Weak to (2x damage):
Resistant to (½x damage):
Generation VII · #10157 — Prism Pokémon
Ultra Necrozma represents the ultimate manifestation of the Prism Pokémon's power, achieved when either Dusk Mane Necrozma or Dawn Wings Necrozma undergoes Ultra Burst while holding the Ultranecrozium Z. This legendary Pokémon stands as one of the most formidable creatures in the entire Pokédex, with a base stat total of 754 that places it among the highest-statted Pokémon ever created. As a dual-type Psychic/Dragon, Ultra Necrozma combines devastating special and physical attack prowess with remarkable speed, making it a force to be reckoned with in any competitive or casual setting. Its signature ability, Neuroforce, amplifies super-effective damage to 1.25 times the normal amount, allowing it to exploit type matchups with unprecedented efficiency and devastating effect.
7.5m
230.0kg
Prism Pokémon
Genderless
black
arms
Increases super-effective damage dealt to 1.25×.
Ultra Necrozma is an otherworldly lifeform that has undergone a radical transformation from its base form, expanding to an imposing height of 7.5 meters and retaining a weight of 230 kilograms. In this colossal state, its structure becomes far more elaborate and intimidating, with crystalline formations and a prismatic appearance that reflects its connection to light energy. The Pokédex describes it as pained and raging as it searches desperately for light, which serves as the fundamental source of its survival and vitality. Its body composition appears to be partially composed of exotic matter reminiscent of the Ultra Beasts, supporting the ancient hypothesis that Necrozma arrived in the Alola region from another dimension in prehistoric times. The transformation grants it a balanced yet devastating stat distribution, with Attack and Special Attack both reaching 167, while its Speed increases to 129—a substantial jump from its base form's 79. This form maintains the same 97 HP and Defense stats as its predecessor but increases Special Defense to match, creating a more well-rounded defensive profile.
Ultra Necrozma, like all forms of Necrozma, is entirely genderless and belongs to the Undiscovered egg group, making it impossible to breed under any circumstances. This classification reflects its status as a legendary Pokémon of singular and unique origin, rather than a species that reproduces naturally in the Pokémon world. The base friendship value of zero indicates that Ultra Necrozma begins with no natural affinity toward trainers, requiring significant effort and bonding to develop trust and loyalty. The creature has a notably slow growth rate, meaning it requires more experience points than most Pokémon to advance through levels, though this is typical of legendary and mythical Pokémon. With a catch rate of 255, Ultra Necrozma is theoretically the easiest legendary Pokémon to catch in terms of mechanics, though in practical gameplay encounters it typically appears at high levels and with significant defensive capabilities, making its capture challenging despite the favorable catch rate modifier. The 120-cycle hatch counter is irrelevant to Necrozma's actual availability since it cannot breed, serving instead as a carryover from the base Pokémon's data structure.
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+674 more TMs/HMs
Ultra Necrozma is not an evolution in the traditional sense but rather the result of Ultra Burst, a transformation mechanic exclusive to Necrozma that requires either the Dusk Mane or Dawn Wings form to hold the Ultranecrozium Z and execute an Ultra Burst during battle. This mechanic differs fundamentally from Mega Evolution, as it represents a temporary transformation rather than a permanent evolution, and can only occur once per battle. The transformation is visually and statistically dramatic, with Ultra Necrozma's base stats increasing substantially across the board—particularly in Attack and Special Attack, each gaining 60 points from the base form's 107 and 127 respectively. Speed receives a 50-point boost from 79 to 129, while Defense and Special Defense each gain 5 and 8 points respectively, bringing the overall base stat total to 754. Unlike the Dusk Mane form fused with Solgaleo or the Dawn Wings form fused with Lunala, Ultra Necrozma loses the Steel and Ghost secondary types respectively, instead manifesting as pure Psychic/Dragon—a typing that grants it immunity to Poison moves and resistance to Grass, Water, Electric, and Psychic attacks, while leaving it vulnerable to Dark, Dragon, Ghost, Ice, and Bug-type moves.
Location data not available for this Pokémon in the database.
Ultra Necrozma exhibits extraordinarily vicious behavior that stems from its desperate need for light energy. According to Pokédex entries, when it lacks sufficient light, impurities accumulate within its body, causing it to darken and become immobilized—a condition that drives it into aggressive rampages in search of illumination. Its laser beams are described as having the power to cut through virtually anything, making encounters with an enraged Ultra Necrozma exceptionally dangerous. The creature appears to originate from the Ultra Space, the parallel dimension that houses the Ultra Beasts, though it is generally distinguished as a separate entity rather than classified as an Ultra Beast itself. In its Ultra form, Necrozma's desperation for light intensifies dramatically, causing it to unleash devastating energy attacks with reckless abandon. Its constant movement and aggressive disposition suggest a being driven by primal biological imperative, forever seeking sustenance in a world that may not provide light in sufficient quantities to satisfy its exotic needs.
Reminiscent of the Ultra Beasts, this life-form, apparently asleep underground, is thought to have come from another world in ancient times.
It looks somehow pained as it rages around in search of light, which serves as its energy. It’s apparently from another world.
Light is apparently the source of its energy. It has an extraordinarily vicious disposition and is constantly firing off laser beams.
Light is the source of its energy. If it isn’t devouring light, impurities build up in it and on it, and Necrozma darkens and stops moving.
It survives by absorbing light. After a long time spent slumbering underground, impurities accumulated within it, causing its body to darken.
It needs light to survive, and it goes on a rampage seeking it out. Its laser beams will cut anything to pieces.
The name Necrozma derives from the Greek prefix 'necro-,' meaning death or darkness, combined with 'prism,' reflecting the Pokémon's classification as the Prism Pokémon and its ability to refract and absorb light. In Japanese, it is called ネクロズマ (Necrozma), maintaining similar phonetic qualities. The design itself evokes imagery of a crystalline, otherworldly entity—a creature composed of geometric prism-like structures that shimmer with an otherworldly luminescence. Ultra Necrozma's appearance in this form becomes significantly more angular and threatening, with its body language suggesting an aggressive, desperate creature rather than a dormant, slumbering being. The aesthetic draws heavily from science fiction and cosmic horror themes, emphasizing its alien origin and the tragic nature of a being that must consume light to survive in a world where such energy may be scarce. The creature's form suggests both majesty and suffering, a visual representation of a legendary being driven to madness by its own biological needs. Its coloration and structure invoke comparisons to the Ultra Beasts while maintaining distinct characteristics that separate it as a legendary Pokémon of singular importance to the Alola region's mythology.
Necrozma-ultra can learn 75 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| aerial ace | flying | Physical | 60 | — | 20 |
| ally switch | psychic | Status | — | — | 15 |
| autotomize | steel | Status | — | — | 15 |
| brick break | fighting | Physical | 75 | 100 | 15 |
| brutal swing | dark | Physical | 60 | 100 | 20 |
| bulldoze | ground | Physical | 60 | 100 | 20 |
| calm mind | psychic | Status | — | — | 20 |
| charge beam | electric | Special | 50 | 90 | 10 |
| confide | normal | Status | — | — | 20 |
| confusion | psychic | Special | 50 | 100 | 25 |
| dark pulse | dark | Special | 80 | 100 | 15 |
| double team | normal | Status | — | — | 15 |
| dragon pulse | dragon | Special | 85 | 100 | 10 |
| earth power | ground | Special | 90 | 100 | 10 |
| earthquake | ground | Physical | 100 | 100 | 10 |
| embargo | dark | Status | — | 100 | 15 |
| facade | normal | Physical | 70 | 100 | 20 |
| flash cannon | steel | Special | 80 | 100 | 10 |
| fling | dark | Physical | — | 100 | 10 |
| frustration | normal | Physical | — | 100 | 20 |
| giga impact | normal | Physical | 150 | 90 | 5 |
| gravity | psychic | Status | — | — | 5 |
| gyro ball | steel | Physical | — | 100 | 5 |
| heat wave | fire | Special | 95 | 90 | 10 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| hyper voice | normal | Special | 90 | 100 | 10 |
| iron defense | steel | Status | — | — | 15 |
| iron head | steel | Physical | 80 | 100 | 15 |
| knock off | dark | Physical | 65 | 100 | 20 |
| light screen | psychic | Status | — | — | 30 |
| magnet rise | electric | Status | — | — | 10 |
| metal claw | steel | Physical | 50 | 95 | 35 |
| mirror shot | steel | Special | 65 | 85 | 10 |
| moonlight | fairy | Status | — | — | 5 |
| morning sun | normal | Status | — | — | 5 |
| night slash | dark | Physical | 70 | 100 | 15 |
| outrage | dragon | Physical | 120 | 100 | 10 |
| photon geyser | psychic | Special | 100 | 100 | 5 |
| power gem | rock | Special | 80 | 100 | 20 |
| prismatic laser | psychic | Special | 160 | 100 | 10 |
| protect | normal | Status | — | — | 10 |
| psychic | psychic | Special | 90 | 100 | 10 |
| psycho cut | psychic | Physical | 70 | 100 | 20 |
| psyshock | psychic | Special | 80 | 100 | 10 |
| recycle | normal | Status | — | — | 10 |
| reflect | psychic | Status | — | — | 20 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| rock blast | rock | Physical | 25 | 90 | 10 |
| rock polish | rock | Status | — | — | 20 |
| rock slide | rock | Physical | 75 | 90 | 10 |
| rock tomb | rock | Physical | 60 | 95 | 15 |
| round | normal | Special | 60 | 100 | 15 |
| shadow claw | ghost | Physical | 70 | 100 | 15 |
| shock wave | electric | Special | 60 | — | 20 |
| signal beam | bug | Special | 75 | 100 | 15 |
| slash | normal | Physical | 70 | 100 | 20 |
| sleep talk | normal | Status | — | — | 10 |
| smart strike | steel | Physical | 70 | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| solar beam | grass | Special | 120 | 100 | 10 |
| stealth rock | rock | Status | — | — | 20 |
| stone edge | rock | Physical | 100 | 80 | 5 |
| stored power | psychic | Special | 20 | 100 | 10 |
| substitute | normal | Status | — | — | 10 |
| swagger | normal | Status | — | 85 | 15 |
| swords dance | normal | Status | — | — | 20 |
| telekinesis | psychic | Status | — | — | 15 |
| thief | dark | Physical | 60 | 100 | 25 |
| thunder wave | electric | Status | — | 90 | 20 |
| toxic | poison | Status | — | 90 | 10 |
| trick room | psychic | Status | — | — | 5 |
| wring out | normal | Special | — | 100 | 5 |
| x scissor | bug | Physical | 80 | 100 | 15 |
Ultra Necrozma stands as one of the most dominant and arguably overpowered legendary Pokémon ever introduced to competitive play, to the extent that it has been restricted or banned in many official and community-run formats. Its combination of exceptional base stats—particularly the symmetrical 167 in both Attack and Special Attack—grants it unparalleled versatility in movepool coverage, capable of running either special or physical sets with equal effectiveness. The critical factor in Ultra Necrozma's competitive dominance is its signature ability, Neuroforce, which amplifies super-effective damage to 1.25 times the standard multiplier. Combined with its Psychic/Dragon typing, which allows it to hit most of the metagame for super-effective damage through its vast movepool including moves like Photon Geyser, Outrage, Close Combat, and Dragon Dance, Ultra Necrozma can eliminate threats in a single hit with alarming consistency. Its speed tier of 129 allows it to outpace many threats without requiring Speed investment, though many competitive sets utilize Dragon Dance to become virtually unstoppable. Its relatively balanced defenses, while not exceptional, are sufficient to survive hits from most relevant threats, particularly when utilizing appropriate coverage moves. Competitive restrictions vary by format—while it is typically allowed in open formats and some official tournaments, many Smogon formats and online communities have implemented bans to preserve competitive integrity, acknowledging that Ultra Necrozma's power exceeds healthy metagame boundaries.
Necrozma-ultra is a psychic and dragon type Pokemon.
Necrozma-ultra does not evolve.
Necrozma-ultra is weak to bug, ghost, ice, dragon, dark and fairy type moves.
Ultra Necrozma has become iconic within Pokémon culture as the face of Pokémon Ultra Sun and Ultra Moon, appearing prominently on the games' boxart in both its Dusk Mane and Dawn Wings forms, with the Ultra form serving as the ultimate representation of the legendary creature's power. The creature embodies the climactic narrative of the Ultra series games, serving as the game's legendary mascot and the ultimate challenge trainers must overcome. Its desperate search for light and tragic backstory—being a creature from another world, potentially trapped or stranded in our dimension—have resonated with fans and spawned considerable fan art, fiction, and discussion within online communities. The three-form system of Necrozma, particularly the ability to achieve Ultra form through Ultra Burst, represented an innovative expansion of legendary Pokémon mechanics, offering players multiple ways to experience and utilize the creature. Competitive players regard Ultra Necrozma with a mixture of admiration and frustration, as its overwhelming power has become something of a running joke within the community, with references to its brokenness becoming standard shorthand when discussing unbalanced Pokémon. The creature has appeared in numerous Pokémon trading card game sets, video game appearances beyond Ultra Sun and Moon, and merchandise, cementing its position as one of Generation VII's most memorable and impactful legendary Pokémon.
Ultra Necrozma can only be obtained by transforming Dusk Mane Necrozma or Dawn Wings Necrozma through Ultra Burst during battle, meaning it cannot be caught directly as a wild Pokémon or through normal gameplay progression in its final form. In Pokémon Ultra Sun and Ultra Moon, players encounter Necrozma in its base form at the Altar of the Sunne or Altar of the Moone depending on the version, where it can be caught with a catch rate of 255 if not defeated. To access the Dusk Mane or Dawn Wings forms, players must obtain the N-Solarizer or N-Lunarizer by catching and fusing Necrozma with Solgaleo or Lunala respectively. The Ultranecrozium Z, required for Ultra Burst transformation, is provided as part of the main storyline, specifically after the climactic battle with Ultra Necrozma itself. In subsequent games where Necrozma has appeared, such as Pokémon Sword and Shield through the Dynamax Adventures feature in the Crown Tundra DLC, Necrozma is available but typically only in its base form or standard forms, not Ultra Necrozma. The creature's overall availability is relatively restricted compared to standard legendaries, limited primarily to specific games in the Generation VII and Generation VIII eras. Transfer between games via Pokémon Bank and later Pokémon Home allows players to move captured Necrozma between compatible titles, though the ability to achieve Ultra form remains dependent on having access to the specific items and forms available in Ultra Sun, Ultra Moon, or Sword and Shield.