Weak to (2x damage):
Resistant to (½x damage):
Generation III · #0307 — Meditate Pokémon
Meditite, known as the Meditate Pokémon, is a dual-type Fighting/Psychic Pokémon that first appeared in Generation III. With a National Pokédex number of 307, this diminutive creature stands just 0.6 meters tall and weighs a mere 11.2 kilograms, making it one of the smallest Fighting-type Pokémon. Despite its modest physical stature, Meditite possesses a unique combination of martial prowess and psychic ability, embodying the philosophy of mind-body harmony through rigorous discipline. Its most distinctive trait is its signature ability, Pure Power, which doubles its Attack stat during battle—an invaluable asset that compensates for its naturally low Attack base stat of 40. With a total base stat of 280 and a balanced defensive profile featuring 55 Defense and 55 Special Defense, Meditite represents a specialized role in Pokémon teams rather than a powerhouse in its unevolved form.
0.6m
11.2kg
Meditate Pokémon
Male 50% / Female 50%
blue
humanoid
mountain
Doubles Attack in battle.
Protects against friendly Pokémon's damaging moves.
Meditite presents a distinctly humanoid appearance that reflects its meditative nature and ascetic lifestyle. Its lower body is predominantly blue, contrasting with a white onion-shaped head that bears large, expressive eyes and distinctive pink ovals on its cheeks. The Pokémon's round, swirled ears are positioned higher on males than females, serving as a reliable visual indicator of gender dimorphism. In its typical stance, Meditite sits in a yoga position with knees bent, feet together, and hands resting gracefully on its knees—a posture perfectly suited to meditation and spiritual training. This humanoid, bipedal design emphasizes the Pokémon's connection to human practices of yoga and mindfulness, distinguishing it from more animalistic Fighting-type Pokémon. The white coloring on its wrists and feet may represent bandaging or spiritual adornments associated with martial training, further reinforcing the cross-cultural spiritual aesthetic the Pokémon embodies.
Meditite exhibits a perfectly balanced gender ratio of 50% male to 50% female, with the primary distinguishing feature being the placement of its round, swirled ears. In male Meditite, these ears are positioned higher on the head compared to females, making gender identification straightforward for trainers observing the Pokémon's appearance. With a base happiness value of 70 and classified within the Human-Like egg group, Meditite breeds readily with other Pokémon in this category, making it accessible for breeding projects aimed at producing Medicham with specific move combinations or natures. The 20-egg-cycle hatch counter means that Meditite eggs require approximately 4,884 to 5,140 steps to hatch, a moderately quick process compared to many other Pokémon. Its medium-fast experience growth rate means that once hatched, young Meditite require consistent training to reach level 37 for evolution into Medicham, making breeding strategies important for players seeking optimized specimens for competitive play. The relatively high capture rate of 180 suggests that wild Meditite are not particularly difficult to obtain, reducing the necessity for breeding in casual playthroughs.
tm00
sword shield
tm01
yellow
tm01
gold silver
tm01
crystal
tm01
red blue
tm01
platinum
tm01
emerald
tm01
diamond pearl
tm01
firered leafgreen
tm01
ruby sapphire
tm01
xd
tm01
colosseum
tm01
heartgold soulsilver
tm01
lets go pikachu lets go eevee
tm01
blue japan
tm01
red green japan
tm01
sword shield
tm02
crystal
tm02
gold silver
tm02
lets go pikachu lets go eevee
+778 more TMs/HMs
This Pokémon has visible differences between male and female forms.
Meditite evolves into Medicham starting at level 37, a transformation that represents the culmination of years of dedicated spiritual and martial training. This evolution grants Medicham significantly improved base stats across the board, with most notably increased Attack and Special Attack values that make the evolved form far more competitive in battle. The evolution maintains the Fighting/Psychic type combination while gaining access to a wider movepool and improved stat distribution that better reflects a mature martial artist. The evolutionary line of Meditite and Medicham forms a complete partnership with Pure Power, as these are the only two known Pokémon capable of possessing this ability, making them uniquely suited to competitive teams that require a pure physical attacker. Trainers should note that Meditite's limited base stats in its unevolved form make it primarily valuable as a stepping stone toward Medicham rather than as a standalone battler, though its access to useful moves like Meditate, Detect, and Drain Punch through level-up or TM can provide some utility in early-game scenarios.
hoenn
+1 more
hoenn
+1 more
sinnoh
+41 more
sinnoh
+6 more
sinnoh
+1 more
sinnoh
+37 more
sinnoh
+1 more
sinnoh
+3 more
sinnoh
+18 more
johto
+33 more
johto
+5 more
johto
+5 more
kalos
+3 more
Meditite inhabits the mountainous regions where it dedicates itself entirely to physical and spiritual development through constant training. According to its Pokédex entries, this Pokémon never skips its daily yoga workouts and spends hours meditating every single day without fail. Remarkably, Meditite maintains an extraordinarily ascetic lifestyle, consuming just one berry per day as part of its disciplined training regimen—a practice it believes tempers its spirit and sharpens its senses. However, the Ruby version Pokédex reveals an endearing character flaw: whenever Meditite meditates, it always loses its concentration and focus, meaning its training never truly reaches completion and thus never ends. Through the power of meditation, Meditite heightens its inner energy and spiritual power to such a degree that it can levitate, as mentioned in the Emerald and Platinum entries. Its solitary mountain existence and meditative nature suggest a peaceful, contemplative personality despite its Fighting-type classification, presenting a fascinating contrast between violent potential and serene practice.
MEDITITE undertakes rigorous mental training deep in the mountains. However, whenever it meditates, thisPOKéMON always loses its concentration and focus. As a result, its training never ends.
MEDITITE heightens its inner energy through meditation. It survives on just one berry a day.Minimal eating is another aspect of this POKéMON’s training.
It continually meditates for hours every day. As a result of rigorous and dedicated yoga training, it has tempered its spiritual power so much it can fly.
It never skips its daily yoga training. It heightens its inner strength through meditation.
It eats just one berry a day. By enduring hunger, its spirit is tempered and made sharper.
It never misses its daily yoga workouts, and it heightens its spiritual power through meditation.
It always trains deep in mountains. It levitates when it heightens its spiritual power through meditation.
It meditates to heighten its inner energy and to float in the air. It eats one berry a day.
It always trains deep in mountains. It levitates when it heightens its spiritual power through meditation.
It always trains deep in mountains. It levitates when it heightens its spiritual power through meditation.
It always trains deep in mountains. It levitates when it heightens its spiritual power through meditation.
It eats just one berry a day. By enduring hunger, its spirit is tempered and made sharper.
Meditite undertakes rigorous mental training deep in the mountains. However, whenever it meditates, this Pokémon always loses its concentration and focus. As a result, its training never ends.
Meditite heightens its inner energy through meditation. It survives on just one berry a day. Minimal eating is another aspect of this Pokémon’s training.
The name Meditite derives directly from the Sanskrit-influenced concept of meditation and the sport of judo, with 'Meditate' forming the core and 'lite' suggesting a lighter or junior variant. The Japanese name, Asanan (アサナン), references 'asana,' the Sanskrit term for yoga postures and body positions, perfectly capturing the Pokémon's aesthetic and thematic purpose. This etymology reveals the intentional fusion of Eastern philosophical traditions—specifically Hindu and Buddhist spiritual practices—with martial arts training, creating a Pokémon that embodies the intersection of physical discipline and mental enlightenment. The design itself draws heavily from human depictions of meditation and yoga practitioners, with the characteristic onion-shaped head and serene facial expression evoking the peaceful demeanor of monks in contemplative states. The blue and white color scheme suggests both traditional martial arts uniforms and the clarity and purity associated with spiritual awakening, while the humanoid form distinguishes Meditite from typical animal-based Pokémon designs and places it squarely within the Human-Like egg group classification.
Meditite can learn 98 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| acupressure | normal | Status | — | — | 30 |
| aerial ace | flying | Physical | 60 | — | 20 |
| attract | normal | Status | — | 100 | 15 |
| baton pass | normal | Status | — | — | 40 |
| bide | normal | Physical | — | — | 10 |
| body slam | normal | Physical | 85 | 100 | 15 |
| brick break | fighting | Physical | 75 | 100 | 15 |
| bulk up | fighting | Status | — | — | 20 |
| bullet punch | steel | Physical | 40 | 100 | 30 |
| calm mind | psychic | Status | — | — | 20 |
| captivate | normal | Status | — | 100 | 20 |
| close combat | fighting | Physical | 120 | 100 | 5 |
| confusion | psychic | Special | 50 | 100 | 25 |
| counter | fighting | Physical | — | 100 | 20 |
| detect | fighting | Status | — | — | 5 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| drain punch | fighting | Physical | 75 | 100 | 10 |
| dream eater | psychic | Special | 100 | 100 | 15 |
| dynamic punch | fighting | Physical | 100 | 50 | 5 |
| endure | normal | Status | — | — | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| fake out | normal | Physical | 40 | 100 | 10 |
| feint | normal | Physical | 30 | 100 | 10 |
| fire punch | fire | Physical | 75 | 100 | 15 |
| flash | normal | Status | — | 100 | 20 |
| fling | dark | Physical | — | 100 | 10 |
| focus blast | fighting | Special | 120 | 70 | 5 |
| focus punch | fighting | Physical | 150 | 100 | 20 |
| force palm | fighting | Physical | 60 | 100 | 10 |
| foresight | normal | Status | — | — | 40 |
| frustration | normal | Physical | — | 100 | 20 |
| grass knot | grass | Special | — | 100 | 20 |
| gravity | psychic | Status | — | — | 5 |
| guard swap | psychic | Status | — | — | 10 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| helping hand | normal | Status | — | — | 20 |
| hidden power | normal | Special | 60 | 100 | 15 |
| high jump kick | fighting | Physical | 130 | 90 | 10 |
| ice punch | ice | Physical | 75 | 100 | 15 |
| imprison | psychic | Status | — | — | 10 |
| light screen | psychic | Status | — | — | 30 |
| low kick | fighting | Physical | — | 100 | 20 |
| low sweep | fighting | Physical | 65 | 100 | 20 |
| magic coat | psychic | Status | — | — | 15 |
| meditate | psychic | Status | — | — | 40 |
| mega kick | normal | Physical | 120 | 75 | 5 |
| mega punch | normal | Physical | 80 | 85 | 20 |
| metronome | normal | Status | — | — | 10 |
| mimic | normal | Status | — | — | 10 |
| mind reader | normal | Status | — | — | 5 |
| mud slap | ground | Special | 20 | 100 | 10 |
| natural gift | normal | Physical | — | 100 | 15 |
| night shade | ghost | Special | — | 100 | 15 |
| pain split | normal | Status | — | — | 20 |
| poison jab | poison | Physical | 80 | 100 | 20 |
| pound | normal | Physical | 40 | 100 | 35 |
| power swap | psychic | Status | — | — | 10 |
| power trick | psychic | Status | — | — | 10 |
| protect | normal | Status | — | — | 10 |
| psybeam | psychic | Special | 65 | 100 | 20 |
| psych up | normal | Status | — | — | 10 |
| psychic | psychic | Special | 90 | 100 | 10 |
| psycho cut | psychic | Physical | 70 | 100 | 20 |
| rain dance | water | Status | — | — | 5 |
| recover | normal | Status | — | — | 5 |
| recycle | normal | Status | — | — | 10 |
| reflect | psychic | Status | — | — | 20 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| reversal | fighting | Physical | — | 100 | 15 |
| rock slide | rock | Physical | 75 | 90 | 10 |
| rock smash | fighting | Physical | 40 | 100 | 15 |
| rock tomb | rock | Physical | 60 | 95 | 15 |
| role play | psychic | Status | — | — | 10 |
| round | normal | Special | 60 | 100 | 15 |
| secret power | normal | Physical | 70 | 100 | 20 |
| seismic toss | fighting | Physical | — | 100 | 20 |
| shadow ball | ghost | Special | 80 | 100 | 15 |
| signal beam | bug | Special | 75 | 100 | 15 |
| skill swap | psychic | Status | — | — | 10 |
| sleep talk | normal | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| strength | normal | Physical | 80 | 100 | 15 |
| substitute | normal | Status | — | — | 10 |
| sunny day | fire | Status | — | — | 5 |
| swagger | normal | Status | — | 85 | 15 |
| swift | normal | Special | 60 | — | 20 |
| take down | normal | Physical | 90 | 85 | 20 |
| taunt | dark | Status | — | 100 | 20 |
| telekinesis | psychic | Status | — | — | 15 |
| thief | dark | Physical | 60 | 100 | 25 |
| thunder punch | electric | Physical | 75 | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| trick | psychic | Status | — | 100 | 10 |
| trick room | psychic | Status | — | — | 5 |
| vacuum wave | fighting | Special | 40 | 100 | 30 |
| zen headbutt | psychic | Physical | 80 | 90 | 15 |
In competitive Pokémon battles, unevolved Meditite sees limited use due to its mediocre base stats across the board—with a miserable HP of 30 and Attack of 40 making it vulnerable to even weak attacks. However, its signature ability Pure Power serves as the critical factor that grants Meditite any competitive viability; by doubling its Attack stat during battle, it effectively transforms a 40 base Attack into 80, allowing it to function as a glass cannon in specialized formats. The hidden ability Telepathy, while theoretically useful in double battles for avoiding friendly fire from teammates, rarely justifies the loss of Pure Power's offensive boost. Meditite gains access to useful moves like Drain Punch through TM, Detect for priority protection, and Meditate for stat boosting, but its tiny physical bulk combined with defenses of 55/55 means it cannot reliably survive most attacks even with defensive investment. Most competitive trainers utilize Meditite only in early-game Little Cup formats where its low stats are standardized across the metagame, or they skip it entirely in favor of waiting until level 37 to field the superior Medicham. Its Speed stat of 60 is passable but not outstanding, meaning Meditite often finds itself outsped by common threats in competitive environments.
Meditite is a fighting and psychic type Pokemon.
Meditite evolves into medicham.
Meditite is weak to flying, fairy and ghost type moves.
Meditite can be found in mt pyre (hoenn), hoenn victory road (hoenn) and sinnoh route 211 (sinnoh) and 10 other locations.
Meditite occupies a unique cultural position within the Pokémon franchise as one of the earliest representations of Buddhist and Hindu spiritual practices translated into gameplay mechanics. The Pokémon's design and philosophy resonated with players interested in Eastern spirituality, and it became emblematic of the series' willingness to draw inspiration from diverse cultural traditions and martial philosophies. Its appearance in the Hoenn region, which draws heavily from Southeast Asian geography and culture, reinforced this connection and made Meditite a recognizable symbol of the Generation III games' expanded worldview. The Pokémon has appeared in various anime episodes as a character of calm discipline and spiritual wisdom, often contrasting with more aggressive Pokémon types and emphasizing the peaceful alternative to constant battle. Beyond official media, Meditite has inspired fan communities interested in the intersection of Pokémon lore and real-world meditation practices, with some enthusiasts adopting Meditite as a symbol of their own spiritual journeys. The Pokémon's memorable design and unique type combination have made it enduringly popular among collectors and players seeking Pokémon that represent specific cultural aesthetics or philosophical ideals.
Meditite's availability has evolved significantly across the generations, reflecting changing regional Pokédex structures and game design philosophies. In the original Hoenn region games (Ruby, Sapphire, and Emerald), Meditite appears as Pokédex entry 076 and can be encountered in various mountain locations where its meditative nature and terrain requirements align. The Pokémon subsequently appeared in Diamond and Pearl with Hoenn-style encounters, as well as in multiple subsequent generations including X and Y, Omega Ruby and Alpha Sapphire, Sword and Shield, and most recently in Scarlet and Violet. Its high capture rate of 180 means that wild encounters yield Meditite with reasonable frequency rather than as rare encounters, making it accessible to most players who reach areas where it appears naturally. In games where Meditite is available as a wild encounter, trainers can typically catch one at approximately 180 success rate with a standard Poké Ball when the target Pokémon is at full health, though this rate improves with status conditions or type-specific balls. The Pokémon's consistent presence across multiple generations and regions demonstrates its enduring importance to the overall Pokédex, and its accessibility ensures that players interested in training a Medicham can generally obtain a Meditite without excessive grinding or trading.