinctive sexual dimorphism in Doduo appears in the coloration of its necks: males display flexible black necks while females possess brown necks matching their body plumage, providing trainers with an easy method to determine a specimen's gender at a glance. Doduo belongs to the Flying egg group, meaning it can breed with other Pokémon in that classification, producing eggs that require 20 cycles to hatch—approximately 4,884 to 5,140 steps of travel. The base happiness of 70 indicates that Doduo forms reasonable bonds with trainers who treat it well, though it is not particularly prone to exceptional friendliness. Breeding two Doduo together can yield offspring with access to move pools that combine both parental movesets, potentially creating specimens with enhanced competitive viability or broader coverage options.
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Flying-Type moves from holder do 20% more damage.
Cost: 1000
tm01
lets go pikachu lets go eevee
tm01
ultra sun ultra moon
tm01
sun moon
tm02
crystal
tm02
gold silver
tm03
yellow
tm03
crystal
tm03
gold silver
tm03
red blue
tm03
lets go pikachu lets go eevee
tm04
yellow
tm03
blue japan
tm04
red blue
tm03
red green japan
tm04
red green japan
tm04
blue japan
tm05
lets go pikachu lets go eevee
tm06
yellow
tm06
gold silver
tm06
red blue
+508 more TMs/HMs
This Pokémon has visible differences between male and female forms.
Doduo evolves into Dodrio when it reaches level 31, a transformation that represents a natural progression rather than a dramatic metamorphosis. The evolution adds a third head to Doduo's structure, fundamentally altering its combat capabilities and physical presence while maintaining the same Normal/Flying typing. This evolution significantly improves Dodrio's base stats, particularly in HP and Attack, creating a formidable Pokémon that retains the lineage's exceptional speed while gaining substantially improved defensive and offensive capabilities. Unlike many Pokémon evolution lines, the Doduo-to-Dodrio transition is relatively straightforward and requires no special items, trades, or environmental triggers, making it an accessible milestone for trainers using this Pokémon during their journey through any region.
kanto
+9 more
kanto
+21 more
kanto
+20 more
kanto
+20 more
kanto
+11 more
kanto
+11 more
kanto
+25 more
kanto
+23 more
johto
+11 more
hoenn
+9 more
sinnoh
+3 more
johto
+9 more
kalos
+1 more
Doduo thrives in grassland and plains environments where its exceptional running abilities can be fully utilized, reaching impressive speeds of 60 miles per hour (100 kilometers per hour) as it strides across open terrain. The creature's distinctive locomotion leaves enormous footprints measuring up to four inches deep, evidence of the powerful leg muscles that compensate entirely for its poorly developed wings and limited flying capability. According to Pokédex entries, Doduo lives on grassy plains where it can maintain excellent visibility to spot approaching threats from considerable distances, allowing it to react with its characteristic escape response. While running at high velocity, Doduo maintains balance and stability through a remarkable technique of alternately raising and lowering its two heads, essentially using them as counterbalances to enhance its already impressive agility. Even while eating or drinking, one head remains perpetually vigilant, and upon sensing any sign of danger, Doduo can accelerate away from threats with remarkable efficiency, making it one of the most difficult Pokémon to catch in wild grass encounters.
A bird that makes up for its poor flying with itsfast foot speed. Leaves giant footprints.
Its short wings make flying dif ficult. Instead,this POKéMON runs at high speed on developed legs.
By alternately raising and lower ing its two heads,it balances itself to be more stable while running.
It races through grassy plains with powerful strides,leaving footprints up to four inches deep.
It lives on a grassy plain where it can see a longway. If it sees an enemy, it runs away at 60 mph.
DODUO’s two heads never sleep at the same time. Its two heads take turns sleeping,so one head can always keep watch for enemies while the other one sleeps.
DODUO’s two heads contain completely identical brains. A scientific study reported that onrare occasions, there will be examples of this POKéMON possessing different sets of brains.
Even while eating or sleeping, one of the heads remains always vigilant for any sign of danger. When threatened, it flees at over 60 miles per hour.
A two-headed POKéMON that was discovered as a sudden mutation. It runs at a pace of over 60 miles per hour.
A bird that makes up for its poor flying with its fast foot speed. Leaves giant footprints.
The brains in its two heads appear to communicate emotions to each other with a telepathic power.
By alternately raising and lowering its two heads, it balances itself to be more stable while running.
It races through grassy plains with powerful strides, leaving footprints up to four inches deep.
The brains in its two heads appear to communicate emotions to each other with a telepathic power.
The brains in its two heads appear to communicate emotions to each other with a telepathic power.
A two-headed Pokémon that was discovered as a sudden mutation. It runs at a pace of over 60 miles per hour.
The brains in its two heads appear to communicate emotions to each other with a telepathic power.
Doduo’s two heads never sleep at the same time. Its two heads take turns sleeping, so one head can always keep watch for enemies while the other one sleeps.
Doduo’s two heads contain completely identical brains. A scientific study reported that on rare occasions, there will be examples of this Pokémon possessing different sets of brains.
Its short wings make flying difficult. Instead, this Pokémon runs at high speed on developed legs.
Doduo's name derives from the Latin prefix 'do-' meaning 'two,' directly referencing its most distinctive feature, combined with an onomatopoetic representation of bird sounds. The Japanese name 'Dodo' creates an interesting parallel to the extinct dodo bird, though Doduo shares little biological similarity beyond being a flightless avian creature. The design philosophy emphasizes the contrast between Doduo's classification as a Flying-type Pokémon and its obvious specialization for ground-based movement, creating a charming contradiction that defines much of the species' character. The creature's aesthetic draws inspiration from ostriches and emus—large, flightless birds known for their incredible running speed—while the two-headed concept adds a fantastical element that makes Doduo instantly recognizable and memorable. The sharp beaks, brown coloration, and powerful leg structure all contribute to a cohesive design that communicates the Pokémon's functional purpose as a speedster rather than a flyer, making it one of Generation I's most successful examples of form following function.
Doduo can learn 78 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| acrobatics | flying | Physical | 55 | 100 | 15 |
| acupressure | normal | Status | — | — | 30 |
| aerial ace | flying | Physical | 60 | — | 20 |
| agility | psychic | Status | — | — | 30 |
| air cutter | flying | Special | 60 | 95 | 25 |
| assurance | dark | Physical | 60 | 100 | 10 |
| attract | normal | Status | — | 100 | 15 |
| baton pass | normal | Status | — | — | 40 |
| bide | normal | Physical | — | — | 10 |
| body slam | normal | Physical | 85 | 100 | 15 |
| brave bird | flying | Physical | 120 | 100 | 15 |
| captivate | normal | Status | — | 100 | 20 |
| confide | normal | Status | — | — | 20 |
| curse | ghost | Status | — | — | 10 |
| double hit | normal | Physical | 35 | 90 | 10 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| drill peck | flying | Physical | 80 | 100 | 20 |
| echoed voice | normal | Special | 40 | 100 | 15 |
| endeavor | normal | Physical | — | 100 | 5 |
| endure | normal | Status | — | — | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| feather dance | flying | Status | — | 100 | 15 |
| feint attack | dark | Physical | 60 | — | 20 |
| flail | normal | Physical | — | 100 | 15 |
| fly | flying | Physical | 90 | 95 | 15 |
| frustration | normal | Physical | — | 100 | 20 |
| fury attack | normal | Physical | 15 | 85 | 20 |
| growl | normal | Status | — | 100 | 40 |
| haze | ice | Status | — | — | 30 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| helping hand | normal | Status | — | — | 20 |
| hidden power | normal | Special | 60 | 100 | 15 |
| jump kick | fighting | Physical | 100 | 95 | 10 |
| knock off | dark | Physical | 65 | 100 | 20 |
| leer | normal | Status | — | 100 | 30 |
| low kick | fighting | Physical | — | 100 | 20 |
| lunge | bug | Physical | 80 | 100 | 15 |
| mimic | normal | Status | — | — | 10 |
| mirror move | flying | Status | — | — | 20 |
| mud slap | ground | Special | 20 | 100 | 10 |
| natural gift | normal | Physical | — | 100 | 15 |
| peck | flying | Physical | 35 | 100 | 35 |
| pluck | flying | Physical | 60 | 100 | 20 |
| protect | normal | Status | — | — | 10 |
| pursuit | dark | Physical | 40 | 100 | 20 |
| quick attack | normal | Physical | 40 | 100 | 30 |
| rage | normal | Physical | 20 | 100 | 20 |
| rain dance | water | Status | — | — | 5 |
| reflect | psychic | Status | — | — | 20 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| roost | flying | Status | — | — | 5 |
| round | normal | Special | 60 | 100 | 15 |
| secret power | normal | Physical | 70 | 100 | 20 |
| skull bash | normal | Physical | 130 | 100 | 10 |
| sky attack | flying | Physical | 140 | 90 | 5 |
| sleep talk | normal | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| steel wing | steel | Physical | 70 | 90 | 25 |
| substitute | normal | Status | — | — | 10 |
| sunny day | fire | Status | — | — | 5 |
| supersonic | normal | Status | — | 55 | 20 |
| swagger | normal | Status | — | 85 | 15 |
| swift | normal | Special | 60 | — | 20 |
| swords dance | normal | Status | — | — | 20 |
| tailwind | flying | Status | — | — | 15 |
| take down | normal | Physical | 90 | 85 | 20 |
| tera blast | normal | Special | 80 | 100 | 10 |
| thief | dark | Physical | 60 | 100 | 25 |
| thrash | normal | Physical | 120 | 100 | 10 |
| throat chop | dark | Physical | 80 | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| tri attack | normal | Special | 80 | 100 | 10 |
| uproar | normal | Special | 90 | 100 | 10 |
| whirlwind | normal | Status | — | — | 20 |
| wing attack | flying | Physical | 60 | 100 | 35 |
| work up | normal | Status | — | — | 30 |
In competitive Pokémon battles, Doduo occupies a niche role as a quick physical attacker with limited overall bulk, primarily seen in lower-tier competitive formats rather than higher-level play. With a base Attack of 85 and Speed of 75, Doduo can function as a moderately fast physical sweeper, though its defenses of 45 across both physical and special dimensions and a merely adequate HP of 35 leave it extremely vulnerable to any direct attack. The choice of ability significantly impacts Doduo's competitive viability: Run Away enables escape from wild Pokémon but provides no battle advantage, Early Bird allows rapid recovery from sleep status which can be valuable in specific metagames, while the hidden ability Tangled Feet doubles evasion when Doduo is confused, creating opportunities for defensive pivoting in unexpected scenarios. Doduo's movepool includes physical attacks like Peck, Drill Peck after evolution, and coverage moves such as Brave Bird, though its low Special Attack of 35 makes special moves entirely unviable. Most competitive use of Doduo appears in lower-tier formats like Little Cup or Doubles battles where its speed tier and attack power provide more relevance, though trainers typically prefer its evolution Dodrio for serious competitive engagement due to the superior stat distribution.
Doduo is a normal and flying type Pokemon.
Doduo evolves into dodrio.
Doduo is weak to rock, electric and ice type moves.
Doduo can be found in kanto safari zone (kanto), kanto route 17 (kanto) and kanto route 16 (kanto) and 10 other locations.
Doduo has maintained a consistent presence in Pokémon media since the franchise's inception, appearing in numerous anime episodes, trading card collections, and spin-off games that have cemented its place in popular culture. The character's two-headed design has made it instantly iconic and easily recognizable, appearing in educational Pokémon content and serving as a memorable representative of Generation I's roster. In the Pokémon anime series, various Doduo have appeared in episodes emphasizing its running speed and grassland habitat, with some episodes featuring the Pokémon in comedic situations playing up the novelty of its dual-headed nature. The species has appeared in multiple Pokémon trading card game iterations throughout the years, with various card arts showcasing both Doduo and its evolutionary form Dodrio. Its unique characteristic of never sleeping both heads simultaneously has made it a popular subject for Pokémon trivia and has appeared in various online communities discussing unusual Pokémon abilities and behaviors. The design has influenced subsequent generations' approaches to multi-headed Pokémon, establishing Doduo as a foundational template for the concept within the franchise.
Doduo is widely available across virtually every Pokémon game released, reflecting its status as a common Generation I Pokémon without regional limitations. In the original Red, Blue, and Yellow versions, Doduo can be encountered in various grassland areas throughout Kanto, making it accessible during early-to-mid game progression. Subsequent generations have maintained Doduo's presence in their respective regional Pokédexes, appearing in appropriate grass-type habitats in Johto, Hoenn, Sinnoh, Unova, and beyond, ensuring that trainers across multiple generations have had straightforward access to this Pokémon. In Let's Go Pikachu and Let's Go Eevee, Doduo appears as a catchable Pokémon in grassy areas, and it remains available in Pokémon Scarlet and Violet through standard wild encounters and Pokédex completion goals. The species' ease of availability reflects its relatively common nature in the Pokémon world, with a capture rate of 190 making it substantially easier to catch than many legendary or rare Pokémon. For players seeking to obtain Doduo without grinding through wild encounters, breeding Dodrio to produce eggs provides an alternative method available in virtually all games featuring breeding mechanics.