Weak to (2x damage):
Resistant to (½x damage):
Generation II · #0239 — Electric Pokémon
Elekid, known as the Electric Pokémon, is a baby Electric-type introduced in Generation II and holds the National Pokédex number #239. This diminutive powerhouse represents the juvenile form of the Electabuzz evolutionary line, eventually evolving into Electabuzz at level 30 and subsequently into Electivire through trade while holding an Electirizer. Despite its small stature of just 0.6 meters and modest weight of 23.5 kilograms, Elekid possesses remarkable speed with a base Speed stat of 95, making it one of the faster baby Pokémon available. With a total base stat of 360 distributed across decent Special Attack (65) and Attack (63), Elekid demonstrates a balanced offensive profile that emphasizes its electrical prowess. Its base Happiness of 70 reflects its naturally spirited disposition, making it an accessible companion for trainers seeking an electric-type partner with growth potential.
0.6m
23.5kg
Electric Pokémon
Male 75% / Female 25%
yellow
humanoid
grassland
Has a 30% chance of paralyzing attacking Pokémon on contact.
Prevents sleep.
Elekid is instantly recognizable by its distinctive yellow, round-bodied physiology adorned with bold black stripes that encircle its bulky, disproportionately large arms. The most striking features of Elekid's anatomy are the two horn-like protrusions atop its head, which resemble the prongs of an electrical power plug complete with small holes along their length—a design element that becomes luminous with a bluish-white glow when the Pokémon is fully charged with electricity. Its body is marked by a prominent black lightning bolt symbol on its chest, flanked by two rows of stripes that continue around its lower back, creating a visually cohesive electrical motif. Elekid's limbs consist of bulky arms ending in three claws rather than traditional fingers, while its legs are characteristically black with rounded, toeless feet that provide a stable foundation despite the Pokémon's tendency toward energetic movement. The species' frame is clearly adapted for its primary function: generating and manipulating electrical energy through kinetic movement.
Elekid belongs to the Undiscovered egg group, meaning it cannot breed in the traditional sense, which is consistent with its designation as a baby Pokémon. This classification prevents trainers from obtaining additional Elekid through breeding, establishing that the species must be encountered in the wild or obtained through other in-game means. The gender distribution skews significantly toward males, with exactly 75 percent of wild Elekid encounters yielding male specimens while only 25 percent are female, reflecting a three-to-one ratio. This gender imbalance is not unusual among baby Pokémon and may reflect the biological realities of in-game Pokémon reproduction systems. The base Happiness value of 70 (varying to 50 in certain generations) indicates that Elekid begins with moderate contentment toward its trainer, requiring some investment in bonding but not starting from maximum affection. The 45 catch rate suggests moderate difficulty in capturing wild Elekid, making the encounter reasonably challenging without being exceptionally rare. Trainers seeking specific gender Elekid may need to encounter multiple specimens due to the gender ratio's heavy male bias.
evolution
Traded on an Electabuzz: Holder evolves into Electivire.
Cost: 2000
evolution
Traded on an Electabuzz: Holder evolves into Electivire.
Cost: 2000
evolution
Traded on an Electabuzz: Holder evolves into Electivire.
Cost: 2000
evolution
Traded on an Electabuzz: Holder evolves into Electivire.
Cost: 2000
evolution
Traded on an Electabuzz: Holder evolves into Electivire.
Cost: 2000
evolution
Traded on an Electabuzz: Holder evolves into Electivire.
Cost: 2000
evolution
Traded on an Electabuzz: Holder evolves into Electivire.
Cost: 2000
evolution
Traded on an Electabuzz: Holder evolves into Electivire.
Cost: 2000
evolution
Traded on an Electabuzz: Holder evolves into Electivire.
Cost: 2000
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sword shield
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yellow
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gold silver
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crystal
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red blue
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platinum
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emerald
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diamond pearl
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firered leafgreen
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ruby sapphire
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xd
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colosseum
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heartgold soulsilver
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lets go pikachu lets go eevee
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blue japan
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red green japan
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sword shield
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crystal
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gold silver
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lets go pikachu lets go eevee
+619 more TMs/HMs
Elekid occupies the first position in a two-stage evolutionary chain that culminates in Electivire, the final electric-type powerhouse. At level 30, Elekid evolves into Electabuzz, a more humanoid electric-type that maintains the species' electrical capabilities while increasing in size and power. The second evolution represents a significant transformation: when an Electabuzz is traded while holding an Electirizer item, it evolves into Electivire, a towering and more offensively-oriented form that represents the apex of this lineage. This evolution method, introduced in Generation IV, encourages player interaction and trading while rewarding trainers who invest in developing their Elekid. The evolutionary progression mirrors the maturation process, with Elekid's youthful volatility and limited electrical generation capacity giving way to Electabuzz's increased combat prowess, and finally to Electivire's devastating special attack capabilities and expanded movepool. This three-stage evolution line demonstrates one of the more interesting developmental arcs available to Electric-type enthusiasts.
johto
sinnoh
+1 more
sinnoh
+1 more
unova
+3 more
alola
alola
+1 more
alola
Elekid exhibits a notably temperamental and boisterous personality, becoming increasingly restless and rowdy whenever it detects the approaching rumble of a thunderstorm. Rather than seeking shelter like most Pokémon, Elekid thrives during severe weather, actively playing in the midst of violent electrical storms and seemingly energized by the atmospheric electricity surrounding it. The Pokédex notes that this species harbors a particular fondness for violent thunder, and this affinity drives much of its behavior. Elekid generates electricity by rapidly rotating its arms in circular motions, though this process exhausts the Pokémon quickly, limiting its ability to accumulate substantial electrical reserves. Critically, Elekid cannot store the electricity it generates, a significant limitation that drives it to seek external power sources—leading the species to frequent human habitations where it breaks into homes to consume electricity directly from electrical outlets, essentially treating them as baby bottles. This species naturally inhabits grasslands, where it likely encounters electrical phenomena during seasonal storms.
It rotates its arms to generate electricity, butit tires easily, so it charges up only a little bit.
Even in the most vicious storm, this POKéMON playshappily if thunder rumbles in the sky.
It loves violent thunder. The space between its hornsflickers bluish- white when it is charging energy.
ELEKID stores electricity in its body. If it touches metal and accidentally discharges all its built-up electricity,this POKéMON begins swinging its arms in circles to recharge itself.
If it touches metal and discharges the electricity it has stored in its body, an ELEKID begins swinging its arms in circles to recharge itself.
Even in the most vicious storm, this POKéMON plays happily if thunder rumbles in the sky.
It rotates its arms to generate electricity, but it tires easily, so it charges up only a little bit.
It generates electricity by whirling its arms. However, it can’t store the energy it makes.
A weak electric current flows between its horns. Sticking a hand there shocks the unwary.
It rotates its arms to generate electricity, but it tires easily, so it only charges up a little bit.
Even in the most vicious storm, this Pokémon plays happily if thunder rumbles in the sky.
A weak electric current flows between its horns. Sticking a hand there shocks the unwary.
Spinning its arms around to generate electricity makes the area between its horns shine light blue.
It generates electricity by whirling its arms. However, it can’t store the energy it makes.
Spinning its arms around to generate electricity makes the area between its horns shine light blue.
Elekid stores electricity in its body. If it touches metal and accidentally discharges all its built-up electricity, this Pokémon begins swinging its arms in circles to recharge itself.
When it’s in a house, electrical outlets serve as its baby bottles. It sucks down electricity.
When it hears the crash of thunder, Elekid’s mood improves. It can be useful to record that sound and play it when Elekid’s feeling down.
This Pokémon is constantly fighting with Togedemaru that try to steal its electricity. It’s a pretty even match.
When its horns shine a bluish white, that’s the sign it’s fully charged. You’ll get a shocking jolt if you touch it!
When a storm approaches, this Pokémon gets restless. Once Elekid hears the sound of thunder, it gets full-on rowdy.
It’s not good at storing electricity yet. This Pokémon sneaks into people’s homes, looking for electrical outlets to eat electricity from.
They generate electricity by spinning their arms. During a thunderstorm, if one hears the lively voices of children out in the wilderness, what one is actually hearing are the voices of Elekid.
The name Elekid is a portmanteau of 'electricity' and 'kid,' directly reflecting its nature as a juvenile electric-type Pokémon. The Japanese name エレキッド (Elekiddo) follows the same linguistic pattern, combining the katakana representation of 'electric' (エレキ) with the English word 'kid.' The design concept clearly draws inspiration from the visual iconography of electricity and electrical devices—most notably the power plug represented by its distinctive horn-like protrusions, complete with the characteristic holes found on standard electrical plugs. The black lightning bolt emblazoned across its chest serves as another direct reference to electricity's visual representation in popular culture and comic book aesthetics. Elekid's rotund, compact body shape evokes the appearance of a battery or electrical cell, reinforcing its role as a mobile generator of electrical energy. The species' color palette of bright yellow with black markings provides high visual contrast and immediately communicates its electrical nature to observers. The overall design successfully communicates the concept of a young, energetic electric-type through both its anatomical features and color symbolism.
Elekid can learn 87 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| attract | normal | Status | — | 100 | 15 |
| barrier | psychic | Status | — | — | 20 |
| body slam | normal | Physical | 85 | 100 | 15 |
| brick break | fighting | Physical | 75 | 100 | 15 |
| captivate | normal | Status | — | 100 | 20 |
| charge | electric | Status | — | — | 20 |
| charge beam | electric | Special | 50 | 90 | 10 |
| confide | normal | Status | — | — | 20 |
| counter | fighting | Physical | — | 100 | 20 |
| covet | normal | Physical | 60 | 100 | 25 |
| cross chop | fighting | Physical | 100 | 80 | 5 |
| curse | ghost | Status | — | — | 10 |
| detect | fighting | Status | — | — | 5 |
| discharge | electric | Special | 80 | 100 | 15 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| dual chop | dragon | Physical | 40 | 90 | 15 |
| dynamic punch | fighting | Physical | 100 | 50 | 5 |
| eerie impulse | electric | Status | — | 100 | 15 |
| electric terrain | electric | Status | — | — | 10 |
| electro ball | electric | Special | — | 100 | 10 |
| electroweb | electric | Special | 55 | 95 | 15 |
| endure | normal | Status | — | — | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| feint | normal | Physical | 30 | 100 | 10 |
| fire punch | fire | Physical | 75 | 100 | 15 |
| flash | normal | Status | — | 100 | 20 |
| fling | dark | Physical | — | 100 | 10 |
| focus blast | fighting | Special | 120 | 70 | 5 |
| focus punch | fighting | Physical | 150 | 100 | 20 |
| follow me | normal | Status | — | — | 20 |
| frustration | normal | Physical | — | 100 | 20 |
| hammer arm | fighting | Physical | 100 | 90 | 10 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| helping hand | normal | Status | — | — | 20 |
| hidden power | normal | Special | 60 | 100 | 15 |
| ice punch | ice | Physical | 75 | 100 | 15 |
| karate chop | fighting | Physical | 50 | 100 | 25 |
| knock off | dark | Physical | 65 | 100 | 20 |
| leer | normal | Status | — | 100 | 30 |
| light screen | psychic | Status | — | — | 30 |
| low kick | fighting | Physical | — | 100 | 20 |
| magnet rise | electric | Status | — | — | 10 |
| meditate | psychic | Status | — | — | 40 |
| mega kick | normal | Physical | 120 | 75 | 5 |
| mega punch | normal | Physical | 80 | 85 | 20 |
| metal sound | steel | Status | — | 85 | 40 |
| mimic | normal | Status | — | — | 10 |
| mud slap | ground | Special | 20 | 100 | 10 |
| natural gift | normal | Physical | — | 100 | 15 |
| power up punch | fighting | Physical | 40 | 100 | 20 |
| protect | normal | Status | — | — | 10 |
| psychic | psychic | Special | 90 | 100 | 10 |
| quick attack | normal | Physical | 40 | 100 | 30 |
| rain dance | water | Status | — | — | 5 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| rock smash | fighting | Physical | 40 | 100 | 15 |
| rolling kick | fighting | Physical | 60 | 85 | 15 |
| round | normal | Special | 60 | 100 | 15 |
| screech | normal | Status | — | 85 | 40 |
| secret power | normal | Physical | 70 | 100 | 20 |
| seismic toss | fighting | Physical | — | 100 | 20 |
| shock wave | electric | Special | 60 | — | 20 |
| signal beam | bug | Special | 75 | 100 | 15 |
| sleep talk | normal | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| spark | electric | Physical | 65 | 100 | 20 |
| substitute | normal | Status | — | — | 10 |
| supercell slam | electric | Physical | 100 | 95 | 15 |
| swagger | normal | Status | — | 85 | 15 |
| swift | normal | Special | 60 | — | 20 |
| take down | normal | Physical | 90 | 85 | 20 |
| taunt | dark | Status | — | 100 | 20 |
| tera blast | normal | Special | 80 | 100 | 10 |
| thief | dark | Physical | 60 | 100 | 25 |
| thunder | electric | Special | 110 | 70 | 10 |
| thunder punch | electric | Physical | 75 | 100 | 15 |
| thunder shock | electric | Special | 40 | 100 | 30 |
| thunder wave | electric | Status | — | 90 | 20 |
| thunderbolt | electric | Special | 90 | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| trailblaze | grass | Physical | 50 | 100 | 20 |
| uproar | normal | Special | 90 | 100 | 10 |
| volt switch | electric | Special | 70 | 100 | 20 |
| wild charge | electric | Physical | 90 | 100 | 15 |
| zap cannon | electric | Special | 120 | 50 | 5 |
In competitive Pokémon battling, Elekid sees limited usage in higher-tier formats due to its modest base stat total of 360 and lack of access to many competitive moves without significant training investment. However, its exceptional base Speed stat of 95 distinguishes it from many other baby Pokémon, allowing it to outspeed numerous threats despite its minimal power output. The Static ability provides utility through its 30 percent chance of paralyzing attacking Pokémon on contact, potentially crippling physical threats before they can deal damage. Elekid's alternative Hidden Ability, Vital Spirit, prevents sleep status, offering niche value in formats where sleep-inducing threats are prevalent. The species' Special Attack base of 65 is respectable for a baby Pokémon, though still insufficient for significant offensive pressure in competitive play. Trainers employing Elekid competitively must focus on speed-based strategies and status manipulation rather than attempting direct damage output. The primary competitive application exists in lower-tier formats or specialized cups where baby Pokémon are legal, where Elekid's speed advantage can enable effective hit-and-run tactics using moves like Thunder Wave and Quick Attack to support teammates.
Elekid is a electric type Pokemon.
Elekid evolves into electabuzz, then into electivire.
Elekid is weak to ground type moves.
Elekid can be found in johto route 34 (johto), valley windworks (sinnoh) and sinnoh route 205 (sinnoh) and 4 other locations.
Elekid has maintained a modest but consistent presence in Pokémon media since its introduction in Generation II, appearing in both the animated series and trading card game adaptations. The species received notable exposure through Paul's Elekid in the Diamond & Pearl anime series, where the Pokémon's volatile temperament and energy were prominently featured in battles and training sequences. In the trading card game, Elekid has appeared in numerous expansions since its introduction, sometimes featuring as a baby Pokémon card that can be used with Electabuzz to represent the evolutionary line. The species' design has resonated with players seeking compact yet powerful electric-type options, contributing to its steady inclusion across Pokémon game generations. Elekid's thematic connection to electrical outlets and domestic electricity creates memorable gameplay interactions, particularly in contexts where trainers must manage the Pokémon's tendency to seek power sources. The species' youthful exuberance and volatile nature have made it a favorite among players who appreciate personality in their Pokémon partners, elevating it beyond purely statistical considerations.
Elekid's availability varies significantly across different Pokémon games and regions, reflecting its status as a Generation II introduction with location-specific distributions. In the original Gold, Silver, and Crystal games, Elekid can be found in grassland areas within the Johto region, making it accessible early in the post-game or through specific encounters. In subsequent generations, Elekid appeared in HeartGold and SoulSilver, maintaining its Johto region presence while also appearing in other regional Pokédexes including Sinnoh in Platinum, Unova in Black 2 and White 2, and the Alola region in Sun, Moon, Ultra Sun, and Ultra Moon. More recent titles including Legends: Arceus and the Sword and Shield Crown Tundra DLC have also included Elekid in their available rosters. The species' capture rate of 45 indicates moderate difficulty in securing specimens during wild encounters, requiring more than a basic Poké Ball to reliably catch healthy individuals. Additionally, Elekid can be obtained through breeding Electabuzz or Electivire in games where such options are available, providing alternative acquisition methods for dedicated collectors and competitive trainers.