Generation IV · #0466 — Thunderbolt Pokémon
Electivire, known as the Thunderbolt Pokémon, is a powerful Electric-type Pokémon that represents the final evolutionary stage of the Elekid line, introduced in Generation IV. With a National Pokédex number of #466, this imposing humanoid creature stands at 1.8 meters tall and weighs 138.6 kilograms, making it one of the more physically imposing Electric-type Pokémon in existence. Electivire is renowned throughout the Pokémon world for possessing some of the best electrical-energy output of all Electric-type Pokémon, capable of unleashing devastatingly powerful attacks that can reach over 20,000 volts. Its combination of exceptional physical strength and electrical prowess makes it a formidable opponent in both casual and competitive battles, with trainers valuing it for its aggressive combat style and overwhelming power output.
1.8m
138.6kg
Thunderbolt Pokémon
Male 75% / Female 25%
yellow
upright
Absorbs electric moves, raising Speed one stage.
Prevents sleep.
Electivire's physiology is a striking blend of humanoid and electrical characteristics that set it apart from other Electric-types. The Pokémon is covered in yellow fur with distinctive black stripes, featuring a broad, muscular frame that lacks a visible neck, giving it a compact and powerful appearance. Its most notable features are the two thick black tails with red rounded ends that resemble exposed electrical wires, which generate the high-voltage electricity that Electivire channels through its body. The creature has sharp, spiky fur on its cheeks and shoulders that stands perpetually ruffled, likely due to constant electrical discharge, and possesses a black spot on its forehead along with red eyes that glow with electrical intensity. A fascinating pattern on its back resembles an electrical outlet, perhaps suggesting its role as a conduit for massive amounts of electrical energy. Electivire has three clawed toes on each foot and five black fingers on each hand, providing it with the dexterity needed to manipulate its tails and execute powerful physical attacks. As its electrical charge amplifies during battle, brilliant blue sparks crackle dramatically between its antennae, creating a visually striking display of its building power.
Electivire exhibits a notable gender bias, with approximately 75% of wild or bred individuals being male and only 25% being female, reflecting a common pattern among many humanoid-shaped Pokémon. As a member of the Human-Like egg group, Electivire can breed with compatible Pokémon of the opposite gender, allowing trainers to produce Elekid offspring that will eventually evolve into Electabuzz and subsequently Electivire. The breeding process requires 25 egg cycles to complete, which equates to approximately 6,169 to 6,425 steps, making Electivire a moderately quick breeder compared to some other Pokémon lines. The base happiness value of 70 (or 50 in some games) indicates that Electivire has a reasonably friendly disposition toward trainers, making it amenable to bonding and breeding in captivity. The gender ratio's emphasis on males suggests that male Electivire may be more common in their natural habitats, though both genders are equally viable for competitive and casual play. Trainers seeking to build Electivire breeding pairs may find female specimens more challenging to locate, making them slightly more valuable from a breeding perspective.
evolution
Traded on an Electabuzz: Holder evolves into Electivire.
Cost: 2000
evolution
Traded on an Electabuzz: Holder evolves into Electivire.
Cost: 2000
evolution
Traded on an Electabuzz: Holder evolves into Electivire.
Cost: 2000
evolution
Traded on an Electabuzz: Holder evolves into Electivire.
Cost: 2000
evolution
Traded on an Electabuzz: Holder evolves into Electivire.
Cost: 2000
evolution
Traded on an Electabuzz: Holder evolves into Electivire.
Cost: 2000
evolution
Traded on an Electabuzz: Holder evolves into Electivire.
Cost: 2000
evolution
Traded on an Electabuzz: Holder evolves into Electivire.
Cost: 2000
evolution
Traded on an Electabuzz: Holder evolves into Electivire.
Cost: 2000
evolution
Traded on an Electabuzz: Holder evolves into Electivire.
Cost: 2000
evolution
Traded on an Electabuzz: Holder evolves into Electivire.
Cost: 2000
evolution
Traded on an Electabuzz: Holder evolves into Electivire.
Cost: 2000
evolution
Traded on an Electabuzz: Holder evolves into Electivire.
Cost: 2000
evolution
Traded on an Electabuzz: Holder evolves into Electivire.
Cost: 2000
evolution
Traded on an Electabuzz: Holder evolves into Electivire.
Cost: 2000
evolution
Traded on an Electabuzz: Holder evolves into Electivire.
Cost: 2000
evolution
Traded on an Electabuzz: Holder evolves into Electivire.
Cost: 2000
tm00
sword shield
tm01
yellow
tm01
gold silver
tm01
crystal
tm01
red blue
tm01
platinum
tm01
emerald
tm01
diamond pearl
tm01
firered leafgreen
tm01
ruby sapphire
tm01
xd
tm01
colosseum
tm01
heartgold soulsilver
tm01
lets go pikachu lets go eevee
tm01
blue japan
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red green japan
tm01
sword shield
tm02
crystal
tm02
gold silver
tm02
lets go pikachu lets go eevee
+850 more TMs/HMs
Electivire represents the culmination of the Elekid evolution line, which begins with the baby Pokémon Elekid. The evolution process from the middle form, Electabuzz, to Electivire occurs through a unique trade-based mechanic that requires an Electirizer held item, distinguishing it from many standard evolution methods and adding a layer of complexity to obtaining this powerful Pokémon. This trade evolution emphasizes the connection between trainers and their Pokémon, as the bond formed during trading facilitates the transformation into Electivire's more mature and powerful form. Upon evolution, Electivire retains the basic body structure of Electabuzz but becomes noticeably larger, more muscular, and significantly more powerful in terms of both physical strength and electrical output. The transformation also intensifies its visual electrical characteristics, with more pronounced crackling and sparking effects, making it a visually spectacular evolution that clearly demonstrates the increased power the Pokémon has attained. With a base experience yield of 243 in modern generations, Electivire is designed as an efficient experience generator for training purposes, making it a practical choice for trainers looking to level their teams effectively.
Location data not available for this Pokémon in the database.
True to its reputation as a reckless and aggressive combatant, Electivire charges headlong into battle with little regard for incoming attacks, relying on its exceptional physical durability and raw power to overwhelm opponents. When excited or engaged in combat, Electivire thumps its chest with tremendous force, and with every thud, thunder roars and electric sparks shower violently all around it, creating a chaotic and electrifying atmosphere that intimidates foes and energizes allies. The creature is known to press the tips of its tails directly against opponents before unleashing its devastating electrical attacks, a combat technique that allows it to channel its incredible voltage with maximum effect and precision. The voltage Electivire produces can actually increase during the intensity of a battle, suggesting that its power scales with its emotional state and the heat of combat. While specific habitat preferences are not extensively documented, Electivire's electric nature suggests it thrives in environments where electrical energy is abundant, and it is often found in areas associated with electrical phenomena and power generation.
It pushes the tips of its two tails against the foe, then lets loose with over 20,000 volts of power.
Heedless of enemy attacks, it closes in, shoves its tails onto the foe, then looses high voltage.
As its electric charge amplifies, blue sparks begin to crackle between its horns.
Heedless of enemy attacks, it closes in, shoves its tails onto the foe, then looses high voltage.
The instant it presses the tips of its tails onto an opponent, it sends over 20,000 volts of electricity into the foe.
As its electric charge amplifies, blue sparks begin to crackle between its horns.
It pushes the tips of its two tails against the foe, then lets loose with over 20,000 volts of power.
As its electric charge amplifies, blue sparks begin to crackle between its horns.
It pushes the tips of its two tails against the foe, then lets loose with over 20,000 volts of power.
It pushes the tips of its tails against its foes and then lets loose a high-voltage current. Its foes are burned to a crisp in an instant.
It grips its tail, which spews electricity, and then beats down opponents with the power of its electrified fist.
When it gets excited, it thumps its chest. With every thud, thunder roars and electric sparks shower all around.
A single Electivire can provide enough electricity for all the buildings in a big city for a year.
The amount of electrical energy this Pokémon produces is proportional to the rate of its pulse. The voltage jumps while Electivire is battling.
In terms of electrical-energy output, Electivire is one of the best among all Electric Pokémon. It discharges high-voltage currents from its tails.
Its evolution was induced by an unusual item, and its electrical output rises along with its heart rate. From its tails, it can unleash an electric current measuring 20,000 volts.
The name Electivire is a straightforward portmanteau of 'electric' and 'vampire,' cleverly referencing the creature's ability to drain and absorb electrical energy while emphasizing its powerful and somewhat predatory nature. The Japanese name, Elekible (エレキブル), follows a similar linguistic construction, combining 'electric' (denki) concepts with a powerful-sounding suffix. The design itself draws inspiration from humanoid creatures and electrical icons, with the outlet-like pattern on its back serving as an obvious reference to electrical infrastructure and power distribution. Its two-tailed design may evoke imagery of electrical cords or lightning bolts, while the antennae with glowing tips suggest both electrical conductors and the horns of mythological creatures associated with thunder and power. The overall aesthetic represents a perfect fusion of aggressive humanoid warrior and living electrical generator, creating a design that is both visually compelling and thematically coherent with its Electric-type designation and powerful combat abilities.
Electivire can learn 98 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| attract | normal | Status | — | 100 | 15 |
| body slam | normal | Physical | 85 | 100 | 15 |
| brick break | fighting | Physical | 75 | 100 | 15 |
| bulk up | fighting | Status | — | — | 20 |
| bulldoze | ground | Physical | 60 | 100 | 20 |
| captivate | normal | Status | — | 100 | 20 |
| charge | electric | Status | — | — | 20 |
| charge beam | electric | Special | 50 | 90 | 10 |
| confide | normal | Status | — | — | 20 |
| covet | normal | Physical | 60 | 100 | 25 |
| cross chop | fighting | Physical | 100 | 80 | 5 |
| darkest lariat | dark | Physical | 85 | 100 | 10 |
| dig | ground | Physical | 80 | 100 | 10 |
| discharge | electric | Special | 80 | 100 | 15 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| dual chop | dragon | Physical | 40 | 90 | 15 |
| dynamic punch | fighting | Physical | 100 | 50 | 5 |
| earthquake | ground | Physical | 100 | 100 | 10 |
| eerie impulse | electric | Status | — | 100 | 15 |
| electric terrain | electric | Status | — | — | 10 |
| electro ball | electric | Special | — | 100 | 10 |
| electroweb | electric | Special | 55 | 95 | 15 |
| endure | normal | Status | — | — | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| feint | normal | Physical | 30 | 100 | 10 |
| fire punch | fire | Physical | 75 | 100 | 15 |
| flamethrower | fire | Special | 90 | 100 | 15 |
| flash | normal | Status | — | 100 | 20 |
| fling | dark | Physical | — | 100 | 10 |
| focus blast | fighting | Special | 120 | 70 | 5 |
| focus punch | fighting | Physical | 150 | 100 | 20 |
| follow me | normal | Status | — | — | 20 |
| frustration | normal | Physical | — | 100 | 20 |
| giga impact | normal | Physical | 150 | 90 | 5 |
| hammer arm | fighting | Physical | 100 | 90 | 10 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| helping hand | normal | Status | — | — | 20 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| ice punch | ice | Physical | 75 | 100 | 15 |
| ion deluge | electric | Status | — | — | 25 |
| iron tail | steel | Physical | 100 | 75 | 15 |
| knock off | dark | Physical | 65 | 100 | 20 |
| leer | normal | Status | — | 100 | 30 |
| light screen | psychic | Status | — | — | 30 |
| low kick | fighting | Physical | — | 100 | 20 |
| low sweep | fighting | Physical | 65 | 100 | 20 |
| magnet rise | electric | Status | — | — | 10 |
| mega kick | normal | Physical | 120 | 75 | 5 |
| mega punch | normal | Physical | 80 | 85 | 20 |
| metal sound | steel | Status | — | 85 | 40 |
| metronome | normal | Status | — | — | 10 |
| mud slap | ground | Special | 20 | 100 | 10 |
| natural gift | normal | Physical | — | 100 | 15 |
| power up punch | fighting | Physical | 40 | 100 | 20 |
| protect | normal | Status | — | — | 10 |
| psychic | psychic | Special | 90 | 100 | 10 |
| quick attack | normal | Physical | 40 | 100 | 30 |
| rain dance | water | Status | — | — | 5 |
| reflect | psychic | Status | — | — | 20 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| rising voltage | electric | Special | 70 | 100 | 20 |
| rock climb | normal | Physical | 90 | 85 | 20 |
| rock slide | rock | Physical | 75 | 90 | 10 |
| rock smash | fighting | Physical | 40 | 100 | 15 |
| rock tomb | rock | Physical | 60 | 95 | 15 |
| round | normal | Special | 60 | 100 | 15 |
| screech | normal | Status | — | 85 | 40 |
| secret power | normal | Physical | 70 | 100 | 20 |
| shock wave | electric | Special | 60 | — | 20 |
| signal beam | bug | Special | 75 | 100 | 15 |
| sleep talk | normal | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| spark | electric | Physical | 65 | 100 | 20 |
| stomping tantrum | ground | Physical | 75 | 100 | 10 |
| strength | normal | Physical | 80 | 100 | 15 |
| substitute | normal | Status | — | — | 10 |
| supercell slam | electric | Physical | 100 | 95 | 15 |
| swagger | normal | Status | — | 85 | 15 |
| swift | normal | Special | 60 | — | 20 |
| take down | normal | Physical | 90 | 85 | 20 |
| taunt | dark | Status | — | 100 | 20 |
| tera blast | normal | Special | 80 | 100 | 10 |
| thief | dark | Physical | 60 | 100 | 25 |
| thunder | electric | Special | 110 | 70 | 10 |
| thunder punch | electric | Physical | 75 | 100 | 15 |
| thunder shock | electric | Special | 40 | 100 | 30 |
| thunder wave | electric | Status | — | 90 | 20 |
| thunderbolt | electric | Special | 90 | 100 | 15 |
| torment | dark | Status | — | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| trailblaze | grass | Physical | 50 | 100 | 20 |
| uproar | normal | Special | 90 | 100 | 10 |
| volt switch | electric | Special | 70 | 100 | 20 |
| weather ball | normal | Special | 50 | 100 | 10 |
| wild charge | electric | Physical | 90 | 100 | 15 |
In competitive Pokémon battles, Electivire is valued primarily for its exceptional Attack stat of 123 and respectable Speed stat of 95, making it a dangerous physical attacker that can outspeed many common threats. Its base Special Attack of 95 provides adequate coverage for special Electric-type moves, allowing for mixed movesets that utilize both physical and special attacks depending on the situation and opposing Pokémon. The Motor Drive ability is particularly notable in competitive contexts, as it allows Electivire to absorb Electric-type moves aimed at it and boost its Speed stat by one stage, turning potential weaknesses into strategic advantages and enabling setup opportunities. With a base Special Defense of 85 and Defense of 67, Electivire possesses moderate bulk that allows it to survive certain hits, though it is not designed as a defensive wall and should be played as an offensive threat. Its movepool includes access to powerful physical attacks like Earthquake, Close Combat, and Brick Break through TM compatibility, as well as special Electric-type coverage, allowing trainers to customize their Electivire's moveset to counter specific metagame threats. The total base stat of 540 places Electivire in the mid-tier range competitively, making it viable in lower-tier formats and functional in standard competitive play with proper team support and strategy.
Electivire is a electric type Pokemon.
Electivire evolved from electabuzz that evolved from elekid.
Electivire is weak to ground type moves.
Electivire has established itself as a memorable and recognizable Electric-type Pokémon within the broader Pokémon franchise and popular culture. The character has appeared prominently in the Pokémon anime series, most notably as a key Pokémon in Gary Oak's competitive team and as a powerful addition to Paul's roster, where it demonstrated the fierce strength and aggressive battling style that characterizes the species. These significant anime appearances helped solidify Electivire's place in the minds of fans and viewers, particularly those who watched the Diamond and Pearl series where several memorable battles featuring Electivire took place. The Pokémon's distinctive design with its electrical tails and humanoid appearance has made it a popular choice for fan art, merchandise, and competitive team building. Electivire's inclusion as a Trophy Pokémon in Super Smash Bros. Brawl further cemented its cultural presence by introducing it to the broader gaming community beyond traditional Pokémon players. Its reputation as a powerful, aggressive Pokémon with impressive electrical output has made it a fan favorite for trainers seeking a reliable and visually striking Electric-type addition to their teams.
Electivire's availability varies significantly depending on the game generation and version in question. In most recent games, Electivire can be found through various methods including wild encounters in specific locations, in-game trades, or breeding from Electabuzz with an Electirizer held item during a trade evolution. The catch rate of 30 indicates that Electivire is moderately challenging to capture in the wild, requiring some effort and proper Pokéball selection to successfully add to one's party. In Pokémon Legends: Arceus, Electivire appears in the Pokédex as entry number 184, reflecting the game's regional classification system. In the Crown Tundra expansion of Pokémon Sword and Shield, Electivire is available as entry 0017 in the regional Pokédex, making it accessible to players of those versions. The Indigo Disk DLC further expanded access to Electivire as entry 0012, ensuring that modern players have reliable methods to obtain this Pokémon. Trading mechanics remain crucial for obtaining Electivire, as the requirement for an Electirizer during trade evolution means that players must either engage in trading with other trainers or use game mechanics that simulate trades to complete the evolution. Its moderate catch rate and availability in numerous games make Electivire relatively accessible compared to legendaries or rarer Pokémon, though dedicated effort is required to fully obtain and train one to competitive levels.