Generation IV · #0442 — Forbidden Pokémon
Spiritomb is a Ghost/Dark-type Pokémon introduced in Generation IV, distinguished as the Forbidden Pokémon due to its mysterious and ominous origins. Carrying the National Pokédex number 442, Spiritomb represents one of the most unique entries in the entire Pokédex, formed not from a single entity but rather from the collective consciousness of 108 spirits bound together by a powerful and ancient curse. Unlike most Pokémon that evolve through various means, Spiritomb exists as a solitary form with no evolutionary relatives, making it a complete entity unto itself. The Pokémon's base stats total 485, with a notably balanced defensive profile featuring equal Defense and Special Defense values of 108, coupled with respectable Attack and Special Attack statistics of 92 each. However, its severely limited Speed of 35 makes it among the slowest Pokémon available, a trade-off for its defensive resilience and dual-type resistance advantages.
1.0m
108.0kg
Forbidden Pokémon
Male 50% / Female 50%
purple
blob
Increases the PP cost of moves targetting the Pokémon by one.
Bypasses light screen, reflect, and safeguard.
Spiritomb's physical form is utterly unconventional, existing not as a traditional body but rather as a collection of ethereal purple energy that manifests around a small stone artifact known as the Odd Keystone. This trapezoidal stone serves as the anchor point for the 108 spirits that comprise Spiritomb's being, featuring a distinctive fissure running down its middle that splits near the base, creating a visual appearance reminiscent of a frowning face when combined with two small dots positioned above the crack. The projected appearance of Spiritomb itself consists of swirling purple spectral energy from which a central face emerges, characterized by crescent-shaped green eyes connected to a jagged mouth, with spiral-formed pupils that sometimes appear singular. Orbiting this face are green orbs with yellow centers, all composed of pure mystical energy with no physical substance. The composition of Spiritomb's 108 constituent spirits includes both benevolent and malevolent entities, with the ill-natured spirits contributing to its mischievous and occasionally destructive tendencies, making it inherently unpredictable and dangerous despite its ethereal appearance.
Spiritomb exhibits a perfectly balanced gender ratio of 50% male and 50% female, allowing for natural breeding between individuals in the Indeterminate egg group. Unlike most Pokémon, which belong to specific egg groups like Monster or Water, Spiritomb's classification in the Indeterminate egg group reflects its anomalous nature as a spirit-based entity rather than a conventional biological organism. The breeding process for Spiritomb follows standard Pokémon mechanics, with a hatch counter of 30 cycles, translating to approximately 7,454 to 7,710 steps for an egg to hatch into a new Spiritomb. The ability to breed Spiritomb suggests that the process of generating new instances of the 108-spirit collective is possible, though the lore leaves the exact mechanism intentionally mysterious—whether new Spiritombs are created through the binding of 108 new spirits or through some other supernatural means remains unanswered. Trainers who successfully breed Spiritomb will find that offspring inherit the species' characteristics and base stats, though the psychological and spiritual aspects of the multiple-consciousness entity remain consistent across all members of the species.
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lets go pikachu lets go eevee
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crystal
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gold silver
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ruby sapphire
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platinum
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firered leafgreen
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heartgold soulsilver
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diamond pearl
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emerald
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xd
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x y
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colosseum
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black 2 white 2
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black white
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sun moon
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lets go pikachu lets go eevee
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ultra sun ultra moon
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omega ruby alpha sapphire
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emerald
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firered leafgreen
+662 more TMs/HMs
Spiritomb represents a complete and standalone evolutionary line, possessing no pre-evolutions from which it develops nor any further evolutionary forms into which it can transform. This singular status places Spiritomb among an exclusive group of Pokémon that exist as final forms without the possibility of evolution, similar to legendary and other unique Pokémon. The permanence of Spiritomb's form is thematically consistent with its nature as a sealed entity, bound eternally to the Odd Keystone by ancient magic. The impossibility of evolution reflects the finality of the curse that transformed 108 separate spirits into one unified being, suggesting that the spell used to contain them created an unbreakable bond that cannot be further altered or transcended. From a gameplay perspective, this means trainers must work with Spiritomb's fixed base stat distribution and available move pools, making strategic team composition and move selection particularly important for optimizing its competitive viability.
sinnoh
hoenn
+1 more
Spiritomb is renowned for its constant mischief and destructive behavior, engaging in misdeeds that historically warranted supernatural punishment. According to Pokédex entries and ancient records, Spiritomb's troublemaking was so severe that approximately 500 years before the present timeline, a mysterious traveler used an arcane spell to bind the collective of 108 spirits to the Odd Keystone, effectively imprisoning them to prevent further chaos and harm. The Pokémon lays elaborate curses through the sheer force of its wicked thoughts, demonstrating an ability to harm others through purely mental malevolence. Spiritomb is rarely encountered in the wild, suggesting both its inherent rarity and the fact that many such creatures remain bound to their Odd Keystones in various remote locations throughout the Pokémon world. When encountered, Spiritomb displays short-sighted and vindictive tendencies, lashing out at anything in its vicinity with little provocation or rational thought, driven primarily by ancient malice and resentment stemming from its forced imprisonment. Despite its aggressive nature, Spiritomb maintains a base happiness value of 70, indicating that with proper care and understanding, it can develop genuine bonds with trainers who demonstrate patience and compassion.
A Pokémon that was formed by 108 spirits. It is bound to a fissure in an odd keystone.
It was bound to a fissure in an odd keystone as punishment for misdeeds 500 years ago.
Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell.
It was formed by uniting 108 spirits. It has been bound to the Odd Keystone to keep it from doing any mischief.
Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell.
Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell.
A Pokémon that was formed by 108 spirits. It is bound to a fissure in an odd keystone.
It was bound to a fissure in an odd keystone as punishment for misdeeds 500 years ago.
A Pokémon that was formed by 108 spirits. It is bound to a fissure in an odd keystone.
It was bound to a fissure in an odd keystone as punishment for misdeeds 500 years ago.
Exactly 108 spirits gathered to become this Pokémon. Apparently there are some ill-natured spirits in the mix.
All Spiritomb’s mischief and misdeeds compelled a traveler to use a mysterious spell to bind Spiritomb to an odd keystone.
It lays curses by thinking wicked thoughts. Writings tell that this Pokémon was born out of the assembly of five score and eight malevolent spirits.
The name Spiritomb derives from a straightforward combination of 'spirit' and 'tomb,' perfectly capturing the essence of a Pokémon that exists as spirits imprisoned within a stone vessel. In Japanese, Spiritomb is called Mikaruge, though the etymological roots of this name are less transparent to English speakers. The design philosophy emphasizes spectral and supernatural themes, with the purple coloration evoking mystery and the ethereal, while the green accents suggest otherworldly energy or cursed power. The Odd Keystone itself draws inspiration from real-world Buddhist and Hindu concepts of sacred stones and spiritual vessels, particularly the idea of objects serving as binding anchors for supernatural forces. The distinctive fissure forming a face on the stone creates an immediate visual connection between the inanimate keystone and the animate Spiritomb, suggesting that the stone is not merely a container but an integral part of Spiritomb's identity. The number 108 carries significant spiritual weight across multiple Asian religious traditions, representing spiritual perfection and completeness in Buddhism, making the composition of Spiritomb from exactly 108 spirits a deliberately meaningful design choice rather than arbitrary numerology.
Spiritomb can learn 86 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| ally switch | psychic | Status | — | — | 15 |
| attract | normal | Status | — | 100 | 15 |
| body slam | normal | Physical | 85 | 100 | 15 |
| burning jealousy | fire | Special | 70 | 100 | 5 |
| calm mind | psychic | Status | — | — | 20 |
| captivate | normal | Status | — | 100 | 20 |
| confide | normal | Status | — | — | 20 |
| confuse ray | ghost | Status | — | 100 | 10 |
| curse | ghost | Status | — | — | 10 |
| dark pulse | dark | Special | 80 | 100 | 15 |
| destiny bond | ghost | Status | — | — | 5 |
| disable | normal | Status | — | 100 | 20 |
| double team | normal | Status | — | — | 15 |
| dream eater | psychic | Special | 100 | 100 | 15 |
| embargo | dark | Status | — | 100 | 15 |
| endure | normal | Status | — | — | 10 |
| extrasensory | psychic | Special | 80 | 100 | 20 |
| facade | normal | Physical | 70 | 100 | 20 |
| feint attack | dark | Physical | 60 | — | 20 |
| flash | normal | Status | — | 100 | 20 |
| foul play | dark | Physical | 95 | 100 | 15 |
| frustration | normal | Physical | — | 100 | 20 |
| giga impact | normal | Physical | 150 | 90 | 5 |
| grudge | ghost | Status | — | — | 5 |
| helping hand | normal | Status | — | — | 20 |
| hex | ghost | Special | 65 | 100 | 10 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| hypnosis | psychic | Status | — | 60 | 20 |
| icy wind | ice | Special | 55 | 95 | 15 |
| imprison | psychic | Status | — | — | 10 |
| infestation | bug | Special | 20 | 100 | 20 |
| lash out | dark | Physical | 75 | 100 | 5 |
| memento | dark | Status | — | 100 | 10 |
| nasty plot | dark | Status | — | — | 20 |
| natural gift | normal | Physical | — | 100 | 15 |
| night shade | ghost | Special | — | 100 | 15 |
| nightmare | ghost | Status | — | 100 | 15 |
| ominous wind | ghost | Special | 60 | 100 | 5 |
| pain split | normal | Status | — | — | 20 |
| payback | dark | Physical | 50 | 100 | 10 |
| phantom force | ghost | Physical | 90 | 100 | 10 |
| poltergeist | ghost | Physical | 110 | 90 | 5 |
| protect | normal | Status | — | — | 10 |
| psybeam | psychic | Special | 65 | 100 | 20 |
| psych up | normal | Status | — | — | 10 |
| psychic | psychic | Special | 90 | 100 | 10 |
| psyshock | psychic | Special | 80 | 100 | 10 |
| pursuit | dark | Physical | 40 | 100 | 20 |
| quash | dark | Status | — | 100 | 15 |
| rain dance | water | Status | — | — | 5 |
| rest | psychic | Status | — | — | 5 |
| retaliate | normal | Physical | 70 | 100 | 5 |
| return | normal | Physical | — | 100 | 20 |
| rock tomb | rock | Physical | 60 | 95 | 15 |
| round | normal | Special | 60 | 100 | 15 |
| scary face | normal | Status | — | 100 | 10 |
| secret power | normal | Physical | 70 | 100 | 20 |
| shadow ball | ghost | Special | 80 | 100 | 15 |
| shadow sneak | ghost | Physical | 40 | 100 | 30 |
| shock wave | electric | Special | 60 | — | 20 |
| silver wind | bug | Special | 60 | 100 | 5 |
| skill swap | psychic | Status | — | — | 10 |
| sleep talk | normal | Status | — | — | 10 |
| smokescreen | normal | Status | — | 100 | 20 |
| snarl | dark | Special | 55 | 95 | 15 |
| snatch | dark | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| spite | ghost | Status | — | 100 | 10 |
| stored power | psychic | Special | 20 | 100 | 10 |
| substitute | normal | Status | — | — | 10 |
| sucker punch | dark | Physical | 70 | 100 | 5 |
| sunny day | fire | Status | — | — | 5 |
| swagger | normal | Status | — | 85 | 15 |
| taunt | dark | Status | — | 100 | 20 |
| telekinesis | psychic | Status | — | — | 15 |
| tera blast | normal | Special | 80 | 100 | 10 |
| thief | dark | Physical | 60 | 100 | 25 |
| torment | dark | Status | — | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| trick | psychic | Status | — | 100 | 10 |
| trick room | psychic | Status | — | — | 5 |
| uproar | normal | Special | 90 | 100 | 10 |
| water pulse | water | Special | 60 | 100 | 20 |
| will o wisp | fire | Status | — | 85 | 15 |
| wonder room | psychic | Status | — | — | 10 |
In competitive Pokémon battling, Spiritomb occupies a defensive niche role, leveraging its dual Ghost/Dark typing to resist common offensive threats while relying on its symmetric Defense and Special Defense stats of 108 to withstand sustained assault. The ability to absorb hits makes Spiritomb valuable in defensive teams and stall-oriented strategies, though its critically low Speed of 35 necessitates either defensive investment or reliance on priority moves and held items like Choice Scarf to function offensively. Spiritomb's Pressure ability increases the PP cost of opponent moves by one, a useful defensive utility that can force opponents to switch or exhaust move resources, while its hidden ability Infiltrator bypasses screens like Light Screen and Reflect, enabling it to pressure defensive teams more effectively. With Attack and Special Attack both at 92, Spiritomb can deal respectable damage using physical or special moves, though its offensive presence rarely exceeds that of dedicated sweepers. The dual typing provides valuable immunities to Normal and Fighting moves, along with resistance to Ghost and Dark moves, making Spiritomb particularly effective against specific metagame threats. However, Spiritomb's viability fluctuates significantly across different competitive formats, with its usefulness heavily dependent on available move pools, held items, and the particular threats prevalent in any given generation or ruleset.
Spiritomb is a ghost and dark type Pokemon.
Spiritomb does not evolve.
Spiritomb is weak to fighting and fairy type moves.
Spiritomb can be found in sinnoh route 209 (sinnoh) and sea mauville (hoenn).
Spiritomb has become an iconic representation of Generation IV's darker and more mature thematic direction, resonating with players who appreciate the complex lore and mystical worldbuilding that Pokémon Diamond and Pearl introduced. The design's unique concept—multiple spirits bound within a stone—has inspired considerable fan discussion and creative interpretation, with community members developing elaborate theories about the individual spirits' identities, personalities, and whether they maintain separate consciousnesses or have merged into a singular entity. Spiritomb's appearance in the anime and various media adaptations has further solidified its status as a memorable and somewhat unsettling Pokémon, often portrayed as genuinely dangerous and mischievous rather than simply antagonistic. The Odd Keystone mechanic itself became culturally significant within the Pokémon community, inspiring curiosity about other potentially hidden or sealed Pokémon and contributing to the broader appreciation for mystery and discovery in games. Fan artists frequently depict Spiritomb in elaborate spiritual or demonic contexts, exploring the darker elements of its lore while humanizing the individual spirits that comprise it. The Pokémon's status as a forbidden, cursed entity with genuine malevolent qualities appealed to players seeking deeper narrative complexity, establishing Spiritomb as one of Generation IV's most intellectually engaging and thematically rich Pokémon.
Spiritomb's availability varies significantly across different Pokémon games, reflecting its status as a special and relatively rare Pokémon. In Diamond and Pearl, Spiritomb can be encountered in the Hallowed Tower after obtaining the Odd Keystone, requiring players to defeat 32 different trainers in the underground before the encounter becomes available. In subsequent generations, availability has shifted—Pokémon Platinum and HeartGold/SoulSilver maintain similar encounter mechanics, while later generations introduced alternative methods of obtaining Spiritomb through different means. Brilliant Diamond and Shining Pearl, the remakes of the original Generation IV games, preserve the Odd Keystone encounter mechanic while updating the specific mechanics slightly. Pokémon Sword and Shield included Spiritomb in the Crown Tundra DLC, making it accessible through Dynamax Adventure encounters, while Scarlet and Violet placed Spiritomb in specific locations accessible to trainers with appropriate team levels. The consistently high catch rate of 100 means that once encountered, Spiritomb is guaranteed to be captured with a standard Poké Ball at full health, removing the uncertainty of the capture process itself. This generous catch rate compensates for Spiritomb's rarity in the wild, ensuring that dedicated players can reliably obtain this Pokémon once they meet the requirements for encountering it, though the journey to that point often requires significant exploration and achievement within each game.