Generation I · #0063 — Psi Pokémon
Abra, the Psi Pokémon, is a Psychic-type Pokémon that has captivated trainers since Generation I as one of the earliest and most iconic representatives of psychic power in the Pokémon world. With its National Pokédex number 063, Abra occupies a unique ecological and strategic niche as a small but extraordinarily gifted Pokémon. Standing at just 0.9 meters tall and weighing only 19.5 kilograms, Abra belies its diminutive stature with an impressive special attack stat of 105 and a remarkable speed stat of 90, making it a force to be reckoned with despite its fragile physical defenses. As the first stage of a three-stage evolutionary line culminating in the legendary Alakazam, Abra represents the beginning of a legendary psychic journey and serves as an accessible entry point for trainers seeking to harness the power of telekinesis and extrasensory perception.
0.9m
19.5kg
Psi Pokémon
Male 75% / Female 25%
brown
upright
urban
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Prevents flinching.
Protects against damage not directly caused by a move.
Abra is a bipedal mammalian Pokémon with a distinctive yellow coloration that covers most of its body, contrasted by striking black segmentation visible at its joints and along its neck. The Pokémon's most notable facial feature is its kite-shaped head with a small, pale yellow snout and two pointed ears bearing pale yellow interiors, though its wide eyes are characteristically kept closed. Its most striking physical features are the brown, pauldron-shaped extensions adorning its shoulders and the fauld-like brown armor plating across its chest, which give it an almost mystical warrior appearance. Abra's appendages are notably asymmetrical in proportion, with three short digits on each hand but considerably longer toes on its feet—two facing forward and one backward—allowing for unusual grip configurations and mobility. Its tail is thick and long, adorned with a distinctive brown band near the tip, completing an otherworldly silhouette. The biological basis of Abra's extraordinary abilities stems from its highly developed psychic apparatus; the Pokémon's brain is capable of generating immense psychic energy that fuels its telepathic radar and teleportation abilities, though this comes at a considerable biological cost.
Abra exhibits a pronounced gender ratio skewed heavily toward males, with 75 percent of wild and bred Abra being male compared to only 25 percent female. This sexual dimorphism in population ratios suggests potential biological or behavioral factors influencing breeding patterns, though Pokédex entries provide limited insight into reproductive mechanisms. As a member of the Human-Like Egg Group, Abra can breed with other Pokémon in this category, allowing for diverse genetic combinations and move inheritance patterns. The species has a base happiness value of 70, indicating a moderate willingness to bond with trainers, and can hatch from eggs in 20 cycles, equating to approximately 4,884 to 5,140 steps of travel with a parent Pokémon. Female Abra, being rarer in the wild, often command higher prices in trading communities and are particularly sought by competitive breeders aiming to produce offspring with optimal inheritance patterns. The species follows a medium-slow growth rate, meaning it requires more experience points to level compared to medium-growth Pokémon, necessitating patience from trainers committed to developing their Abra into its powerful final form.
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
tm00
sword shield
tm01
yellow
tm01
gold silver
tm01
crystal
tm01
red blue
tm01
platinum
tm01
emerald
tm01
diamond pearl
tm01
firered leafgreen
tm01
ruby sapphire
tm01
xd
tm01
colosseum
tm01
heartgold soulsilver
tm01
lets go pikachu lets go eevee
tm01
blue japan
tm01
red green japan
tm01
sword shield
tm02
crystal
tm02
gold silver
tm02
lets go pikachu lets go eevee
+762 more TMs/HMs
Abra enters its evolutionary arc at level 16, transforming into Kadabra and gaining increased base stats across most categories, with particular growth in special attack, defense, and overall bulk. The evolution from Kadabra to the final form Alakazam requires either a trade with another trainer or exposure to a Linking Cord in certain generations, representing a significant jump in power and capability. Alakazam, the ultimate evolution, becomes one of the most formidable Psychic-types in existence, sporting a massive special attack stat of 135 and exceptional speed of 120, while retaining the evolutionary line's signature telepathic nature. This three-stage evolution chain is notable for its consistent focus on special attack and speed, with each stage building upon the last to create an increasingly potent psychic warrior. The evolution from Abra demonstrates the principle of psychic development in the Pokémon world—as the creature matures and sleeps more deeply, its mental faculties expand exponentially, unlocking ever-greater reserves of extrasensory power.
kanto
+21 more
kanto
+28 more
kanto
+14 more
kanto
+26 more
kanto
+8 more
kanto
+35 more
johto
+10 more
johto
+6 more
hoenn
+9 more
hoenn
sinnoh
+3 more
sinnoh
johto
+15 more
kalos
+1 more
alola
+1 more
alola
+1 more
Abra is one of the most peculiar Pokémon in terms of behavioral patterns, requiring an extraordinary eighteen hours of sleep per day to maintain its psychic capabilities. According to Pokédex entries, if Abra fails to achieve this sleep requirement, it will lose its ability to utilize its telekinetic and extrasensory powers entirely, rendering it vulnerable and helpless. Despite being asleep, Abra remains hyperaware of danger through its continuous telepathic radar, which allows it to sense impending threats and teleport to safety without even waking—a remarkable feat of unconscious awareness that defies conventional understanding of sleep and consciousness. The deeper Abra sleeps, the farther it can teleport, and in its slumber state, it demonstrates remarkable autonomy, often teleporting itself to treetops to pick and consume berries while remaining asleep. However, this presents an ironic predicament: upon waking, Abra often has no memory of where it teleported to, causing it to panic in unfamiliar locations. When threatened while awake, Abra immediately teleports to safety before an attack can even land, demonstrating prescient awareness of danger. The Pokémon occasionally creates the illusion of spawning copies of itself through random teleportation, a phenomenon that has long intrigued researchers studying Abra's movement patterns.
Using its ability to read minds, it will identifyimpending danger and TELEPORT to safety.
Sleeps 18 hours a day. If it senses danger, it willteleport itself to safety even as it sleeps.
It senses impend ing attacks and TELEPORTS away tosafety before the actual attacks can strike.
If it decides to TELEPORT randomly, it creates theillusion that it has created copies of itself.
It hypnotizes itself so that it can teleport awaywhen it senses danger, even if it is asleep.
ABRA sleeps for eighteen hours a day. However, it can sense the presence of foes even while it is sleeping.In such a situation, this POKéMON immediately teleports to safety.
ABRA needs to sleep for eighteen hours a day. If it doesn’t, this POKéMON loses its ability to use telekinetic powers.If it is attacked, ABRA escapes using TELEPORT while it is still sleeping.
A POKéMON that sleeps 18 hours a day. Observation revealed that it uses TELEPORT to change its location once every hour.
It sleeps for 18 hours a day. It uses a variety of extrasensory powers even while asleep.
Using its ability to read minds, it will sense impending danger and TELEPORT to safety.
It sleeps for 18 hours a day. Even when awake, it teleports itself while remaining seated.
Even while asleep, it maintains a telepathic radar. It teleports when it is threatened.
Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.
It senses impending attacks and teleports away to safety before the actual attacks can strike.
If it decides to teleport randomly, it evokes the illusion that it has created copies of itself.
Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.
Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.
It sleeps for 18 hours a day. It uses a variety of extrasensory powers even while asleep.
It senses impending attacks and teleports away to safety before the actual attacks can strike.
Abra sleeps for eighteen hours a day. However, it can sense the presence of foes even while it is sleeping. In such a situation, this Pokémon immediately teleports to safety.
Abra needs to sleep for eighteen hours a day. If it doesn’t, this Pokémon loses its ability to use telekinetic powers. If it is attacked, Abra escapes using Teleport while it is still sleeping.
It sleeps 18 hours a day. Even while sleeping, it will teleport itself to treetops and pick and eat berries there.
It uses various psychic powers even while it’s sleeping, so you can’t tell whether or not it’s awake.
It can teleport itself to safety while it’s asleep, but when it wakes, it doesn’t know where it is, so it panics.
It can read others’ minds and will teleport away when danger approaches. You must clear your mind if you want to catch it.
Sleeps 18 hours a day. If it senses danger, it will teleport itself to safety even as it sleeps.
This Pokémon uses its psychic powers while it sleeps. The contents of Abra’s dreams affect the powers that the Pokémon wields.
Abra can teleport in its sleep. Apparently the more deeply Abra sleeps, the farther its teleportations go.
Spends 18 hours of the day sleeping. Even while asleep, Abra can control its psychic powers—should danger approach, the Pokémon will simply teleport away.
The name 'Abra' is derived from the famous magical incantation 'Abracadabra,' a word steeped in mystical tradition and synonymous with teleportation and magical vanishment. This naming choice perfectly encapsulates the Pokémon's signature move and primary ability to disappear instantaneously, making the etymology inseparable from its mechanical function. In Japanese, Abra is known as 'Casey' (ケーシィ), a name that lacks obvious etymological connection to its English counterpart but contributes to the international mystique of the species. The design itself draws inspiration from classic depictions of psychic mystics and wizards, incorporating elements reminiscent of mystical robes and armor, though rendered in a distinctly alien form. The brown pauldrons and chest plating evoke the appearance of ceremonial or magical garments, while the closed eyes suggest deep internal focus and meditation. The asymmetrical proportions and otherworldly color scheme distinguish Abra from more naturalistic Pokémon, emphasizing its role as a creature existing partially outside the bounds of normal physics and biology. Every visual element, from its pointed ears to its long tail, contributes to an aesthetic that communicates otherworldliness and psychic mastery.
Abra can learn 92 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| ally switch | psychic | Status | — | — | 15 |
| attract | normal | Status | — | 100 | 15 |
| barrier | psychic | Status | — | — | 20 |
| bide | normal | Physical | — | — | 10 |
| body slam | normal | Physical | 85 | 100 | 15 |
| calm mind | psychic | Status | — | — | 20 |
| captivate | normal | Status | — | 100 | 20 |
| charge beam | electric | Special | 50 | 90 | 10 |
| confide | normal | Status | — | — | 20 |
| confusion | psychic | Special | 50 | 100 | 25 |
| counter | fighting | Physical | — | 100 | 20 |
| curse | ghost | Status | — | — | 10 |
| dazzling gleam | fairy | Special | 80 | 100 | 10 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| drain punch | fighting | Physical | 75 | 100 | 10 |
| dream eater | psychic | Special | 100 | 100 | 15 |
| dynamic punch | fighting | Physical | 100 | 50 | 5 |
| embargo | dark | Status | — | 100 | 15 |
| encore | normal | Status | — | 100 | 5 |
| endure | normal | Status | — | — | 10 |
| energy ball | grass | Special | 90 | 100 | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| fire punch | fire | Physical | 75 | 100 | 15 |
| flash | normal | Status | — | 100 | 20 |
| fling | dark | Physical | — | 100 | 10 |
| focus punch | fighting | Physical | 150 | 100 | 20 |
| frustration | normal | Physical | — | 100 | 20 |
| grass knot | grass | Special | — | 100 | 20 |
| gravity | psychic | Status | — | — | 5 |
| guard split | psychic | Status | — | — | 10 |
| guard swap | psychic | Status | — | — | 10 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| hidden power | normal | Special | 60 | 100 | 15 |
| ice punch | ice | Physical | 75 | 100 | 15 |
| iron tail | steel | Physical | 100 | 75 | 15 |
| knock off | dark | Physical | 65 | 100 | 20 |
| light screen | psychic | Status | — | — | 30 |
| magic coat | psychic | Status | — | — | 15 |
| mega kick | normal | Physical | 120 | 75 | 5 |
| mega punch | normal | Physical | 80 | 85 | 20 |
| metronome | normal | Status | — | — | 10 |
| mimic | normal | Status | — | — | 10 |
| natural gift | normal | Physical | — | 100 | 15 |
| nightmare | ghost | Status | — | 100 | 15 |
| power swap | psychic | Status | — | — | 10 |
| power trick | psychic | Status | — | — | 10 |
| protect | normal | Status | — | — | 10 |
| psych up | normal | Status | — | — | 10 |
| psychic | psychic | Special | 90 | 100 | 10 |
| psychic terrain | psychic | Status | — | — | 10 |
| psycho shift | psychic | Status | — | 100 | 10 |
| psywave | psychic | Special | — | 100 | 15 |
| rage | normal | Physical | 20 | 100 | 20 |
| rain dance | water | Status | — | — | 5 |
| recycle | normal | Status | — | — | 10 |
| reflect | psychic | Status | — | — | 20 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| role play | psychic | Status | — | — | 10 |
| round | normal | Special | 60 | 100 | 15 |
| safeguard | normal | Status | — | — | 25 |
| secret power | normal | Physical | 70 | 100 | 20 |
| seismic toss | fighting | Physical | — | 100 | 20 |
| shadow ball | ghost | Special | 80 | 100 | 15 |
| shock wave | electric | Special | 60 | — | 20 |
| signal beam | bug | Special | 75 | 100 | 15 |
| skill swap | psychic | Status | — | — | 10 |
| skull bash | normal | Physical | 130 | 100 | 10 |
| sleep talk | normal | Status | — | — | 10 |
| snatch | dark | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| speed swap | psychic | Status | — | — | 10 |
| submission | fighting | Physical | 80 | 80 | 20 |
| substitute | normal | Status | — | — | 10 |
| sunny day | fire | Status | — | — | 5 |
| swagger | normal | Status | — | 85 | 15 |
| swift | normal | Special | 60 | — | 20 |
| take down | normal | Physical | 90 | 85 | 20 |
| taunt | dark | Status | — | 100 | 20 |
| teleport | psychic | Status | — | — | 20 |
| thief | dark | Physical | 60 | 100 | 25 |
| thunder punch | electric | Physical | 75 | 100 | 15 |
| thunder wave | electric | Status | — | 90 | 20 |
| torment | dark | Status | — | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| tri attack | normal | Special | 80 | 100 | 10 |
| trick | psychic | Status | — | 100 | 10 |
| trick room | psychic | Status | — | — | 5 |
| wonder room | psychic | Status | — | — | 10 |
| zap cannon | electric | Special | 120 | 50 | 5 |
| zen headbutt | psychic | Physical | 80 | 90 | 15 |
In competitive Pokémon battling, Abra presents an interesting but ultimately limited role due to its exceptional special attack of 105 balanced against fragile defenses—with base defense and HP stats of just 15 and 25 respectively. However, Abra's tremendous speed stat of 90 combined with its signature move Teleport allows it to function as a scout or pivoting Pokémon in specific strategic formats. The move Teleport, while seemingly disadvantageous in direct combat as it removes Abra from battle, serves strategic purposes in team compositions focused on entry hazard control and momentum manipulation. Abra's ability Synchronize makes it an excellent choice for status-absorbing roles, as it reflects burns, paralysis, and poison onto the opponent who inflicted them, potentially crippling threats that rely on status conditions for competitive advantage. The hidden ability Magic Guard provides an alternative strategy, negating all damage not directly caused by opponent moves, including recoil, weather damage, and passive damage from effects like Stealth Rock. While Abra rarely sees success in higher competitive tiers due to its offensive move pool limitations and defensive deficiencies, it remains viable in lower formats and specialized teams that leverage its unique abilities and coverage moves.
Abra is a psychic type Pokemon.
Abra evolves into kadabra, then into alakazam.
Abra is weak to bug, ghost and dark type moves.
Abra can be found in kanto route 25 (kanto), kanto route 24 (kanto) and kanto route 8 (kanto) and 13 other locations.
Abra has maintained a significant place in Pokémon culture since the franchise's inception, representing the quintessential psychic Pokémon for an entire generation of players who experienced Generation I games. The Pokémon's iconic status is cemented through its appearance in the anime series, most notably through Sabrina's Abra, which demonstrates the species' telepathic and teleportation abilities with dramatic flair. Abra's memorable characteristics—its eighteen-hour sleep requirement and spontaneous teleportation—have become talking points in Pokémon lore discussions and contributed to widespread fascination with understanding Pokémon biology and behavior. The species has appeared consistently across trading card games, merchandise, and spin-off titles, maintaining relevance across multiple decades. In popular imagination, Abra exemplifies the idea of a Pokémon that transcends conventional physical limitations through mental power, inspiring trainers and viewers to appreciate the diverse power systems within the Pokémon world beyond simple strength and durability. Its evolutionary line, culminating in Alakazam, serves as inspiration for competitive players and casual enthusiasts alike, representing the potential for growth and transformation.
Abra's availability has varied considerably across generations and games, though it has remained relatively accessible in most mainline Pokémon titles. In Generation I games (Red, Blue, and Yellow), Abra appears in Routes and Cerulean Cave, with a notably high catch rate of 200 (36.6 percent with a standard Poké Ball at full health), making it one of the easier Psychic-types to obtain early in the game. Throughout subsequent generations, Abra has appeared in diverse locations reflecting regional Pokédexes—from Johto's Burned Tower to Hoenn's various caves and routes, ensuring trainers across different regions have had opportunities to encounter and capture this species. In modern generations including Let's Go Pikachu/Eevee, Sword/Shield, and Scarlet/Violet, Abra remains available through wild encounters, breeding, or Pokédex completion mechanics. The species' relatively high base happiness of 70 and accessibility through breeding makes it an excellent choice for new players seeking a powerful Psychic-type companion. Its presence in Pokémon GO has also expanded its availability to mobile players, though encounter rates and regional distribution may affect acquisition difficulty. Competitive players often obtain Abra through breeding to develop optimized movesets and natures, leveraging its medium-slow growth rate and breeding mechanics to create viable competitive specimens.