Generation I · #0097 — Hypnosis Pokémon
Hypno is a Psychic-type Pokémon that stands as the evolved form of Drowzee, first introduced in Generation I. This fascinating creature holds the distinction of being classified as the Hypnosis Pokémon, a title that perfectly encapsulates its primary ability and behavioral nature. With a base stat total of 483, Hypno demonstrates a well-rounded psychic powerhouse, particularly excelling in Special Defense with an impressive base stat of 115. The Pokémon's signature tool of the trade is its iconic pendulum, which it perpetually holds and meticulously maintains—a device so integral to its identity that Hypno becomes visibly despondent when it sustains damage. Trainers and researchers alike have noted that this creature represents one of the most intriguing psychological threats in the Pokémon world, capable of inducing sleep in opponents within mere seconds through hypnotic suggestion.
1.6m
75.6kg
Hypnosis Pokémon
Male 50% / Female 50%
yellow
humanoid
grassland
Prevents sleep.
Reveals the opponents' strongest move upon entering battle.
Prevents flinching.
Hypno presents a distinctly humanoid appearance with its bipedal stance and digitally-structured hands featuring five fingers each. Its body is covered in bright yellow skin, contrasting sharply with the triangular ears that crown its head, each featuring brown interiors that add visual depth to its design. A prominent characteristic is the white fur ruff encircling its neck, which is notably longer in female specimens, providing a subtle yet meaningful sexual dimorphism. The creature's most recognizable feature is undoubtedly its pendulum, fashioned from a flat, silver ring-like device that it grips firmly in its left hand—a possession so essential to its nature that it is literally never observed without it. Its lower extremities terminate in three-toed feet, each sporting pink pads on the undersides that aid in mobility and balance. The Pokémon's facial features include sleepy, half-lidded eyes that convey an almost perpetual state of drowsiness, and a prominent nose that dominates the center of its face, all contributing to its hypnotic, trance-inducing appearance.
Hypno exhibits an equal gender ratio of 50% male to 50% female, allowing for balanced breeding prospects among trainers seeking to propagate the species. The most visually apparent sexual dimorphism presents itself in the white fur ruff encircling the Pokémon's neck, which extends noticeably longer on female specimens compared to their male counterparts. This distinction, while subtle, provides researchers and trainers with a reliable visual indicator for determining Hypno's biological sex in the field or during in-game encounters. Hypno belongs to the Human-Like Egg Group, a classification that reflects its bipedal, humanoid morphology and places it alongside other notably anthropomorphic Pokémon species. The breeding cycle requires 20 egg cycles to produce viable offspring, equivalent to approximately 4,884 to 5,140 steps traveled by the trainer carrying the egg. With a base friendship value of 70, Hypno demonstrates moderate affability toward trainers, though building a stronger bond requires dedicated care and positive interactions. Female Hypno have historically been sought after by breeders and collectors who appreciate the aesthetic distinction provided by their more prominent neck ruff, though both genders possess equivalent combat capabilities and psychic prowess.
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crystal
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red blue
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diamond pearl
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firered leafgreen
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ruby sapphire
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heartgold soulsilver
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lets go pikachu lets go eevee
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+659 more TMs/HMs
This Pokémon has visible differences between male and female forms.
Hypno evolves from Drowzee when the latter reaches level 26, marking a significant transformation in both physical form and psychic capabilities. Unlike many evolutions that represent merely enhanced versions of their predecessors, the transformation from Drowzee to Hypno represents a maturation into a more sophisticated and powerful psychic entity. This evolution grants Drowzee substantially improved statistics across multiple categories, with particularly notable increases in Special Defense and overall psychic potency. The evolution process is straightforward and does not require special items, stones, or unique environmental conditions—simply leveling up to the threshold of 26 marks the metamorphosis. Upon evolution, the newly-formed Hypno gains access to more formidable psychic techniques and moves, enabling it to function as a more dominant force in competitive battling scenarios. The Pokémon retains the essential characteristics of its pre-evolution while refining and perfecting them, with the pendulum becoming even more crucial and integral to its identity as it matures.
kanto
+1 more
kanto
+13 more
kanto
+3 more
johto
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alola
+3 more
alola
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Hypno exhibits a predatory nature deeply intertwined with dream consumption and hypnotic manipulation. According to various Pokédex entries, when extremely hungry, Hypno will deliberately put humans it encounters into a sleep state before proceeding to feast upon their dreams—though it shows particular preference for those experiencing pleasant, positive dreams. The creature is known to carry away individuals experiencing particularly good dreams, and historical incidents have documented cases of Hypno abducting sleeping children, making it one of the more unsettling Pokémon in terms of human interaction. However, regional variations in behavior have been documented; in the Alola region, Hypno has primarily adapted to preying on Komala rather than pursuing humans, with recorded cases of Hypno targeting people becoming notably rare in that ecosystem. Interestingly, some Hypno have been trained to assist medical professionals in hospitals, using their hypnotic abilities therapeutically to help patients suffering from insomnia achieve restful sleep. The Pokémon typically resides away from heavily populated areas, preferring less-traveled roads and isolated locations where it can await unsuspecting prey while continuously polishing and maintaining its precious pendulum.
When it locks eyes with an enemy, it will use a mix ofPSI moves such as HYPNOSIS and CONFUSION.
Avoid eye contact if you come across one. It will tryto put you to sleep by using its pendulum.
When it is very hungry, it puts humans it meets tosleep, then it feasts on their dreams.
Always holding a pendulum that it rocks at a steadyrhythm, it causes drowsiness in any one nearby.
The longer it swings its pendulum, thelonger the effects of its hypnosis last.
HYPNO holds a pendulum in its hand. The arcing movement and glitter of the pendulum lull the foe into a deep stateof hypnosis. While this POKéMON searches for prey, it polishes the pendulum.
The arcing movement and glitter of the pendulum in a HYPNO’s hand lull the foe into deep hypnosis. While searching for prey, it polishes the pendulum.
It carries a pendulum-like device. There once was an incident in which it took away a child it hypnotized.
When it locks eyes with an enemy, it will use a mix of PSI moves such as HYPNOSIS and CONFUSION.
Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
When it is very hungry, it puts humans it meets to sleep, then it feasts on their dreams.
Always holding a pendulum that it swings at a steady rhythm, it causes drowsiness in anyone nearby.
Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
It carries a pendulum-like device. There once was an incident in which it took away a child it hypnotized.
Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
Hypno holds a pendulum in its hand. The arcing movement and glitter of the pendulum lull the foe into a deep state of hypnosis. While this Pokémon searches for prey, it polishes the pendulum.
While it is an extremely dangerous Pokémon, people who are in need of a good, sound sleep call it their savior.
In Alola, Komala is Hypno’s main target. It rarely harms people.
As a matter of course, it makes anyone it meets fall asleep and has a taste of their dreams. Anyone having a good dream, it carries off.
There are some Hypno that assist doctors with patients who can’t sleep at night in hospitals.
Avoid eye contact if you come across one. It will try to put you to sleep by using its pendulum.
The name Hypno derives directly from the concept of hypnosis, reflecting the creature's primary ability and behavioral characteristic. In Japan, Hypno is known as Sleeper (スリーパー), a designation that emphasizes both the sleep-inducing properties of its hypnotic abilities and its perpetually drowsy appearance. This nomenclature perfectly encapsulates the duality of Hypno's nature—simultaneously presenting the appearance of drowsiness while possessing the psychic capability to induce that very state in others. The pendulum design draws inspiration from historical hypnotic devices famously employed by stage hypnotists and practitioners of psychological manipulation, creating an immediately recognizable and thematically appropriate tool. The humanoid body structure reflects a broader design philosophy in Generation I Pokémon that drew inspiration from human forms and folklore figures, positioning Hypno within the archetype of the mystical, otherworldly human-like creature. The yellow coloration evokes associations with psychic energy and otherworldliness, while the white fur ruff adds an almost formal, professorial quality that suggests intelligence and sophistication. The triangular ears and sleepy expression combine to create a visage that is simultaneously non-threatening and subtly unsettling, perfectly suited to a creature that lulls victims into helpless unconsciousness.
Hypno can learn 81 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| attract | normal | Status | — | 100 | 15 |
| barrier | psychic | Status | — | — | 20 |
| baton pass | normal | Status | — | — | 40 |
| bide | normal | Physical | — | — | 10 |
| body slam | normal | Physical | 85 | 100 | 15 |
| brick break | fighting | Physical | 75 | 100 | 15 |
| confuse ray | ghost | Status | — | 100 | 10 |
| confusion | psychic | Special | 50 | 100 | 25 |
| counter | fighting | Physical | — | 100 | 20 |
| curse | ghost | Status | — | — | 10 |
| disable | normal | Status | — | 100 | 20 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| dream eater | psychic | Special | 100 | 100 | 15 |
| dynamic punch | fighting | Physical | 100 | 50 | 5 |
| encore | normal | Status | — | 100 | 5 |
| endeavor | normal | Physical | — | 100 | 5 |
| endure | normal | Status | — | — | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| fire punch | fire | Physical | 75 | 100 | 15 |
| flash | normal | Status | — | 100 | 20 |
| focus punch | fighting | Physical | 150 | 100 | 20 |
| frustration | normal | Physical | — | 100 | 20 |
| future sight | psychic | Special | 120 | 100 | 10 |
| haze | ice | Status | — | — | 30 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| helping hand | normal | Status | — | — | 20 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| hypnosis | psychic | Status | — | 60 | 20 |
| ice punch | ice | Physical | 75 | 100 | 15 |
| knock off | dark | Physical | 65 | 100 | 20 |
| light screen | psychic | Status | — | — | 30 |
| low kick | fighting | Physical | — | 100 | 20 |
| magic coat | psychic | Status | — | — | 15 |
| meditate | psychic | Status | — | — | 40 |
| mega kick | normal | Physical | 120 | 75 | 5 |
| mega punch | normal | Physical | 80 | 85 | 20 |
| metronome | normal | Status | — | — | 10 |
| mimic | normal | Status | — | — | 10 |
| mind reader | normal | Status | — | — | 5 |
| night shade | ghost | Special | — | 100 | 15 |
| nightmare | ghost | Status | — | 100 | 15 |
| poison gas | poison | Status | — | 90 | 40 |
| pound | normal | Physical | 40 | 100 | 35 |
| protect | normal | Status | — | — | 10 |
| psybeam | psychic | Special | 65 | 100 | 20 |
| psych up | normal | Status | — | — | 10 |
| psychic | psychic | Special | 90 | 100 | 10 |
| psywave | psychic | Special | — | 100 | 15 |
| rage | normal | Physical | 20 | 100 | 20 |
| rain dance | water | Status | — | — | 5 |
| recycle | normal | Status | — | — | 10 |
| reflect | psychic | Status | — | — | 20 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| role play | psychic | Status | — | — | 10 |
| safeguard | normal | Status | — | — | 25 |
| scary face | normal | Status | — | 100 | 10 |
| seismic toss | fighting | Physical | — | 100 | 20 |
| shadow ball | ghost | Special | 80 | 100 | 15 |
| skill swap | psychic | Status | — | — | 10 |
| skull bash | normal | Physical | 130 | 100 | 10 |
| sleep talk | normal | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| submission | fighting | Physical | 80 | 80 | 20 |
| substitute | normal | Status | — | — | 10 |
| sunny day | fire | Status | — | — | 5 |
| swagger | normal | Status | — | 85 | 15 |
| swift | normal | Special | 60 | — | 20 |
| take down | normal | Physical | 90 | 85 | 20 |
| taunt | dark | Status | — | 100 | 20 |
| teleport | psychic | Status | — | — | 20 |
| thief | dark | Physical | 60 | 100 | 25 |
| thunder punch | electric | Physical | 75 | 100 | 15 |
| thunder wave | electric | Status | — | 90 | 20 |
| torment | dark | Status | — | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| tri attack | normal | Special | 80 | 100 | 10 |
| trick | psychic | Status | — | 100 | 10 |
| zap cannon | electric | Special | 120 | 50 | 5 |
In competitive Pokémon battling, Hypno occupies a specialized niche as a defensive psychic specialist, leveraging its exceptional base Special Defense stat of 115 to absorb special attacks that would cripple many other Pokémon. The creature's base stat distribution, while totaling 483, is somewhat unbalanced, with emphasis concentrated in defensive and special defensive capabilities rather than offensive firepower. Hypno's 73 base Special Attack falls short of delivering devastating damage output, making it less suited to sweeping opponent teams through sheer destructive force. However, its access to the Insomnia ability proves invaluable against opponents relying on sleep-inducing strategies, while the Forewarn ability provides critical information by revealing an opponent's strongest move upon entering battle, enabling strategic decision-making. The hidden ability Inner Focus prevents flinching, protecting Hypno from priority moves and high-speed interrupt tactics. Competitive trainers often employ Hypno in roles emphasizing status moves, psychic coverage, and defensive pivoting, utilizing moves such as Psychic, Shadow Ball, and Focus Blast for moderate coverage. Its decent bulk and reasonable Speed of 67 allow it to function as a mid-game wall, though it struggles against the physical attackers and dark-type opponents that proliferate in modern competitive environments.
Hypno is a psychic type Pokemon.
Hypno evolved from drowzee.
Hypno is weak to bug, ghost and dark type moves.
Hypno can be found in cerulean cave (kanto), kanto route 11 (kanto) and berry forest (kanto) and 3 other locations.
Hypno has maintained a persistent presence in Pokémon media and popular culture since its debut in Generation I, becoming particularly memorable for its unsettling nature and the dark implications surrounding its interaction with humans. The creature's propensity for stealing humans and consuming their dreams has made it a fan-favorite subject for creepypasta fiction and psychological interpretations within the broader Pokémon community. In the Pokémon anime series, Hypno has appeared in multiple episodes as both a comedic and occasionally menacing character, with trainers and protagonists frequently encountering Hypno in situations highlighting its hypnotic prowess. The pendulum design has become iconic across merchandise, artwork, and fan communities, with the hypnotic spiral swinging motion becoming synonymous with psychic powers and mind control in Pokémon visual media. Hypno's therapeutic applications, particularly its role assisting hospital patients with insomnia, have provided an interesting counterbalance to its more sinister associations, demonstrating that the species possesses capacity for benevolent contribution to society despite its predatory nature. The creature has been featured prominently in multiple Pokédex entries across generations, with developers consistently emphasizing the fascinating duality of danger and beneficial utility that defines the species. Gaming communities continue to generate discussions and theories regarding the ethical implications of Hypno's dream-consuming behavior, making it a subject of ongoing cultural examination.
Hypno's availability throughout the Pokémon game series has remained consistently robust across most generations, though specific encounter methods vary significantly by region and game version. In the original Red, Blue, and Yellow versions set in Kanto, Hypno appears in the Pokédex as National #097, with trainers obtaining it through evolution of Drowzee at level 26. The species has maintained its National Pokédex number of 097 consistently throughout most generations, though regional Pokédex placements have shifted substantially—appearing as #0088 in the Gold/Silver/Crystal Johto Pokédex, returning to #0097 in FireRed/LeafGreen, and receiving notably lower placements in newer region Pokédices including the Alola region (#0055 and #0067 depending on Sun/Moon versus Ultra Sun/Ultra Moon versions). In Let's Go Pikachu and Let's Go Eevee, Hypno maintains its traditional National #097 position and can be obtained through standard leveling of Drowzee or direct encounters. Contemporary games in the Scarlet and Violet generation feature Hypno with a Pokédex placement of #0067, reflecting shifts in regional numbering conventions. The species' presence in Pokémon GO has made it accessible to mobile players, while its inclusion in multiple competitive formats ensures consistent tournament availability for serious trainers seeking to incorporate its defensive psychic capabilities into battle teams.