Weak to (2x damage):
Resistant to (½x damage):
Generation III · #0341 — Ruffian Pokémon
Corphish, the Ruffian Pokémon, is a Water-type Pokémon introduced in Generation III that has become a memorable fixture in the Hoenn region and beyond. Bearing the National Pokédex number 341, this small crustacean stands just 0.6 meters tall and weighs a modest 11.5 kilograms, yet possesses a surprisingly aggressive spirit befitting its "Ruffian" classification. With a base stat total of 308, Corphish excels primarily in Attack, boasting 80 base Attack power, making it a scrappy physical combatant despite its modest size. The species is known for its remarkable adaptability and resilience, capable of surviving in virtually any environment, earning it a reputation as one of the hardiest freshwater Pokémon in existence. Corphish evolves into the more formidable Crawdaunt at level 30, transforming from a pure Water-type into a Water/Dark-type powerhouse.
0.6m
11.5kg
Ruffian Pokémon
Male 50% / Female 50%
red
armor
waters-edge
Prevents Attack from being lowered by other Pokémon.
Protects against critical hits.
Increases the same-type attack bonus from 1.5× to 2×.
Corphish presents a distinctive crustacean appearance, featuring a red-shelled body reminiscent of a lobster or crawfish with a short, stubby tail. Its most striking features are its large, cream-colored pincers that dominate its front appendages, alongside four pairs of limbs total: two massive claws for gripping and three pairs of walking legs positioned beneath its body. The species displays saucer-like eyes with small pupils and possesses three prominent spikes adorning the top of its head, giving it an inherently aggressive countenance. Its underside and the lower halves of its pincers are cream-colored, providing contrast to its red exoskeleton. The biology of Corphish reveals a creature perfectly adapted for an aquatic existence, with a body structure that enables both swimming and terrestrial movement, though it prefers freshwater environments. Its hardy physiology grants it the remarkable ability to thrive in polluted water that would prove lethal to most other Pokémon, a trait that has allowed it to successfully establish populations in virtually every aquatic ecosystem it has encountered.
Corphish maintains a perfectly balanced gender ratio of 50% male to 50% female, allowing for straightforward breeding in both directions without gender-based complications. The species belongs to the Water 1 and Water 3 egg groups, providing breeders with moderate flexibility in selecting compatible breeding partners to generate desired offspring or move combinations. The species exhibits a base happiness value of 70, indicating a reasonably cooperative nature toward trainers despite its ruffian designation, making it amenable to breeding and training compared to more temperamental species. With an egg hatch counter of 15 cycles, Corphish requires approximately 3,599 to 3,855 steps to hatch from its egg, positioning it in the mid-range of breeding difficulty and timeframes. The species' growth rate is classified as "fluctuating," a unique growth pattern that results in moderate early experience gains followed by increasingly steep experience requirements in later levels, meaning Corphish advances quickly during early training but requires substantial experience investment to reach maximum level. Female Corphish are equally viable as male specimens for training and competitive purposes, with no gender-specific differences in appearance, base statistics, or available movesets, making reproductive assignment a matter of personal preference rather than mechanical consideration.
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black white
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black 2 white 2
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omega ruby alpha sapphire
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x y
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lets go pikachu lets go eevee
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yellow
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ruby sapphire
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red blue
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platinum
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firered leafgreen
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heartgold soulsilver
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diamond pearl
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emerald
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xd
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colosseum
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blue japan
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red green japan
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lets go pikachu lets go eevee
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yellow
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gold silver
+711 more TMs/HMs
Corphish undergoes a straightforward evolutionary progression at level 30, transforming into Crawdaunt and gaining the Dark-type alongside its Water-typing. This evolution represents a significant power spike, with Crawdaunt's base stats increasing substantially across multiple categories, particularly in Attack and Special Attack. The evolution also introduces the possibility of acquiring new move pools and abilities, with Crawdaunt gaining access to darker, more aggressive movesets befitting its evolved status as a dangerous aquatic predator. The physical transformation is equally dramatic, as Crawdaunt develops a larger, more imposing frame with enhanced musculature visible in its exoskeleton, and its coloration deepens to a more sinister blue-black hue. This evolutionary line lacks Mega Evolution or other alternate forms, making the single evolution to Crawdaunt the only transformation path available to trainers. The level 30 requirement for evolution is relatively early in a Pokémon's development, allowing trainers to access Crawdaunt's enhanced capabilities before facing mid-game challenges in most Pokémon titles.
hoenn
+15 more
hoenn
+15 more
hoenn
+15 more
sinnoh
unova
+1 more
unova
kalos
kalos
alola
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Corphish exhibits the aggressive, territorial behavior expected of its "Ruffian" designation, though it remains a solitary hunter rather than a gregarious species. The Pokédex entries consistently emphasize its relentless grip—once its large pincers secure prey, the species refuses to release its quarry regardless of external circumstances or struggle. This tenacious hunting style, combined with its completely indiscriminate diet, makes Corphish an effective predator in its environment. According to Pokédex accounts, Corphish demonstrates no likes or dislikes regarding food and will consume virtually anything, a dietary flexibility that contributes significantly to its invasive success in new habitats. The species originally inhabited overseas regions before being imported as pets, but escaped specimens eventually established wild populations throughout the Hoenn region and beyond. Corphish primarily inhabits freshwater environments, particularly stagnant ditches and polluted streams where other Pokémon cannot survive. Notably, Corphish and its evolution Crawdaunt are the only known Pokémon capable of thriving in stagnant ditches alongside Feebas, and they are uniquely unfazed by swarms of aggressive Basculin, continuing to forage undisturbed while other Pokémon flee.
CORPHISH were originally foreign POKéMON that were imported as pets. They eventually turned up in the wild.This POKéMON is very hardy and has greatly increased its population.
CORPHISH catches prey with its sharp claws. It has no likes or dislikes when it comes to food - it will eat anything.This POKéMON has no trouble living in filthy water.
Once it grips prey with its large pincers, it will never let go, no matter what. It is a hardy POKéMON that can thrive in any environment.
It came from overseas. It is a very hardy creature that will quickly proliferate, even in polluted streams.
Its hardy vitality enables it to adapt to any environment. Its pincers will never release prey.
It was originally a Pokémon from afar that escaped to the wild. It can adapt to the dirtiest river.
Its hardy vitality enables it to adapt to any environment. Its pincers will never release prey.
No matter how dirty the water in the river, it will adapt and thrive. It has a strong will to survive.
No matter how dirty the water in the river, it will adapt and thrive. It has a strong will to survive.
Its hardy vitality enables it to adapt to any environment. Its pincers will never release prey.
Corphish were originally foreign Pokémon that were imported as pets. They eventually turned up in the wild. This Pokémon is very hardy and has greatly increased its population.
Corphish catches prey with its sharp claws. It has no likes or dislikes when it comes to food—it will eat anything. This Pokémon has no trouble living in filthy water.
Individuals that have been set free by Trainers who could no longer raise them have become common, and they can now be found in Alola.
It can adapt very well to its environment. Feebas and Corphish are about the only Pokémon to live in stagnant ditches.
No matter how dirty the water in the river, it will adapt and thrive. It has a strong will to survive.
It was originally a Pokémon from afar that escaped to the wild. It can adapt to the dirtiest river.
The name "Corphish" represents a creative English neologism combining "corpse" and "crawfish," though the darker implication of the former is mitigated by the species' actual behavior and origin. The Japanese name "Heigani" derives from "hei" meaning "rowdy" or "ruffian" and "gani" the general Japanese term for crabs and crawfish, directly reflecting its designated genus as the Ruffian Pokémon. The design itself draws clear inspiration from freshwater crayfish and lobsters, particularly the red coloration and prominent pincers characteristic of these crustaceans. The three spikes adorning its head, the cream-colored underside, and its aggressive posture contribute to a design that effectively communicates both its aquatic nature and pugnacious temperament. Corphish's visual design occupies an interesting space—while not overtly menacing compared to its evolution, the species communicates danger through its oversized claws and fierce expression, establishing the foundation for Crawdaunt's more explicitly threatening appearance. The decision to make Corphish a pure Water-type before gaining Dark-typing upon evolution reflects a narrative progression from primal aquatic creature to a corrupted, aggressive predator influenced by darker impulses.
Corphish can learn 85 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| aerial ace | flying | Physical | 60 | — | 20 |
| ancient power | rock | Special | 60 | 100 | 5 |
| aqua jet | water | Physical | 40 | 100 | 20 |
| attract | normal | Status | — | 100 | 15 |
| blizzard | ice | Special | 110 | 70 | 5 |
| body slam | normal | Physical | 85 | 100 | 15 |
| brick break | fighting | Physical | 75 | 100 | 15 |
| bubble | water | Special | 40 | 100 | 30 |
| bubble beam | water | Special | 65 | 100 | 20 |
| captivate | normal | Status | — | 100 | 20 |
| chilling water | water | Special | 50 | 100 | 20 |
| chip away | normal | Physical | 70 | 100 | 20 |
| confide | normal | Status | — | — | 20 |
| counter | fighting | Physical | — | 100 | 20 |
| crabhammer | water | Physical | 100 | 90 | 10 |
| crunch | dark | Physical | 80 | 100 | 15 |
| cut | normal | Physical | 50 | 95 | 30 |
| dig | ground | Physical | 80 | 100 | 10 |
| double hit | normal | Physical | 35 | 90 | 10 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| dragon dance | dragon | Status | — | — | 20 |
| endeavor | normal | Physical | — | 100 | 5 |
| endure | normal | Status | — | — | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| false swipe | normal | Physical | 40 | 100 | 40 |
| fling | dark | Physical | — | 100 | 10 |
| frustration | normal | Physical | — | 100 | 20 |
| fury cutter | bug | Physical | 40 | 95 | 20 |
| guillotine | normal | Physical | — | 30 | 5 |
| hail | ice | Status | — | — | 10 |
| harden | normal | Status | — | — | 30 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hone claws | dark | Status | — | — | 15 |
| hydro pump | water | Special | 110 | 80 | 5 |
| ice beam | ice | Special | 90 | 100 | 10 |
| icy wind | ice | Special | 55 | 95 | 15 |
| iron defense | steel | Status | — | — | 15 |
| knock off | dark | Physical | 65 | 100 | 20 |
| leer | normal | Status | — | 100 | 30 |
| liquidation | water | Physical | 85 | 100 | 10 |
| metal claw | steel | Physical | 50 | 95 | 35 |
| mimic | normal | Status | — | — | 10 |
| mud shot | ground | Special | 55 | 95 | 15 |
| mud sport | ground | Status | — | — | 15 |
| mud slap | ground | Special | 20 | 100 | 10 |
| muddy water | water | Special | 90 | 85 | 10 |
| natural gift | normal | Physical | — | 100 | 15 |
| night slash | dark | Physical | 70 | 100 | 15 |
| payback | dark | Physical | 50 | 100 | 10 |
| protect | normal | Status | — | — | 10 |
| rain dance | water | Status | — | — | 5 |
| razor shell | water | Physical | 75 | 95 | 10 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| rock slide | rock | Physical | 75 | 90 | 10 |
| rock smash | fighting | Physical | 40 | 100 | 15 |
| rock tomb | rock | Physical | 60 | 95 | 15 |
| round | normal | Special | 60 | 100 | 15 |
| scald | water | Special | 80 | 100 | 15 |
| secret power | normal | Physical | 70 | 100 | 20 |
| slash | normal | Physical | 70 | 100 | 20 |
| sleep talk | normal | Status | — | — | 10 |
| sludge bomb | poison | Special | 90 | 100 | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| spite | ghost | Status | — | 100 | 10 |
| strength | normal | Physical | 80 | 100 | 15 |
| substitute | normal | Status | — | — | 10 |
| superpower | fighting | Physical | 120 | 100 | 5 |
| surf | water | Special | 90 | 100 | 15 |
| swagger | normal | Status | — | 85 | 15 |
| switcheroo | dark | Status | — | 100 | 10 |
| swords dance | normal | Status | — | — | 20 |
| take down | normal | Physical | 90 | 85 | 20 |
| taunt | dark | Status | — | 100 | 20 |
| tera blast | normal | Special | 80 | 100 | 10 |
| thief | dark | Physical | 60 | 100 | 25 |
| toxic | poison | Status | — | 90 | 10 |
| trump card | normal | Special | — | — | 5 |
| vise grip | normal | Physical | 55 | 100 | 30 |
| water gun | water | Special | 40 | 100 | 25 |
| water pulse | water | Special | 60 | 100 | 20 |
| waterfall | water | Physical | 80 | 100 | 15 |
| whirlpool | water | Special | 35 | 85 | 15 |
| x scissor | bug | Physical | 80 | 100 | 15 |
Corphish occupies a niche position in competitive Pokémon play as an early-game physical attacker with surprising offensive capability despite its modest 308 base stat total. Its 80 base Attack stat serves as its primary strength, supported by access to physical moves including Crabhammer, Superpower, and Aqua Jet, the latter providing valuable priority offensive coverage in early-generation competitive formats. The species' three available abilities—Hyper Cutter, Shell Armor, and the hidden Adaptability—serve distinct competitive purposes; Hyper Cutter prevents Attack stat reductions by opponents, Shell Armor protects against critical hits, and Adaptability increases same-type attack bonuses from 1.5× to 2×, dramatically amplifying the damage output of Corphish's Water-type moves. However, Corphish's defensive profile proves problematic competitively, with merely 43 base HP, 65 base Defense, and 35 base Special Defense creating significant survivability issues against the varied threats present in competitive metagames. Its speed stat of 35 base is particularly detrimental, frequently requiring priority move reliance or aggressive prediction to function effectively in competitive scenarios. Most serious competitive players advance Corphish to its evolution Crawdaunt as quickly as possible, leveraging that form's superior statistics and Water/Dark typing for meaningful competitive viability, making Corphish itself primarily viable only in limited formats such as Little Cup or early-game focused competitive leagues.
Corphish is a water type Pokemon.
Corphish evolves into crawdaunt.
Corphish is weak to grass and electric type moves.
Corphish can be found in petalburg city (hoenn), hoenn route 117 (hoenn) and hoenn route 102 (hoenn) and 6 other locations.
Corphish achieved significant cultural prominence through its prominent role in the Pokémon anime, particularly as Ash Ketchum's captured Pokémon during his journey through the Hoenn region. The character's persistent and somewhat obnoxious catchphrase "CORPHISH!" became an instantly recognizable element of the series, contributing substantially to the species' popularity among fans of that era. This anime prominence established Corphish as a memorable character rather than merely a generic crustacean Pokémon, generating lasting affection among viewers who grew up with that generation. The species also appeared prominently in Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness as a member of Wigglytuff's Guild, introducing Corphish to additional narrative contexts and player bases. In the broader Pokémon community, Corphish has become something of a cult favorite, appreciated for its character design, competitive limitations that make it an underdog choice, and its representation as a species that defied ecological expectations by thriving in polluted waters where native species struggled. The species' origin story as an escaped foreign pet that successfully established wild populations resonates with real-world invasive species discussions, inadvertently giving Corphish ecological relevance beyond typical Pokémon discourse.
Corphish's availability has expanded dramatically across Pokémon generations and titles, reflecting its successful establishment as a mainstay species within the National Pokédex. In Generation III, Corphish was native to the Hoenn region, serving as a foundational Water-type capture available early in Pokémon Ruby, Sapphire, and Emerald versions, where it received the local Pokédex number 0129. The species subsequently appeared in FireRed and LeafGreen as a post-game or limited availability capture, emphasizing its non-native status even in Kanto. Following its introduction, Corphish appeared in nearly every subsequent generation, including Diamond and Pearl, HeartGold and SoulSilver, Black 2 and White 2, X and Y, Omega Ruby and Alpha Sapphire, Ultra Sun and Ultra Moon, Sword and Shield, and numerous other titles. The species eventually established populations in the Alola region despite initial non-native status, a narrative detail supporting its real-world invasive species parallels. More recently, Corphish appeared in Pokémon Legends: Arceus and Pokémon Scarlet and Violet, confirming its continued availability in contemporary titles. This widespread availability across multiple generations and regions reflects Corphish's secure position within the Pokémon franchise and its consistent appeal to players seeking early-game Water-type options, though serious competitive players typically transition to Crawdaunt as quickly as possible for enhanced late-game viability.