Generation I · #0065 — Psi Pokémon
Alakazam, known as the Psi Pokémon, is a Psychic-type Pokémon introduced in Generation I that stands as the final evolution in the Abra line. With a National Pokédex number of #065, Alakazam is renowned throughout the Pokémon world for possessing one of the most formidable intellects in existence, boasting an IQ of 5,000 according to multiple Pokédex entries. This remarkable intelligence manifests in its gameplay role as a special attacker with a base Special Attack stat of 135 and a base Speed stat of 120, giving it a total base stat pool of 500. Despite its exceptional mental prowess, Alakazam's physical attributes are notably fragile, with the lowest base Defense stat of 45 and a modest base HP of 55, creating a glass cannon archetype that rewards strategic play and prediction.
1.5m
48.0kg
Psi Pokémon
Male 75% / Female 25%
brown
humanoid
urban
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Prevents flinching.
Protects against damage not directly caused by a move.
Alakazam presents a distinctly humanoid physiology with several striking anatomical features that reflect its psychic nature. The Pokémon possesses a skeletal yellow body encased in brown armor-like plating across its chest, shoulders, forearms, and knees, suggesting both an alien intelligence and martial discipline. Its most distinctive characteristic is a prominent mustache that varies significantly between sexes—males displaying a particularly long and impressive mustache while females sport a noticeably shorter version. The head features a long, thin snout, narrow eyes that appear permanently closed or nearly shut, and ear-like spikes extending upward from the crown, with an additional spike protruding from each cheek. Its three-toed feet have white claws with two toes facing forward and one backward, providing an unusual and deliberate stance. Most remarkably, Alakazam's brain continually grows and multiplies throughout its lifetime, eventually becoming so massive that the Pokémon's neck cannot support its weight, requiring constant psychokinetic power to hold its head aloft. This biological phenomenon grants Alakazam a thorough memory of everything that has occurred in the world, never forgetting a single detail it learns.
Alakazam exhibits a notable gender ratio of 75% male to 25% female, reflecting the species' skew toward masculine presentation. This gender distribution is significant in competitive breeding strategies, as trainers seeking Alakazam with optimal inherited stats or specific egg moves may find female specimens more valuable due to their rarity, as female Pokémon can pass down the species more reliably when bred with Ditto or compatible males. The sexual dimorphism in Alakazam is visually pronounced, with females displaying a considerably shorter mustache than their male counterparts, making gender identification straightforward even at a glance. Alakazam belongs to the Human-Like Egg Group, meaning it can breed with other Pokémon in this classification, including fellow psychic types and various humanoid species. The species hatches from eggs with a hatch counter of 20 cycles, equivalent to approximately 4,884 to 5,140 steps of travel, making Alakazam moderately efficient to breed compared to some other evolved forms. The breeding process offers trainers opportunities to obtain Alakazam with beneficial natures, hidden abilities, and egg moves not typically learned through leveling, enhancing their utility in competitive and casual play.
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
type-enhancement
Held: Psychic-Type moves from holder do 20% more damage.
Cost: 1000
tm00
sword shield
tm01
yellow
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gold silver
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crystal
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red blue
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platinum
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emerald
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diamond pearl
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firered leafgreen
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ruby sapphire
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xd
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colosseum
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heartgold soulsilver
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lets go pikachu lets go eevee
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blue japan
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red green japan
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sword shield
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crystal
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gold silver
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lets go pikachu lets go eevee
+706 more TMs/HMs
This Pokémon has visible differences between male and female forms.
Alakazam evolves from Kadabra through trade evolution or exposure to a Linking Cord, representing the culmination of the Abra evolution line that begins at Generation I. The evolution triggers a dramatic enhancement of Alakazam's already impressive psychic abilities, with its Special Attack increasing to 135 and its Speed reaching a respectable 120. The true pinnacle of Alakazam's power emerges through Mega Evolution, which was introduced in Generation VI. Mega Alakazam, powered by the Alakazite stone, undergoes a profound transformation that elevates its capabilities to new heights. The Mega form reduces Alakazam's already minimal height from 1.5 meters to 1.2 meters, but this physical compression belies its enhanced power. In Mega form, Alakazam's Special Attack surges to 175, its Speed explodes to an astounding 150, and its Defense increases to 65, with Special Defense rising to 105, bringing its total base stats to 600. The Mega form's Trace ability allows it to copy the abilities of opposing Pokémon, adding a layer of tactical flexibility that makes Mega Alakazam a formidable competitive presence in higher tiers of play.
Location data not available for this Pokémon in the database.
Alakazam represents the pinnacle of psychic cognition, engaging in behavior befitting a Pokémon of extraordinary mental capacity. The Pokédex reveals that by closing both its eyes, Alakazam heightens all its other senses, enabling it to use its abilities to their extremes—a meditation-like state that concentrates its already formidable psychic powers. Its memory is perfect and permanent; Alakazam calculates countless variables simultaneously to gain an advantage in every battle, processing information at speeds that far exceed any supercomputer. This meticulous strategic approach means that every action taken by an Alakazam is deliberate and precisely calculated. In terms of habitat preferences, Alakazam, as a highly evolved Pokémon, does not appear in the wild in its final form, typically being encountered only after careful breeding and evolution of its predecessor forms. The Pokémon's preference for intellectual environments and its mysterious nature suggest it thrives in areas where concentration and contemplation are possible, far from the chaos of ordinary Pokémon habitats.
Its brain can out perform a super computer.Its intelligence quotient is said to be 5,000.
A POKéMON that can memorize anything. It never forgetswhat it learns-- that's why this POKéMON is smart.
Closing both its eyes heightens all its other senses.This enables it to use its abilities to their extremes.
Its brain cells multiply continu ally until itdies. As a result, it remembers everything.
It has an IQ of 5000. It calcu lates many thingsin order to gain the edge in every battle.
ALAKAZAM’s brain continually grows, making its head far too heavy to support with its neck.This POKéMON holds its head up using its psychokinetic power instead.
ALAKAZAM’s brain continually grows, infinitely multiplying brain cells. This amazing brain gives this POKéMONan astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.
While it has strong psychic abilities and high intelligence, an ALAKAZAM’s muscles are very weak. It uses psychic power to move its body.
It does not like physical attacks very much. Instead, it freely uses extra sensory powers to defeat foes.
Its brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000.
Its superb memory lets it recall everything it has experienced from birth. Its IQ exceeds 5,000.
Its highly developed brain is on par with a supercomputer. It can use all forms of psychic abilities.
The spoons clutched in its hands are said to have been created by its psychic powers.
Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
Its brain cells multiply continually until it dies. As a result, it remembers everything.
The spoons clutched in its hands are said to have been created by its psychic powers.
The spoons clutched in its hands are said to have been created by its psychic powers.
Its brain cells multiply continually until it dies. As a result, it remembers everything.
Its brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000.
Alakazam’s brain continually grows, making its head far too heavy to support with its neck. This Pokémon holds its head up using its psychokinetic power instead.
Alakazam’s brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.
It is said to have an IQ of approximately 5,000. Its overflowing psychokinetic powers cause headaches to anyone nearby.
Alakazam uses its psychic powers to make the spoons it carries. Each spoon is an original that there’s only one of in the whole world.
Its brain cells continue to increase in number until its death. The older the Alakazam, the larger its head.
If it trusts someone deeply, it will let them have one of its spoons. Anything you eat with that spoon is apparently delicious.
A Pokémon that can memorize anything. It never forgets what it learns—that’s why this Pokémon is smart.
It has an incredibly high level of intelligence. Some say that Alakazam remembers everything that ever happens to it, from birth till death.
Alakazam wields potent psychic powers. It’s said that this Pokémon used these powers to create the spoons it holds.
The longer Alakazam lives, the larger and heavier its head becomes. Our tests have shown that the strength of its psychic powers correlates positively to the weight of its head.
The design of Alakazam draws inspiration from multiple sources that coalesce into a uniquely otherworldly Pokémon. The humanoid silhouette, prominent mustache, and contemplative closed-eye expression evoke imagery of wise gurus, philosophers, and mystical beings associated with Eastern mysticism and psychic phenomena. The armor-like brown plating suggests both an exoskeletal quality and disciplined martial attire, implying that Alakazam's mental power is channeled through a controlled, structured existence. The name 'Alakazam' itself derives from the magical incantation 'abracadabra,' with prefixing modifications that escalate from Abra to Kadabra to Alakazam, matching the intensity and sophistication of each evolution stage. The Japanese name, Foodin (フーディン), follows a different etymological path, though it similarly evokes mystique and otherworldly qualities. The inclusion of a mustache as a secondary sexual characteristic adds personality and visual distinction to the species while reinforcing the philosophical, almost zen-like nature of the Pokémon. Every design element—from the closed eyes suggesting inner concentration to the skeletal frame implying a being of pure intellect—contributes to Alakazam's identity as the embodiment of psychic mastery.
Alakazam can learn 78 moves:
Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| attract | normal | Status | — | 100 | 15 |
| barrier | psychic | Status | — | — | 20 |
| bide | normal | Physical | — | — | 10 |
| body slam | normal | Physical | 85 | 100 | 15 |
| calm mind | psychic | Status | — | — | 20 |
| confusion | psychic | Special | 50 | 100 | 25 |
| counter | fighting | Physical | — | 100 | 20 |
| curse | ghost | Status | — | — | 10 |
| dig | ground | Physical | 80 | 100 | 10 |
| disable | normal | Status | — | 100 | 20 |
| double team | normal | Status | — | — | 15 |
| double edge | normal | Physical | 120 | 100 | 15 |
| dream eater | psychic | Special | 100 | 100 | 15 |
| dynamic punch | fighting | Physical | 100 | 50 | 5 |
| encore | normal | Status | — | 100 | 5 |
| endure | normal | Status | — | — | 10 |
| facade | normal | Physical | 70 | 100 | 20 |
| fire punch | fire | Physical | 75 | 100 | 15 |
| flash | normal | Status | — | 100 | 20 |
| focus punch | fighting | Physical | 150 | 100 | 20 |
| foul play | dark | Physical | 95 | 100 | 15 |
| frustration | normal | Physical | — | 100 | 20 |
| future sight | psychic | Special | 120 | 100 | 10 |
| gravity | psychic | Status | — | — | 5 |
| headbutt | normal | Physical | 70 | 100 | 15 |
| hidden power | normal | Special | 60 | 100 | 15 |
| hyper beam | normal | Special | 150 | 90 | 5 |
| hypnosis | psychic | Status | — | 60 | 20 |
| ice punch | ice | Physical | 75 | 100 | 15 |
| imprison | psychic | Status | — | — | 10 |
| iron tail | steel | Physical | 100 | 75 | 15 |
| kinesis | psychic | Status | — | 80 | 15 |
| light screen | psychic | Status | — | — | 30 |
| mega kick | normal | Physical | 120 | 75 | 5 |
| mega punch | normal | Physical | 80 | 85 | 20 |
| metronome | normal | Status | — | — | 10 |
| mimic | normal | Status | — | — | 10 |
| miracle eye | psychic | Status | — | — | 40 |
| night shade | ghost | Special | — | 100 | 15 |
| nightmare | ghost | Status | — | 100 | 15 |
| protect | normal | Status | — | — | 10 |
| psybeam | psychic | Special | 65 | 100 | 20 |
| psych up | normal | Status | — | — | 10 |
| psychic | psychic | Special | 90 | 100 | 10 |
| psywave | psychic | Special | — | 100 | 15 |
| rage | normal | Physical | 20 | 100 | 20 |
| rain dance | water | Status | — | — | 5 |
| recover | normal | Status | — | — | 5 |
| reflect | psychic | Status | — | — | 20 |
| rest | psychic | Status | — | — | 5 |
| return | normal | Physical | — | 100 | 20 |
| round | normal | Special | 60 | 100 | 15 |
| safeguard | normal | Status | — | — | 25 |
| secret power | normal | Physical | 70 | 100 | 20 |
| seismic toss | fighting | Physical | — | 100 | 20 |
| shadow ball | ghost | Special | 80 | 100 | 15 |
| shock wave | electric | Special | 60 | — | 20 |
| signal beam | bug | Special | 75 | 100 | 15 |
| skill swap | psychic | Status | — | — | 10 |
| skull bash | normal | Physical | 130 | 100 | 10 |
| sleep talk | normal | Status | — | — | 10 |
| snatch | dark | Status | — | — | 10 |
| snore | normal | Special | 50 | 100 | 15 |
| submission | fighting | Physical | 80 | 80 | 20 |
| substitute | normal | Status | — | — | 10 |
| sunny day | fire | Status | — | — | 5 |
| swagger | normal | Status | — | 85 | 15 |
| swift | normal | Special | 60 | — | 20 |
| take down | normal | Physical | 90 | 85 | 20 |
| taunt | dark | Status | — | 100 | 20 |
| teleport | psychic | Status | — | — | 20 |
| thief | dark | Physical | 60 | 100 | 25 |
| thunder punch | electric | Physical | 75 | 100 | 15 |
| thunder wave | electric | Status | — | 90 | 20 |
| torment | dark | Status | — | 100 | 15 |
| toxic | poison | Status | — | 90 | 10 |
| tri attack | normal | Special | 80 | 100 | 10 |
| zap cannon | electric | Special | 120 | 50 | 5 |
Alakazam occupies a prominent position in competitive Pokémon play, valued primarily for its exceptional Special Attack of 135 and outstanding Speed of 120, which allows it to function as a swift special sweeper capable of eliminating threats before they can act. In standard competitive formats, Alakazam's base 500 stats limit its viability in higher tiers, but Mega Alakazam transforms the Pokémon into a genuine powerhouse with 600 total base stats, a base Special Attack of 175, and a blistering base Speed of 150. The Trace ability of Mega Alakazam proves invaluable, allowing it to copy opponent abilities such as Regenerator or Intimidate, providing strategic flexibility and adaptability to various matchups. Alakazam's movepool is substantial, featuring powerful special moves like Psychic, Focus Blast, and Dazzling Gleam, complemented by utility options such as Trick, Shadow Ball, and Hidden Power variants. The standard Alakazam benefits from abilities like Synchronize, which mirrors status conditions back to opponents, or the hidden ability Magic Guard, which negates damage from passive sources like Stealth Rock and weather, reducing its vulnerability to chip damage. Its vulnerabilities to Dark, Ghost, and Bug-type moves demand careful play and team support, but skilled trainers leveraging Alakazam's speed advantage and special attack prowess can establish overwhelming momentum and control the pace of battle.
Alakazam is a psychic type Pokemon.
Alakazam evolved from kadabra that evolved from abra.
Alakazam is weak to bug, ghost and dark type moves.
Since its debut in Generation I, Alakazam has secured a lasting place in Pokémon culture as an iconic representation of psychic mastery and intellectual superiority. The Pokémon frequently appears in competitive tournaments, strategic guides, and community discussions as a benchmark for evaluating special attack power and speed in the franchise. Its design has inspired numerous artistic interpretations, merchandise, and collectibles, from trading cards to plush toys, establishing Alakazam as a recognizable silhouette to both casual fans and dedicated competitors. In the Pokémon animated series, Alakazam has featured in various episodes and storylines, contributing to its presence in broader popular culture. The character of Sabrina, a Psychic-type gym leader known for her own psychic abilities, counts Alakazam among her signature Pokémon, cementing its association with human psychic practitioners and drawing parallels between human and Pokémon intelligence. The introduction of Mega Evolution significantly revitalized Alakazam's competitive relevance and visual presentation, attracting renewed interest from players seeking efficient special attackers. Online communities, fan forums, and strategic resources consistently reference Alakazam as a cornerstone special attacker, and its intelligence lore has become a frequent topic of discussion among fans exploring the cognitive capabilities of Pokémon species.
Alakazam's availability varies significantly across generations and game titles, reflecting its status as a fully evolved Pokémon typically unavailable in the wild. In the original Red and Blue versions, Alakazam can be obtained in Kanto only after capturing Abra and evolving it twice through trade or level progression, making it exclusive to player-initiated evolution chains. Throughout subsequent generations, Alakazam has maintained consistent availability in later game stages and post-game content, often appearing in the Pokédex once players have access to evolution methods. In Let's Go Pikachu and Let's Go Eevee, Alakazam remains accessible through the traditional Abra evolution line, while in Sword and Shield's Isle of Armor expansion, it appears in the expanded Pokédex. Pokémon Brilliant Diamond and Shining Pearl reintroduced Alakazam through the Sinnoh Pokédex, and more recent titles including Legends: Arceus and Legends: Z-A continue to feature the species. Pokémon GO has made Alakazam available through raid encounters and special events, with its Mega Evolution accessible during Mega Raids, significantly expanding player access to the species beyond traditional games. Base Happiness stands at 70, encouraging trainer bonding, while the medium-slow growth rate requires dedication to level-up training, but its eventual power spike rewards committed trainers with one of the franchise's most capable special attackers.