Pokemondex
#0258mudkip
#0260swampert

marshtomp

Generation III · #0259 — Mud Fish Pokémon

Marshtomp is a Water/Ground-type Pokémon from Generation III that represents the second stage of evolution in the Mudkip evolutionary line. As National Pokédex #259, this Mud Fish Pokémon occupies an important transitional role between its unevolved form and its final evolution, Swampert. Standing at just 0.7 meters tall and weighing 28.0 kilograms, Marshtomp is a compact but powerful amphibian that has adapted remarkably well to life on muddy terrain. The Pokémon is predominantly found in the Hoenn region and serves as a popular choice for trainers seeking a balanced Water-type Pokémon with surprising terrestrial capabilities. Its dual typing grants it unique defensive properties and tactical advantages that distinguish it from other Water-types, making it a noteworthy member of any trainer's team during their journey through Hoenn.

Base Stats

HP70
Attack85
Defense70
Sp. Atk60
Sp. Def70
Speed50
Total405
Height

0.7m

Weight

28.0kg

Category

Mud Fish Pokémon

Gender

Male 87.5% / Female 12.5%

Color

blue

Shape

upright

Habitat

waters-edge

Abilities
Torrent

Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less.

DampHidden

Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.

Marshtomp Biology & Physical Characteristics

Marshtomp is a bipedal amphibian Pokémon with a distinctly salamander-like or mudskipper-like appearance that reflects its evolutionary adaptation to swampy environments. Its body is primarily light blue with a lighter shade of blue covering its underside and an distinctive orange belly that provides visual contrast. The Pokémon features an angular black fin on its head, small orange eyes, and a pair of prominent orange gills positioned at the ends of both cheeks, allowing it to extract oxygen from both air and water. Marshtomp possesses long arms equipped with three-fingered hands and feet bearing three small toes, along with two characteristic black fins that serve as tails. The most remarkable biological feature is the thin, sticky film that envelops Marshtomp's entire body surface, which enables it to thrive on dry land despite its aquatic heritage. This mucous coating prevents dehydration and allows the Pokémon to maintain moisture in terrestrial environments, though it must regularly replenish fluids by playing in mud to remain healthy and vigorous.

Pokedex Numbers

national#259
hoenn#8
updated hoenn#8
blueberry#189
hyperspace#46

Training

EV Yield2 Attack
Catch Rate45
Base Happiness70
Base Exp.142
Growth Ratemedium slow

Breeding

Egg Groupsmonster, water1
GenderMale 87.5% / Female 12.5%
Egg Cycles20 (5355 steps)

Marshtomp Breeding, Gender Ratio & Egg Groups

Marshtomp exhibits a heavily male-biased gender ratio, with approximately 87.5 percent of wild-encountered specimens being male and only 12.5 percent female, making female Marshtomp considerably rarer in the wild. This significant gender imbalance is characteristic of the entire Mudkip evolutionary line and suggests that male Marshtomp may possess some evolutionary or reproductive advantage within their ecological niche. The species belongs to both the Monster and Water 1 egg groups, providing breeders with multiple pathways for producing Marshtomp offspring and expanding moveset possibilities through strategic breeding combinations. Female Marshtomp, though uncommon, are equally capable of breeding and can produce either male or female offspring depending on the nature of their breeding partner. The Pokémon has a base happiness value of 70 and requires 20 egg cycles to hatch, making it moderately convenient for dedicated breeders seeking to develop optimal individuals for competitive play. The rarity of female Marshtomp adds a layer of collectibility for trainers who appreciate gender diversity in their teams or who seek specific breeding lineages with optimal individual values and natures.

Sprites

marshtomp Front
Front
marshtomp Back
Back
marshtomp Shiny Front
Shiny Front
marshtomp Shiny Back
Shiny Back
marshtomp Home
Home
marshtomp Home Shiny
Home Shiny
marshtomp Showdown
Showdown
marshtomp Showdown Shiny
Showdown Shiny

TMs & HMs

tm00

sword shield

tm01

yellow

tm01

gold silver

tm01

crystal

tm01

red blue

tm01

platinum

tm01

emerald

tm01

diamond pearl

tm01

firered leafgreen

tm01

ruby sapphire

tm01

xd

tm01

colosseum

tm01

heartgold soulsilver

tm01

lets go pikachu lets go eevee

tm01

ultra sun ultra moon

tm01

sun moon

tm01

blue japan

tm01

red green japan

tm01

sword shield

tm02

crystal

+722 more TMs/HMs

Marshtomp Evolution, Mega Evolution & Special Forms

Marshtomp occupies a crucial midpoint in one of Generation III's most iconic evolution lines, serving as the intermediate stage between Mudkip and the powerful final form, Swampert. The evolutionary transition from Mudkip to Marshtomp occurs at level 16, representing the Pokémon's first major transformation as it gains the Ground-type to complement its Water typing. This addition of the Ground type marks a significant shift in Marshtomp's capabilities, introducing new resistances and immunities while fundamentally altering its movepool and strategic applications. At level 36, Marshtomp undergoes its final evolution into Swampert, during which it gains substantial increases to its physical stats, particularly in Attack and HP, while its Speed remains comparatively modest. Swampert's transformation also grants access to new moves and abilities, making it a formidable force in competitive play. The evolutionary arc represents a journey from aquatic origins toward increasingly terrestrial adaptation, with Marshtomp serving as the bridge where the Pokémon truly embraces its dual nature as both swimmer and mud-dweller. Notably, Swampert received a Mega Evolution form in later generations, though Marshtomp itself does not benefit from Mega Evolution, remaining a solid but non-Mega stage in the evolutionary line.

Where to Find

brooklet hill

alola

ultra sunLv. 17-17 (100% chance)
ultra moonLv. 17-17 (100% chance)

Marshtomp Behaviour and Natural Habitat

Marshtomp exhibits distinctive behavioral patterns that reflect its unique ecological niche as an amphibious creature equally at home in water and mud. According to various Pokédex entries, this species demonstrates remarkable mobility through muddy terrain, traveling faster through mud than it does through swimming—a counterintuitive ability that highlights its terrestrial specialization. The Pokémon is particularly formidable on muddy ground with poor footing, where it uses its sturdy, well-developed hindquarters to maintain balance while overwhelming opponents who struggle in such conditions. Marshtomp spends its time playing in mud on beaches during low tide, an activity essential for maintaining its skin hydration and overall health. When preparing to rest, Marshtomp burrows into dirt and mud, apparently finding safety and comfort in these subterranean retreats. Its habitat consists primarily of swamps and other wetland environments where muddy substrate predominates, allowing it to leverage its evolutionary advantages. The species' hindquarters have developed considerable musculature, enabling it to walk on its hind legs alone—a capability that provides flexibility in movement across varied terrain and suggests continued evolutionary refinement toward increased terrestrial competence.

Pokedex Entries

ruby

The surface of MARSHTOMP’s body is enveloped by a thin, sticky film that enables it to live on land. This POKéMON plays in mud on beaches when the ocean tide is low.

sapphire

MARSHTOMP is much faster at traveling through mud than it is at swimming. This POKéMON’s hindquarters exhibit obvious development, giving it the ability to walk on just its hind legs.

emerald

Its toughened hind legs enable it to stand upright. Because it weakens if its skin dries out, it replenishes fluids by playing in mud.

fireredleafgreen

It is at its best when on muddy ground with poor footing. It quickly overwhelms foes struggling in mud.

diamondpearlplatinum

Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.

heartgoldsoulsilver

Living on muddy ground that provides poor footing has made its legs sturdy.

blackwhite

Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.

black 2white 2

Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.

x

Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.

y

Living on muddy ground that provides poor footing has made its legs sturdy.

omega ruby

The surface of Marshtomp’s body is enveloped by a thin, sticky film that enables it to live on land. This Pokémon plays in mud on beaches when the ocean tide is low.

alpha sapphire

Marshtomp is much faster at traveling through mud than it is at swimming. This Pokémon’s hindquarters exhibit obvious development, giving it the ability to walk on just its hind legs.

Marshtomp Name Origin & Design Inspiration

The name Marshtomp derives from a logical blend of its biological and environmental characteristics: 'marsh,' referencing the swampy wetland habitats it favors, and 'stomp,' reflecting its ground-based locomotion and physical prowess in terrestrial combat. The Japanese name, Numacraw, uses 'numa' meaning swamp or marsh combined with 'craw,' potentially referencing the mudskipper's crawling locomotion. The Pokémon's design draws substantial inspiration from mudskippers and aquatic salamanders, creatures known for their remarkable ability to thrive in transitional zones between water and land. Its physical form reflects real-world amphibians that have evolved specialized limbs and gill structures for exploiting muddy, low-oxygenation environments. The angular black fin, orange coloration, and gill arrangements all echo the appearance of actual mudskippers, creating a Pokémon that feels grounded in realistic biology while maintaining the fantastical design principles of the franchise. The thick, sticky mucous film coating its body parallels the protective secretions of real amphibians, while the emphasis on sturdy hindquarters and bipedal stance suggests evolutionary pressure toward increasingly land-oriented locomotion. Overall, Marshtomp represents a thoughtful translation of real biological adaptation into a compelling Pokémon design that balances aesthetic appeal with ecological plausibility.

Learnable Moves

Marshtomp can learn 96 moves:

Move
Type
Cat.
Power
Acc.
PP
amnesiapsychic
Status
20
ancient powerrock
Special
601005
aqua tailwater
Physical
909010
attractnormal
Status
10015
avalancheice
Physical
6010010
bidenormal
Physical
10
bitedark
Physical
6010025
blizzardice
Special
110705
body slamnormal
Physical
8510015
brick breakfighting
Physical
7510015
bulldozeground
Physical
6010020
captivatenormal
Status
10020
chilling waterwater
Special
5010020
confidenormal
Status
20
counterfighting
Physical
10020
curseghost
Status
10
defense curlnormal
Status
40
digground
Physical
8010010
divewater
Physical
8010010
double teamnormal
Status
15
double edgenormal
Physical
12010015
dynamic punchfighting
Physical
100505
earth powerground
Special
9010010
earthquakeground
Physical
10010010
echoed voicenormal
Special
4010015
endeavornormal
Physical
1005
endurenormal
Status
10
facadenormal
Physical
7010020
flingdark
Physical
10010
focus punchfighting
Physical
15010020
foresightnormal
Status
40
frustrationnormal
Physical
10020
growlnormal
Status
10040
hailice
Status
10
headbuttnormal
Physical
7010015
helping handnormal
Status
20
hidden powernormal
Special
6010015
hydro pumpwater
Special
110805
ice beamice
Special
9010010
ice punchice
Physical
7510015
icy windice
Special
559515
iron tailsteel
Physical
1007515
liquidationwater
Physical
8510010
low kickfighting
Physical
10020
mega kicknormal
Physical
120755
mega punchnormal
Physical
808520
mimicnormal
Status
10
mirror coatpsychic
Special
10020
mud bombground
Special
658510
mud shotground
Special
559515
mud sportground
Status
15
mud slapground
Special
2010010
muddy waterwater
Special
908510
natural giftnormal
Physical
10015
power up punchfighting
Physical
4010020
protectnormal
Status
10
rain dancewater
Status
5
restpsychic
Status
5
returnnormal
Physical
10020
roarnormal
Status
20
rock sliderock
Physical
759010
rock smashfighting
Physical
4010015
rock throwrock
Physical
509015
rock tombrock
Physical
609515
rolloutrock
Physical
309020
roundnormal
Special
6010015
sand tombground
Physical
358515
scaldwater
Special
8010015
screechnormal
Status
8540
secret powernormal
Physical
7010020
seismic tossfighting
Physical
10020
sleep talknormal
Status
10
sludgepoison
Special
6510020
sludge wavepoison
Special
9510010
snorenormal
Special
5010015
stealth rockrock
Status
20
stompnormal
Physical
6510020
strengthnormal
Physical
8010015
substitutenormal
Status
10
superpowerfighting
Physical
1201005
supersonicnormal
Status
5520
surfwater
Special
9010015
swaggernormal
Status
8515
tacklenormal
Physical
4010035
take downnormal
Physical
908520
tera blastnormal
Special
8010010
toxicpoison
Status
9010
uproarnormal
Special
9010010
water gunwater
Special
4010025
water pledgewater
Special
8010010
water pulsewater
Special
6010020
waterfallwater
Physical
8010015
whirlpoolwater
Special
358515
wide guardrock
Status
10
work upnormal
Status
30
yawnnormal
Status
10

Marshtomp Competitive Battle Guide

Marshtomp presents a mixed competitive profile as a middling Water/Ground-type with modest base stats totaling 405 points. Its Attack stat of 85 serves as its most respectable offensive attribute, complemented by adequate Defense and Special Defense stats of 70 each, though its HP of 70 and Speed of 50 represent notable weaknesses. The Pokémon's Special Attack of 60 further limits its viability as a special attacker, constraining its movepool utility in competitive formats. Marshtomp's primary abilities, Torrent and the hidden ability Damp, offer situational benefits; Torrent boosts Water-type move power to 1.5 times effectiveness when Marshtomp's HP drops to one-third or below, while Damp prevents Self-Destruct, Explosion, and Aftermath from functioning—a niche defensive utility. In competitive play, Marshtomp generally serves as a stepping stone rather than a genuinely competitive option, with players typically preferring either Mudkip for its lower leveling requirements or Swampert for its substantially superior stats and available Mega Evolution. However, in format-specific metagames such as Little Cup or Pokémon Sword and Shield's lower-tier classifications, Marshtomp's balanced stat distribution and dual typing can prove surprisingly serviceable. The Pokémon's movepool includes valuable coverage moves accessible through TMs and breeding, allowing creative trainers to construct viable Marshtomp sets for casual or restricted competitive environments.

Commonly Asked Questions About Marshtomp

What type is Marshtomp?

Marshtomp is a water and ground type Pokemon.

What does Marshtomp evolve into?

Marshtomp evolves into swampert.

What are Marshtomp's weaknesses?

Marshtomp is weak to grass and electric type moves.

Where can I find Marshtomp?

Marshtomp can be found in brooklet hill (alola).

Marshtomp Cultural Impact & Franchise History

Marshtomp achieved significant cultural prominence primarily through its appearance in the Pokémon anime series, particularly through Brock's Marshtomp, which became one of the most memorable Pokémon in his roster. Brock's Marshtomp demonstrated remarkable personality and combat effectiveness throughout numerous episodes, establishing itself as a fan favorite and contributing meaningfully to the character's development and tactical capabilities. The species also appears prominently in Pokémon Adventures manga and various trading card game releases, securing its position within broader franchise media. Marshtomp's design resonated with fans as an appealing middle ground between Mudkip's youth and charm and Swampert's raw power, earning it a dedicated following among players and collectors who appreciated its unique aesthetic. The Pokémon has maintained consistent availability across multiple game generations, ensuring that new trainers continually encounter and potentially train Marshtomp during their Hoenn journeys. Its representation in promotional materials, merchandise, and competitive discussions reflects its status as a recognizable and beloved Generation III Pokémon. While perhaps not commanding the immediate recognition of starter forms like Charizard or Blastoise, Marshtomp maintains a respected position within the franchise's cultural landscape, representing the transitional stage that many trainers experience as they progress through their adventures.

Where to Find Marshtomp in Every Pokémon Game

Marshtomp is obtainable through multiple pathways depending on the game generation and version. In Pokémon Ruby, Sapphire, and Emerald, players receive Mudkip from Professor Birch early in their adventure, with Marshtomp becoming available after Mudkip reaches level 16. These games represent Marshtomp's primary habitat in the Hoenn region, where it naturally inhabits swamps and wetland areas. In Pokémon Omega Ruby and Alpha Sapphire, Marshtomp maintains its availability through the same progression, though it can also be encountered as a wild Pokémon in specific locations. More recent generations including Pokémon Sword and Shield's Expansion Pass content and Pokémon Scarlet and Violet provide access to Marshtomp through various means, including catching evolved Mudkip or encountering Marshtomp directly in designated locations. The Pokédex number for Marshtomp is #0259 nationally, with regional Pokédex numbers varying by game version and region. Trainers can also obtain Marshtomp through breeding any member of the Mudkip evolutionary line, a method available across all generations where breeding mechanics exist. The species' consistent availability across numerous game releases and formats ensures that dedicated trainers can reliably acquire Marshtomp for their teams regardless of which Pokémon game they're playing, making it one of the more accessible Water-type Pokémon for those specifically seeking a Hoenn-native amphibian.