Weak to (2x damage):
Resistant to (½x damage):
Generation III · #0340 — Whiskers Pokémon
Whiscash, known in Japan as Namazun, is a Water/Ground-type Pokémon that debuted in Generation III and holds National Pokédex number 340. This dual-typed Whiskers Pokémon evolves from Barboach when it reaches level 30, completing a simple two-stage evolutionary line rooted in the Water 2 egg group. With a base stat total of 468, Whiscash is built primarily around its exceptional HP of 110, which gives it substantial staying power in battle despite moderate defensive stats of 73 and 71 for defense and special defense respectively. Its attack and special attack are relatively balanced at 78 and 76, though its speed of 60 reflects the sluggish nature typical of bottom-dwelling catfish Pokémon. Whiscash occupies an interesting niche in competitive and casual play, valued for its unique typing that grants resistance to poison and rock attacks while providing useful defensive qualities in specific metagames.
0.9m
23.6kg
Whiskers Pokémon
Male 50% / Female 50%
blue
fish
waters-edge
Prevents infatuation and protects against captivate.
Notifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move.
Cures any major status ailment after each turn during rain.
Whiscash is a distinctive catfish-like Pokémon characterized by its dark blue coloration contrasting with a bright yellow underbelly, creating a striking visual profile. The most notable biological features include its cavernous mouth adorned with light blue lips from which protrude short, thin whiskers, along with elongated yellow barbels extending from its cheeks and a yellow forehead marking resembling the letter 'W'. Its dorsal fin displays a characteristic pattern of three black spots arranged in a triangular formation, while its horizontal tail fin remains unspotted. The Pokédex entries reveal that Whiscash possesses relatively poor eyesight and compensates by using its whiskers to detect vibrations from potential prey, functioning as a sophisticated sensory apparatus in murky aquatic environments. Despite its portly 0.9-meter frame and 23.6-kilogram weight, Whiscash has developed a remarkable ability to generate seismic disturbances by thrashing its caudal fin against swamp and pond beds, with tremors extending over a radius exceeding three miles. Most mysteriously, Whiscash has developed the inexplicable capacity to predict genuine earthquakes, a phenomenon that has led to numerous historical sightings where the Pokémon's dramatic leaping from water bodies were mistakenly attributed to earthquake causation rather than prediction.
Whiscash exhibits an even gender distribution of 50% male and 50% female among all encountered specimens, creating balanced breeding opportunities for trainers seeking to propagate the species. The Pokémon belongs to the Water 2 egg group, restricting its breeding compatibility to other Water 2 group members and placing it in a relatively exclusive breeding category within the franchise. Female Whiscash have historically been valued by breeding enthusiasts due to the species' relatively moderate capture rate of 75, making wild females encountered during normal gameplay particularly noteworthy for breeding programs. The moderate growth rate classification means that Whiscash requires moderate amounts of experience to reach higher levels, neither accelerating nor decelerating growth as rapidly as other Pokémon species. When bred, Whiscash eggs display a hatch counter of 20 cycles, equivalent to approximately 4,884–5,140 steps before hatching, making them moderately time-intensive to incubate but well within the reasonable range for dedicated breeders. The base happiness value of 70 indicates that Whiscash possesses moderate friendliness with its trainer from the moment of capture or hatching, though this can be improved through careful treatment and affection-building activities.
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lets go pikachu lets go eevee
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crystal
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gold silver
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gold silver
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ruby sapphire
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platinum
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firered leafgreen
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heartgold soulsilver
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diamond pearl
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emerald
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xd
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colosseum
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lets go pikachu lets go eevee
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lets go pikachu lets go eevee
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yellow
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red blue
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+685 more TMs/HMs
Whiscash's evolutionary line begins with the diminutive Barboach, a small Water/Ground-type that undergoes a significant transformation upon reaching level 30. The evolution from Barboach to Whiscash represents a substantial increase in physical size, bulk, and combat capability, with Whiscash gaining notably higher HP and overall base stats that better position it for sustained battles. During this evolutionary transition, Whiscash develops its characteristic territorial aggression and seismic abilities, suggesting that the neurological and physiological changes accompanying evolution unlock the Pokémon's earthquake-predicting capabilities. The evolutionary process appears intrinsically linked to the Pokémon's maturation into its swamp-dwelling, territorial adult form—younger Barboach display less pronounced aggressive tendencies compared to the fiercely territorial Whiscash. Notably, Whiscash does not receive a Mega Evolution form in any generation, nor does it receive regional variants or additional evolutionary stages, making it a final-stage evolutionary Pokémon in all canonical games and spin-off titles. The stability of Whiscash's final form across generations emphasizes its role as a complete and self-sufficient Pokémon rather than a stepping stone toward further transformation.
hoenn
+24 more
hoenn
+6 more
sinnoh
+6 more
sinnoh
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sinnoh
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sinnoh
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sinnoh
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sinnoh
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sinnoh
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sinnoh
sinnoh
johto
+15 more
unova
+27 more
unova
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unova
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kalos
+6 more locations in other games
Whiscash exhibits intensely territorial behavior, claiming large swamps or ponds as exclusive domains that it defends with characteristic aggression. According to Pokédex lore, a single Whiscash will establish dominion over vast aquatic territories and responds to encroaching foes by thrashing about and triggering massive earthquakes as a defensive mechanism. The Pokémon is primarily nocturnal, spending daylight hours dormant in mud at the bottom of ponds, and awakening at night to engage in continuous feeding throughout the darkness. This gluttonous nature extends to its indiscriminate diet—Whiscash will consume essentially any living creature it encounters, and in documented instances has even consumed inanimate objects, demonstrating a voracious appetite that drives its nightly hunting patterns. The species makes its permanent nest at the bottom of swamps and shallow aquatic regions where mud accumulates, allowing it to burrow and conceal itself while remaining alert to vibrations indicating potential prey. Whiscash tends to employ an ambush hunting strategy, waiting silently in its muddy territory for unsuspecting prey to wander within striking distance, relying on its barbel sensory organs rather than eyesight to detect movement and vibrations in the water.
WHISCASH is extremely territorial. Just one of these POKéMON will claim a large pond as its exclusive territory.If a foe approaches it, it thrashes about and triggers a massive earthquake.
If WHISCASH goes on a wild rampage, it sets off a quake-like tremor with a radius of over three miles.This POKéMON has the ability to predict real earthquakes.
Mysteriously, it can foretell earthquakes. In the daytime, it sleeps in mud at the bottom of a pond. When it awakens, it continually feeds throughout the night.
It makes its nest at the bottom of swamps. It will eat anything - if it is alive, WHISCASH will eat it.
It is very territorial. It repels foes by setting off tremors that extend over a three-mile radius.
As a result of causing tremors by thrashing about, it developed the ability to foretell real quakes.
It is extremely protective of its territory. If any foe approaches, it attacks using vicious tremors.
It claims a large swamp to itself. If a foe comes near it, it sets off tremors by thrashing around.
It is extremely protective of its territory. If any foe approaches, it attacks using vicious tremors.
It is extremely protective of its territory. If any foe approaches, it attacks using vicious tremors.
It claims a large swamp to itself. If a foe comes near it, it sets off tremors by thrashing around.
It makes its nest at the bottom of swamps. It will eat anything--if it is alive, Whiscash will eat it.
Whiscash is extremely territorial. Just one of these Pokémon will claim a large pond as its exclusive territory. If a foe approaches it, it thrashes about and triggers a massive earthquake.
If Whiscash goes on a wild rampage, it sets off a quake-like tremor with a radius of over three miles. This Pokémon has the ability to predict real earthquakes.
A glutton that devours anything that moves, it quietly lurks at the bottom of swamps, lying in wait for prey.
Whiscash shakes the ground at high intensities to intimidate its opponents. It swallows its prey whole—along with mud from the swamp floor.
Sighting Whiscash leaping from the water is believed to herald an earthquake.
Its vision is not that good. It senses vibrations in the water with its whiskers to determine the location of its prey.
It makes its nest at the bottom of swamps. It will eat anything—if it is alive, Whiscash will eat it.
It claims a large swamp to itself. If a foe comes near it, it sets off tremors by thrashing around.
Strikes its caudal fin against the swamp bed to shake the ground and startle its prey. It will then swallow the fleeing prey whole. People mistook this behavior as the cause of earthquakes.
The name 'Whiscash' represents a creative portmanteau combining 'whisker' and 'cash,' with the latter serving as a play on the catfish name. In the original Japanese, Namazun derives from 'namazu,' the Japanese word for catfish, combined with a suffix suggesting size and maturity. The Pokémon's design draws inspiration from real-world catfish species, particularly emphasizing the elongated barbels and whisker-like sensory organs characteristic of bottom-feeding freshwater fish. The yellow coloration of the barbels and underbelly contrasts dramatically with the dark blue upper body, a design choice that draws visual distinction between aquatic and terrestrial-influenced features—the yellow suggesting the earth tones of mud and swamps. The distinctive 'W' marking on the forehead carries both aesthetic and nominal significance, directly referencing the 'W' in 'Whiscash' while adding visual personality to an otherwise naturalistic fish design. The three-spot pattern on the dorsal fin and the overall silhouette create a Pokémon that appears both realistically grounded in ichthyology and distinctly fantastical, bridging the gap between authentic nature observation and creative creature design. This balance between naturalism and stylization has made Whiscash's design enduring and recognizable across the franchise's visual evolution.
Whiscash can learn 81 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| amnesia | psychic | Status | — | — | 20 |
| aqua tail | water | Physical | 90 | 90 | 10 |
| attract | normal | Status | — | 100 | 15 |
| belch | poison | Special | 120 | 90 | 10 |
| blizzard | ice | Special | 110 | 70 | 5 |
| body slam | normal | Physical | 85 | 100 | 15 |
| bounce | flying | Physical | 85 | 85 | 5 |
| bulldoze | ground | Physical | 60 | 100 | 20 |
| captivate | normal | Status | — | 100 | 20 |
| chilling water | water | Special | 50 | 100 | 20 |
| confide | normal | Status | — | — | 20 |
| curse | ghost | Status | — | — | 10 |
| dive | water | Physical | 80 | 100 | 10 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| dragon dance | dragon | Status | — | — | 20 |
| earth power | ground | Special | 90 | 100 | 10 |
| earthquake | ground | Physical | 100 | 100 | 10 |
| endure | normal | Status | — | — | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| fissure | ground | Physical | — | 30 | 5 |
| frustration | normal | Physical | — | 100 | 20 |
| future sight | psychic | Special | 120 | 100 | 10 |
| giga impact | normal | Physical | 150 | 90 | 5 |
| hail | ice | Status | — | — | 10 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| helping hand | normal | Status | — | — | 20 |
| hidden power | normal | Special | 60 | 100 | 15 |
| high horsepower | ground | Physical | 95 | 95 | 10 |
| hydro pump | water | Special | 110 | 80 | 5 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| ice beam | ice | Special | 90 | 100 | 10 |
| icy wind | ice | Special | 55 | 95 | 15 |
| liquidation | water | Physical | 85 | 100 | 10 |
| magnitude | ground | Physical | — | 100 | 30 |
| mimic | normal | Status | — | — | 10 |
| mud bomb | ground | Special | 65 | 85 | 10 |
| mud shot | ground | Special | 55 | 95 | 15 |
| mud sport | ground | Status | — | — | 15 |
| mud slap | ground | Special | 20 | 100 | 10 |
| muddy water | water | Special | 90 | 85 | 10 |
| natural gift | normal | Physical | — | 100 | 15 |
| outrage | dragon | Physical | 120 | 100 | 10 |
| protect | normal | Status | — | — | 10 |
| rain dance | water | Status | — | — | 5 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| rock slide | rock | Physical | 75 | 90 | 10 |
| rock smash | fighting | Physical | 40 | 100 | 15 |
| rock tomb | rock | Physical | 60 | 95 | 15 |
| round | normal | Special | 60 | 100 | 15 |
| sand tomb | ground | Physical | 35 | 85 | 15 |
| sandstorm | rock | Status | — | — | 10 |
| scald | water | Special | 80 | 100 | 15 |
| scary face | normal | Status | — | 100 | 10 |
| secret power | normal | Physical | 70 | 100 | 20 |
| sleep talk | normal | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| spikes | ground | Status | — | — | 20 |
| stealth rock | rock | Status | — | — | 20 |
| stomping tantrum | ground | Physical | 75 | 100 | 10 |
| stone edge | rock | Physical | 100 | 80 | 5 |
| strength | normal | Physical | 80 | 100 | 15 |
| substitute | normal | Status | — | — | 10 |
| sunny day | fire | Status | — | — | 5 |
| surf | water | Special | 90 | 100 | 15 |
| swagger | normal | Status | — | 85 | 15 |
| swift | normal | Special | 60 | — | 20 |
| take down | normal | Physical | 90 | 85 | 20 |
| tera blast | normal | Special | 80 | 100 | 10 |
| thrash | normal | Physical | 120 | 100 | 10 |
| tickle | normal | Status | — | 100 | 20 |
| toxic | poison | Status | — | 90 | 10 |
| uproar | normal | Special | 90 | 100 | 10 |
| water gun | water | Special | 40 | 100 | 25 |
| water pulse | water | Special | 60 | 100 | 20 |
| water sport | water | Status | — | — | 15 |
| waterfall | water | Physical | 80 | 100 | 15 |
| weather ball | normal | Special | 50 | 100 | 10 |
| whirlpool | water | Special | 35 | 85 | 15 |
| zen headbutt | psychic | Physical | 80 | 90 | 15 |
In competitive Pokémon battles, Whiscash occupies a niche role as a bulky Water/Ground-type wall, leveraging its exceptional 110 HP stat to absorb damage effectively despite moderate defense capabilities. The dual Water/Ground typing provides valuable resistances to poison and rock-type attacks while granting only one weakness to grass-type moves, making it a reliable defensive pivot in many competitive formats. Whiscash's three ability options each serve distinct strategic purposes: Oblivious provides immunity to infatuation and the Captivate move, preventing disruption through romance-based mechanics; Anticipation alerts all trainers upon entering battle if opponents carry super-effective moves, self-destruct, explosion, or one-hit KO moves, providing crucial information for team building decisions; and the hidden ability Hydration cures major status ailments after each turn during rain, synergizing with weather-based team strategies. Competitively, Whiscash functions best as a team supporter and wall rather than a sweeper, with offensive stats of 78 attack and 76 special attack limiting its damage output potential. Its movepool includes access to earthquake through leveling, providing reliable STAB coverage, though its relatively slow speed of 60 means it typically requires speed control support or offensive investment to function effectively as a threat rather than purely a defensive utility Pokémon.
Whiscash is a water and ground type Pokemon.
Whiscash evolved from barboach.
Whiscash is weak to grass and electric type moves.
Whiscash can be found in meteor falls (hoenn), hoenn victory road (hoenn) and eterna city (sinnoh) and 23 other locations.
Whiscash has secured a memorable place in Pokémon media through notable anime appearances, most prominently in the Ruby and Sapphire series episode 'Whiscash and Ash,' where the Pokémon's gluttonous nature and seismic abilities drove much of the episode's plot and humor. The species' earthquake-predicting abilities have made it a subject of fascination within Pokémon lore, inspiring discussion about the biological mechanisms enabling such predictions and contributing to the mystique surrounding rare and legendary Pokémon capabilities. Its design has resonated with players who appreciate naturalistic creature designs grounded in real zoological features, making Whiscash a consistent favorite among fans who prefer animals-inspired Pokémon over more fantastical designs. The territorial nature and aggressive demeanor depicted in Pokédex entries have made Whiscash a cultural touchstone for representing the inherent dangers of disturbing wild Pokémon habitats, subtly reinforcing themes of environmental respect throughout the franchise. Trading card game representations and merchandise have maintained Whiscash's presence in the broader Pokémon ecosystem, ensuring that despite being neither legendary nor particularly dominant competitively, the Whiskers Pokémon maintains cultural relevance and recognition among long-time franchise enthusiasts and newer players alike.
Whiscash's availability varies significantly across Pokémon games, with its presence reflecting regional Pokédex curation and generation-specific design decisions. In the original Ruby, Sapphire, and Emerald versions, Whiscash held local Pokédex number 128, appearing in specific swamp and water-based locations aligned with its thematic habitat. Its presence extended to Diamond and Pearl with a different local number (081) and continued through Platinum with the same classification, maintaining consistent availability in Sinnoh-based titles. In later generations, Whiscash appeared in various regional Pokédexes including Mountain Kalos in X and Y (041), Omega Ruby and Alpha Sapphire (133), the Alola dex in Sun and Moon (94, 114 in Ultra Sun and Ultra Moon), Galar in Sword and Shield (229), and the Hisui region in Legends: Arceus (98). The Scarlet and Violet regional dex designated Whiscash number 169, confirming its continued inclusion in contemporary mainline games. Availability in downloadable content has also featured Whiscash in the Isle of Armor (138) and Crown Tundra (61) expansions, as well as the Teal Mask DLC (163), ensuring trainers across multiple game versions can obtain this species through legitimate gameplay or trading with other players.