Pokemondex
#0186politoed
#0188skiploom

hoppip

Generation II · #0187 — Cottonweed Pokémon

Hoppip, known as the Cottonweed Pokémon, is a diminutive Grass/Flying-type that debuted in Generation II. With National Pokédex number 187, Hoppip represents one of the smallest and lightest Pokémon ever discovered, weighing merely 0.5 kilograms and standing only 0.4 meters tall. Despite its fragile appearance, this dual-type possesses remarkable survival instincts adapted to its life as an airborne wanderer. Hoppip's ease of capture—reflected in its exceptionally high catch rate of 255—belies its complex behavioral patterns and ecological significance in temperate grasslands worldwide.

Base Stats

HP35
Attack35
Defense40
Sp. Atk35
Sp. Def55
Speed50
Total250
Height

0.4m

Weight

0.5kg

Category

Cottonweed Pokémon

Gender

Male 50% / Female 50%

Color

pink

Shape

upright

Habitat

grassland

Abilities
Chlorophyll

Doubles Speed during strong sunlight.

Leaf Guard

Protects against major status ailments during strong sunlight.

InfiltratorHidden

Bypasses light screen, reflect, and safeguard.

Hoppip Biology & Physical Characteristics

Hoppip's physiology is distinctly adapted for an aerial lifestyle, featuring an extraordinarily light body composed largely of fluffy, cotton-like tissue. Its rounded, pink form is crowned with long green leaves that sprout from the top of its head, resembling dandelion fronds with their characteristic ragged edges. The Pokémon possesses large, triangular ears with dark interiors and small, beady yellow eyes that contribute to its perpetually innocent expression. Its stubby arms and legs terminate in circular yellow pads that provide crucial grip against the ground, while a short, rounded tail completes its cherubic silhouette. Internally, Hoppip's cellular structure is remarkably porous, enabling it to achieve near-weightlessness—a biological marvel that comes with significant vulnerability to environmental forces. The species demonstrates a specialized defense mechanism wherein its leaves can physically link with those of nearby Hoppip, creating unified clusters that resist strong winds. This botanical interconnection suggests a form of chemical or tactile communication between individuals.

Pokedex Numbers

national#187
original johto#67
updated johto#67
kalos central#135
paldea#16

Training

EV Yield1 Sp. Def
Catch Rate255
Base Happiness70
Base Exp.50
Growth Ratemedium slow

Breeding

Egg Groupsfairy, plant
GenderMale 50% / Female 50%
Egg Cycles20 (5355 steps)

Hoppip Breeding, Gender Ratio & Egg Groups

Hoppip demonstrates a perfectly balanced gender distribution, with exactly 50% of the species being male and 50% female, allowing for straightforward breeding without complications. The species belongs to the Fairy and Plant egg groups, making it compatible with a diverse range of breeding partners across these categories. With a base friendship value of 70, Hoppip shows moderate initial affection toward trainers, suggesting a naturally cautious but not hostile temperament. The egg hatching cycle requires 20 egg cycles to complete, equivalent to approximately 4,884 to 5,140 steps of player movement, making Hoppip relatively quick to breed compared to many other Pokémon. Its medium-slow growth rate means that Hoppip and its evolutionary line reach their full potential gradually rather than explosively, rewarding patient trainers with steady, predictable development.

Sprites

hoppip Front
Front
hoppip Back
Back
hoppip Shiny Front
Shiny Front
hoppip Shiny Back
Shiny Back
hoppip Home
Home
hoppip Home Shiny
Home Shiny
hoppip Showdown
Showdown
hoppip Showdown Shiny
Showdown Shiny

TMs & HMs

tm01

lets go pikachu lets go eevee

tm02

crystal

tm02

gold silver

tm02

sword shield

tm03

yellow

tm03

crystal

tm03

gold silver

tm03

red blue

tm03

lets go pikachu lets go eevee

tm03

blue japan

tm03

red green japan

tm05

lets go pikachu lets go eevee

tm06

yellow

tm06

gold silver

tm06

red blue

tm06

crystal

tm06

emerald

tm06

firered leafgreen

tm06

diamond pearl

tm06

platinum

+573 more TMs/HMs

Hoppip Evolution, Mega Evolution & Special Forms

Hoppip occupies the first position in a three-stage evolutionary line culminating in the much bulkier Jumpluff. At level 18, Hoppip evolves into Skiploom, a more agile intermediate form that retains the Grass/Flying typing while gaining modest stat improvements and a more defined appearance with a single large leaf crown. The secondary evolution occurs at level 27, when Skiploom transforms into Jumpluff, achieving substantially greater size and weight while maintaining the dual typing. The progression mirrors the species' maturation from a weightless seedling to a mature dispersal unit, with each evolutionary stage representing increased structural complexity and defensive capability. Unlike many evolutionary lines, Hoppip's family does not receive form variations or mega evolutions, remaining consistent across all generations since its introduction.

Where to Find

kanto route 15

kanto

goldLv. 24-24 (5% chance)
goldLv. 24-24 (4% chance)
goldLv. 22-22 (10% chance)

+33 more

kanto route 13

kanto

goldLv. 24-24 (5% chance)
goldLv. 24-24 (5% chance)
goldLv. 24-24 (4% chance)

+33 more

johto route 33

johto

goldLv. 6-6 (30% chance)
goldLv. 8-8 (5% chance)
goldLv. 8-8 (5% chance)

+27 more

kanto route 14

kanto

goldLv. 24-24 (10% chance)
goldLv. 24-24 (10% chance)
silverLv. 24-24 (10% chance)

+11 more

johto route 32

johto

goldLv. 6-6 (10% chance)
goldLv. 6-6 (10% chance)
silverLv. 6-6 (10% chance)

+15 more

kanto route 11

kanto

crystalLv. 14-14 (30% chance)
crystalLv. 14-14 (30% chance)
crystalLv. 16-16 (4% chance)

+3 more

johto route 29

johto

crystalLv. 3-3 (4% chance)
crystalLv. 3-3 (4% chance)
crystalLv. 3-3 (1% chance)

+1 more

johto route 30

johto

crystalLv. 4-4 (4% chance)
crystalLv. 4-4 (4% chance)
crystalLv. 4-4 (1% chance)

+1 more

johto route 31

johto

crystalLv. 5-5 (4% chance)
crystalLv. 5-5 (4% chance)
crystalLv. 5-5 (1% chance)

+1 more

five isle meadow

kanto

fireredLv. 5-15 (30% chance)
fireredLv. 10-10 (10% chance)
fireredLv. 15-15 (5% chance)

+3 more

water labyrinth

kanto

fireredLv. 5-15 (30% chance)
leafgreenLv. 5-15 (30% chance)

resort gorgeous

kanto

fireredLv. 5-15 (30% chance)
leafgreenLv. 5-15 (30% chance)

memorial pillar

kanto

fireredLv. 16-16 (5% chance)
fireredLv. 6-6 (5% chance)
fireredLv. 8-8 (4% chance)

+23 more

five island

kanto

fireredLv. 5-15 (30% chance)
leafgreenLv. 5-15 (30% chance)

sinnoh route 205

sinnoh

diamondLv. 10-10 (1% chance)
diamondLv. 9-9 (10% chance)
diamondLv. 10-10 (1% chance)

+11 more

fuego ironworks

sinnoh

pearlLv. 29-29 (10% chance)
pearlLv. 29-29 (10% chance)

johto safari zone

johto

heartgoldLv. 17-17 (10% chance)
heartgoldLv. 17-17 (10% chance)
heartgoldLv. 16-16 (10% chance)

+11 more

johto route 48

johto

heartgoldLv. 22-22 (1% chance)
heartgoldLv. 20-20 (10% chance)
soulsilverLv. 22-22 (1% chance)

+1 more

Hoppip Behaviour and Natural Habitat

Hoppip exhibits a fascinating dichotomy in its relationship with air currents: while it will deliberately cluster with other members of its species to withstand gale-force winds, it genuinely enjoys gentle breezes and freely drifts on favorable air movements. Its capacity for long-distance dispersal means individual Hoppip can travel vast distances, eventually settling in new territories across temperate zones. The Pokédex notes that Hoppip can be carried away on even the gentlest breeze and may float all the way to the next town—a testament to its aerodynamic design and minimal mass. This species is found exclusively in temperate regions, avoiding cold climates entirely, and thrives in diverse environments including grasslands, fields, mountains, and even urban areas. Hoppip's arrival in spring marks seasonal transitions in ecosystems, making it a reliable indicator of warming weather. The species demonstrates sophisticated sensory abilities, detecting approaching strong winds with enough advance warning to allow for defensive clustering behavior. Its clusters in fields and mountains are said to herald spring's approach, establishing Hoppip as a culturally significant seasonal marker across multiple regions.

Pokedex Entries

gold

To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.

silver

Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.

crystal

It can be carried away on even the gentlest breeze. It may even float all the way to the next town.

rubysapphire

This POKéMON drifts and floats with the wind. If it senses the approach of strong winds, HOPPIP links its leaves with other HOPPIP to prepare against being blown away.

emerald

This POKéMON drifts and floats with the wind. If it senses the approach of strong winds, a HOPPIP links leaves with others to prepare against being blown away.

firered

Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.

leafgreen

To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.

diamondpearlplatinum

It drifts on winds. It is said that when HOPPIP gather in fields and mountains, spring is on the way.

heartgold

To keep from being blown away by the wind, they gather in clusters. But they do enjoy gentle breezes.

soulsilver

Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.

blackwhite

It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.

black 2white 2

It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.

x

Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.

y

It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.

omega rubyalpha sapphire

This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, Hoppip links its leaves with other Hoppip to prepare against being blown away.

Hoppip Name Origin & Design Inspiration

The name Hoppip derives from a combination of 'hop,' referencing its bouncing movement and the hops plant, and 'pip,' commonly used for seeds or small objects. Its Japanese designation, Hanecco (ハネッコ), combines 'hane' meaning wing or feather with 'ecco,' an onomatopoeia for small, fluffy sounds. The design itself was inspired by the dandelion, specifically the delicate seed head that disperses via wind currents—a botanical parallel that explains Hoppip's aerodynamic form and leaf-crown design. The pink coloration, unusual for most grass-types, was chosen to emphasize the species' softness and approachability, distinguishing it visually from the green-dominated grass-type aesthetic. The circular yellow pads on its feet represent the adhesive properties necessary for grip, while the triangular ears enhance its cute factor while potentially serving as wind-sensitive organs in its biological design.

Learnable Moves

Hoppip can learn 83 moves:

Move
Type
Cat.
Power
Acc.
PP
absorbgrass
Special
2010025
acrobaticsflying
Physical
5510015
aerial aceflying
Physical
6020
amnesiapsychic
Status
20
aromatherapygrass
Status
5
attractnormal
Status
10015
baton passnormal
Status
40
bounceflying
Physical
85855
bullet seedgrass
Physical
2510030
captivatenormal
Status
10020
charmfairy
Status
10020
confidenormal
Status
20
confusionpsychic
Special
5010025
cotton guardgrass
Status
10
cotton sporegrass
Status
10040
curseghost
Status
10
dazzling gleamfairy
Special
8010010
defense curlnormal
Status
40
double teamnormal
Status
15
double edgenormal
Physical
12010015
encorenormal
Status
1005
endurenormal
Status
10
energy ballgrass
Special
9010010
facadenormal
Physical
7010020
fairy windfairy
Special
4010030
flashnormal
Status
10020
flingdark
Physical
10010
frustrationnormal
Physical
10020
giga draingrass
Special
7510010
grass knotgrass
Special
10020
grassy terraingrass
Status
10
growlnormal
Status
10040
headbuttnormal
Physical
7010015
helping handnormal
Status
20
hidden powernormal
Special
6010015
infestationbug
Special
2010020
leaf stormgrass
Special
130905
leech seedgrass
Status
9010
light screenpsychic
Status
30
lungebug
Physical
8010015
magical leafgrass
Special
6020
mega draingrass
Special
4010015
mementodark
Status
10010
mimicnormal
Status
10
natural giftnormal
Physical
10015
pay daynormal
Physical
4010020
poison powderpoison
Status
7535
pollen puffbug
Special
9010015
protectnormal
Status
10
psych upnormal
Status
10
rage powderbug
Status
20
rain dancewater
Status
5
reflectpsychic
Status
20
restpsychic
Status
5
returnnormal
Physical
10020
roundnormal
Special
6010015
secret powernormal
Physical
7010020
seed bombgrass
Physical
8010015
silver windbug
Special
601005
sleep powdergrass
Status
7515
sleep talknormal
Status
10
snorenormal
Special
5010015
solar beamgrass
Special
12010010
splashnormal
Status
40
strength sapgrass
Status
10010
stun sporegrass
Status
7530
substitutenormal
Status
10
sunny dayfire
Status
5
swaggernormal
Status
8515
sweet scentnormal
Status
10020
switcheroodark
Status
10010
swords dancenormal
Status
20
synthesisgrass
Status
5
tacklenormal
Physical
4010035
tail whipnormal
Status
10030
tailwindflying
Status
15
take downnormal
Physical
908520
tera blastnormal
Special
8010010
thiefdark
Physical
6010025
toxicpoison
Status
9010
trailblazegrass
Physical
5010020
u turnbug
Physical
7010020
worry seedgrass
Status
10010

Hoppip Competitive Battle Guide

Hoppip's competitive viability is severely limited by its diminutive base stats, with a meager total of 250 distributed across six stats that rarely exceed 55 points. The highest stat, Special Defense at 55, provides minimal competitive advantage, while Attack and Special Attack both languish at 35, making offensive coverage virtually impossible. Its Speed stat of 50 prevents it from outspeeding most relevant threats, though its Chlorophyll ability theoretically doubles its speed in sun-based teams, raising it to 100—still mediocre by competitive standards. The Hidden Ability, Infiltrator, bypasses screens and Safeguard but provides little utility given Hoppip's inability to capitalize on such advantages offensively. Competitive trainers must evolve Hoppip to Jumpluff or use it exclusively in Little Cup formats where base stats are equalized. In Little Cup, Hoppip's dual-typing and access to Synthesis, Sleep Powder, and U-turn provide marginal utility, though faster, bulkier alternatives typically outperform it. The species serves primarily as a Pokédex entry rather than a viable competitive participant.

Commonly Asked Questions About Hoppip

What type is Hoppip?

Hoppip is a grass and flying type Pokemon.

What does Hoppip evolve into?

Hoppip evolves into skiploom, then into jumpluff.

What are Hoppip's weaknesses?

Hoppip is weak to flying, poison, rock, fire and ice type moves.

Where can I find Hoppip?

Hoppip can be found in kanto route 15 (kanto), kanto route 13 (kanto) and johto route 33 (johto) and 15 other locations.

Hoppip Cultural Impact & Franchise History

Despite its minimal competitive presence, Hoppip occupies a cherished position in Pokémon culture as an iconic early-game Johto region encounter. Its appearance in Pokémon Gold and Silver versions established it as a generational ambassador for the Grass/Flying dual-type, preceding the more prominent Jumpluff. The species has maintained consistent presence across anime adaptations, appearing in multiple episodes of the Pokémon animated series and trading card game releases. Its design has influenced subsequent grass-type Pokémon aesthetics, particularly regarding the use of botanical elements combined with wind-based mechanics. The Pokédex's poetic descriptions of Hoppip's seasonal arrival have elevated it to symbolic status in fan communities, where it represents renewal and spring transitions. Gaming communities frequently discuss Hoppip as a prime example of deliberate power scaling within evolutionary lines, where the base form is intentionally weak to incentivize progression. Fan art communities celebrate Hoppip's adorable design, generating consistent creative output across decades.

Where to Find Hoppip in Every Pokémon Game

Hoppip enjoys remarkably broad availability across Pokémon game titles, appearing in virtually every mainline generation since Generation II. It can be encountered in the wild throughout Johto in Gold/Silver/Crystal and HeartGold/SoulSilver versions, typically in early-game grass areas where trainers first assemble their teams. The species appears in various routes across Kanto, Hoenn, Sinnoh, and other regions, ensuring accessibility for players seeking to complete their Pokédex entries. In more recent generations, including Scarlet and Violet, Hoppip maintains availability, though often as a lower-level encounter in specific biomes. Its exceptionally high catch rate of 255 means that even standard Poké Balls capture it with near-guaranteed success, eliminating the frustration often associated with early-game catching. Additionally, Hoppip is available through breeding if players already possess Skiploom or Jumpluff, providing an alternative acquisition method for completionists. Its universal compatibility with Fairy and Plant egg groups further facilitates breeding-based acquisition strategies across diverse trainer teams.