Weak to (2x damage):
Resistant to (½x damage):
Generation II · #10172 — Royal Pokémon
Slowking (Galarian form) is a Poison/Psychic-type Pokémon that represents a fascinating regional variant from the Galar region, introduced in Pokémon Sword and Shield. Known as the "Hexpert Pokémon," this form differs dramatically from its Water/Psychic counterpart, trading aquatic adaptability for toxic mastery and enhanced special attack power. With a base Special Attack stat of 110 compared to the original Slowking's 100, the Galarian form channels its newfound poison affinity into devastating special attacks. Its exceptional Special Defense of 110 mirrors its counterpart, allowing it to withstand both special and physical assaults with remarkable resilience. Standing at 1.8 meters tall and weighing 79.5 kilograms, Galarian Slowking maintains the same physical proportions as the original while displaying a distinctly different aesthetic that reflects its toxic nature.
1.8m
79.5kg
Royal Pokémon
Male 50% / Female 50%
pink
upright
waters-edge
Resets all stat changes upon entering battlefield.
Prevents confusion.
Heals for 1/3 max HP upon switching out.
The transformation from Slowpoke to Galarian Slowking occurs through a mechanism entirely different from the traditional evolution pathway. When a Galarian Slowpoke is exposed to a Galarica Wreath, the Shellder that clamps onto its head undergoes a dramatic chemical transformation, injecting potent toxins directly into the Slowpoke's brain rather than the typical paralyzing venom. This miraculous reaction draws out latent intelligence, creating a synergy between poison and psychic forces that grants Slowking extraordinary intellect alongside complete control of its psychic powers. The base stats reveal an intriguing distribution: while maintaining the same HP of 95 and Speed of 30 as its Water/Psychic counterpart, Galarian Slowking sacrifices Attack (dropping to 65 from 75) to boost Special Attack to 110, making it significantly more reliant on special moves. The Defense remains steady at 80, providing adequate physical durability despite the reduced Attack stat, while the Special Defense of 110 grants exceptional resistance to special attacks.
Galarian Slowking maintains a perfectly balanced 50% male to 50% female gender ratio, consistent with most Pokémon species and reflecting no particular sexual dimorphism in this form. The species belongs to the Monster and Water 1 egg groups, allowing for a relatively broad range of breeding partnerships with compatible Pokémon. With a base happiness value of 70 and a capture rate of 70, Galarian Slowking demonstrates moderate friendliness and reasonable difficulty in capture, characteristics typical of fully-evolved Pokémon with genuine strength and independence. The hatch counter of 20 cycles translates to approximately 4,884 to 5,140 steps required for an egg to hatch, placing Slowking in the mid-range for incubation duration. The medium-fast growth rate means that Galarian Slowking reaches higher levels at a moderate pace, neither excessively quick nor frustratingly slow. Breeding Slowking or Slowpoke allows trainers to pass down egg moves and create offspring with ideal natures and IV spreads, making the species valuable for competitive breeding programs.
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+917 more TMs/HMs
Galarian Slowking evolves from Galarian Slowpoke when exposed to a Galarica Wreath, a regional evolution item unique to the Galar region. This evolution mechanic parallels other regional forms that require special items or conditions rather than traditional level-based progression. Unlike the original Slowking, which evolves from Slowpoke through a trade holding a King's Rock, the Galarian variant requires this distinct environmental catalyst, suggesting that the Galarica Wreath triggers a chemical reaction between Shellder's venom and Slowpoke's physiology. The Galarica Wreath itself originates from the Galar region's unique ecosystem, and its properties fundamentally alter the evolutionary outcome. Interestingly, Galarian Slowpoke also has an alternative evolution path, leading to Galarian Slowbro when exposed to a Galarica Crest, giving trainers the choice between two distinct final forms. This dual-evolution system reflects the flexibility of Galarian Slowpoke's development, allowing different trainers to cultivate different forms based on their preferred battle styles and strategic needs.
Location data not available for this Pokémon in the database.
Galarian Slowking exhibits intellectual prowess comparable to few other Pokémon, engaging in battles of wits with the similarly intelligent Oranguru, though such encounters typically end in draws between these two sages. The Galar region's unique environmental pressures seem to have cultivated a more introspective, cerebral version of Slowking, one that spends considerable time contemplating complex problems and expanding its understanding of the world. This form's behavior reflects its poisonous nature—it remains calm and collected regardless of circumstances, its mind operating on a level most other Pokémon cannot comprehend. Pokédex entries suggest that while Slowking can solve virtually any problem presented to it, the profound nature of its intelligence makes its utterances incomprehensible to humans and other Pokémon alike. The toxins coursing through its brain appear to sharpen its psychic abilities considerably, allowing it to achieve full control over these supernatural powers in ways its Water/Psychic counterpart cannot match.
It has incredible intellect and in tuition. Whateverthe situation, it remains calm and collected.
When its head was bitten, toxins entered SLOWPOKE'shead and unlocked an extraordinary power.
Every time it ya wns, SHELLDER injects more poison into it. The poison makes it more intelligent.
SLOWKING undertakes research every day in an effort to solve the mysteries of the world.However, this POKéMON apparently forgets everything it has learned if the SHELLDER on its head comes off.
It undertakes research every day to solve the mysteries of the world. However, it apparently forgets everything if the SHELLDER on its head comes off.
When its head was bitten, toxins entered SLOWPOKE’s head and unlocked an extraordinary power.
It has incredible intellect and intuition. Whatever the situation, it remains calm and collected.
Being bitten by SHELLDER gave it intelligence comparable to that of award-winning scientists.
It has incredible intellect and intuition. Whatever the situation, it remains calm and collected.
When its head was bitten, toxins entered SLOWPOKE’s head and unlocked an extraordinary power.
Being bitten by Shellder gave it intelligence comparable to that of award-winning scientists.
Being bitten by Shellder gave it intelligence comparable to that of award-winning scientists.
It has incredible intellect and intuition. Whatever the situation, it remains calm and collected.
When its head was bitten, toxins entered Slowpoke’s head and unlocked an extraordinary power.
Slowking undertakes research every day in an effort to solve the mysteries of the world. However, this Pokémon apparently forgets everything it has learned if the Shellder on its head comes off.
A poisonous bite reacted with its system, blessing it with the enhanced intellect of a genius. It has full control of its psychic powers.
It’s constantly coming up with new ideas that would change the world, but as soon as it hits upon a new idea, it forgets it.
This Pokémon is so famed for its intellect that a proverb still persists in some regions: “When in doubt, ask Slowking.”
It’s called “the sage of the sea.” It engages in battles of wits with Oranguru, but the result is usually a draw.
Miraculously, this former Slowpoke’s latent intelligence was drawn out when Shellder poison raced through its brain.
Slowking can solve any problem presented to it, but no one can understand a thing Slowking says.
The Galarian form's design reflects a dramatic departure from its oceanic origins, emphasizing the psychic and poisonous aspects of its nature through visual transformation. Where the original Slowking appears relatively unchanged from its Slowpoke form except for the repositioning of Shellder, Galarian Slowking displays more pronounced psychic and toxic characteristics. The name "Hexpert" perfectly encapsulates this form's identity, blending "hex" (suggesting both magic and curses) with "expert," establishing it as a master of mysterious, dangerous arts. The Poison/Psychic typing reflects the core concept: poison toxins enhancing psychic capability, a biological symbiosis that elevates both aspects beyond their individual potential. The visual representation emphasizes an almost occult aesthetic, distinguishing Galarian Slowking as fundamentally different from its Water/Psychic counterpart. The design elegantly conveys how regional variants can represent not merely aesthetic changes but entirely different evolutionary and biological pathways, shaped by environmental and cultural factors unique to their origin region.
Slowking-galar can learn 108 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| acid | poison | Special | 40 | 100 | 30 |
| acid spray | poison | Special | 40 | 100 | 20 |
| amnesia | psychic | Status | — | — | 20 |
| attract | normal | Status | — | 100 | 15 |
| avalanche | ice | Physical | 60 | 100 | 10 |
| blizzard | ice | Special | 110 | 70 | 5 |
| body slam | normal | Physical | 85 | 100 | 15 |
| brick break | fighting | Physical | 75 | 100 | 15 |
| brine | water | Special | 65 | 100 | 10 |
| bulldoze | ground | Physical | 60 | 100 | 20 |
| calm mind | psychic | Status | — | — | 20 |
| chilling water | water | Special | 50 | 100 | 20 |
| chilly reception | ice | Status | 0 | — | 10 |
| confusion | psychic | Special | 50 | 100 | 25 |
| curse | ghost | Status | — | — | 10 |
| dig | ground | Physical | 80 | 100 | 10 |
| disable | normal | Status | — | 100 | 20 |
| dive | water | Physical | 80 | 100 | 10 |
| drain punch | fighting | Physical | 75 | 100 | 10 |
| earthquake | ground | Physical | 100 | 100 | 10 |
| eerie spell | psychic | Special | 80 | 100 | 5 |
| endure | normal | Status | — | — | 10 |
| expanding force | psychic | Special | 80 | 100 | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| fire blast | fire | Special | 110 | 85 | 5 |
| fire punch | fire | Physical | 75 | 100 | 15 |
| flamethrower | fire | Special | 90 | 100 | 15 |
| fling | dark | Physical | — | 100 | 10 |
| focus blast | fighting | Special | 120 | 70 | 5 |
| foul play | dark | Physical | 95 | 100 | 15 |
| future sight | psychic | Special | 120 | 100 | 10 |
| giga impact | normal | Physical | 150 | 90 | 5 |
| grass knot | grass | Special | — | 100 | 20 |
| growl | normal | Status | — | 100 | 40 |
| gunk shot | poison | Physical | 120 | 80 | 5 |
| hail | ice | Status | — | — | 10 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| heal pulse | psychic | Status | — | — | 10 |
| hex | ghost | Special | 65 | 100 | 10 |
| hydro pump | water | Special | 110 | 80 | 5 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| ice beam | ice | Special | 90 | 100 | 10 |
| ice punch | ice | Physical | 75 | 100 | 15 |
| icy wind | ice | Special | 55 | 95 | 15 |
| imprison | psychic | Status | — | — | 10 |
| iron defense | steel | Status | — | — | 15 |
| iron tail | steel | Physical | 100 | 75 | 15 |
| light screen | psychic | Status | — | — | 30 |
| liquidation | water | Physical | 85 | 100 | 10 |
| low sweep | fighting | Physical | 65 | 100 | 20 |
| mega kick | normal | Physical | 120 | 75 | 5 |
| mega punch | normal | Physical | 80 | 85 | 20 |
| metronome | normal | Status | — | — | 10 |
| mud shot | ground | Special | 55 | 95 | 15 |
| muddy water | water | Special | 90 | 85 | 10 |
| nasty plot | dark | Status | — | — | 20 |
| pay day | normal | Physical | 40 | 100 | 20 |
| poison jab | poison | Physical | 80 | 100 | 20 |
| power gem | rock | Special | 80 | 100 | 20 |
| protect | normal | Status | — | — | 10 |
| psybeam | psychic | Special | 65 | 100 | 20 |
| psych up | normal | Status | — | — | 10 |
| psychic | psychic | Special | 90 | 100 | 10 |
| psychic noise | psychic | Special | 75 | 100 | 10 |
| psychic terrain | psychic | Status | — | — | 10 |
| psyshock | psychic | Special | 80 | 100 | 10 |
| rain dance | water | Status | — | — | 5 |
| razor shell | water | Physical | 75 | 95 | 10 |
| rest | psychic | Status | — | — | 5 |
| round | normal | Special | 60 | 100 | 15 |
| safeguard | normal | Status | — | — | 25 |
| scald | water | Special | 80 | 100 | 15 |
| scary face | normal | Status | — | 100 | 10 |
| shadow ball | ghost | Special | 80 | 100 | 15 |
| skill swap | psychic | Status | — | — | 10 |
| slack off | normal | Status | — | — | 5 |
| sleep talk | normal | Status | — | — | 10 |
| sludge bomb | poison | Special | 90 | 100 | 10 |
| sludge wave | poison | Special | 95 | 100 | 10 |
| snarl | dark | Special | 55 | 95 | 15 |
| snore | normal | Special | 50 | 100 | 15 |
| stomping tantrum | ground | Physical | 75 | 100 | 10 |
| stored power | psychic | Special | 20 | 100 | 10 |
| substitute | normal | Status | — | — | 10 |
| sunny day | fire | Status | — | — | 5 |
| surf | water | Special | 90 | 100 | 15 |
| swagger | normal | Status | — | 85 | 15 |
| swift | normal | Special | 60 | — | 20 |
| tackle | normal | Physical | 40 | 100 | 35 |
| take down | normal | Physical | 90 | 85 | 20 |
| taunt | dark | Status | — | 100 | 20 |
| tera blast | normal | Special | 80 | 100 | 10 |
| thunder punch | electric | Physical | 75 | 100 | 15 |
| thunder wave | electric | Status | — | 90 | 20 |
| toxic | poison | Status | — | 90 | 10 |
| toxic spikes | poison | Status | — | — | 20 |
| tri attack | normal | Special | 80 | 100 | 10 |
| trick | psychic | Status | — | 100 | 10 |
| trick room | psychic | Status | — | — | 5 |
| venom drench | poison | Status | — | 100 | 20 |
| venoshock | poison | Special | 65 | 100 | 10 |
| water pulse | water | Special | 60 | 100 | 20 |
| waterfall | water | Physical | 80 | 100 | 15 |
| weather ball | normal | Special | 50 | 100 | 10 |
| whirlpool | water | Special | 35 | 85 | 15 |
| wonder room | psychic | Status | — | — | 10 |
| yawn | normal | Status | — | — | 10 |
| zen headbutt | psychic | Physical | 80 | 90 | 15 |
In competitive battle environments, Galarian Slowking occupies a unique niche as a bulky special attacker with remarkable defensive capabilities. The Special Attack stat of 110, combined with a respectable Special Defense of 110, allows Slowking to function as either an offensive special wall or a dedicated special sweeper depending on EV allocation and movepool choices. The signature ability Curious Medicine presents an interesting mechanic—upon entry to the battlefield, it resets all stat changes for both sides, removing both positive stat boosts an opponent may have accumulated and negative stat changes affecting allied Pokémon. This ability proves particularly valuable in doubles formats and competitive team structures where stat manipulation plays a crucial role. The alternative Own Tempo ability prevents confusion, offering protection against this common status condition, while the hidden ability Regenerator grants 1/3 maximum HP recovery upon switching out, providing excellent sustainability and longevity in protracted battles. However, the Speed stat of 30 represents a severe liability, forcing Slowking to rely on priority moves, trick room support, or outspeeding only the slowest opponents. Coverage moves from its extensive movepool, including Poison-type attacks reflecting its form, Psychic-type special moves, and utility options, allow trainers to customize Slowking's role within their competitive teams.
Slowking-galar is a poison and psychic type Pokemon.
Slowking-galar does not evolve into any other Pokemon. It is the final form in its evolution line.
Slowking-galar is weak to ground, ghost and dark type moves.
While Galarian Slowking emerged more recently than the original form, introduced during the Pokémon Sword and Shield era, it has established itself as a compelling representation of regional variant design philosophy. The form demonstrates how environmental and biological factors specific to a region can create fundamentally different evolutions of the same base species, resonating with trainers who appreciate the depth and complexity of the Pokémon world. The intellectual "sage" archetype associated with Slowking generally, enhanced by the Galarian form's mysterious and arcane aesthetic, has appealed to competitive players and casual fans alike. The introduction of Galarian Slowking highlighted Game Freak's commitment to providing genuinely meaningful regional variants that offer different strategic options rather than simple cosmetic changes. The connection to Galarica Wreaths and the broader Galar region lore has sparked community interest in understanding the region's unique environmental pressures and how they shape Pokémon development. In player communities, Galarian Slowking became discussed as a viable special attacker choice, attracting those who prefer Poison/Psychic coverage over traditional Water/Psychic typing.
Galarian Slowking first became obtainable in Pokémon Sword and Shield following the 1.3.0 patch update, requiring trainers to obtain a Galarian Slowpoke and subsequently expose it to a Galarica Wreath. The availability expanded significantly with the release of the Pokémon Sword and Shield Expansion Pass, particularly in The Isle of Armor where Galarian Slowpoke could be encountered. More recently, Galarian Slowking appears in the Blueberry Academy's Terarium area in Pokémon Scarlet and Violet's The Indigo Disk DLC, providing modern-era players with multiple methods to obtain this form. The requirement for a Galarica Wreath, a region-exclusive item, means trainers must explore the Galar region thoroughly or trade with other players to acquire this evolution item. The species maintains a respectable catch rate of 70, comparable to other fully-evolved Pokémon, making capture relatively feasible once encountered in the wild. For players of Pokémon Legends: Arceus, Slowking's evolutionary relatives appear in that game's Pokédex, though Galarian Slowking's specific availability in that title varies. The moderate base friendship value of 70 means Galarian Slowking requires some effort to bond with through typical affection-raising activities if caught in the wild rather than bred.