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Generation VII · #10155 — Prism Pokémon
Necrozma Dusk Mane is a legendary Psychic/Steel-type Pokémon and one of three distinct forms that Necrozma can assume. With a base stat total of 680, it represents a significant power increase over Necrozma's base form, particularly in its Attack stat which jumps from 107 to an impressive 157. This form is achieved through the fusion of the base Necrozma with Solgaleo using the N-Solarizer item, and it serves as the primary mascot of Pokémon Ultra Sun. Standing at 3.8 meters tall and weighing 460 kilograms, Dusk Mane Necrozma is considerably larger and heavier than its base form, making it one of the most imposing legendary Pokémon ever encountered. Its designation as a Prism Pokémon reflects its otherworldly nature and apparent connection to Ultra Beasts, though it remains classified as a legendary rather than mythical Pokémon.
3.8m
460.0kg
Prism Pokémon
Genderless
black
arms
Reduces super-effective damage to 0.75×.
Dusk Mane Necrozma exhibits a striking fusion of Necrozma's ethereal crystalline structure with Solgaleo's solar characteristics, though the form leans heavily toward Necrozma's core design. The addition of steel typing fundamentally alters its biological composition, introducing metallic properties that complement its psychic essence. The Pokédex entries reveal that this form is reminiscent of the Ultra Beasts and is believed to have originated from another world in ancient times. Its vicious disposition and constant generation of laser beams indicate that despite its sleep in the underground, Necrozma retains an aggressive temperament when awakened. The form's maintenance of a base HP of 97 from the original Necrozma, combined with dramatically enhanced Attack (157) and Defense (127) statistics, suggests that fusion with Solgaleo has strengthened its physical combat capabilities while preserving its core psychic essence. The Prism Armor ability reduces super-effective damage to 75% of normal effectiveness, providing crucial defensive utility that compensates for the Steel-type's numerous weaknesses.
Necrozma Dusk Mane, like all forms of Necrozma, is classified as a genderless legendary Pokémon and belongs to the No Eggs Discovered egg group, making it impossible to breed in any traditional sense. This designation reflects its status as a unique legendary being rather than a species that reproduces naturally within normal Pokémon ecosystems. The base happiness of 0 indicates that Dusk Mane Necrozma does not bond emotionally with trainers in the conventional way, maintaining a cold and distant demeanor that befits its otherworldly origin and aggressive temperament. The inability to breed means that each individual Dusk Mane Necrozma represents a singular, unreplicable entity, and trainers cannot produce offspring or variants through standard breeding mechanics. This restriction emphasizes the legendary nature of the form and ensures that its power remains exclusive and cannot be multiplied through selective breeding. The genderless classification is appropriate for a being that originated from another dimension and exists somewhat outside the normal biological frameworks of the Alola region.
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+756 more TMs/HMs
Necrozma Dusk Mane itself is not an evolution but rather a form change achieved through fusion with Solgaleo via the N-Solarizer item. This item-based transformation is unique in the Pokémon franchise, creating a genuine fusion rather than a simple form variation. The process is reversible, allowing trainers to separate Dusk Mane Necrozma back into its component Necrozma and Solgaleo forms whenever desired. Beyond this, Dusk Mane Necrozma can undergo a further transformation into Ultra Necrozma when holding the Ultranecrozium Z and executing an Ultra Burst, accessing its most powerful state. This Ultra form elevates Necrozma to dual Psychic/Dragon typing and represents the absolute pinnacle of its power, though it requires specific Mega Evolution-like mechanics to achieve. The availability of multiple transformation paths demonstrates the central role Necrozma plays in the Alola region's mythology and the deep connection between the three legendary Pokémon collectively known as the Light Trio. Unlike traditional evolutions, these form changes reflect the dynamic and flexible nature of legendary Pokémon in Generation VII.
Location data not available for this Pokémon in the database.
Dusk Mane Necrozma's behavior is characterized by an almost manic obsession with light consumption and storage. According to Alola's research, light serves as the fundamental source of its energy, and the creature becomes increasingly violent and erratic when deprived of this vital resource. Ultra Sun's Pokédex entries describe it as appearing pained as it rages around in search of illumination, a detail that suggests its pursuit of light is driven by genuine biological necessity rather than mere desire. When not actively consuming light, impurities accumulate within Necrozma's body, causing it to darken and eventually cease movement entirely—a fate it desperately seeks to avoid. This desperate energy hunger manifests in aggressive behavior, with the Pokémon indiscriminately firing off laser beams as it searches for sustenance. The Dusk Mane form specifically seems to have spent considerable time slumbering underground, during which impurities accumulated within it, causing its body to darken. The habitat preferences of Dusk Mane Necrozma remain largely mysterious, though its legendary status and apparent extraterrestrial origin suggest it exists somewhat outside the normal ecosystems of the known Pokémon world.
Reminiscent of the Ultra Beasts, this life-form, apparently asleep underground, is thought to have come from another world in ancient times.
It looks somehow pained as it rages around in search of light, which serves as its energy. It’s apparently from another world.
Light is apparently the source of its energy. It has an extraordinarily vicious disposition and is constantly firing off laser beams.
Light is the source of its energy. If it isn’t devouring light, impurities build up in it and on it, and Necrozma darkens and stops moving.
It survives by absorbing light. After a long time spent slumbering underground, impurities accumulated within it, causing its body to darken.
It needs light to survive, and it goes on a rampage seeking it out. Its laser beams will cut anything to pieces.
The design of Dusk Mane Necrozma represents a masterful blend of cosmic horror and celestial majesty. The "Dusk" in its name references the twilight hours when day transitions to night, symbolizing the blending of Solgaleo's solar nature with Necrozma's void-like darkness. The "Mane" directly references Solgaleo's prominent sun-inspired mane, which becomes incorporated into Necrozma's form. Visually, Dusk Mane maintains Necrozma's core crystalline structure while gaining a more robust, physical appearance that echoes Solgaleo's powerful build. The Psychic/Steel typing is reflected in a design that combines ethereal, geometric patterns with metallic accents, creating an aesthetic that feels both alien and majestic. The Japanese name "Necrozma (tasogare no tategami)" directly translates to "Necrozma (Twilight Mane)," emphasizing the twilight fusion of its component Pokémon. The overall appearance suggests a creature of immense cosmic significance, befitting its status as the central legendary mascot of Ultra Sun and a being that originated from beyond the known world.
Necrozma-dusk can learn 90 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| aerial ace | flying | Physical | 60 | — | 20 |
| ally switch | psychic | Status | — | — | 15 |
| autotomize | steel | Status | — | — | 15 |
| body slam | normal | Physical | 85 | 100 | 15 |
| breaking swipe | dragon | Physical | 60 | 100 | 15 |
| brick break | fighting | Physical | 75 | 100 | 15 |
| brutal swing | dark | Physical | 60 | 100 | 20 |
| bulldoze | ground | Physical | 60 | 100 | 20 |
| calm mind | psychic | Status | — | — | 20 |
| charge beam | electric | Special | 50 | 90 | 10 |
| confide | normal | Status | — | — | 20 |
| confusion | psychic | Special | 50 | 100 | 25 |
| cosmic power | psychic | Status | — | — | 20 |
| dark pulse | dark | Special | 80 | 100 | 15 |
| double team | normal | Status | — | — | 15 |
| dragon dance | dragon | Status | — | — | 20 |
| dragon pulse | dragon | Special | 85 | 100 | 10 |
| earth power | ground | Special | 90 | 100 | 10 |
| earthquake | ground | Physical | 100 | 100 | 10 |
| embargo | dark | Status | — | 100 | 15 |
| endure | normal | Status | — | — | 10 |
| expanding force | psychic | Special | 80 | 100 | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| flash cannon | steel | Special | 80 | 100 | 10 |
| fling | dark | Physical | — | 100 | 10 |
| frustration | normal | Physical | — | 100 | 20 |
| future sight | psychic | Special | 120 | 100 | 10 |
| giga impact | normal | Physical | 150 | 90 | 5 |
| gravity | psychic | Status | — | — | 5 |
| gyro ball | steel | Physical | — | 100 | 5 |
| heat wave | fire | Special | 95 | 90 | 10 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| hyper voice | normal | Special | 90 | 100 | 10 |
| imprison | psychic | Status | — | — | 10 |
| iron defense | steel | Status | — | — | 15 |
| iron head | steel | Physical | 80 | 100 | 15 |
| knock off | dark | Physical | 65 | 100 | 20 |
| light screen | psychic | Status | — | — | 30 |
| magnet rise | electric | Status | — | — | 10 |
| metal claw | steel | Physical | 50 | 95 | 35 |
| meteor beam | rock | Special | 120 | 90 | 10 |
| mirror shot | steel | Special | 65 | 85 | 10 |
| moonlight | fairy | Status | — | — | 5 |
| morning sun | normal | Status | — | — | 5 |
| night slash | dark | Physical | 70 | 100 | 15 |
| outrage | dragon | Physical | 120 | 100 | 10 |
| photon geyser | psychic | Special | 100 | 100 | 5 |
| power gem | rock | Special | 80 | 100 | 20 |
| prismatic laser | psychic | Special | 160 | 100 | 10 |
| protect | normal | Status | — | — | 10 |
| psychic | psychic | Special | 90 | 100 | 10 |
| psychic fangs | psychic | Physical | 85 | 100 | 10 |
| psycho cut | psychic | Physical | 70 | 100 | 20 |
| psyshock | psychic | Special | 80 | 100 | 10 |
| recycle | normal | Status | — | — | 10 |
| reflect | psychic | Status | — | — | 20 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| rock blast | rock | Physical | 25 | 90 | 10 |
| rock polish | rock | Status | — | — | 20 |
| rock slide | rock | Physical | 75 | 90 | 10 |
| rock tomb | rock | Physical | 60 | 95 | 15 |
| round | normal | Special | 60 | 100 | 15 |
| sandstorm | rock | Status | — | — | 10 |
| scary face | normal | Status | — | 100 | 10 |
| shadow claw | ghost | Physical | 70 | 100 | 15 |
| shock wave | electric | Special | 60 | — | 20 |
| signal beam | bug | Special | 75 | 100 | 15 |
| slash | normal | Physical | 70 | 100 | 20 |
| sleep talk | normal | Status | — | — | 10 |
| smart strike | steel | Physical | 70 | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| solar beam | grass | Special | 120 | 100 | 10 |
| stealth rock | rock | Status | — | — | 20 |
| stone edge | rock | Physical | 100 | 80 | 5 |
| stored power | psychic | Special | 20 | 100 | 10 |
| substitute | normal | Status | — | — | 10 |
| sunny day | fire | Status | — | — | 5 |
| swagger | normal | Status | — | 85 | 15 |
| swift | normal | Special | 60 | — | 20 |
| swords dance | normal | Status | — | — | 20 |
| telekinesis | psychic | Status | — | — | 15 |
| tera blast | normal | Special | 80 | 100 | 10 |
| thief | dark | Physical | 60 | 100 | 25 |
| thunder wave | electric | Status | — | 90 | 20 |
| toxic | poison | Status | — | 90 | 10 |
| trick room | psychic | Status | — | — | 5 |
| wring out | normal | Special | — | 100 | 5 |
| x scissor | bug | Physical | 80 | 100 | 15 |
Dusk Mane Necrozma's competitive viability centers on its exceptional Attack stat of 157, which ranks among the highest base Attack values of any psychic-type Pokémon and allows it to function as a powerful physical sweeper. The combination of Psychic and Steel typing provides excellent offensive coverage, with access to moves like Zen Headbutt, Heavy Slam, and Close Combat that leverage its offensive strength. Its defensive capabilities are bolstered by Prism Armor, which reduces super-effective damage to 75% of normal effectiveness, making it surprisingly durable despite its mixed bulk—Defense sits at 127 while Special Defense reaches 109. The speed stat of 77 is relatively modest for a legendary Pokémon, meaning Dusk Mane Necrozma often requires priority moves or speed control support to function optimally in competitive play. Psychic/Steel typing grants it useful resistances including immunity to Poison, normal resistances to Flying, Rock, and Bug attacks, and a notable 0.25x resistance to Ghost-type moves. However, it carries significant weaknesses to Dark, Fire, Ghost, and Ground-type moves, which are common in competitive environments. Strategic team building around Dusk Mane Necrozma typically involves priority move users, terrain setters, or speed-boosting supports to overcome its middling Speed and maximize its potential as an offensive threat.
Necrozma-dusk is a psychic and steel type Pokemon.
Necrozma-dusk does not evolve.
Necrozma-dusk is weak to ground, ghost, fire and dark type moves.
Dusk Mane Necrozma holds tremendous cultural significance as the mascot of Pokémon Ultra Sun, gracing the game's box art and serving as the primary antagonist and ultimate legendary encounter. Its introduction alongside the concept of Necrozma fusion fundamentally expanded the mechanics available to legendary Pokémon, proving that even established mythological beings could undergo dramatic transformations. The Light Trio—Necrozma, Solgaleo, and Lunala—became central to Alola's cultural narrative and mythology, with Dusk Mane Necrozma representing the darker, more aggressive aspect of cosmic balance. Within the fandom, the revelation that Necrozma could absorb and fuse with other legendary Pokémon generated significant discussion and speculation about the interconnected nature of the Alola region's deities and ultra-dimensional beings. The form's desperate hunger for light and pained demeanor resonated with players, creating a narrative of a suffering being forced into violent survival patterns. Dusk Mane Necrozma's competitive presence has also influenced team building strategies, establishing the concept of using item-based form changes as strategic tools in high-level play.
Dusk Mane Necrozma is obtained in Pokémon Ultra Sun as the central legendary encounter, where it serves as a mandatory story battle and can be caught with a catch rate of 3 (approximately 0.4% with a standard Poké Ball at full health). To access this form outside of Ultra Sun's narrative context, players must possess both a base Necrozma and Solgaleo, then use the N-Solarizer item to fuse them. The N-Solarizer is distributed through event or post-game means, making Dusk Mane Necrozma somewhat restricted in availability compared to standard legendary encounters. In Pokémon Sword and Shield, Dusk Mane Necrozma can be encountered through Dynamax Adventures in the Crown Tundra DLC, providing an alternative method of capture for players. The form's presence in later generation games is typically event-dependent or restricted to specific postgame scenarios, reflecting its status as a centerpiece of Alola's legendary mythology. While Necrozma itself has become more widely available across modern Pokémon titles, achieving the Dusk Mane form specifically requires possession of Solgaleo and the necessary fusion item, making it a genuinely rare and valuable form that represents a peak encounter experience in the games where it appears.